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Primetime
Jul 3, 2009
I finally got around to buying this game, and I have to say, it's a lot more fun than I expected. I've been running around as a Strider for the past few days just trying hit moving targets with cloudshot volley.

I'm looking to stay with the archer classes through this playthrough, and I was wondering. Is it worthwhile to switch to a warrior/mage for a little while just to pick up a few of their vocations, or would I be better off maxing out the strider->Ranger path and buying high level skills for those classes?

I'm just curious if the high level archer augments will outclass the health/encumbrance boosts of fighter augments, or if I'll be using the health boost right through the end game.

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Primetime
Jul 3, 2009
So far the one complaint I have is that there should be a noticeable difference between enemies of different skill levels. I was trying to do a fetch quest where I have to fight some bandits, and I was going along fine killing everything along the way, never having any real trouble. Then simply running into the bandits a few yards up the road they were able to take me out in 2-3 hits making me start over.

Primetime
Jul 3, 2009
Am I missing anything significant by losing out on the affinity gained from completing escort missions? I've attempted 3 so far, and they've all failed halfway through, usually due to me doing something stupid like falling into water, or deciding to fight a Chimera while I'm escorting a child.

I don't plan to retry them until NG+, mainly because they ask you to go miles out of your way to escort people to some arbitrary place, but I'd like to know if the reward is even worthwhile.

Primetime
Jul 3, 2009
Where does the Chimera stand compared to other monsters in the game in terms of difficulty? I don't feel like I've been playing this game very much, only a quest or two every few days, I haven't even done any main quests upon reaching Gran Soren, but I'm already killing Chimeras with little to no difficulty.

I initially assumed the Chimera was one of the top tier enemies, is that right, or do I still have a bunch of harder monsters to fight down the line?

Primetime
Jul 3, 2009

Seemenaked posted:

So this game is loving addictive as hell. Yeah it's got the frustrating bits like dark souls, (tombs of the giants and the 2 archers in anor londo come to mind). I finally figured out that I could get rid of pawns yesterday. I was so glad to get rid of Rook, he and my other lovely pawn met their end by way of being thrown from the nearest cliff I could find. Not sure if there is an actual way to get rid of pawns without murdering them. In a lot of ways I wish you could do more with pawns. I had no clue that the 2 hired pawns didn't level with you. I just figured they were really slow at learning their skills and such.

Right now I got a pretty solid party, my main is a level 35 strider, (I tried changing my vocation but I like master thief too much). My main pawn is a fighter that I molded into a super tank. I have 2 casters one is a mage that can heal/dispel and has a few attack spells ice/fire. My other hired pawn is a straight nuke with a lot of high level elemental spells. The problem I'm having lately though is that my casters will run around like chickens without a head and get owned without really attacking. I noticed the only way to get them motivated to attack some poo poo is if I climb on some mobs back or head and start pummeling them the casters get the hint that it's okay to go nuts with their spells.

I think I am gonna end up chucking my casters off a cliff very soon. I am still new to inclinations and stuff. My tank is set to go after the strongest mobs, not sure what I should have my casters set to. What is a good setup for dps/heal casters?

You know you can just go to the rift and dismiss pawns you don't want? You don't need to commit pawn genocide. That said keep updating your pawns so they stay at your level, I never had to many problems with my pawns not attacking. Sorcerers do seem like they're not attacking sometimes since they take forever to charge their attacks though.

Primetime
Jul 3, 2009

Samurai Sanders posted:

Is there some inclination that will cause them to use things like that more often? I have also never seen a pawn use one. Like an ore vein when they don't have a pickaxe, they stare blankly at it and wait for me to climb on.

I'd like to know this too, one of the recent pawns I hired was picking up every explosive barrel he could find and throwing it at enemies. I think I spent all 30 hours I've played so far throwing barrels at enemies and my pawn won't even pick one up.

Primetime
Jul 3, 2009
Are Seeker tokens randomly generated or are they just in 20 hard to find places? I've found 7 so far, but every one has been pretty well hidden, although a lot of loot in this game seems random, or respawns after a few days, so I'm not sure.

Primetime
Jul 3, 2009
Quick Question about the quest "The Conspirators" I went into soulflayer canyon and went to the red area where the letter should be. When the Gargoyle attacked I hit it with an arrow and it went limp and fell off the canyon and died. Now I can't find the letter anywhere although the marker is still there, was the gargoyle carrying the letter, or am I missing something.

