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Yeah that Atari ST version looks just like the Amiga version, which is the one I played. Amiga versions of old RPGs were often the definitive versions back then as they weren’t as often straight ports and often integrated mouse support. An example I can think of was Temple of Apshai Trilogy, which included the “paragraphs” (room/treasure descriptions) bundled into the game itself. Overall though it seems like when it comes to old non-DOS games getting rereleased it’s either Apple II or Amiga. The only exception I can think of is the iiGS version of BT1/2 that got bundled with the mid-2000s Bard’s Tale game. Dunno why, maybe the emulation isn’t there? For RPGs it’s not a huge deal as those two and DOS cover the best versions of most with a few exceptions like Mac M&M or C64 Deathlord.
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# ? Jan 3, 2024 00:36 |
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# ? Apr 29, 2024 16:34 |
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Coffee Jones posted:I search for Phantasie on Youtube and I see this Atari ST version presented in glorious extra-color. I hadn't played the originals, but I had watched Sinatar (in the first link) stream the games live using the Atari ST versions. Expecting that, I was pretty disappointed in the new collection on GOG and Steam. At the very least I was hoping they would let you select the versions of the games. But instead there's the inability to carry forward saves, the manual for the second game isn't there, and even though they said they removed the copy protection from the first game it was still included.
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# ? Jan 3, 2024 15:56 |
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Taborcarn posted:the manual for the second game isn't there That’s because there isn’t one. Back in the day if you bought Phantasie II the manual it was packaged with was just the manual for Phantasie I. IIRC the quick start card that games back then came with had a quick blurb explaining the backstory of II but that’s it. Outside of the scenario the two games were virtually identical so there was no need for a new manual.
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# ? Jan 3, 2024 19:10 |
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Genpei Turtle posted:That’s because there isn’t one. Back in the day if you bought Phantasie II the manual it was packaged with was just the manual for Phantasie I. IIRC the quick start card that games back then came with had a quick blurb explaining the backstory of II but that’s it. Outside of the scenario the two games were virtually identical so there was no need for a new manual. Only reason I was expecting one was that 1 was the DOS version and 2 was Apple II, I would think there might be differences in keyboard commands/layout between the games.
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# ? Jan 3, 2024 19:35 |
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Taborcarn posted:Only reason I was expecting one was that 1 was the DOS version and 2 was Apple II, I would think there might be differences in keyboard commands/layout between the games. There are, but for games that old, that sort of thing wasn’t in the manual anyway since games would get ported to a half dozen+ different platforms. Instead it’d be on a separate command reference card. Though it would be a little odd if GOG didn’t include that.
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# ? Jan 3, 2024 19:52 |
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Can I play phantasie on my phone? No way I'm giving gog for that disaster port.
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# ? Jan 3, 2024 21:04 |
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I played Wizardry VI on a Windows Mobile Phone, anything is possible
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# ? Jan 3, 2024 22:17 |
Phantasie also has unique versions on JP PCs, including the Japan-exclusive Phantasie IV. On PC-88 and MSX you can import saves between each entry and doing a 1-4 run is still on my bucket list. Also I'm not sure why but as far as I've played in Phantasie 1 the overworld screens were vertically mirrored from the western versions.
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# ? Jan 11, 2024 07:40 |
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Are there translated versions?
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# ? Jan 11, 2024 07:53 |
For MSX, I've seen translated versions of 1, 2, and 4 floating around and should be pretty easy to find searching for MSX databases of translated games, but I'm not sure about 3. e: can't speak to quality directly, but there were big MSX translating scenes in the early 2010s and they tend to be decent. Nancy fucked around with this message at 18:16 on Jan 11, 2024 |
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# ? Jan 11, 2024 16:04 |
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Anybody had enough time with the Exult version of Ultima 6 to know whether it's worth playing that over the OG version? I know Exult is preferred for 7, and there's an Exult version of 4 that's supposed to be pretty good, but this looks like 6 just re-created in 7's engine.
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# ? Jan 18, 2024 02:02 |
TheHoosier posted:Anybody had enough time with the Exult version of Ultima 6 to know whether it's worth playing that over the OG version? I know Exult is preferred for 7, and there's an Exult version of 4 that's supposed to be pretty good, but this looks like 6 just re-created in 7's engine.
