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kingcom
Jun 23, 2012

Gah I was pulled in to buying this... So while I wait for their wierd validation process to take place I was thinking about running as Chaos. Thoughts on that for a relatively new player?

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Grim
Sep 11, 2003

Grimey Drawer

Random Hajile posted:

Legendary Edition and Chaos Edition are multiplayer compatible with each other. You only need CE to use CE teams.
I tried to play a friend in the Cyanide league who only has LE but we couldn't see each-other in the Play! section? I couldn't find reference to this anywhere else on the net but maybe my google-fu is weak?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

kingcom posted:

Gah I was pulled in to buying this... So while I wait for their wierd validation process to take place I was thinking about running as Chaos. Thoughts on that for a relatively new player?

In some ways they're easy to play because your team is very average, everyone is str4 on a blitz, MV5/6 is below average but not awful, everyone can handle the ball and dodge ok and you have the CWs being pretty great at everything, so you don't need to worry about getting the right players into the right parts of the field. On the other hand you don't have any skills backing you up and it's easy to burn through RRs with a fresh Chaos team.

Personally I recommend Necromantic to new players but that's perhaps a controversial choice. Each of your units is quite specialised, you have some units which literally exist just to get punched and tie up actually useful enemies, and you get some good skills on your starting roster on top of having some excellent fast units to back up your slower heavy hitters. Just don't play vs. dwarves early on unless you want your ghouls to all get murdered :v:

Steve Holt!
Aug 28, 2006

STEVE HOLT!

College Slice

kingcom posted:

Gah I was pulled in to buying this... So while I wait for their wierd validation process to take place I was thinking about running as Chaos. Thoughts on that for a relatively new player?

Chaos don't start out very good and you need to build them up the right way. Humans and Orks start out with some good skills and varied players so they are a good way to learn the rules and basic strategy.

trashcangammy
Jul 31, 2012

Steve Holt! posted:

Chaos don't start out very good and you need to build them up the right way. Humans and Orks start out with some good skills and varied players so they are a good way to learn the rules and basic strategy.

I'd say orks more than humans. If you want your team to survive even when you get loads of casualties undead are good as well.

TheAnomaly
Feb 20, 2003

Steve Holt! posted:

Chaos don't start out very good and you need to build them up the right way. Humans and Orks start out with some good skills and varied players so they are a good way to learn the rules and basic strategy.

If you like Mutant League Football, play Norse. Don't buy a Yeti and everyone but werewolves have block, so you can hit anything that starts out next to you.

Cowcaster
Aug 7, 2002



Orks are pretty much the quintessential new player team. They smash good. They can take a hit. They can't handle the ball super well, but better than some.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Internet Kraken posted:

Not to mention real people are lot more fun to play against. I mean the AI isn't going to care when you smash their star player.

Maybe I've just been extremely unlucky, but the ten odd games I've managed to play online (where none of us have randomly DCed) has been with some downright toxic opponents, either going AFK for the entire match after a single TD or being jerks on the chat while letting their 4 minute turns tick out. It's fine to gloat when my star player gets an eye poked out when Going For It, but tripling the game's length hoping for me to resign is just moronic.

Leperflesh
May 17, 2007

Grim posted:

I tried to play a friend in the Cyanide league who only has LE but we couldn't see each-other in the Play! section? I couldn't find reference to this anywhere else on the net but maybe my google-fu is weak?

There are several leagues on Cyanide. We'll need more info about exactly what you did, but the basic process is:

-start the game, go to Multiplayer, go to Internet leagues, sign on.
-Make a team, make sure it has at least 11 players, save it. You can make several teams if you like.
-Go to Leagues tab, select a league (they have different rules etc.), pick a team you previously made from the bottom center drop-down, select them and click join to join the league.

Your friend does the same. Then, to play, you can click Play, select your team from the list, and Cyanide will (in theory) list every team reasonably near them in TV which you can then challenge. Both of you must be online and (I think) not in a team editor or league editor or anything like that.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
The public leagues can be pretty bad. If you play remotely sensibly some will start crying and accuse you of cheating.

