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waderockett posted:Speaking of PAX: want to go this year, but don't have a badge? We have one slot open for a GM to run 13th Age demos, and that GM will get a badge. Free. As someone who has run games at GenCon for companies in the past - this is a really wonderful promotion on their part. Normally for a badge+swag you need to work 16+ hours. drat flights are too expensive on short notice or I'd be all over this. Hope someone closer jumps all over this for you guys!
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# ¿ Aug 23, 2012 20:27 |
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# ¿ Apr 27, 2024 16:39 |
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Gomi posted:ASH LAW is a solid gentleman and you'd have been hard pressed to find a better recipient. He's been an awesome resource on G+, so yeah I'd say he'd be a good choice.
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# ¿ Aug 23, 2012 22:06 |
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Before I go and work on this myself, has anyone come up with a good player reference sheet to use at the table? Since I'm the only one with the PDF so far, it'd be nice to have something I can hand out for quick reference on combat and such...
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# ¿ Aug 30, 2012 13:01 |
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Gah I remember seeing that now. I hide my head in internet shame. Thanks, AF.
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# ¿ Aug 30, 2012 18:21 |
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Some example art is up on the Kickstarter page. http://www.kickstarter.com/projects/fireopalmedia/13th-age-expansion-book-13-true-ways-0/posts/301881 The art and the blue reminds me of 2E for some reason. But it's still very nice lookin!
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# ¿ Sep 5, 2012 02:35 |
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TG-Chrono posted:I would be so down for an Awful Dungeon. I'd have a spare $20 to throw in. I'd toss in $20 to help with an Awful dungeon.
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# ¿ Sep 13, 2012 17:34 |
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Wade, I liked hearing about your game with Rob - http://www.pelgranepress.com/?p=9061 Any chance we can get Rob to run a game in a Google+ Hangout? Run it as a Hangout on the Air and save it to YouTube and if it goes well it'd be a killer advertising boon. (And dibs on a slot at that game. )
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# ¿ Sep 14, 2012 01:33 |
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ack posted:Tollymain - $60 Bump me to $30, and if you need someone to chaperone this, I can take it for you if you want, or at least assist since it's a boring day at work. Kenderama fucked around with this message at 17:27 on Sep 14, 2012 |
# ¿ Sep 14, 2012 17:23 |
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ack posted:Tollymain - $60 Goons are amazing. Keep the love going!
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# ¿ Sep 14, 2012 17:27 |
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ack posted:Tollymain - $60 Alien Rope Burn posted:Also I would suggest each contributor get to contribute one idea, with priority going to the higher bidders. What I would think we could do is set up a Google doc where everyone can contribute. Then once we have enough ideas we cut based on bid level. Example: If I wanted Sparkly Vampires and ack wanted an Old Man talking to an Empty Chair but we only have room for one NPC - I'd have to have my idea redacted. (Nevermind that it sucks, I didn't bid enough ) Kenderama fucked around with this message at 18:20 on Sep 14, 2012 |
# ¿ Sep 14, 2012 17:42 |
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ack posted:Tollymain - $60 Mustache Ride posted:I was going to put $75 in to this, but if its already so well funded I'll just do $50 and let others join too. It'll depend on how they spec it out for the Kickstarter. Someone wanna kick in the last $25 and we can start working on how to fund this puppy?
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# ¿ Sep 14, 2012 18:21 |
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fosborb posted:I can do the last $25. quote:Tollymain - $60 There's a winner! Kenderama fucked around with this message at 19:06 on Sep 14, 2012 |
# ¿ Sep 14, 2012 18:48 |
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quote:Tollymain - $60 Anyone else want to ease Simon's donational pain? Winson_Paine posted:Check first before doing this sort of thing, note SA assumes no responsibility for any of that money and if whoever you send your cash to uses it to buy weed thou shalt not report it. Maybe we could get Simon or Wade to be the recipient of our fundage in case anyone's worried about a slash and grab.
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# ¿ Sep 14, 2012 19:13 |
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I will gladly help organize if folks want as well - but I'd rather not be responsible for the cash anyways. ;-)
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# ¿ Sep 14, 2012 19:21 |
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Winson_Paine posted:Do it how you like, I am saying that SA as an organization does not endorse this so you are ON YOUR OWN. I am sure on the personal level all y'all are fine, upstanding goons. Fair enough. I wouldn't imagine being stupid enough to think that SA guaranteed anything like this. But it had to be said, so I take no offense. Evil Mastermind posted:Actually, is Simon allowed to back his own Kickstarter like this? We'll have to see what he and/or Wade say.