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# ? Jan 18, 2024 02:26 |
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Zereth posted:... Wow that'd be weird, Ultima 6 had like, 10 world layers counting the overworld and gargoyle world, and the Ultima 7 engine supports one and has to teleport you around it if you're moving up or down levels in a dungeon or something. That's just my impression based on the installation. It's slotted as mod for Ultima 7 Black Gate, with no other .exe or patch program, so that's my best guess without firing it up. I would imagine it'd lose a little something with combat as well because the combat systems are significantly different. I'll probably just play OG instead. I just wanted to see if anyone had given it enough time to form an opinion.
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# ? Jan 18, 2024 03:03 |
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Never played U6 through Exult but the original has an annoyingly small fov so I would use Exult if it fixed that alone.
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# ? Jan 18, 2024 12:38 |
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Joe Chill posted:Never played U6 through Exult but the original has an annoyingly small fov so I would use Exult if it fixed that alone. Look into Nuvie! https://github.com/nuvie/nuvie It's a pretty great updated engine for the game. There's a bunch of fixes, including this. Mine looks like this:
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# ? Jan 18, 2024 19:35 |
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Play the FM Towns version of Ultima 6. It's in English as well as Japanese and has voice overs in both languages. https://www.youtube.com/watch?v=wTdsZIlA4TI
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# ? Jan 18, 2024 20:02 |
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If any of you enjoyed Crime Fighter for hours like I did you might be interested in the game it inspired me to make along with Uplink and Hypnospace Outlaw: https://www.youtube.com/watch?v=uEm4VgX6YiY
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# ? Jan 19, 2024 06:50 |
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NyetscapeNavigator posted:Play the FM Towns version of Ultima 6. It's in English as well as Japanese and has voice overs in both languages. Missing the most important part of the U6 experience https://www.youtube.com/watch?v=N7jX1r8-22c&t=438s
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# ? Jan 19, 2024 07:00 |
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I love this song from the Ultima cannon https://www.youtube.com/watch?v=o7JwH2lKExM And always got a kick out of this crazy poo poo https://www.youtube.com/watch?v=_8gm-H-ri_0
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# ? Jan 19, 2024 07:04 |
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Bronze Fonz posted:If any of you enjoyed Crime Fighter for hours like I did you might be interested in the game it inspired me to make along with Uplink and Hypnospace Outlaw: This looks cool, any store pages up yet?
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# ? Jan 19, 2024 15:23 |
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Welp, looks like I can't finish Darklands, lmao. I'm playing the Steam version, and it keeps crashing on the Fifth Seal dialogue. I can't save in that entire room; if I do, it loads into a black screen that I can't move in. I tried just cheating in the item you get, but that doesn't trip the quest flag, so I still can't enter the Seventh Seal door. I've looked online and it just seems like the Steam version is a bit unstable overall compared to GOG. Huge bummer to get all the way to the end and have this happen. I tried restoring from an earlier save and I get the same result every time: it crashes as soon as you would enter dialogue with the NPC at the end of that room. Kinda sucks. I would really like this game in a more modern engine, like what's been done for the older Ultima games. The game itself is really, really cool and has some interesting ideas. Really bums me out to encounter a bug like this at the very end.
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# ? Feb 8, 2024 16:21 |
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TheHoosier posted:Welp, looks like I can't finish Darklands, lmao. I'm playing the Steam version, and it keeps crashing on the Fifth Seal dialogue. I can't save in that entire room; if I do, it loads into a black screen that I can't move in. I tried just cheating in the item you get, but that doesn't trip the quest flag, so I still can't enter the Seventh Seal door. I've looked online and it just seems like the Steam version is a bit unstable overall compared to GOG. Huge bummer to get all the way to the end and have this happen. I tried restoring from an earlier save and I get the same result every time: it crashes as soon as you would enter dialogue with the NPC at the end of that room. Weird, it's a DOS game--I can't imagine what Steam did to it to mess it up. But yeah GOG versions of things in my experience just tend to be better--I've got a number of games on both platforms and I stick with the GOG version when I can. You could always try picking up the GOG version and porting the save to see if you have any better success. There are also a number of save editors out there--I can't remember off the top of my head but you might be able to find one where you can trip the flag manually.
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# ? Feb 8, 2024 16:42 |
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This is obviously not related to anything other than you mentioning save game editors but my god, when I went through my box of old 5.25" floppies for the first time in decades I found a good half-dozen "character editors" from Gosselin Computer Consultants; those things were like $30 each, how did I convince my parents to buy me so many
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# ? Feb 8, 2024 18:40 |
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Darklands is a pretty buggy game, unfortunately.
