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Jack Trades
Nov 30, 2010

7. When intercepting a pass, always choose your Big Guy.
One time out of 6, it will make your opponent scream at you in rage which is well worth the lost match.

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Circle Nine
Mar 1, 2009

But that’s how it is when you start wanting to have things. Now, I just look at them, and when I go away I carry them in my head. Then my hands are always free, because I don’t have to carry a suitcase.
The real first step is to blitz with an ogre, fail bonehead, reroll cause you wasted a blitz on it, and then fail it again.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Jack Trades posted:

7. When intercepting a pass, always choose your Big Guy.
One time out of 6, it will make your opponent scream at you in rage which is well worth the lost match.

Of course, it being Blood Bowl, the very next turn you will roll 2 (or 3) skulls with said big guy if you try to block anyone. If you don't, your opponent will roll all defender downs when they block him.

JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

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This game fucks you harder than X-COM. Just picked it up yesterday after playing some of the tabletop game years and years ago and I think I'm starting to get an understanding but there's so much the game doesn't explain. I boned up on the official rules but I still don't know if I should be playing classic or the other mode, championship, campaign etc.
I picked humans because they seemed like a good team for begginers being jack of all trades and masters of none but I haven't won a single game yet and the other team just seem to play so well (medium difficulty AI). My last game started with the crowd storming the pitch and KOing half my team ffs. My next turn the Ogre rolls bone headed. In fact he seems to roll that a hell of a lot.

I understand now about caging and inching up the field but I have to be honest: I want a team who specialises in risky as hell hail marys from halfway down the pitch, who are the best throwers and catchers?

Also, is there some way to change your starting eleven? I bought 2 human catchers and 2 throwers but only one of them started the game with the other places being auto filled with linemen. Can I make substitutions with time outs or something?

Lars
Jul 6, 2004

Better Lucky Than Good.
(since 1994)

JohnnyBigPotatoes posted:

This game fucks you harder than X-COM.

Yes, that BB for you. Read the order of operations. Then read them again. And play the campaign. It starts you out against some very soft teams. The difficulty is actually kindof reversed, since an easy opponent take way more risks than a hard - which in turn makes the hard opponents really unlikely to score at all. Yeah.

JohnnyBigPotatoes posted:

I understand now about caging and inching up the field but I have to be honest: I want a team who specialises in risky as hell hail marys from halfway down the pitch, who are the best throwers and catchers?

Sounds like you're looking for them flimsy elf teams (or skaven) - both are high AG teams, but they are more likely to get injured. Alternatively, I've had a ton of fun with Lizardmen (against the AI, since they're not so good against humans cause pesky bags of flesh knows to put pressure on the Skinks)

JohnnyBigPotatoes posted:

Also, is there some way to change your starting eleven? I bought 2 human catchers and 2 throwers but only one of them started the game with the other places being auto filled with linemen. Can I make substitutions with time outs or something?

Yup, every time there's "setup time", if you have 12 players or more uninjured, you get to swap people in. They're listed in the top right corner, and a rightclick on the list->rightclick a player on the pitch swaps them.

Oh, and a usual team lineup (1000k team) is 11-12 players, an apothecary and 2-3 rerolls. Having just 1 reroll and buying more expensive players is not better.

Lars fucked around with this message at 13:17 on Nov 14, 2012

Random Hajile
Aug 25, 2003

JohnnyBigPotatoes posted:

I understand now about caging and inching up the field but I have to be honest: I want a team who specialises in risky as hell hail marys from halfway down the pitch, who are the best throwers and catchers?
Any non-dark Elf team is a solid choice for a long passing game. The best catchers out of the box are Pro Elf, hands down. They start with Nerves of Steel, which lets them catch the ball when marked without a penalty to the catch roll.

You don't want to rely on the actual Hail Mary skill on Elf teams, though. That's more of a desperate measure for when you need to get the ball as far away from a bad spot and don't care so much about where it ends up. Though I guess Skaven could use it to reliably lob the ball away from everything and count on a Gutter Runner to recover it before the other team can get near it.

There is a tactic where you have a Hail Mary thrower launch the ball to a Diving Catch receiver, but that's better used on slower teams. Elf catchers tend to have enough movement that you don't have to run them that deep for them to be scoring threats.

cmndstab
May 20, 2006

Huge Internet Celebrity!
Also only ever play the classic rules. There are a couple of decent other rules but for the most part classic is the only one worth playing.

