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AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

CE Loot table info in 2nd post

Guns. Lots of guns. This, however, is not the Matrix, it's the sequel to Gearbox Software's 2009 FPS RPG 'Diablo with guns' co-op hilarity fest.

:siren:Bordergoons Steam group info!
If you want an invite to the Bordergoons Steam group, join the chat and ask for an invite. Don't post endless invite requests.

One of the recent trailers should tell you everything you need to know:
https://www.youtube.com/watch?v=nicvyhrmTDs

There. You can buy the game from various online retailers (Steam, GMG, Gamersgate, Etc.) As well as pretty much every other games retailer out there. Go. Now!
The game is Steamworks, retail copies will need to be registered on Steam. This also means Steam matchmaking, no more Gamespy!

DLC

Season Pass DLC is available on Steam
Season Pass Includes 4 Campaign DLCs (New areas and story missions) and the Ultimate Upgrade Pack (level cap increase to 61).

These 4 DLCs were confirmed to all be campaign/story DLCs. But there's also this: (thanks Redjakk)

Redjakk posted:

They said at the PAX Gearbox panel that Knoxx was their benchmark for all the future DLC but that they didn't have anything set in stone as of yet. Mike Neumann put out a suggestion to the crowd of "Scooter's Scooter Racing - With Scooter!" that got an overwhelmingly positive response and an embarrassed Randy Pitchford hung his head and said that he guessed he'd have to go with 4 DLCs + Scooter Racing.

As of April 2013, Three of the four season pass campaigns have been released. They are:

Captain Scarlett's Pirate Booty - A piratey tale of treasure and, er, pirates. And a mythical Leviathan which probably needs slaughtering. Avast! As well as a story campaign and many sidequests, adds a new vehicle (only available in DLC1 areas), a couple of new Raid bosses, a new currency (Seraph Crystals) to buy powerful (ish) gear from special vendors, and a whole bunch of silly gunning and looting fun.


Mr Torgue's Campaign of Carnage :torgue: - Do you like EXPLOSIONS? Then this is the DLC for you! Join Mr Torgue's tournament to find the Ultimate Badass to open a newfound vault on Pandora. As well as a story campaign and many sidequests, adds another Raid boss, another new currency (Torgue Tokens), used in Torgue vending machines to buy Torgue weapons. Explosions! :torgue: Torgue Vendors always sell one (expensive) legendary item levelled to your level. IMO Some of the best humour in BL2 is in this DLC.

:torgue::torgue::torgue: DID I MENTION EXPLOSIONS?! :torgue::torgue::torgue:

Sir Hammerlock's Big Game Hunt - Join Sir Hammerlock on a manly hunting trip to a new continent! Find new and interesting creatures, and kill them! All while some guy tries to spoil your fun. As well as a story campaign and many sidequests, adds another new vehicle (again only available in DLC3 areas), a couple of raid bosses and some positively ribald humour from Sir Hammerlock himself. There are things that need to be shot, and By Jove you're the one to do it!

"Tiny Tina's Assault on Dragon Keep" - Join Dungeonmaster Tiny Tina as she leads three of the original vault hunters through a game of Bunkers and Badasses - a homage to D&D. This DLC has several brand new fantasy themed areas, and at least 10 new types of enemies to shoot at! There's a whole ton of content in here, including some excellent new gear and plenty of humour. I hope you like Crumpets!
PAX Teaser

In Addition to this, Gearbox has thrown the Ultimate Vault Hunter Upgrade level cap increase DLC (£3.99/$4.99 seperately) into the Season pass for free. Which is nice.

The Second level cap increase - Vault Hunter Upgrade Pack 2 is not in the season pass but can be yours for £3.49/$5. Increases the level cap to 72 if you own the first increase pack.

Price for the season pass is £19.99 in the UK/$29.99 US.

HeadHunter Packs

These are holiday themed (so far) small chunks of content, all based around a specific boss fight, with a small questline building toward that goal. Each has it's own unique thing going on and they're pretty worth it for the money they cost. ($2/£3) So far they are -

Bloody Harvest - Halloween
Wattle Gobbler - Thanksgiving
Mercenary Day - Christmas

Wattle Gobbler gets an extra mention for introducing Grandma Torgue. It's Story time!

DLC Player Classes

:siren: DLC CLASSES ARE NOT PART OF THE SEASON PASS :siren:
Currently :10bux: each.

One new player class is available at the moment -

Gaige The Mechromancer - summon a huge robot to smack dudes in the face for you! Also includes a skill tree designed for newer players, and one for "more advanced" players. Combine these two to become an unstoppable overpowered bullet spraying machine. Your milage may vary.

