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Please update the OP to explain: 1) Fades and blinking 2) Lerk spore cloud/umbra 3) Skulk parasite 4) Gorge clogs 5) Onos charge 6) Exosuit HMGs and probably a lot of other things.
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# ¿ Nov 1, 2012 01:14 |
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# ¿ Apr 27, 2024 06:08 |
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Where do we report bugs these days? If Atrium hive dies you can't expand cysts past it to that little nook south of it, since the game considers all the area up there either on top of the hive or too far from the nearest possible cyst point. This caused me to lose all of my upgrade towers and draw a game out to 100 minutes
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# ¿ Nov 4, 2012 13:40 |
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quaunaut posted:The entire comm interface is hotkeyed. Grid layout. Mouse over the buttons and it literally tells you what they are. The best part is how it shares your hotkeys as a player so half the time when I push my minimap button I accidentally cancel something.
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# ¿ Nov 4, 2012 17:17 |
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I had a rookie connect to a server and ask if they could use their controller to play. I said a mouse and keyboard is dramatically better. They said they'd never used a mouse and keyboard in an fps before Kids today...
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# ¿ Nov 5, 2012 02:26 |
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Boing posted:I sort of wish the documentation in this game was better. There are the tutorial videos but they only cover so much and some of them are just videos of the devs playing without much explanation. Does Lerk gas do anything other than gum up the marine screen? Does it do damage or gently caress with your movement/accuracy? My suggestions for loadtip topics:
And I'm sure many more.
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# ¿ Nov 5, 2012 21:00 |
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RadicalWall posted:I thought they took out res for kills, can we confirm that's still in?
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# ¿ Nov 6, 2012 01:21 |
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AngryGuy posted:I killed you a few times with my bullets. There is a plugin out there that makes it behave like ns1 (ie, if a team is outnumbered by 4 players they immediately lose), but this requires 4 people going to the ready room and you can't keep playing once your "vote" is cast. The important feature about surrender votes is that they let you know if your team wants to continue and keep playing if that's the case. edit: If you're a marine commander and the game is really lost you can just recycle the IPs while staying in the chair.
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# ¿ Nov 6, 2012 10:06 |
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Slappy Moose posted:This doesn't seem right at all. I'm pretty sure it takes 2-3 bites to kill a "level 1" marine, and I'm pretty sure I've had to bite late-game marines way, way more than 3 times to kill them. I don't have the numbers to back up this statement, but it just sounds totally wrong. It's different now that bites can do partial damage if you don't hit them exactly. 2 full bites + one corner bite ~= 2 bites + 1 parasite
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# ¿ Nov 6, 2012 23:49 |
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RadicalWall posted:My only problem with parasite is that it tends to give up the element of surprise that's so important to skulk play.
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# ¿ Nov 7, 2012 12:44 |
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The Crotch posted:Yeah, I commed my first game the other day when nobody hopped in to the hive after about a minute. I was lucky enough to have a newbie commander on the enemy team as well, and the game went a pretty decent length. Though we lost (and I accidentally made a billion loving fade eggs somehow), the team thanked me for taking com and being communicative anyway. drat impressed with how nice the game's community is so far. It's really stupid how that is currently.
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# ¿ Nov 10, 2012 18:27 |
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Magres posted:There's nothing like having 4-5 mines down in a hallway and having an Onos and his Gorge support run over them, then suddenly only having a lone Onos to deal with. There was a time in NS1 before mines took up physical space where one of the best ways to kill an onos was to stack 10 on top of eachother, obstruct it with your body, and when he came to eat you take a step back.
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# ¿ Nov 12, 2012 22:07 |
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So, at home I have this game projected onto a wall and at work I have it on a normal desktop with monitor. I can't "notice" a difference but I suspect my scores are beginning to differ dramatically between the two computers. I'm going to start recording how I do at games vs which computer I do them on. Maybe there's something due to (input/visual) latency, maybe my gameplay varies because the work computer has much more performance, or maybe it's both.
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# ¿ Nov 15, 2012 20:51 |
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Ciaphas posted:As a rule should I be prioritizing power nodes or extractors when I'm running around solo or in a pair trying to deny resources to the marines? Killing power nodes is generally a waste of time unless it's a marine base
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# ¿ Nov 16, 2012 01:39 |
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I went to an old-fashioned dance yesterday and there were far more women than men there, all waiting to have fun by being lead around. I then played NS on pub servers and there were far more players than commanders, all waiting to have fun by being lead around.