Playing an elf team is fun once you understand some of the basic rules of playing an agile team. Dodging is not made more difficult if you are marked up by multiple players, only if the square you are dodging into is marked up. Interceptions by anyone that doesn't have the catch skill or AG4+ are rather rare so don't be scared to use them from time to time. Your team is weak so strip ball and wrestle are good skills to take.

Random Hajile
Aug 25, 2003

cmndstab posted:

Interceptions by anyone that doesn't have the catch skill or AG4+ are rather rare so don't be scared to use them from time to time.
Just the same, if you can angle a pass in a way that it avoids any potential interception attempts without having to GFI, do it. And be doubly careful if your opponent has any Pass Block and/or Very Long Legs players.

Coolguye
Jul 6, 2011

Required by his programming!
Hail Mary Pass is best used by stunty teams. They need a double to get it, but they can maneuver downfield (without having the huge MA to not need HMP), and can get Diving Catch without doubes. That's the important part because any competent player is going to pre-emptively smear anyone with Diving Catch if a dude with HMP is holding the ball. You need to have multiple catchers to pull it off.

The most reliable passing game is a toss up between Pro Elves and High Elves, though. I'd give the edge to Pro Elves. Their catchers are just amazing, easily the best in the game. High Elves have better throwers (they start with Safe Throw), but the launch is generally not the hardest part of a passing play. The thrower is usually caged or can be freed fairly easily. The catcher is deep in the opposition's formation, probably marked to hell, and likely doesn't have any support.

Duderclese
Aug 30, 2003
I'm the gay younger brother of UnkleBoB and Buddha Stalin
I can say with confidence that my Pro Elf team was one of my favorites. Having a thrower roll +AG on his first level-up just made for endless amounts of elfy bullshit. That being said, my team was benched after a game versus Nurgle where my +AG thrower and two catchers died. Nuffle gives and Nuffle taketh away.

Edit: typing is difficult and I am dumb.

SilentD
Aug 22, 2012

by toby

Random Hajile posted:

Any non-dark Elf team is a solid choice for a long passing game.

Speaking of dark elves, has anybody ever had any luck using witch elves?

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

SilentD posted:

Speaking of dark elves, has anybody ever had any luck using witch elves?

Funhaver option seems to be to give one wrestle/strip/ss/leap etc.

JohnnyBigPotatoes
Jun 8, 2012

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Finally won my first game! It was against a halfling team and to be quite honest it was pretty unsubtle: I killed 2 of them and seriously injured another 3 or 4 but hey, a win's a win!

I also drew 1 - 1 against another human team who, on paper were quite a bit better than me, but I managed to hold them during the second half. poo poo was tense.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

JohnnyBigPotatoes posted:

Finally won my first game! It was against a halfling team and to be quite honest it was pretty unsubtle: I killed 2 of them and seriously injured another 3 or 4 but hey, a win's a win!

I also drew 1 - 1 against another human team who, on paper were quite a bit better than me, but I managed to hold them during the second half. poo poo was tense.

Are you playing against people or the AI? If you are just playing the AI it's time to jump over and start playing real people before all the bad ai habits turn you into a terrible player.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
This is going to be kind of buried but I'll link to it in the first or second post. Here are a bunch of typical formations.

This is the typical Elf Offense, dark elves on the left and nurgle on the right.


This is a complex elf Offense, but it shows why column defense is inferior to a more staggered defense as shown above. The elfs are able to easily move and get two dice blocks where needed and punch a hole right through the middle through a combination of follow up moves and not following up with blocks, and if the elfs are skilled at all the linemen will all have wrestle making the offense very easy.


Here is a Offense Skaven vs. Chaos, but showing the fix to the common mistake of leaving the rat ogre on your line of scrimmage, instead of using him to blitz an opening on your first turn. And also using a gutter runner as the ball getter and thrower, paradoxically instead of the thrower, who is worse then a gutter runner unless you manage to get a +agi thrower somehow. Skaven should also never leave the RO on the LOS on defense either.


Speaking of leaving high TV players on the LOS for defense, against other strength teams you should also be putting your most worthless players on the LOS. Here for example in Khemri Offense vs. Chaos Defense.