Here's a runthrough of her skill tree -
https://www.youtube.com/watch?v=xA1WNt8SoCU

A second DLC class came out 14th May -

Krieg The Psycho - Literally one of the Psychos you meet in the game. Armed with a buzz axe and a love for being set on fire, this guy has a strong melee focus, while also being strong with explosives. There was a short gameplay video showing some of his skills, and a better showcase has shown up now -

https://www.youtube.com/watch?v=khmi49sfecg
He looks awesome.

There are also a bunch of skins and heads which are entirely cosmetic and you probably shouldn't spend money on those.

:psyduck: So Much DLC, when should I play it all? (in relation to the main game)

Captain Scarlett and Torgues Campaign are recommended for between levels 15 and 30 in the first playthrough. Hammerlock and Dragon Keep are recommended for 30-35 in playthrough 1.

:siren: The Hammerlock and Dragon Keep DLCs contain spoilers about the plot of the main game. Play them after you beat the main game. :siren:

When you play them in TVHM or UVHM matters less, as they all (supposedly) scale to your level in TVHM and UVHM. Scaling seems a lil broken, YMMV.

Sounds Great, but what about PC features? Is it going to be a :argh:BAD PORT:argh: again?

Hell no. They've done a ton of work adding PC specific options and features to both jazz up the game and make it easier to play for more people.
Gamespy posted a few screens show the various options available on the PC version -

Lots of goodness in there that people were clamouring for.

Also, There are fancy PhysX effects available if you have the right hardware and such -
https://www.youtube.com/watch?v=EWFkDrKvBRU

I was going to write a chunk about the classes and the guns and the game in general but then they released this new "Introduction" trailer which is everything you could ever need.
Includes token British gent with Monocle.
https://www.youtube.com/watch?v=oUu-FzRFYZA

Pretty much everything about the original Borderlands has been expanded, improved and fixed, so far as I can tell. I had the pleasure to play a demo build for a while at Rezzed, and it felt incredibly solid.

There's also an Hour-long mostly-gameplay video of the final build which surfaced recently (Maya and Axton). Also shows off the DLC class, "Mechromancer", which is coming shortly after release, in a very unfinished state. A second similar video comes from IGN, showcasing the same content, but played with Salvadore and Zero. There's plenty other gameplay videos out there if you wanna search for them, I'm not linking 85 bazillion videos. :v:

Badass Rank details

When you complete challenges in game (stuff like "Kill 50 Skags" or "Cause 10000 points of fire damage"), you get Badass Rank points which you can redeem for stat bonuses which is profile-wide, and so affects all of your characters.

These stat bonuses include -
  • Maximum Health
  • Shield Capacity
  • Shield Recharge Rate
  • Melee Damage
  • Grenade Damage
  • Gun Accuracy
  • Gun Damage
  • Fire Rate
  • Recoil Reduction
  • Reload Speed
  • Elemental Effect Chance
  • Elemental Effect Damage
  • Critical Hit Damage

When you spend badass points, the game picks 5 random stats and you can choose which to upgrade from those 5. There's also an option to disable the buffs completely if you want to play with a vanilla character. The amount of Badass Rank points you can accumulate is unlimited, so you can keep piling on the bonuses for as long as you play the game.

:siren:Bordergoons Steam group info!

"Grab your gun, Bring your friends and set some psycho midgets on Fire." :supaburn:

:torgue:

AirRaid fucked around with this message at 17:51 on Jan 9, 2014

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AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Useful game info in this post

Gibbed's Save Editor

Get it Here
Gibbed keeps it periodically updated when new data/content becomes available.

Gibbed's Save editor is great for futzing with any value related to your character, including level, loot, quests, currencies, etc.

:siren:Here is the information on how to adjust the loot tables for a better chance of loot

Note: This only works on Windows at the current time. No CE scripts for Mac, sorry.

Note: Cheat Engine table modification will work in Multiplayer, provided the HOST has it running. The Host's values will override any client values.

:siren:NOTE: The Loot Table Modification DOES NOT TAKE EFFECT until after Captain Flynt, when you arrive in Three Horns!:siren:

Basically the odds of hitting a legendary weapon from any given loot source is 200:0.01 in the base game. After much thought, argument and discussion this was decided to be pretty retarded. Happily there is a way around this!

I don't know who made the original post but Kaethela kindly keeps quoting it, and I'm gonna copy his post here.
E: Thanks to Party Boat and bef for the original info/upload.

Kaethela posted:

BORDERLANDS 2 LOOT TABLE FUCKERY
Okay here we go. This is a bit of a faff to do and it does need you to do some stuff each time you play but it's better than spending hours trying to grind out anything better than a blue.