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# ? Feb 8, 2024 21:55 |
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If only my map wasnt so stained.
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# ? Feb 8, 2024 22:02 |
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Twobirds posted:Darklands is a pretty buggy game, unfortunately. I felt lucky that I hadn't ran into anything dire for most of the game, then all that bug debt came to collect at the worst time. I'll probably do the above suggestion and try the GoG version.
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# ? Feb 9, 2024 00:12 |
GreenNight posted:If only my map wasnt so stained. I think the stains add some character to the map to be honest.
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# ? Feb 9, 2024 03:42 |
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GreenNight posted:If only my map wasnt so stained. WTF are you talking about, this is setting-appropriate weathering.
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# ? Feb 9, 2024 13:46 |
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Darklands is in my GOG library but I've never played it. It looks very cool, but I'd have no idea where to start and so on. Is there a good Let's Play or tutorial on getting the basics down?
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# ? Feb 9, 2024 17:00 |
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chaosapiant posted:Darklands is in my GOG library but I've never played it. It looks very cool, but I'd have no idea where to start and so on. Is there a good Let's Play or tutorial on getting the basics down? Here's the advice that Genpei Turtle gave me: * Read the first half of the clue book; it's more like a more in-depth manual and goes into really deep detail on all the systems of the game like character creation, combat mechanics, what amenities are available in what towns, etc. The second half covers quests which you can skip if you don't want to get spoiled. * When creating characters, prioritize Strength and Endurance as that's what keeps you alive. You don't want below 30 in either. Other stats you don't want below 20 or so. You'll want one character with 30+ Charisma as the "face" of your party, another with 35+ Intelligence to be an alchemist, and maybe a character with 25-30 Perception. Agility is great to have but it's kind of a dump stat. * It's best to spend skill points during character creation on skills that are harder to train in-game. There are some exceptions (e.g. Healing/Artifice) but as a rule of thumb, the further down a skill is on the skill list, the harder it is to train. * Skill-wise you want one religious character, one healer, one artificer, one "face" (high Charisma/speech skils) and one alchemist. They should all be able to fight, though stat-wise you might have to dump your End/Str a little bit for your Alchemist since they need lots of Int (and ideally, Chr) * You want only one character with Healing, as only the character with the highest skill level counts. * The sweet spot for character age is 30-35 to start adventuring. You take some very minor stat penalties for starting at 35 but not overwhelming. You do not take stat penalties for aging once you're out adventuring. * This is a game where you need to keep notes. There's no quest log so every time you take a quest, take note of who gave you the quest where and what you need to do. * Similarly, what saints/alchemy recipes/ingredients are available in which towns is randomized each game; take notes as to where they are. It's no fun searching the entire world for one of the two towns that sells Manganes when you need to mix some Sunburst potions. * As mentioned, the best thing to do early in the game is to run around the back alleys at night and beat up thugs. You'll build weapon skills very quickly this way. Try to run/avoid guards since you're violating the curfew. * Another good thing to do early in the game is sit around and do odd jobs for money. Raising cash is very difficult at the start of the game and you have plenty of time. * Stick to your starting town for a while until you have better skills, weapons and armor. You might not be ready to leave for several months but that's OK. * Once you're sufficiently tough that bandits are no problem, you might want to think about taking on Raubritter quests from merchant houses. When a Raubritter is terrorizing an area you can usually get the quest to kill him from multiple people in multiple towns nearby. To maximize your profit, don't kill him until you've gotten several people willing to pay you for it. * The #1 way to make money is mixing and selling potions, but you'll need to get fairly established before you can start trying that. * There is an overarching main quest but it's not immediately obvious how to start it. Keep an ear out for rumors about witches' covens and gatherings of Satanists. Don't attempt the quest until you're really ready though. Same thing applies if you hear about any dragons. Also, here's the fansite with a bunch of good info: http://www.darklands.net/files/files.shtml. Finally, there's a couple wikis out there with info about Saints, Equipment, etc. Keep the Quick Reference card handy.