And finally here is a more risky defensive play, you normally NEVER put any player other then the 3 on the line of scrimmage within 1 square of the line because of the Quick Snap! kick off result.


If anyone has suggestions for more plays or some spesific teams just let me know and I'll make them in the Blood Bowl Play Creator.
http://www.play-creator.com/login.asp

Washout fucked around with this message at 05:23 on Sep 16, 2014

Carnalfex
Jul 18, 2007
Apparently they just put a new patch out. Patch notes from Cyanide forums say - only one change, "players can no longer use tackle while on the ground".

I didn't even realize that was something that could happen. Goofy.

I guess it's better than no patch at all?

The Cheshire Cat
Jun 10, 2008

Fun Shoe
It probably means that players with dodge weren't getting to use it if they had to move next to a downed player that had tackle (while trying to move through someone else's tackle zones). It seems like something that would barely ever come up, but I guess it also would have been easy to fix.

JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

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My new dark elf team BRUTAL DELUXE is going pretty well. We won the first campaign cup, came third in the second after a completley bullshit game against some vampires where my two best players were killed in the first couple of turns but we're on track to win the elf cup. Have a bit of a rivalry with the Seahawks, they tied our last game 3 - 3 with an outrageous pass on turn 16.

I'm a bit overprotective of my witch elves and still trying to figure out the best way to deploy the assassins but shadowing is so much fun.

Few questions: is a stat increase on skill up generally better than taking a specific ability and what are generally good ones to take. I figure things like Pro and Dodge are decent but I'm not sure.

Is multiplayer still alive, and if so can I export a single player team for that?

This game is addictive as hell

Random Hajile
Aug 25, 2003

JohnnyBigPotatoes posted:

I'm a bit overprotective of my witch elves and still trying to figure out the best way to deploy the assassins but shadowing is so much fun.

Few questions: is a stat increase on skill up generally better than taking a specific ability and what are generally good ones to take. I figure things like Pro and Dodge are decent but I'm not sure.

Is multiplayer still alive, and if so can I export a single player team for that?

This game is addictive as hell

Multiplayer is very much alive, but you cannot import a team from single-player. Online teams are online-only.

Generally, you do want to take stat-ups when they are available. Skills are always nice to have, but higher stats improve your long-term potential (assuming the players that get them don't die, anyway). An skilled Elf with 4 ST and/or 5 AG can pull off some truly amazing bullshit plays. That, or it'll attract fouls like you wouldn't believe, allowing you to get away with all sorts of stunts with rest of your team while your opponent's distracted by trying to put the boots to your unholy stat-monster.

There are exceptions, of course. You're not going to want to bother taking an Agility up on a Kroxigor, or a Strength up on a Snotling.

As for what skills to take, you generally want players to specialize, so you take skills that help them be better at their role. For players you'll be punching or carrying the ball with, Block is great. For a player that'll be attacking the enemy ball-carrier, skills like Strip Ball, Tackle, Wrestle, and Side Step are useful. Dodge is also a very good skill, even on players with low agility, since it negates one of the results that'd knock a player over when on the receiving end of a punch. It also synergizes well with Block/Wrestle to help make a given player a pain in the rear end to knock over.

Pro is more of a situational skill. It's best on players that tend to eat team rerolls, like Vampires.

Random Hajile fucked around with this message at 04:21 on Dec 3, 2012

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Random Hajile posted:

Multiplayer is very much alive, but you cannot import a team from single-player. Online teams are online-only.

Pro is more of a situational skill. It's best on players that tend to eat team rerolls, like Vampires.
Yep, get on IRC! We lost the critical mass of people for constant easy games. But the more people the merrier. You can always say people names to page them and a lot of time they will be up for games, me, enesbit and a few other regulars still play whenever we can get games.

JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

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My team just added the clean cup to our trophy cabinet :smug: also rolled two 80k winnings in a row so I can finally afford to have two witch elves again and a second runner with a substitute lineman.

I have dirty player on one of my guys, if he puts the boot in and another teammate assists will the ref send off the assisting guy if spotted? and will my guys ever recover fron their various smashed knees and serious concussions?

Star player was injured, Result: Dead. Use apothecary?
Yes
Result: Dead
:thumbsup:

cmndstab
May 20, 2006

Huge Internet Celebrity!
Players never recover from injuries that alter stats or cause niggles, no.