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# ¿ Nov 17, 2012 19:03 |
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Brother Scrotum posted:One last thing, if your commander is a player named NSBot, don't be loving retarded. There's a group of five of us that have the name NSBot (all the names look identical in game, except for when they're listed as commander.) I got booted from Alien comm yesterday because they thought I was actually a bot, despite voice chatting. It is fun confusing people and hearing them complain about how bullshit the bot AI is, though, so it's still worth it.
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# ¿ Nov 19, 2012 01:47 |
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Brackhar posted:True, but at least with a surrender system there's some onscreen reinforcement as to what's going on. Newbies may not even realize that their team is F4ing or that they should as well; a surrender vote at least provokes a point of conversation. More importantly, a surrender vote can fail gracefully. If an F4 "vote" fails then you have a couple of players who just effectively went AFK when their team wanted to keep playing.
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# ¿ Nov 24, 2012 01:14 |
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Liku posted:Just don't click on any players or structures when trying to place it? It's only valuable when placed near players and structures though, so it's very common to hit this issue.
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# ¿ Nov 25, 2012 02:44 |
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MikoLovesYou posted:This patch increased the FPS on my laptop by an easy 10-20 fps. Glad they're on the right track. The main problem with matchmaking is that newbies in this game need to be mentored by more experienced players (eg via commanding). Segregating the player base by skill will prevent that process, imperfect as it is now.
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# ¿ Dec 13, 2012 04:02 |
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TheSpiritFox posted:But you can go gorge and drop some clogs and hydras and then go bile bomb some poo poo or follow skulks and get yourself killed healing, the clogs and hydras stay where you left them, and you only used 10 resources. I'm starting to love gorge, I always go gorge around mid game when bile comes out and see if I can gently caress up some buildings and drop my stuff then die and go skulk again until it's time for Onos. I was in a pub game earlier where we were aliens on Veil and the comm told us all to go gorge, lock down nano with a buttload of clogs and hydras, and then told all of us except for one gorge to get ourselves killed. Hydras cost resources, rather unintuitively. It took me a long time to realize this as well.
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# ¿ Dec 13, 2012 18:48 |
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TheSpiritFox posted:The other thing about shotguns that no one really pays that much attention to is that a full load of shotgun ammo will do so much more damage than a full load of AR. A guy with JP and AR is never going to be able to solo an Onos, he will run out of ammo before the Onos runs out of life. JP+Shotgun, if you manage to keep your pack charged so the Onos can't get in range by using terrain to gently caress with him you can reliably chase and kill a solo Onos and have ammo left over. Basically I'm asking for the "fire full clip + reload" DPS (mostly relevant if you're about to solo some structures that will be initially undefended)
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# ¿ Dec 18, 2012 04:14 |
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dog days are over posted:I got this game during the sale because a friend recommended it, and oh my god playing marines with a whole bunch of friends and giving orders over teamspeak is the most fun I've ever had in a game. The screams of people who wander off and become skulk food, the yelling of GET SOME! GET SOMMMMEEE! as you punch an onos to death in a mechsuit.. good times. It seemed really complicated at first but one night of playing both teams means I've pretty much got it down now. Except not commander. I will never play commander, oh my lord no. Being stuck with a commander who doesn't know what to do for the first ten minutes of the match means a very long, slow painful loss.
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# ¿ Dec 25, 2012 02:55 |
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No one still knows how to use vortex, for what it's worth, or even what it does.
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# ¿ Dec 25, 2012 23:10 |
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The game start delay really needs to be about a minute longer. It's really stupid that every map change the game will go 3v3 for about 2 minutes while people still load.
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# ¿ Dec 26, 2012 02:13 |
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If you guys are experienced I highly suggest going into a rookie server and commanding a bit, walking through the mostly green team about every move you're making. They'll love you for it.
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# ¿ Dec 27, 2012 10:54 |
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If you're clearly winning a game as aliens, tell your players that it is a good time to practice lerk/fade if they haven't done it in a while.
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# ¿ Dec 27, 2012 22:24 |
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TychoCelchuuu posted:If only there were a button to eject all of your stupid players and get a new team that will listen to you. Or you can sound pretty confident and tell them to trust you, idk.
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# ¿ Dec 29, 2012 04:27 |
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wolfman101 posted:I played a game yesterday with possibly the best alien commander on the planet. He spent the whole game explaining things to the newbs and then we won. Be this person. Join rookie servers, start commanding, talk things through. Everyone will love you.
