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Jack Trades posted:I really like punching opponents in the face as hard as I can but I also enjoy being able to pick up the ball.
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# ¿ Nov 5, 2012 16:55 |
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# ¿ Apr 27, 2024 16:13 |
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Huh. Pubs love complaining that the dice are unfair but I've never seen somebody claim cheating
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# ¿ Dec 21, 2012 07:07 |
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I don't know the exact details but in earlier versions of the game the dice were actually predictable. Somebody correct me if I wrong but before the game started it would generate a huge list of dice rolls meaning you could find and use this list to know what dice were upcoming and use that to your advantage.
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# ¿ Dec 21, 2012 07:40 |
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apostateCourier posted:What's the etiquette for the IRC channel? Meaning more specifically, is it kosher for me to just pipe up and ask generally for a match, so long as I post team name, race, and team value? We're pretty chill in the IRC, most of the time we're not even talking about blood bowl. If you wanna come play you can wander in and ask for a match, all you really need to tell us is what team value your team is. Name doesn't matter and race isn't a huge deal typically
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# ¿ Jan 4, 2013 16:52 |
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I'm pretty sure it's just "As you play bigger tourneys, opponent TV gets bigger" but so does yours so there's nothing resembling an endboss team or a BB Superbowl
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# ¿ Jan 12, 2013 01:20 |
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If you ever go look at the sound files for this game, there's so many that I know I've never heard. It's just weird that they have like 1200 commentary files but you only hear the same 20 over and over. A lot of them are situational but I guess the lack of variety just speaks to Cyanide quality
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# ¿ Jan 14, 2013 02:03 |
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Did you hear about the Evil Gits? The team that is made up of a mix of evil players?
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# ¿ Jan 14, 2013 18:38 |
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cKnoor posted:This was posted yesterday. No Grid. Action Camera. Ow my head hurts
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# ¿ Jan 15, 2013 18:11 |
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Personal_Nirvana posted:Not trying to be a douche here but, is that really a problem? Serious question. Nah I was just kidding. It did a fine job showing off the basics of the game, or at least the parts that I stuck around to watch. I mean i know how to play the game so I'm not gonna bother watching a whole game for a tutorial
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# ¿ Jan 16, 2013 05:41 |
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If you want to learn how to play blood bowl I would not recommend playing Blitz Mode If you know how to play blood bowl I would not recommend playing Blitz Mode I would not recommend playing Blitz Mode
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# ¿ Jan 24, 2013 16:55 |
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In Cup you split up into divisions and play every other team in your division. Then, the top X teams make it to the championship playoffs. Which is actually a good segue into the post I was going to make, which is that I've started another Random Skill League for CE/LE players. If you've never played an RSL before, the basic idea is that you randomly roll a die to determine which team you'll play as, we play a Cup style league, and for every level up you roll, you roll random die to determine which skill to take. If you can fit a game per week into your schedule, and the idea of rolling a Hail Mary Pass Kroxigor interests you, you should come join.
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# ¿ Jan 26, 2013 15:00 |
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Duderclese posted:I am so incredibly interested in this. How do I become a part of it? I put the link in my post up there but here it is again http://forums.somethingawful.com/showthread.php?threadid=3530329 Go read the thread then roll and make a team, you've got a whole week to get registered
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# ¿ Jan 26, 2013 16:13 |
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Welcome to cyanide bloodbowl, enjoy your stay
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# ¿ Jan 28, 2013 21:27 |
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uPen posted:You say that like snotlings are bad. It's been proven that the best ogre team is one that consists of 16 snotlings, snotlings own. Counterpoint: grandfathered LRB4 all-Ogre squads
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# ¿ Feb 19, 2013 20:56 |
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Zombie #246 posted:So, I'm trying to set up a League for some of my friends, with a seasonal play to it; I don't really understand the League styles other than Open League in the options. I've been looking online for some descriptions, but I can't find anything useful. What kind of league do you want? If you just want a place where you and your friends can play pickup matches you'd want Open League. If you want a true league structure with seasons and playoffs and a championship you want Cup. In cup, every team plays every other team once and then the top X teams play in a playoff to determine the winner.