The ref never sends off the assisting guy, only the person putting the boot in. Dirty player actually makes your guy more likely to get sent off, as it increases the likelihood of getting to the injury roll, and if you roll doubles on either the armour or the injury roll you get sent off.

The sneaky git skill makes it so you cannot get sent off unless you actually break their armour.

cmndstab fucked around with this message at 14:31 on Dec 3, 2012

Random Hajile
Aug 25, 2003

Also, as you're using Dark Elves, you usually won't want to foul much or bother with the fouling skills. Elves are expensive, even linemen. Risking getting your players ejected is usually not in your favor.

If you want to get enemy players off the field as Dark Elves, you'll want to use your Witches to shove them off the sides of the pitch.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
And with dark elves all the av7 players are luxuries. So you may as well take wacky skills on them all since they don't really make your team better. Leaping wrestling witch elves and block accurate pass runners. Min/max dark elves actually don't take any of the av7 players, except maybe one runner.

Coolguye
Jul 6, 2011

Required by his programming!
Any time you have a player get seriously injured (stat loss) you should strongly consider firing him. You don't have to do so all the time, but in terms of team TV you have a permanent loss with no lessened TV.

In the case of elves, -AV from a serious concussion means they're largely dead men walking. Fire them unless they have a lot of skills that are important to your overall game plan.

cmndstab
May 20, 2006

Huge Internet Celebrity!
If it's a vital stat like ag or st then they may as well be fired as soon as you can afford a replacement. Mv or av you can hold onto for a bit longer.

Though a friend and I had a Wood Elves team with a catcher that has 1 str who was so drat useful, haha. We had him run around with tackle and he rolled up doubles for guard as well, and we just had him be the biggest nuisance. Went 9-0 with that team (then lost the next five after both wardancers got killed :()

JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

Mitt Romney 2012
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Just had a game against a guys Chaos Dwarves and he started freaking out over chat about how I was the luckiest player he'd ever seen. I was getting some favourable dodges and getting out of tackle zones but hey, that's why DE's are so expensive right?
The final straw was when I hail mary'd the ball from behind the LOS up to the other end of the field and it somehow scattered on my runner who was 3 squares away. Of course the final pass from 4 squares from my Witch elf to a guy stood unobstructed in the endzone fails. Game finished 1 - 1.

I should really pick a more newb friendly team but DE's can get away with some ridiculous stuff.

Nehru the Damaja
May 20, 2005

Anyone running those bearded little midget Hitlers deserves whatever difficulty Nuffle can throw at them. :colbert:

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
Dark elves are basically the definition of a newb friendly team, any elf team is. They don't get any str access, so the worst that happens is you get pushed out by witch elves.

JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

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I mean friendly for newbs (like me) to play as. I keep finding myself getting drawn into bashing matches I can't win. An Ogre team I just played was inching down the field with a snotling and four ogres surrounding him. I was at a bit of a loss as to what to do. I tried dealing with stray snotlings and waiting for some Bone-Headed rolls but eventually I had to send my Witch elf in, she pulled it off but unfortunately couldn't get out and now has an injured back.

How could I have gotten that ball out?

Random Hajile
Aug 25, 2003

JohnnyBigPotatoes posted:

I mean friendly for newbs (like me) to play as. I keep finding myself getting drawn into bashing matches I can't win. An Ogre team I just played was inching down the field with a snotling and four ogres surrounding him. I was at a bit of a loss as to what to do. I tried dealing with stray snotlings and waiting for some Bone-Headed rolls but eventually I had to send my Witch elf in, she pulled it off but unfortunately couldn't get out and now has an injured back.

How could I have gotten that ball out?
Use linemen (unskilled if possible) to mark corners of the cage and prevent any other ogres from being able to get in and reinforce it. An ogre team has only so much muscle, so if they can't move four ogres forward, they've got to choose whether to advance with a weak corner, stay put, or risk a throw teammate play.

Then, it's just a matter of hoping your linemen don't die before an opportunity presents itself.

When possible, it's even better if you can prevent a team like Ogres from forming up like that to begin with.

Also, what Internet Kraken said.