1) Download and install CheatEngine from http://www.cheatengine.org/ (Mirror for version 6.2 HERE)
2) Download this file and keep it somewhere you can find it easily: Borderlands2RarityDrops.cetrainer
2a) Making a shortcut directly to this file on your desktop is the most convenient way to do this.
3) Start up Borderlands and skip through all the logos etc until you get to the main menu (with the camera spinning round your character), then alt-tab out
4) Open up CheatEngine
5) Click on the little computer icon in the top left, you should see a list of running processes. Select the Borderlands 2 one and click Open.
6) Click on the open folder icon next to the computer one. Navigate to where you saved the file from step 2 and open that.

4-6) Open the cetrainer file directly, which will effectively complete the previous steps 4-7 and is quicker and easier.
7) The screen should change to a couple of checkboxes, this is where the magic happens. Check the bottom of the two boxes which should read "Item Rarity/Chances - Enable". You might get a second's hangup as it finds the presets, this is normal.
8) You should now see the default values in the righthand column, here's where you can see how bullshit the game's drops really are. Weight 0-6 is what determines what drops.
9) Click on each checkbox in turn and hit enter to manually adjust the value.
10) Enjoy lootsplosions!

:siren::siren::siren:NOTE: LOOT VALUES UNDER 1 NO LONGER WORK PROPERLY, MAKE SURE ALL LOOT DROP VALUES ARE 1 OR ABOVE:siren::siren::siren:
This does not affect the "Sensible" preset in the file but will make the "X only" presets do wonky things or not work at all.

You will have to do steps 3 onwards every time you play, but once you know what you're doing it only takes a minute. The presets box has a bunch of stuff to change it back to normal, have only legendaries drop, stuff like that.

I think the settings at the bottom are about how likely an enemy / boss / pile of garbage is to actually drop equipment for different numbers of players. I haven't touched them so I'm not really sure.

Also just so you know the loot tiers* are:

0 VeryCommon = Health
1 Common = White
2 Uncommon = Green
3 Uncommoner = Eridium (this seems to affect both the overall drop rate of Eridium and the chance that a purple weapon is an E-tech one? I'm not really sure)
4 Rare = Blue
5 VeryRare = Purple
6 Legendary = Orange

Have fun, I've enjoyed a couple of hours of low level play using this waaaay more than I did the dozen or so I sank in with Salvador at endgame trying to farm legendaries.

There are a number of theories as to the best values, feel free to experiment. Personally I have settled on 150/100/20/4/6/4/2 as a healthy rate which drops Legendaries rarely but noticably, and blues/purples are reasonably common.

Once you have settled on values you like, you can edit one of the Presets in the file using a text editor. Here's how -

1) Open the file (notepad is fine, or whatever text editor you like - the file is XML)
2) Scroll down until you find the section which describes the presets, you'll see a section of numbers seperated by commas enclosed in curly brackets, looking something like this -

:siren::siren::siren:NOTE: LOOT VALUES UNDER 1 NO LONGER WORK PROPERLY, MAKE SURE ALL LOOT DROP VALUES ARE 1 OR ABOVE:siren::siren::siren:
This does not affect the "Sensible" preset in the file but will make the "X only" presets do wonky things or not work at all.

code:
Presets =
 {
  ["Revert All - Original"]		      = {200, 100,  10,    5,    1,  0.1,  0.01},

  ["Preset 1 (Legendary Only)"]               = {0.001, 0.001, 0.001, 0.001, 0.001,   100, 10000},
  ["Preset 2 (Purple Only)"]	              = {0.001, 0.001, 0.001, 0.001, 0.001,  1000, 0.001},
  ["Preset 3 (Blue Only)"]	              = {0.001, 0.001, 0.001, 0.001,  1000, 0.001, 0.001},
  ["Preset 4 (Eridium Only)"]	              = {0.001, 0.001, 0.001,  1000, 0.001, 0.001, 0.001},
  ["Preset 5 (Green Only)"]	              = {0.001, 0.001,  1000, 0.001, 0.001, 0.001, 0.001},
  ["Sensible"]	                  	      = {150, 100, 20, 4, 6, 4, 2},
  ["Preset 7 (Health Only)"]	              = {1000,  0.001, 0.001, 0.001, 0.001, 0.001, 0.001},

  ["Preset 8 (Legendaries 5x more likely)"]   = {200, 100,  10,    5,    1,  0.1,   0.05},
  ["Preset 9 (Legendaries 10x more likely)"]  = {200, 100,  10,    5,    1,  0.2,   0.1}
 }
3) Pick a preset to modify (In the example above I have already written over the "White Only" Preset), and edit the numbers. The numbers are in order of the Loot Tiers as described above, Health White Green Eridium Blue Purple Orange.