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# ¿ Sep 14, 2012 19:29 |
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Also money sent. I think we need an orc with pie.
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# ¿ Sep 14, 2012 20:25 |
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Necromancer unlocked! On track for $42k next!
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# ¿ Sep 15, 2012 23:57 |
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Illvillainy posted:Unfornately, I think that the Crusader's Battle Barge is too similar an idea. I basically read it to be a Space Hulk but with demons instead of genestealers. How about a flying realm that at one time housed one of the greatest circuses and carnivals of the Dragon Empire, but after being wiped out by the Wizard King's turning of the Iron Sea. Now it floats above the land, and the ghostly drowned circus and carnival turns on - the damned folk there locked in a macabre dance of the dead as they continually relive their last days.
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# ¿ Sep 16, 2012 13:34 |
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We got a shout out on the Kickstarter overnight! http://www.kickstarter.com/projects/fireopalmedia/13th-age-expansion-book-13-true-ways-0/posts/309932
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# ¿ Sep 17, 2012 10:27 |
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some loving LIAR posted:And their moptops and Scouse accents drive the girls wild. I both hate and love that you beat me to this. We're almost at 47k now. I need to win the lottery so I can smack down $10k and go play with Rob and Jonathan
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# ¿ Sep 19, 2012 13:17 |
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Evil Mastermind posted:Dammit, why are you guys all on the other side of the country? Agreed. Makes me wish I had moved to Portland from Michigan last year when I had the chance.
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# ¿ Sep 21, 2012 15:40 |
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I've spent the past few days (with assists from ASH LAW and a few other G+ folks) and ironed out most of the kinks in my next-gen 13th Age Character sheet. While the default one is pretty, I found that personally it didn't give me enough room to write poo poo down, so I took matters into my own hands. I went for functionality over prettification and mostly made for B&W printing. (Though the 13th Age logo I had was in color - I liked it anyways ) Preview of page 1/2: Download the fillable PDF here: https://www.box.com/13thagecharsheet Feel free to toss feedback my way here or in PM.
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# ¿ Sep 26, 2012 18:24 |
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Gau posted:We're writing it under the 13th Age OGL, with a keen eye toward preserving the feel of the system that is in place. You have my $30, good sir.
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# ¿ Sep 27, 2012 00:57 |
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RSIxidor posted:Where do you put relationship dice? Hah! That's what I get for being content with the layout! (and so much for peer reviews!) None of us noticed that omission! I'll work up a revision soon. Edit: Urgh. This is going to take some rework. For now I think I'll add it with Backgrounds. Kenderama fucked around with this message at 21:48 on Sep 27, 2012 |
# ¿ Sep 27, 2012 21:40 |
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Quick question about the sorcerer. Are the spells just like weapon damage, where you get 1D8 at first level than 2D8 second-level, etc.? I know weapon damage are like that but what about spell damage?
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# ¿ Sep 27, 2012 23:28 |
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If it helps, they don't email you the PDF. You can find a link to it on your order page, I believe.
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# ¿ Oct 3, 2012 11:49 |
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Has anyone played with the idea of doing blood magic in their game? One of my players in the game I'm starting tonight is playing an emo-depressed cleric who is a cutter - he loves to harm himself, so I was thinking he could worship a goddess who is into that sort of thing, and I created a new domain called "Pain". Domain: Pain Once per battle as a quick action, you take an edged weapon to your own flesh doing normal weapon damage per level. Apply the value of damage taken to your next spell's damage/healing value as a bonus. Adventurer Feat: Take half damage, but apply full damage taken to the next spell's damage/healing value. Champion Feat: Take half damage, but apply double damage taken as a bonus to your next spell's damage/healing value. Epic Feat: This ability recharges after use on a 15+. Invocation of Pain: This battle, all critical hits deal a bleed effect equal to the cleric's level + escalation die value in ongoing damage. (Normal save negates.) Kenderama fucked around with this message at 19:20 on Oct 4, 2012 |
# ¿ Oct 4, 2012 19:03 |
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Red_Mage posted:So I am going to double up and put this here and in the crowdfunding thread. I have claimed one of the $75-tier "make your own item" slots. I'm such a sucker for 13th Age Kickstarters
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# ¿ Oct 5, 2012 20:07 |
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RSIxidor posted:It's so tempting .... I must resist ... They'll be full before my resistance breaks, right? Or you will hate yourself forever for bypassing such an awesome idea. Your choice, really.