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# ¿ Dec 29, 2012 04:33 |
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chunkles posted:Just finished one of those games as alien where nobody knows to hit the power and you end up taking like 30 minutes to end the game with 5 onos, except this time the commander forced it to end by moving like 8 whips into the base. I tried this as khammander only to have it thwarted by about 20 arcs
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# ¿ Dec 29, 2012 08:51 |
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How exactly does the algorithm for determining which egg you get work? I had the marines locked into their base and noticed that all my aliens were spawning at the same hive, and would consequently all end up attacking through the same overdefended hallway. It wasn't until I built a shift on the other side and manually popped out eggs with it that I began to balance things out.
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# ¿ Dec 29, 2012 23:44 |
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Violently Car posted:What team size is this game balanced for, and what are the balance implications once you start going under/over that size? Too few and the aliens are generally favored, too many and the marines are. The reason is the same reason that aliens tend to win out against isolated marines and lose out against grouped marines; with more players on the team, the marines can be in larger groups in more places. Also notably, with fewer players the commander's ability to spend team res on things that are normally bought with individual res becomes more relevant (eg, marine weapons or alien eggs)
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# ¿ Jan 2, 2013 18:55 |
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AgentF posted:The idea came up on the NS2 forums that a lot of the CPU processing is tied up in cyst connection and power node logic. Is the game checking the connectivity of every cyst at every tick? If so, there'd be significant performance gains by checking only when a cyst is placed or destroyed, or when a hive is dropped. But regardless if we are checking connectivity every tick then that means node connectivity could change rather simply (ie, grow in connection radius if the cyst is older) -- the game doesn't work this way, however.
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# ¿ Jan 3, 2013 16:45 |
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Well I just ran into a huge annoying exploit -- build a second comm chair, sell your original, then pop beacon. Boom insta teleport team next to enemy hive, without even having an obs at the far command chair. The IPs still work even after selling the CC it seems. Comm chairs shouldn't be sellable.
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# ¿ Jan 6, 2013 08:29 |
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TychoCelchuuu posted:That's super weird. Does it always teleport to an enemy hive, or what?
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# ¿ Jan 6, 2013 09:29 |
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Cyks posted:It's not intended but it isn't that big of an advantage. The whole point of the exploit is that you don't need a second observatory -- the original one will (buggily) start working for the distant command chair.
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# ¿ Jan 6, 2013 21:53 |
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Garfu posted:edit: oh you kinda just said that ^^^
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# ¿ Jan 6, 2013 21:54 |
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TychoCelchuuu posted:Probably? The restriction for IPs is so you can only build them in specific spots. I don't see why they should stop working when the CC they were built near is destroyed or recycled. If you want to stop a marine building from functioning, take out the power node.
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# ¿ Jan 6, 2013 23:19 |
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TychoCelchuuu posted:But why would you "fix" it? Why is it broken? And why should IPs need a CC to function? If I drop a JP out of tres but then someone kills the Proto Lab, the JP doesn't vanish - there's no reason to tie it to the Proto that was dropped by. If I drop an IP near a CC and someone kills the CC, why should the IP shut down? What problem in the game would this solve?
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# ¿ Jan 7, 2013 00:19 |
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Cyks posted:but that would only happen if you never built an obs in your main base. I couldn't imagine that situation ever happening. What makes it problematic is that it's much much faster than early phase gates, is actually cheaper, and carries no risk to the original base as the marines are still spawning there.
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# ¿ Jan 7, 2013 00:23 |
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AgentF posted:Completely intentional, but it's more like half a room over so you're not defenseless, you just have to fight over a seige spot if it looks like the marines are setting up base. There are still a bunch of bullshit siege spots on some maps though where you need to defend about 3 rooms over. Think parallel hallways. Conversely, I just played a custom map full of bullshit bile bomb spots -- every single tech point had a bunch of overhead walkways/vents providing perfect cover for a bile bombing gorge unless the marines had jetpacks or perfectly aimed grenades.
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# ¿ Jan 9, 2013 03:44 |
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# ¿ Apr 27, 2024 06:08 |
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AxeManiac posted:All I know is that when I'm a marine I can't shoot anything and when I'm an alien I can't bite anything. Somebody fix that. You can do something similar once you've got enough res for onos -- just wait in hallways and block off a section of a map from lone marines. If a bunch show up go somewhere else, and heal up after every fight.
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# ¿ Jan 10, 2013 23:58 |