:siren::siren::siren:NOTE: LOOT VALUES UNDER 1 NO LONGER WORK PROPERLY, MAKE SURE ALL LOOT DROP VALUES ARE 1 OR ABOVE:siren::siren::siren:
This does not affect the "Sensible" preset in the file but will make the "X only" presets do wonky things or not work at all.

4) If you want to change the name of the Preset you've modifed, Change the text within the quotation marks to the left of your modified numbers. The preset name is stored once elsewhere in the file as well, you MUST change both values so they match. The other value is near the top of the file, in sections that look like this -
code:
              <CheatEntry>
              <ID>15</ID>
              <Description>"Sensible"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
            </CheatEntry>
5) Save the file. If you've done everything right it'll load up. If CE crashes when you open it, you probably messed up the names, double check them.
6) Open the file as normal when BL2 is running, and Hit Enable -> Presets -> Your Preset. You'll no longer have to modify each value by hand.

7) :torgue: LOOTSPLOSIONS?!? :torgue:

SECONDARY NOTE: The original file requires CE 6.2 but it's only a version check which can be removed in the script, like so -

PoopinClumpin posted:

Just a little thing I found that might reduce the headache of using the Cheat Engine .cetrainer file advertised in the OP.

Since you're probably going to open the file up in a text editor to set up the "Sensible" drop rates anyway you may as well also just delete the part shown below for the check on Cheat Engine version 6.2.

Find and delete THIS SECTION only

line 290 of .cetrainer file posted:

code:
if (getCEVersion==nil) or (getCEVersion()~=6.2) then
  messageDialog('Please install Cheat Engine 6.2', mtError, mbOK)
  closeCE()

This file works perfectly well with the newest version as of this post (6.4) and the check was probably only put in to make sure people weren't running an older version than 6.2. Unfortunately, also forcing them to not run a newer version after 6.2. Once that check is removed, this .cetrainer works fine in 6.4.

Note: Cheat Engine table modification will work in Multiplayer, provided the HOST has it running. The Host's values will override any client values.

Someone Make MADE a Mr Torgue smiley! :torgue:

Other Stuff -

Class Builds

Struggling on how to spend your skill points? Here are some build for various characters to give you some ideas.

Maya

AirRaid's lvl61 build
Basically Ruin is the most important thing. Converge pulls stuff towards the phase, and then Ruin slags them ALL. I use a Legendary Siren mod to boost the top skills by 5, giving some great damage boosts.


Zer0

Solumin posted:

First attempt at making a Zer0 build.

Melee Zer0
Zer0's Bl00dshed tree focuses on buffing melee damage to astronomical heights. His action skill, Decepti0n, provides a bonus of up to 650% damage to melee attacks, which can be raised further with other skills, Strength relics, and Roid shields.

Basic Build - Level 31
Bl00dshed: 26 points
The point of this build is to chain together melee kills using Many Must Fall. Most of the skills focus on buffing melee damage one way or another, but there are some variations possible with this tree.
- Be Like Water: Considering that you're focusing on chaining melee kills, Be Like Water can be pretty lackluster. However, it can work well if you pair it with, say, a Jakobs shotgun and make sure you alternate between melee and gun attacks. This is a viable strategy when you're working towards Many Must Fall. Alternatively, just put the points into Killing Bl0w. Don't put them in Grim, since that skill makes Roid shields less useful.
- Resurgence vs. Like The Wind: Resurgence is a somewhat useful skill. Until you have the Law & Order combo, you have no real way to heal yourself. A fully spec'd Resurgence with a class mod is a great source of healing, which frees you to use other weapons such as the Rapier. I suggest speccing into it, since you may not always be able to depend on the Order shield. Once you do, the bonus provided by Like The Wind will be more useful. It's triggered by Execute attacks, too!

From here you can branch into either the Sniping tree or the Cunning tree.

Cunning Bloodshed - Level 57
Bloodshed: 26 points; Cunning: 26 points
The Cunning tree adds a few more sources for melee damage and some utility skills. The important thing is Death Bl0ss0m, which can potentially slag enemies and applies Death Mark. The last few skill points can be used to flesh out the Bl00dshed tree a little bit more.

Bloodshed Sniping
There's nothing really to say about this build, and I'm not going to link it. Pick whatever skills you want in the Sniping tree and pick up B0re. It'll let you see critical points. Thing is, this tree doesn't work well with the melee-focused build we have going here. You're much better off going into Cunning and grabbing Death Bl0ss0m.