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# ? Feb 9, 2024 18:06 |
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Also fellow goon Hieronymous Alloy created a great guide on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2906166440 Pierzak posted:WTF are you talking about, this is setting-appropriate weathering. Yeah, an old movie magic trick to making a paper document look ancient is by spilling tea or coffee on it. It fits perfectly. Joe Chill fucked around with this message at 21:39 on Feb 9, 2024 |
# ? Feb 9, 2024 21:29 |
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*exhaling sadly after holding my breath for hours hoping someone else would say it first * He wanked his soggy penis on his Dark lands map Boys.
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# ? Feb 9, 2024 23:11 |
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rope kid also posted about it in this thread in... 2012? OMG, that's an old bookmark.rope kid posted:*~ Darklands Starting Tips 'n Trickz ~*
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# ? Feb 10, 2024 00:13 |
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Shoot, I missed Darklands chat. To add to everything else, Darklands isn't that hard to get into no matter how you build your party or what you do. Since it's pretty sandboxy and there's no time limit there's ample room for experimentation and even the most poorly-built parties can do well, you'll just fail a lot more skill checks. And there are some skill checks that even the best-built parties will usually fail. (e.g. the random "friendly joust" event requires a Riding skill no sane player will ever get) I would disagree with one bit in the previous (old) post in that Virtue is raised slowly compared to other skills. Once you get established Virtue is actually one of the easiest skills to raise. Whenever you make a big enough tithe--in the neighborhood of 2-3 florins--every character that has at least modest level of Religion (somewhere in the 20s or 30s?) gets a point of Virtue. If you have a high enough Religion you can even get 2-3 points of Virtue when tithing. Once you've got an Alchemy moneymaker going it's trivial to raise your party's Virtue as high as you want just by tithing over and over. Also just in case anyone might find it useful, whenever I start a new Darklands run I take notes using a spreadsheet I made to keep track of stats, saints, ingredients, equipment, alchemy success rates, etc...it's for my own use and I'm not a great Excel user but in case anyone else might find it useful here's a link to it. Might be some mess in there from my past run that I didn't delete but maybe it'd be useful?
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# ? Feb 12, 2024 15:38 |
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Genpei Turtle posted:Shoot, I missed Darklands chat. One thing I noticed with tithing: you need to back out of the dialogue to get the tithe amount to refresh and reflect your current total. So if I have 30 florins and tithe 3 florins, that reduces my total. But the tithe dialogue option amount seems to stay the same, so you need to back out and go back in to refresh so you aren't "over-tithing". That's how it was for me, at least. Expensive lesson to learn.
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# ? Feb 12, 2024 15:42 |
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TheHoosier posted:One thing I noticed with tithing: you need to back out of the dialogue to get the tithe amount to refresh and reflect your current total. So if I have 30 florins and tithe 3 florins, that reduces my total. But the tithe dialogue option amount seems to stay the same, so you need to back out and go back in to refresh so you aren't "over-tithing". That actually might be useful at times since there's a floor value for a Virtue-increasing tithe. At some point your total cash will be too low to get a boost from a tithe, but if you can keep tithing at the higher level you should still be able to keep getting that boost.
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# ? Feb 12, 2024 16:00 |
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i'm not an oldschool pc gamer but i just recently began playing the ultima underworld games and they are dangerously addictive and not nearly as janky as i'd expect for something that's this old why aren't there more dungeon crawlers like this where you just control a single hero? or have they just been hiding
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# ? Mar 2, 2024 22:57 |
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Your Computer posted:i'm not an oldschool pc gamer but i just recently began playing the ultima underworld games and they are dangerously addictive and not nearly as janky as i'd expect for something that's this old Have you played Arx Fatalis?
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# ? Mar 2, 2024 23:25 |
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chaosapiant posted:Have you played Arx Fatalis? i don't think i had even heard of it until a couple of days ago when someone else recommended it to me when i mentioned ultima underworld the fact that you play a preset character and don't customize your own is a bummer to me though
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# ? Mar 2, 2024 23:45 |
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# ? Apr 29, 2024 16:34 |
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Your Computer posted:i don't think i had even heard of it until a couple of days ago when someone else recommended it to me when i mentioned ultima underworld the fact that you play a preset character and don't customize your own is a bummer to me though I dunno where you heard that because you absolutely customize your character‘s skills and stats in Arx Fatalis. There aren’t as many options as UUW, but when you take into account all the trash skills not worth taking in UUW, it’s probably about the same.
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# ? Mar 2, 2024 23:55 |