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# ¿ Feb 21, 2013 15:37 |
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Taking bets that all 6 months of development so far went towards creating that BB2 logo
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# ¿ Feb 26, 2013 18:49 |
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Bloodletters are GAS normals and are a close second to the thirster as the best positional on the team. Heralds are basically a straight upgrade to pit fighters. Like Chaos, Khorne really pick up around 1500ish TV. E- The oddity of Khorne is that they're a bash team who benefit from a spread out pitch and are not as successful at close quarters punching. They're a way better team than what I was expecting when they were announced GNU Order fucked around with this message at 20:40 on Feb 27, 2013 |
# ¿ Feb 27, 2013 20:36 |
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You mean the unit that has natural GAS access meaning any skill they pick up is going to be 20k is bloat in a format where you can conceivably play forever and pick up a huge glut of skills? Oh and also letters are the only Khorne unit that doesn't have frenzy which is a godsend if you really can't afford to punch a second time.
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# ¿ Feb 28, 2013 00:27 |
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Oh you were talking specifically about taking SB + tackle. I thought you were calling letters themselves bloaty. Don't mind me
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# ¿ Feb 28, 2013 01:29 |
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I don't think I've ever taken +AV
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# ¿ Mar 1, 2013 04:34 |
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deathbagel posted:I'm in a different mind here. Sure it "only" improves your overall chance by 8.3%, but it halves the chance from the previous value which makes you twice as difficult (100% improvement) to get an injury roll on as you were previously. Going from AV 7 to 8 is a 14% inprovement overall but really it is only a 66% improvement over the previous value. Anytime I can keep a Khemri mummy from having to roll two injury rolls and take the worst one I will take it. However programists just have forgotten, that mathematics probability isn't precise mathematics section, they have forgotten, that it's only a CHANCE, not sure after many repeats It's mean, that if you want get 100 times 1 or any other result on the dice one after second, then you might even roll 1000 000 000 000 000 000... times and you will not get it, because it's just imposible. Obviously mathematics probability says, that there is almost 100%, that you will get 100 times 1 or 6. Ridiculous, obviously this time opponent even don't needed pilling on my players. (your argument makes no sense)
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# ¿ Mar 1, 2013 22:49 |
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LibbyM posted:Edit: Cyanide just put me in a 40 second timer match on a team that, like all my teams, is set to never go in 40 second timer matches. Cyanide really really likes to reset your turn counter preferences. So my advice is to always make sure after each match/matchmaking session that you reset to 4 minutes. Or just play goons in GGL
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# ¿ Mar 3, 2013 07:14 |
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For the most part, yeah you want to stand your guys up first, avoid rolling dice when you can do safe moves. The main reasons are pretty much that you don't want to get surfed, or if you have plans for that player. For example, an elf laying on the pitch could just chill out until you spring the ball free, then he could get up, dodge away, and scoop up the ball. If you're playing a bashier team then for the most part you'll want to stand your guys up asap, but there are the occasional times where you need the guy on the ground for a later point in your turn
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# ¿ Mar 8, 2013 12:15 |
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The only things that would keep me from firing an AG4 ghoul with -MA -AV. 1. Does he have block? 2. What other skills does he have, and how close is he to leveling. If he's just AG4 with no other skills I'd just fire him and save the headache of having him always be hurt/MNG fake edit- -MA is what really sours me to that ghoul fwiw
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# ¿ Mar 19, 2013 00:09 |
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Necros are such a fun team because of the versatility of their positionals. Werewolves are going to be the star players on your team. They're fast as hell and they can hit hard, given they get block, tackle, Mighty Blow on doubles or whatever. But being super fast and having AG3 means can handle the ball as well as ghouls or wights but they're still much better off punching. If you want to do some serious punching you'll need to either run them together to provide assists to get good 2db blocks in or have some ghouls and wights run with them to supply assists, because odds are the player you're punching is going to be ST3 or higher. Claw is great for taking out high AV guys that your enemy is relying on to stay alive, and frenzy is an amazing tool provided you can leverage it properly.. Ghouls are good utility players and decent