Gear
Ninja Class Mod: Up to 52% Melee Damage bonus. Skill bonuses are Backstab, Killing Bl0w, and Resurgence. If you don't plan on using Resurgence, a blue +6 Killing Bl0w/+5 Backstab Ninja class mod is the way to go. Otherwise, a purple +5 KB/+5 Back/+5 Resurge is better.
Legendary Hunter Class Mod: The Legendary Hunter is a great class mod. The skill bonuses (+5 to all Tier 1 skills except 0ptics) are worth putting 1 point into those skills. The red text gives you a 10% health back each time you use Decepti0n. With the cooldown rate the mod provides, you're going to be in and out of Decepti0n constantly.
Strength Relic: Sheer +Melee damage. While Execute is technically a melee override skill, it doesn't have any cooldown and doesn't benefit from the relic's second bonus.
Law & Order: +100% Melee damage revolver + High-bonus Roid shield? Health restored on each melee attack? Hell yes! Bonus: The Law is 100% accurate when scoped.
Rapier: Highest melee damage bonus gun at +200%. This is going to be your main weapon once you get your hands on it.
Love Thumper: Incredibly high roid damage with a really long recharge delay. However, the explosive novas can hurt allies.



I'll post more as I get them.

I got a Pink Gun, What the hell is this?

Loot Rainbow!

Left to right: White, Green, Blue, Purple, E-Tech, Orange (Legendary), Pearlescent, Seraph.

Missing: Cash and Health. If you don't know what cash and health look like or are for, then you are beyond help.


White/Green/Blue/Purple/(E-Tech)/Orange is the standard Loot rainbow. Pearl gets added if you have the UVH Upgrade Pack, and Seraph items are only available in the DLC areas, either from Raid boss drops or Vendors who only take Seraph crystals (dropped from Raid bosses).

What do the pretty colours do?

White through to Purple is purely a factor of rarity, and is a rough guide to the "quality" of the weapon. As a rule, Purples will be better than Greens. Actual stats are also dependent on the level of the item.

E-Tech guns are normal guns hopped up on Eridium, and have new and interesting projectile effects. Try them out!

Legendary, Pearlescent and Seraph items are the ones that do the craziest, weirdest, and sometimes, most useless stuff. They will have red 'Flavour text' on their item card, like so:


The Red text is usually a reference that mostly doesn't mean much in the context of the gun, but you can look up what your fancy new Soul Stabber does at the BL Wiki page for Unique Weapon Effects. Some Blue guns will also have red text, these are "Uniques", and have similar extra effects.

Gun Parts info

Neo Helbeast in the console thread posted these awesome images of what the different gun parts look like, and the effects they have. It's a neat visual check to see what the various fiddly bits are doing on your new sweet loot.


There is also a Thread on the Gearbox forums detailing all the effects of the parts and their effects on the weapon name.


If you want an invite to the Bordergoons Steam group, join the chat and ask for an invite. Don't post endless invite requests.

New steam group has been started, updated the link.

SAVE FILES AT THE START OF TVHM

I've grouped together (Okay, cloned with the save editor) some saves at the end of PT1. They are all level 32, with some half decent gear, and TVHM completely untouched.

Here are the save files. And a list of which is which -

Save0011 - Axton
Save0012 - Zer0
Save0013 - Maya
Save0014 - Salvador
Save0015 - Gaige
Save0016 - Krieg

These have all sorts of skins unlocked, but nowhere near all. You might find you have extra skins unlocked if you loads one of these up.

Use at your own risk, etc. There will be some weirdness with the character model on the menu screen not changing sometimes, but so far as I can tell it doesn't affect gameplay at all.

Also, CJacobs made some Level 5 starter saves if you really don't want to go through the Intro section again. Find those here - http://www.mediafire.com/download/g8jzv41ctbltoxm/CJacobs%27_Borderlands_Starter_Saves.rar

Shyfted One provided a link to some BL1 save files for those guys that lost/don't have them any more and want sweet sweet hats heads.
These saves go into Users\<user>\My Documents\My games\Borderlands\Savedata.
If you're using WinXP still, it's just My Documents\My Games\Borderlands\Savedata.

AirRaid fucked around with this message at 08:28 on Aug 9, 2014

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Yeah Gunzerker is the only dual-wielder. (unless you count Axton dual weilding turrets :v:) It's not as overpowered as you might think, but it can turn you into a bandit murdering shredder with the right equipment.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

something posted:

Same here, i plan rolling a dual shotgunning salvadore first thing, and i'd hate it if they pull the same poo poo with shotguns in this game as they did with BL1.