Grim
Sep 11, 2003

Grimey Drawer

Leperflesh posted:

There are several leagues on Cyanide. We'll need more info about exactly what you did, but the basic process is:

-start the game, go to Multiplayer, go to Internet leagues, sign on.
-Make a team, make sure it has at least 11 players, save it. You can make several teams if you like.
-Go to Leagues tab, select a league (they have different rules etc.), pick a team you previously made from the bottom center drop-down, select them and click join to join the league.

Your friend does the same. Then, to play, you can click Play, select your team from the list, and Cyanide will (in theory) list every team reasonably near them in TV which you can then challenge. Both of you must be online and (I think) not in a team editor or league editor or anything like that.
Yea we did all that, turns out the public league thing is just terrible? We made a private league and it worked fine.

uPen
Jan 25, 2010

Zu Rodina!

Grim posted:

Yea we did all that, turns out the public league thing is just terrible? We made a private league and it worked fine.

Which public league did you join? Naggaroth does not allow direct challenges, only random matchmaking.

Grim
Sep 11, 2003

Grimey Drawer
Auld World, at one point he could see my team in the list but I couldn't see his but by then we had everything else set up anyway

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Grim posted:

Auld World, at one point he could see my team in the list but I couldn't see his but by then we had everything else set up anyway

Just join the giant goon league, pass fuckgoons. I have CE and play people with LE all the time.

kingcom
Jun 23, 2012

Washout posted:

Just join the giant goon league, pass fuckgoons. I have CE and play people with LE all the time.

Can we sign up multiple teams to the league or is it a 1 team = 1 player situation?

Random Hajile
Aug 25, 2003

kingcom posted:

Can we sign up multiple teams to the league or is it a 1 team = 1 player situation?

Multiple teams is fine.

kingcom
Jun 23, 2012

Random Hajile posted:

Multiple teams is fine.

Cool, I might sign up an ork and a chaos team them. Orks since they seem to be the overall suggestion for the new player but I like Chaos being a team with a blank slate, will be helpful when I'm playing to be thinking 'Oh I wish I could this in this situation' with regards to playing a team in the future. That and mutations are fun.

Also is it reasonable that I'm stomping all over the Hard AI, is it really that bad? They just seem to be bum rushing me all the time and then looping for a touchdown when I cant get free.

kingcom fucked around with this message at 00:20 on Jan 8, 2013

uPen
Jan 25, 2010

Zu Rodina!

kingcom posted:

Cool, I might sign up an ork and a chaos team them. Orks since they seem to be the overall suggestion for the new player but I like Chaos being a team with a blank slate, will be helpful when I'm playing to be thinking 'Oh I wish I could this in this situation' with regards to playing a team in the future. That and mutations are fun.

Also is it reasonable that I'm stomping all over the Hard AI, like is it really that bad? They just seem to be bum rushing me all the time and then looping for a touchdown when I cant get free.

The AI in cyanide has no idea how to play and will get absolutely crushed by anyone with half a dozen multiplayer games played. The last time I played the AI was when I was messing around with stream settings and not actually moving any of my guys and the AI couldn't score on me in 8 turns.

Also Chaos is a pretty hard starter team, ag3 and no block skills means they blow through rerolls in their early games and are pretty difficult to win with for the first 2-3 games. I'd recommend orks, or if you get bored of them Dark Elves or Necromantic.

kingcom
Jun 23, 2012

uPen posted:

The AI in cyanide has no idea how to play and will get absolutely crushed by anyone with half a dozen multiplayer games played. The last time I played the AI was when I was messing around with stream settings and not actually moving any of my guys and the AI couldn't score on me in 8 turns.

Also Chaos is a pretty hard starter team, ag3 and no block skills means they blow through rerolls in their early games and are pretty difficult to win with for the first 2-3 games. I'd recommend orks, or if you get bored of them Dark Elves or Necromantic.