ballhandlers, but the fact that they don't get regenerate means they're way more likely to die, so don't be afraid to throw one away and start fresh if need be. Wights are very solid, very fast players that fall somewhere between flesh golems and wights. They can carry the ball too but they get Strength access on singles so you can make them into good murderers/blockers if you're so inclined. Flesh Golems are sturdy and hard to level, but if you can get a doubles skill up you can make an ST4 Blodge Stand Firm player, throw Guard on that guy and he's going to be a huge pain in the neck for bashy teams. Zombies/Skeletons are just dudes, eh whatever. Super pro tip, Stand Firm works both when you get punched, and when somebody gets pushed into you. So, if you want to punch a big guy with high STR, set up the 2db in such a way that you can chainpush the guy into your Stand Firm Flolem. You can then trigger Stand Firm so the guy doesn't move and you can do the second Frenzy block in the same square as the first one (I hope this makes sense) GNU Order fucked around with this message at 02:10 on Mar 19, 2013 |
# ¿ Mar 19, 2013 02:05 |
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Wait a second. DeathSandwich, that name sound familiar......... (20:10:48)<DeathSandwich>Goddamnit, my first game in the pubbie league was a ultra tryhard khorne team that kicked my rear end This was from #tgbloodbowl, your opponent was a goon
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# ¿ Mar 25, 2013 02:29 |
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Leperflesh posted:I prefer to start Khorne with: If I were playing Khorne in a tourney I would probably take this start. I love the Thirster but he's so good as is and all he really needs is MB (and maybe PO). Letters need skills for the team to thrive
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# ¿ Mar 25, 2013 03:06 |
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cmndstab posted:Is it common for people to just up and leave the instant things don't go their way? Seems kind of petty.
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# ¿ Apr 5, 2013 20:14 |
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Mejwell posted:Bringing this up again because we're closing out the final week and it's very possible multiple teams will have tied the season point value for the last playoff spot. Does anyone know how it'll decide who gets in and who goes home? Posting the question on the official forums got the responses of "it's a specific rule setting," which going through all the rules for the current league and even creating a new fake league to run through the settings again didn't turn up, "it's done by point differential," which seems unlikely, as there doesn't seem to be an easy way to CHECK a team's point differential (which you would think there would be, if it were a crucial stat (although this IS Cyanide)) and "it's done by team value," which is a lovely way to break the tie. Yeah I think I figured it all out, here's My Big Bad Guide On Cyanide Playoffs: How I Learned To Stop Worrying And Love The Seeding Manager If you want to tag a team in or out, you can do that using the Cyanide Seeding Manager, it's only an option once you advance the week into the playoff league. It'll be an option on the matchups page. There's two boxes, set one to "Playoff Teams" and the other to whatever it's called ("Non-playoff Teams"?). Either way you can pretty easily tag people in or out. Either way, even if you got everybody in, Cyanide will randomly gently caress up your playoff brackets. It'll ignore seeds and divisions and just randomly throw people in. If you wanna organize people in the right order, do the following. Basically, you need to swap players within the "Playoff Teams" group until they properly match up. Here's some screenshots from the playoff I ran, compared to the bracket I had. You literally have to go back and forth between swapping people in the seeding manager and look at the matchup table to make sure you're getting everything in the right place If you don't set it up this way, the whole thing falls apart. Useful if you had seeds set up, since Cyanide is a big pile of poo poo.
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# ¿ Apr 17, 2013 01:41 |
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Joshlemagne posted:So I'm sure this has been asked before but is there any way to just straight up delete a particular pitch? Literally 95% of my games have been on the goddamn snow pitch and I am sick to death of it. It's especially bad because you can't see any of the graphical effects. I have to look at the dice log to see if a guy is stunned or ko'ed or whatever. I just want to have games not on that pitch ever again. cKnoor has mentioned in his videos he has a script or something to randomize the pitches so there should be something to just get rid of one entirely. I don't know of a mod that exists but because its cyanide you could probably just gently caress with the source files
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# ¿ Apr 29, 2013 18:45 |
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As somebody with a team named "gently caress poo poo Stack" I can assure you badwords.txt can be erased. Also you can replace all the .ogg files used for commentary, as long as they have retain their appropriate filename. You could replace all of Bob and Jim's comments with farting noises if you were so inclined.