Salvadore's damage capabilities seem to be related mostly to fire rate. You'll probably do better with high fire rate assault rifles in dual weild, specially with the recoil reduction buffs he also has access to.

Having said that, there's nothing stopping you from busting out 2 shotguns. You could be a veritable murdersaw with a couple oh high firerate shotguns at once. :black101:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
double reply but,

:siren:SEASON PASS DLC IS AVAILABLE ON STEAM:siren:
Buy it as a gift and store it in your inventory to redeem when the actual game goes live.

IT IS MUCH MUCH CHEAPER IN THE UK, FIND A UK GIFTER IF YOURE IN THE US
£7.99/E9.99/$29.99
(I'll help people out with paypal payments if I'm around)

This might be a pricing error, might want to jump on it.

Edit: Oops, typo'd the UK price. £7.99.

AirRaid fucked around with this message at 11:49 on Sep 1, 2012

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
My bad, I typo'd. it's £7.99

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Yeah price is fixed now. Still buy it though :v:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

happyhippy posted:

Is it normal that you cant buy the DLC atm from Steam if you have the pre-order?
Bought the pre-order the day it came out, its listed in my games, but cant buy the Season Pass as it says I don't have the drat game.

You need to buy the DLC as a gift, and store it in your inventory for later. You will then be able to redeem it once the game is out.

The problem lies in the fact that Steam preorders are seperate App IDs, which will be swapped out on release (or preload) for the actual AppID which the DLC is associated with. Until the game launches and you have that proper AppID associated with your account, it won't register that you can buy DLC. So just store it for later.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I don't know if anyone is using a group. I tend not to bother with groups, because I forget they even exist.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Genocyber posted:

Do we know anything about the DLC? I only want to buy the season pass if I think the DLC would be worth it.

Step 1: Think about how much more awesome than the base game the BL1 DLCs were (discount Moxxi, the season pass is all Campaign/Story DLC).
Step 2: Think how awesome BL2 looks to be.
Step 3: Buy the drat season pass. :black101:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
The Season pass has been confirmed to be all Story/Campaign DLC where you get new quests meet new characters and go to new areas. So Mechromancer is seperate from that.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Redjakk posted:

They said at the PAX Gearbox panel that Knoxx was their benchmark for all the future DLC but that they didn't have anything set in stone as of yet. Mike Neumann put out a suggestion to the crowd of "Scooter's Scooter Racing - With Scooter!" that got an overwhelmingly positive response and an embarrassed Randy Pitchford hung his head and said that he guessed he'd have to go with 4 DLCs + Scooter Racing.

Thanks for this, added to OP. also Scooter's Scooter racing sounds awesome.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
If it lets you buy the pass outright you should be okay. When it was released it wasn't letting people though because the preorder is a different app Id than te actual game.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Hacked weapons ruins like 70% of the fun of Borderlands :(

Save/quest/level modding is useful once you've played the game to death though.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Depends what you're used to. As at as gameplay was concerned there was nothing wrong with BL1s M/KB support, and BL2 looks to have even more features like acceleration control etc.

Personally I can't play any game which requires 1st or 3rd person aiming with a pad. So inaccurate.

And in BL you do spend a lot of time trying to aim at small critical spots on enemies so better accuracy is kinda important.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Since when was low FOV a problem with mouse support?

Also, Gameinformer got the announcement exclusive, there's no way they'd give anything but a high score. Gaming journalism. :haw:

Then again I'm a raving fanboy who thinks the game deserves that score :v:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

weapey posted:

Thanks for your reply. How specifically are they fixing 2) for the sequel?

Now, if you join someone ahead of you in the story, you can still complete quests and get credit and rewards and XP and everything they have to offer. When you go back to playing your own game or whatever and you reach the advanced parts you completed already, it'll give you the option to skip past the stuff you've done, or just plow through it again. It's unclear if you get unique quest rewards twice doing it this way, but it's a HELL of an improvement over BL1s "INELIGIBLE. :colbert:"

Badfinger: You can join someone's game as long as it's public (or be invited to a private game) pretty easily. Game uses Native matchmaking on all 3 platforms (so, XBL, PSN, Steam (STEAMWORKS :dance:), so it'll be nice and smooth. Your progress is on your character's save file, which can be used online, offline, or Juggled between both.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
A lot of BL1 modded guns no longer work, but a lot of stuff still does. It's all about experimentation nowadays. I know Zylche made a shield that made you literally invincible a while back.