Primetime
Jul 3, 2009

RentACop posted:

edit: gently caress I should learn to read. No, it should be on the platform, near the rim

Dyatlov Bass posted:

Where you kill the gargoyle, it's actually on another platform close by, that you have to cross the canyon, do some spelunking, cross a tiny-rear end bridge guarded by a cyclops (save if you don't want to lose pawns from getting sent flying off), and then make your way to where the parcel is.

Thanks guys. I ended up consulting a youtube video because I still could not find it after clearing out the entire canyon. Turns out I was hugging the wrong wall every time I slid down the waterfalls. :downs:

Primetime
Jul 3, 2009

RBA Starblade posted:

I keep turning down better and better helmets because none are as great as the horned helmet I've had on my pawn Chuft since like level 15. I'm considering switching to mystic knight or something to take advantage of all this gear but I'm concerned I'll be too weak for the postgame, especially with my magic in the 100s. There's always new game, I guess. How many times did you guys switch vocations? I've used strider and assassin exclusively.

I don't know why the horned helmet isn't a much later piece of equipment. I've had it on my pawn Shelly since level 10 or so as well. Almost every helmet I've seen since has technically been better, but they all look horrible in comparison.

As for vocations, I did 3 (technically 4) switches. I went Strider-Assassin-Ranger-Assassin. The fighter path doesn't appeal to me at all in this game. I feel too limited only being able to run in and swing wildly at enemies, and for my first playthrough I didn't want to use magic at all so my second playthrough could be pure casting.

Primetime
Jul 3, 2009
Just killed my first dragon (or drake or whatever, it was red) after 4-5 tries and I think that made me realize how important inclinations are. The dragon wasn't particularly hard, but my uncooperative pawns who felt that drawing the dragons attention was more important than giving me elemental upgrades. My stupid mage would not cast ice on me unless I had full health already, and when she went to cast she would run up to the dragon before she began charging.

I found out after the fight she was set as a scather primary and a medicant secondary. Why? I have no idea.

Also, I forgot my favorite part. On one run I finally got my mage to give me ice after yelling help for a good 30 seconds, only to have my sorcerer give me dark affinity a few seconds later, all while yelling "ITS WEAK TO ICE!"

Primetime fucked around with this message at 04:54 on Jun 21, 2012

Primetime
Jul 3, 2009
So after hearing that New Game+ is pretty lame, and not that challenging I'm looking to start over from scratch. My first play-through I went pure combat going Strider-Fighter-Ranger-Assassin. Now I'm torn between doing a pure magic run, or a no-pawn playthrough.

My question is, is it even worth playing through the game as a sorcerer? I'd imagine there are some fun skills to use and mess around with, but if it's just going to be 40 hours of selecting a spell and waiting for it to cast while my pawns do the work, I'll pass.

The solo run does seem pretty fun to me, and I'd still be able to mess around with mystic knight and archer, but if the magic in this game is worth playing around with I might save a solo run for much farther down the line. I don't want to be forced to quite just because the game is too hard either.

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Primetime
Jul 3, 2009

NarkyBark posted:

Took my time and finally finished the game. Good times, but I don't think I have it in me to play it any more (although I did max out 6 professions). I feel like the only thing it really needs is content, I think all the game mechanics work pretty well as they are. Feels like there's enough weaponry to me, what feels lacking is critter types. I do appreciate that within a critter type there can be a lot of variation (like goblins, bandits) but with a bunch more monster types, and a lot more area to explore would be a huge boon to the game. Doesn't even have to be questing areas, just areas that are there like the southwest area, for exploration.
More areas, more critters, and partial randomization of spawns.

Oh, also a bit more difficulty, or at least make a lot of higher monster types more difficult. It felt a bit too much like 1. Nice challenge -> 2. Enough to take on tough guys -> 3. Defeat everything easily, with 1-3 happening way too quickly, and even with only one pawn.

I think Capcom should just release an 'expanded Everfall' DLC, that just adds an infinite, randomly generated post-game. Basically just keep going through rooms containing a random mix of 1-3 huge enemies, and maybe some small enemies scattered about.

I think the game would benefit from making you fight multiple large enemies at once, as it is now enemies can still kill you even when you're a high level, but by the time you're fighting the 10th dragon you have the strategy down pat, and probably won't even get hit. Having a wight shooting lightning at you while you try to climb the dragon's back might add a bit of challenge.

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