Random Hajile fucked around with this message at 19:25 on Dec 7, 2012

Internet Kraken
Apr 24, 2010

slightly amused

JohnnyBigPotatoes posted:

I mean friendly for newbs (like me) to play as. I keep finding myself getting drawn into bashing matches I can't win. An Ogre team I just played was inching down the field with a snotling and four ogres surrounding him. I was at a bit of a loss as to what to do. I tried dealing with stray snotlings and waiting for some Bone-Headed rolls but eventually I had to send my Witch elf in, she pulled it off but unfortunately couldn't get out and now has an injured back.

How could I have gotten that ball out?

Screening the cage. Elves normally can't outbash a team but they can dodge away pretty easily, so you make a line of elves 2 man deep a square away from the cage. You can only blitz one person per turn to it slows their advance to a crawl, forcing them to try riskier plays in order to score in time which you then trash.

Once you actually have some skills though you have more options. A single elf with leap would ruin that cage.

Metal Meltdown
Mar 27, 2010

That's also why I like having at least one dauntless player on an elf team, or really any team that lacks high strength players. Sometimes you've gotta punch a big guy.

cmndstab
May 20, 2006

Huge Internet Celebrity!
An alternative strategy is to just place linemen on the side of the ogres. Yeah, they'll get bashed down but then the ogres won't be able to progress forward because they'll be busy attacking, and by placing the lineman on the side the ogres can't follow up without breaking the cage, so the cage will end up not moving. Then your opponent will be forced to try something different, while his ogres are all tied up fighting some lovely linemen and unable to join whatever new strategy your opponent attempts.

Of course this strategy is a little bit like Russian roulette - either you'll completely slow them up and make them waste their drive, or you'll end up with multiple players knocked out and then be screwed. It's probably more useful if you're already 1-0 up and it's the second half. In the first half, screening is a better plan, especially considering the snotlings only have 5 movement anyway so they need to get quite close to the endzone to make a run for it.

Try to get at least one player with wrestle and strip ball, also. Nothing more annoying than facing a snotling who has rolled up block and just survives your blitz and stuntys his way through any amount of zoning to the touchdown line. Unless the snotling has sure hands, you can basically guarantee (215/216 chance, 46655/46656 chance with a reroll) you'll knock the ball free when you blitz/block it.


Basically, you need to think of it a bit like chess. You don't need to get the ball off the snotling this turn. You have to think about what they want to do next turn and figure out how to prevent it. Your opponent only having one blitz per turn is very handy.

cmndstab fucked around with this message at 00:16 on Dec 8, 2012

uPen
Jan 25, 2010

Zu Rodina!

Metal Meltdown posted:

That's also why I like having at least one dauntless player on an elf team, or really any team that lacks high strength players. Sometimes you've gotta punch a big guy.

Most big guys don't have block, so just -2db them. A -2db where a push, both down, pow/push and pow are a success (you normally don't NEED to knock a big guy down, just move him) works over 90% of the time if you've got a reroll to blow on it. In the case of ogres just ignore them, screen ogres to prevent them moving forward while you harvest all that sweet sweet snotling cas SPP.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
Locking up a bunch of ogres with your guys with block is probably the best way. They are going to fail some blocks guaranteed. Ogre is literally the worst team so there is really no secret to winning, if you lost then they just had a really lucky game.

Internet Kraken
Apr 24, 2010

slightly amused
Manmarking ogres is kind of risky though since the one thing Ogres are decent at is hurting people. If you're playing as elves it probably isn't necessary, they move so slow that screening will stop them just fine. If too many players get injured then you could be in trouble since the ogres will have more control over the pitch.

But really like Washout said Ogres are awful, a single bonehead can potentially ruin their entire cage.

JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

Mitt Romney 2012
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I got 3 -1 up against this guys orc team and he just lost his mind



Not screencapped: Him telling me he knew I was cheating because he could detect the program I was using because he wrote it.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
Cheating is not cool man.

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JohnnyBigPotatoes
Jun 8, 2012

ASK ME ABOUT SPENDING $732.49 ON DIABLO 3 GOLD AND THEN SELLING ALL THE ITEMS AND GOLD FOR $38.27 BECAUSE I WAS AFRAID OF THE TAXES AND IRS

Mitt Romney 2012
click here to find out more
He conveniently forgot that when the game kicked off 5 of my players got knocked out by the crowd vs 1 of his and a lot of his many 1 die blocks came up in his favour.

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