Still. Modded stuff sucks. :colbert: It's fun for 5 minutes and then it's dull dull dull.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

LobsterTick posted:

Anyone knows if there's any regional lockout for multiplayer? I preordered the game from my local retailer and want to know if I'll be able to play co-op with goons.
Don't see why there would be... There was nothing like that in the first one. What region are you in?

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Ah, yeah I know some games have separate regions in russia for MP but I'm pretty sure you'll be ok with BL2.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Serious Frolicking posted:

Eridian weapons weren't available til near the end of the first playthrough, their behavior and damage were wildly uneven, they never became common enough that you could regularly upgrade, no class mods or skills improved them

Shock damage class mods affected them. Shock Trooper (soldier) and Tempest (siren) could boost them by 40-50% damage. Couple that with a Thunder Storm (the only one really worth using, to be fair) and you could absolutely wreck poo poo. And it had the best sound effects for any gun in the game.

Really looking forward to the Crazy E-tech stuff though.

AirRaid fucked around with this message at 07:23 on Sep 13, 2012

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
That would be pretty sweet.

Regarding the PC features and stuff: I think it's right to advertise that stuff heavily, for a sequel to a game where drat near everyone complained about the lack of it. Best get it out there and assure fans that they'll have a better time this time.

Another admission from gearbox that, yes, we did this badly last time and yes, we've addressed it. At least they're listening!

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Voice chat all the way. No time for reading! :black101:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Gotta PhysX all the green goo!

Man, The time between Tuesday and Friday is gonna suck BALLS. :(

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Shyfted One has kindly provided a link to some BL1 save files for those guys that lost/don't have them any more and want sweet sweet hats heads.
These saves go into Users\<user>\My Documents\My games\Borderlands\Savedata.
If you're using WinXP still, it's just My Documents\My Games\Borderlands\Savedata.

This info is in the OP now.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Genocyber posted:

How exactly does the game use old saves? Does it just automatically give you the skins if you have beaten the game with a certain character?

Literally you just need a valid save file, doesn't matter about progress I think. As long as it detects it there, you'll get a couple extra skins.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
It's usually the fluid simulation that takes up all the power. I'm hoping there's a way to run with all the PhysX effects except water particles. Those explosions and sparks are so pretty :swoon:

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Soooooooo.

I kinda forgot about the OP of this thread, sorry.

I'm way out of the loop on BL2 now, but if someone wants to put together (and format) a bunch of useful links/stuff that are relevant nowadays I will throw them in the OP.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Pumpking posted:

Has anyone got a good coop maya build? I'm guessing a mix of left/middle trees would be best. I play mainly with a zero and sometimes also a salvador.

Something Like This is what I used to use. Res, team heal, then damage damage damage. Combine that with a classmod that boosts Reaper, and a good rifle or shotgun (Anything high powered that's likely to kill in one or two hits) and you can absolutley slay mobs. Longer phaselock gives a better opportunity to hold up badasses and shred them with Wreck. Immolate is useful because with res you'll become the primary healer, but if you go down, poo poo can go sideways pretty quick. Having an extra 50% damage to deal can tip the scale. It is fire damage though so is less effective in certain situations.

I usually ran with a cooldown relic. Phaselock has a pretty small cooldown anyway but you can knock it down to like 10 seconds with a relic, 6 or 7 if you go all out for cooldown.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

TyroneGoldstein posted:

most of the mobs you're going to encounter are going to be either mechanical or human, so you'd best be served with taking two weapons of explosive or corrosive with a standby of shock.

Fixed that for you. Why does everyone ignore shock? It does at least base damage against everything.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Fibby Boy posted:

Because that's all it does. Nothing is weak to it so why not use something that's better for the situation at hand?

Most if not all of the Human enemies in that section have shields, same is true for most of TVHM. Unless you're tanking through as Gaige with hundreds of anarchy stacks, killing shields with shock then switching to corrosive or explosive to finish off is a really good way to pile through hyperion mobs. When I played Gunzerker I would always have a shock or slag gun in my offhand because those were the two best things to combo with whatever else I was using.

Also if you're going to use an elemental Rocket Launcher, shock is the only choice for me. Fire and Corrosive both have a 0.4 damage multiplier on at least one damage type, corrosive has a 0.6 too. That's 50% of your damage gone, and when you're trying to hit hard, especially in FFYL, that really counts.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Gestalt Intellect posted:

PC/MAC - K35JT-B3FXC-ZCFJB-BTTBB-CFHRT

This was posted an hour ago and it's worth 5 keys.

Getting "expired and can no longer be redeemed" on this already.

vvv That'd be why then.