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# ¿ Oct 9, 2012 13:33 |
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M.c.P posted:Rules question: Well if he pops free you aren't engaged with him anymore, so it stands to reason that it should work.
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# ¿ Oct 9, 2012 20:07 |
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LowellDND posted:So far I've heard about 4 products - The Reliquary. http://www.kickstarter.com/projects/1857811795/the-reliquary Magic items and such. They just announced Ed Greenwood is going to be doing one of the items, too.
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# ¿ Oct 16, 2012 10:24 |
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New version of the Escalation Edition PDFs are out for all who pre-ordered the core book. Wizard spells, yay! Edit: Wow, I love the depth they put into the One Unique Thing examples. Really nice. I'd love to see Backgrounds get fleshed out like that with examples and twists. Kenderama fucked around with this message at 18:23 on Oct 16, 2012 |
# ¿ Oct 16, 2012 18:17 |
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Jackard posted:So for people that have been following this, did 13th manage to fix the above issues? Having run a few games now, I can comment on lengthy combats at least. In my last game, we had about 2.5 hours of playtime. We had a short introductory session of RP, followed by a combat. More RP, and then a party split with one combat and some RP. Party regrouped, RP'ed and jumped down a hole to explore a cavern. Two more combats and finally some more RP to end the night. Elapsed time was 2.5 hours. Each combat took about between 5-15 minutes, mainly due to the PC sorcerer being one of those perennial types who has to re-read their spell list every round when it becomes their turn. Feats appear to be nicely balanced - there are a few (too few, imho, but that may be by design and I'll see that at higher levels of play) general feats, but most boost your PC's maneuvers/tricks/etc in a meaningful way. None seem to be mandatory in the least.
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# ¿ Oct 17, 2012 10:26 |
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Examining magic items. I love how ASH LAW writes up the scope of how items need to be attuned. (He posts these to his G+ and can be seen when Reliquary comes out of Kickstarter!) Simon/Wade/etc, do you know if there's going to be any more revisions to the magic item section to cover attunement? It gets a very short mention in the book, but I really think some examples would do wonders for that chapter.
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# ¿ Oct 18, 2012 20:23 |
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lessthanpleased posted:Simon or Wade, The latest escalation edition has the entire wizard spell list almost done (6 pages of spells!). I think there are one or two notes or left outs but it looks good. Sorcerer still only has the 1 seventh level.
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# ¿ Oct 21, 2012 12:24 |
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Simon Rogers posted:The Word layout has no resemblance to the final layout. There are lots of monster tiles and illos, but this is designed to be a clean layout, so there will be some white space. I'll miss the acres and acres of highlighted text. :-)
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# ¿ Oct 22, 2012 00:09 |
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En Fuego posted:Goddamnit, Wade. I want to game with you. -_-; Same. Pisses me off that I didn't move out west two years ago with a friend of mine.
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# ¿ Nov 13, 2012 19:45 |
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cbirdsong posted:About how long does the adventure in the back of the PDF take? Can you get a decent amount done in a single 3-4 hour session? I started running this last night, and got about halfway through in two hours. I believe at a good clip you should be able to finish the whole thing in four hours
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# ¿ Dec 4, 2012 00:11 |
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cbirdsong posted:Excellent. Is there a solid set of pre-gen characters floating around somewhere? Not for that adventure. If you need some level 2 characters, here is a group of PC's I made for a convention. (And before anyone mentions it - I stole lots of great ideas from everywhere when I made these. )
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# ¿ Dec 4, 2012 16:49 |
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# ¿ Apr 27, 2024 16:39 |
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waderockett posted:Feel free to use the 1st-level characters from my own campaign: http://www.obsidianportal.com/campaigns/blackmarch/characters Wade, let me know if you want an assistant on that. I'd be happy to lend a hand.
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# ¿ Dec 5, 2012 17:22 |