What should I be going for with Orks/Dark Elves/Necromantic as starting purchases for your team? Is there some kind of team composition guide I should read up on?

uPen
Jan 25, 2010

Zu Rodina!

kingcom posted:

What should I be going for with Orks/Dark Elves/Necromantic as starting purchases for your team? Is there some kind of team composition guide I should read up on?

http://fumbbl.com/help:LRB6RaceStrategy is a good place to start, it'll give you ideas for what to start with and how to develop your team after you've played a few games. You can also hop onto #tgbloodbowl and ask, there's a ton of people in there that have played way too many games.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

kingcom posted:

Also is it reasonable that I'm stomping all over the Hard AI, is it really that bad? They just seem to be bum rushing me all the time and then looping for a touchdown when I cant get free.
You should be playing the easy AI, it's still complete poo poo but at least it will take enough risks to actually score a touchdown.

kingcom
Jun 23, 2012

Washout posted:

You should be playing the easy AI, it's still complete poo poo but at least it will take enough risks to actually score a touchdown.

What? What exactly does the easy AI do that makes it more competent?

kingcom fucked around with this message at 00:46 on Jan 8, 2013

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

kingcom posted:

What? What exactly does the easy AI do that makes it more competent exactly?

Say that the AI has the ball caged up but under pressure somewhere midfieldish, it's turn 8, and their only eligible receiver in TD range is triple-marked. The "dumb" AI will blindly chuck the ball downfield to the catcher who needs to roll a perfect 6 and then another 6 to dodge out, which has maybe a 3~4% chance of scoring. The "smart" AI will play conservatively and retreat their cage to regroup in safety, which has a 0% chance of scoring since it's halftime.

kingcom
Jun 23, 2012

Gabriel Pope posted:

Say that the AI has the ball caged up but under pressure somewhere midfieldish, it's turn 8, and their only eligible receiver in TD range is triple-marked. The "dumb" AI will blindly chuck the ball downfield to the catcher who needs to roll a perfect 6 and then another 6 to dodge out, which has maybe a 3~4% chance of scoring. The "smart" AI will play conservatively and retreat their cage to regroup in safety, which has a 0% chance of scoring since it's halftime.

Ah so it will ignore risky opportunities even if there is no better option.

The fumbbl link is loaded with a ton of information, I'll hopefully hop on tonight and give it a try with an Ork multiplayer team, I like bashing so that seems alright.

TheAnomaly
Feb 20, 2003

kingcom posted:

What should I be going for with Orks/Dark Elves/Necromantic as starting purchases for your team? Is there some kind of team composition guide I should read up on?

Basic team build - FF9 to increase winnings as you go, at least 3 re-rolls, no big guys at start (or maybe forever, unless you're planning on a throw team mate strategy), start with 11 players (unless you're playing someone with cheap stunty players like goblins, I usually get 12 starters if I've got a squishy little thing), try to pick up everyone you can with block. If you're not high ag try to pick up ONE player with pass if available, and definitely pick up ONE player with sure hands to pick up your ball at the beginning if possible. Those players can really cut down on your re-rolls usage.

Certain teams will require you to start with lower fan factor and very rarely 2 re-rolls. If you can't build a team that seems competent with those rules, you should probably start with a different team.

TheAnomaly fucked around with this message at 03:03 on Jan 8, 2013

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

TheAnomaly posted:

Basic team build - FF9 to increase winnings as you go, at least 3 re-rolls, no big guys at start (or maybe forever, unless you're planning on a throw team mate strategy), start with 11 players (unless you're playing someone with cheap stunty players like goblins, I usually get 12 starters if I've got a squishy little thing), try to pick up everyone you can with block. If you're not high ag try to pick up ONE player with pass if available, and definitely pick up ONE player with sure hands to pick up your ball at the beginning if possible. Those players can really cut down on your re-rolls usage.

Certain teams will require you to start with lower fan factor and very rarely 2 re-rolls. If you can't build a team that seems competent with those rules, you should probably start with a different team.


Sorry dude but that is really old advice, you don't need fan factor any more. Orcs can start with 4 blitzers and 4 black orcs + 1 thrower right off the bat, skip the apo in favor of another reroll. And even if you want the troll save up and wait until after you get an apo. Don't start with any goblins either.

uPen
Jan 25, 2010

Zu Rodina!
Yeah you stopped getting FF at team creation in LRB5 which came out like... 6 years ago.