AirRaid fucked around with this message at 07:00 on Mar 7, 2013

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

YES bread posted:

I know you're down with the MMO design Gearbox but this jumping puzzle poo poo has got to go.



It's a grenade mod :argh:

Eh, it'll just be a Leech. First (and second, and third) legendary that I ever got from the warrior. It's alright, but really just a glorified transfusion. There are better.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I've been messing around the CE a little bit recently too, and holy poo poo that 100/100/40/30/20/10/5 setting is overkill. Anyone who tries to claim that's close to BL1s droprates is wearing the biggest pair of rose tinted glasses ever.

After a bunch of fiddling, I came up with 150/100/10/7.5/3/2/1. This still throws purples and blues at me all the time, Etechs are really not uncommon, and Legendaries pop up enough that you still get to see them, but not so much that there's no buzz of excitement when you see that orange tag. Going from level 36 to 45, I think I hit 7 or 8 oranges, including 2 legendary Mechro mods and an Infinity (which my mechro can't use :argh:). But you will still get some chests that only contains Greens/whites. And that's fine; there's lots of chests.

I get how the original drop rates are frustrating, I'm having a TON more fun with them modified, but I think those values Kaethela mentioned are way overkill.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I have a Mechromancer question... what Classmod do I need to get above 400 anarchy? I imagine something that boosts Preshrunk Cyberpunk, but I've never found one.

VVV Ah thanks. Need to go hit Terra when i'm at 50, then.

AirRaid fucked around with this message at 14:53 on Mar 10, 2013

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Reiley posted:

The crit boost comes from the Tumtum prefix. If you're ever curious what your guns do here is a full list of prefixes and their hidden bonuses: http://borderlands.wikia.com/wiki/Borderlands_2_weapons_by_prefix Having said that I must reiterate I am in love with my Torgue Impetuous Ravager shotgun. :swoon:

That's weird. Your link lists Impetuous as a Maliwan prefix (Increased bullet speed), not a Torgue one. Never mind I didn't look hard enough.

vvv Durr, I didn't spot the weapon types at all.

AirRaid fucked around with this message at 20:33 on Mar 12, 2013

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Not_Log posted:

Before we all start freaking out, there is zero indication that the level cap increase will be part of any DLC and not just a global patch. Releasing the level cap patch at the same time as the new character DLC doesn't necessarily mean correlation.

I'm pretty sure Gearbox said a long time ago that they'd want to put a level increase out as a general patch not as part of a DLC.

Also the Level cap increase is rumoured to be tied into a 3rd Playthrough.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Greenplastic posted:

From twitter, 1 golden key each.

Pi day code 1:

PC/MAC - CBC3B-5ZTF5-9WR3J-TTJJT-3K5K5.


Pi Day code 2:

PC/MAC - 53WJJ-THTXW-HWRTJ-3TJBT-53R6S

First one works, second one is expired.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
Yeah I also changed one of the presets (the White Only one, because hahahaha no). But when I tried to rename the preset the file failed to load. So it's still called white only. :v:

Myself and a friend played a LAN game yesterday, started from scratch and played through level 20; Sanctuary's reappearance, including the Caustic Caverns quests and the entirety of the Clan War line in one sitting. :black101: 10ish hours of BL2.

Party Boat posted:

Try cranking the four bottom values in the table linked above to like 100, they determine overall drop rates for different numbers of players.

Can you explain this a bit better? I was using my 150/100/10/7.5/3/2/1 setting and I seemed to get less Legendaries with 2 players than I was getting previously on my own. Not that I'm complaining, I got a Hornet from a chest right at the start of the Dam Rooftop bit, perfect timing for robot destruction, and I'm still using it at 20.

We also hit a Fabled Tortoise that just dropped off a Nomad right before entering the Fridge. Those were the only 2, though.

AirRaid fucked around with this message at 14:29 on Mar 17, 2013

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AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Party Boat posted:

Basically they determine how likely a mob is to drop a gun instead of just ammo / cash, the four values are the likelihood for 1-4 players. I think (and I'm happy to be corrected) that four players doesn't necessarily mean better loot, it just means more rolls on the loot tables.

Try changing them all to 100 and then running Fink's Slaughterhouse. You'll see what I mean.

Turns out I was looking at the wrong file anyway :v: I get it now, thanks.

E: Actually, related question - is that just Mobs, or does that include things like the lockers/ammochests which sometimes also contain shields/grenade mods/pistols?

2nd E: tested this, and yeah it doesn't affect lootable containers, just drops from enemies.

And Kerbtree, I hadn't spotted the other place the name is defined, thanks.

AirRaid fucked around with this message at 17:56 on Mar 17, 2013

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