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# ¿ Apr 30, 2013 01:34 |
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MRLOLAST posted:Is chaos edition any good? Chaos Edition is a glorified DLC. You get 3 new teams (Chaos Dwarves, Underworld, and Khorne), and like a new stadium or something. There's full compatibility between the two so you can keep playing Legendary VS Chaos Edition players.
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# ¿ Jun 8, 2013 15:43 |
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siggy2021 posted:Do you guys have a list of skills that are recommended to be turned off auto-use? I keep on loving up and missing things. Pretty much the only essential skill you need to set to "Always Ask" is Piling On. I think the only skills i have set to ask are Piling On, Wrestle, Fend, Sidestep and Stand Firm.
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# ¿ Jun 22, 2013 00:37 |
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ChaoticGood posted:That 11th player glitch is really stupid, you'd think a playtester would notice that (if they used any...). I think you don't get it if you set the players by hand every time and don't use the presets. At least I didn't get it after that. Cyanide has known about this glitch for literal years but have not fixed it
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# ¿ Aug 3, 2013 17:17 |
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Resurrecting this thread to let you all know that Random Skill League 4 is starting up again. Come get mad at dice with us! http://forums.somethingawful.com/showthread.php?threadid=3568436
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# ¿ Sep 4, 2013 00:53 |
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I took my thoughts on getting started with Blood Bowl and put them into a flowchart. Feel free to analyze the poo poo out of it. The general idea is that you want to start with humans until you get a good feel for them, then start working your way down. It's not perfect, but it basically represents what I think is the best way to introduce yourself to a given team. By no means am I saying "You must play elves and high elves before you can play delves", go ahead a skip some teams if you don't want to play them, but if you're trying out elfs for the first time it couldn't hurt. e- replace the bottom right "Orc" with "Halflings" Oh I forgot Skaven, put them on their own path connected to "Elf" with "Insane Speed, High Specialization" GNU Order fucked around with this message at 18:19 on Sep 10, 2013 |
# ¿ Sep 10, 2013 18:14 |
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cKnoor posted:Personally I would reorganize the elf tier like this (I initially had helf leading to elf leading to delf and welf but I decided to change it) Yeah, I was by no means trying to write the book on team selection in blood bowl. The "What Team Should New/Inexperienced Players Play" question comes up a lot and I just wanted to approach it from a way that would be interesting. I'd actually be interested to see what somebody else's take on this would be, though
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# ¿ Sep 11, 2013 04:11 |
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ZeroCount posted:I bought this game a week or so ago with no prior experience with the game beyond reading part of the Let's Play. It's been pretty fun so far, albeit frustrating. What's the best skill to get for a multiplayer Ogre team when they level up? I've put Guard on the one I drop into the scrim and Block on the one who rolled doubles but a third is close to getting level 2 and I'm wondering if I've been making mistakes with my first two. I'm going to get this out of the way and say that since you're new to the game, maybe you should try playing more forgiving team (IE one that doesn't need half its players to roll 2+ every turn to function). Having said that, for ogres you're pretty safe getting a nice spread of skills for all your players. Keep in mind your ogres are going to be doing all the punching, and they're ST5. For the most part, they aren't going to need much assisting, so while Guard is a good skill to have on maybe 2-3 of them (to start, if you really keep playing and get up there in TV you should have more Guard guys), I'd also pick up one or two with Grab to pull guys around, or break tackle like you pointed out. Piling On is also a good option to maximize your killing potential, but it would also leave your ogre vulnerable to fouling in some situations. On doubles, block is bar-none your best choice. Other options are frenzy for extreme killing (which would combo well with guard and stand firm) or dodge (which would combo with Break Tackle and guard for getting in the way).
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# ¿ Sep 14, 2013 16:07 |
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Kick first and 2-1 grind them to a pulp
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# ¿ Oct 17, 2013 19:10 |
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# ¿ Apr 27, 2024 16:13 |
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Counter-Counterpoint: If you try to run 0TTD skaven in a format that is not tourney or matchmaking nobody will want to play against you because the game will be boring as poo poo. Also it will be boring as poo poo for you, the player, because it forces the other person to counter your 0TTD with the 2-1 grind, turtling strategy. Real men throw goblins for their 0TTD's
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# ¿ Dec 14, 2013 21:42 |