Blackmage Yapo
Mar 27, 2008

Odin You Sad I Have
All The SPP
Also several teams don't even have players who start with sure hands! Thro-ras are a trap, while we're on the subject of sure hands

Internet Kraken
Apr 24, 2010

slightly amused

Blackmage Yapo posted:

Also several teams don't even gave players who start with sure hands! Thro-ras are a trap, while we're on the subject of sure hands

Thro-ras at least don't waste your rerolls when they fail to pick up the ball.

uPen
Jan 25, 2010

Zu Rodina!

Internet Kraken posted:

Thro-ras at least don't waste your rerolls when they fail to pick up the ball.

Neither do sure hands skeletons, who cost less TV and have thick skull instead of pass.

retro sexual
Mar 14, 2005

TheAnomaly posted:

Basic team build - FF9 to increase winnings as you go, at least 3 re-rolls, no big guys at start (or maybe forever, unless you're planning on a throw team mate strategy), start with 11 players (unless you're playing someone with cheap stunty players like goblins, I usually get 12 starters if I've got a squishy little thing), try to pick up everyone you can with block. If you're not high ag try to pick up ONE player with pass if available, and definitely pick up ONE player with sure hands to pick up your ball at the beginning if possible. Those players can really cut down on your re-rolls usage.

Certain teams will require you to start with lower fan factor and very rarely 2 re-rolls. If you can't build a team that seems competent with those rules, you should probably start with a different team.

In the latest ruleset always pick fan factor 0 at team creation. It isn't worth it anymore to buy at team creation. You can use the 90k saved to buy an extra reroll instead and use it to get more wins, = more money and free FF.

As for starter orcs variation 1 from here is perfect:
http://fumbbl.com/help:LRB6OrcSetUp

quote:

2 Linemen
1 Thrower
4 Black Orc Blockers
4 Blitzers
3 Rerolls
Total 990k
As soon as you get 50k buy an apothecary. Then save up for a troll.

Dr. Video Games 0031
Jul 17, 2004

I just started in MP and that's the build I went with. Guess I'm already a pro. :smug:

I won the first match, it was against Chaos Dwarves. He blew his two rerolls in the first few turns of each half and then complained about bad luck when his one die block hobgoblin blitzes failed. Also, AV9 teams are no fun to play against with a bashy team. My only SPP were the two TDs and MVP.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Does anyone here have some nifty tricks for playing Slann? I love them, but man, that's some tough love.

Iretep
Nov 10, 2009

uPen posted:

Neither do sure hands skeletons, who cost less TV and have thick skull instead of pass.

Skeletons also have one less movement.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Lichtenstein posted:

Does anyone here have some nifty tricks for playing Slann? I love them, but man, that's some tough love.

Suck it up and never stop leaping.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Dr. Video Games 0031 posted:

I just started in MP and that's the build I went with. Guess I'm already a pro. :smug:

I won the first match, it was against Chaos Dwarves. He blew his two rerolls in the first few turns of each half and then complained about bad luck when his one die block hobgoblin blitzes failed. Also, AV9 teams are no fun to play against with a bashy team. My only SPP were the two TDs and MVP.

Umm thats a really good first match dude. Don't expect any cas until the majority of your blorcs have block. Also whenever possible you should try to push a blorc down with the ball and then around turn 6 if you are dominating try to hand off to the blorc and get some touchdowns with them.

Washout fucked around with this message at 21:32 on Jan 8, 2013

Coolguye
Jul 6, 2011

Required by his programming!
Any match where you win 2-0 and don't take any serious injuries is a great game, no exceptions.

Random Hajile
Aug 25, 2003

Coolguye posted:

Any match where you win 2-0 and don't take any serious injuries is a great game, no exceptions.

The exception is if you were Skaven, in which case it should have been 4-0, slacker.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Random Hajile posted:

The exception is if you were Skaven, in which case it should have been 4-0, slacker.

It's a moot point, getting through a game as skaven without any injuries is mathematically impossible.

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Duderclese
Aug 30, 2003
I'm the gay younger brother of UnkleBoB and Buddha Stalin

Gabriel Pope posted:

It's a moot point, getting through a game as skaven without any injuries is mathematically impossible.

This is about the truest statement ever. My first team in CE was Skaven. Pretty sure I had two linerats die my first game. I did eventually have an AG5 GR with +MV. He was the best.

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