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nacon posted:I'd just be happy with some more armor/helmets/color schemes so I can continue to play badass-soldier-dressup.
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# ¿ May 7, 2013 16:23 |
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# ¿ May 19, 2024 14:49 |
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I have to say that despite Solomon getting surprised regarding a lot of things that X-COM players take for granted I have to give him props for actually listening to the fans instead of pulling a Bioware style whine regarding how the players don't understand their vision. It's a rare thing nowadays, unfortunatly.
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# ¿ May 7, 2013 16:40 |
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Veotax posted:Giant Bomb has a 24 minute video preview of The Bureau. Looks rather interesting as it's own thing.
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# ¿ Jul 4, 2013 15:08 |
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Brainamp posted:Ok, that was pretty funny. Stupid, but funny.
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# ¿ Jul 31, 2013 18:40 |
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Interesting, it appears that something called Xcom: Enemy Within was sighted in the registry of Steam. I hope that this little bit of info is true since that would mean some eventual expansion goodness is on it's way once The Bureau is released.
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# ¿ Jul 31, 2013 22:44 |
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I'm really hoping that the Enemy Within subtitle means that we'll get to contend with hostile human squads, armed with alien weaponry from defected countries working in tandem with the alien forces.
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# ¿ Jul 31, 2013 23:09 |
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Coolguye posted:This was totally a thing in Apocalypse. But then I remembered that they were filthy alien worshipers and sent a few hovercars to bomb their church into oblivion for the third time that month
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# ¿ Aug 5, 2013 17:32 |
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MechPlasma posted:There's a joke about German women somewhere in here.
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# ¿ Aug 28, 2013 18:08 |
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Darkrenown posted:XCOM just doesn't understand how armour works
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# ¿ Sep 4, 2013 20:35 |
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quiggy posted:Remember that you don't have to do council missions, the penalty is just no reward + increased panic.
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# ¿ Sep 6, 2013 19:21 |
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Coolguye posted:The missions in it aren't what you'd hope for in a mission pack. If 7 bucks is enough to justify GI Joe dress up, then grab it. If not, wait until it goes on sale again and get it for 3.
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# ¿ Sep 7, 2013 07:50 |
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I have to say that it's kind of funny how some of the discussions this thread in general has gone from: "What do you mean I can't send a squad of 10 newbies out to die like lemmings in a meatgrinder? " to "Omigosh, do you mean that they need to cut off the arms and legs of my poor soldier if they are going to be a mech? "
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# ¿ Oct 3, 2013 17:48 |
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I still feel that the Alloy Cannon should have been in anentire weapon tier of it's own, preferably after plasma. It would have suited the whole "reverse engineer alien tech and make it our own" angle that XCOM is going for.
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# ¿ Oct 25, 2013 20:20 |
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TalonDemonKing posted:I just had a thin-man poison one of my downed soldiers, the cheeky little gently caress.
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# ¿ Nov 4, 2013 18:12 |
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TalonDemonKing posted:I'd drop 5$ for a heavy that sounded like TF2s heavy weapon guy. It's too bad the localization voices is what's getting pushed through and not heavily accented ones.
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# ¿ Nov 11, 2013 07:49 |
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I'm not surprised since what I've seen of the MEC troopers tells me that they easily will be dominating the early and mid game.
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# ¿ Nov 11, 2013 19:13 |
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Since I managed to get myself into a failure cascade on my first EW I decided to try out something different and not set my base in Europe. Do anyone have some pointers for what should be a better basesite than Europe?
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# ¿ Nov 24, 2013 11:55 |
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40 Proof Listerine posted:North America has an easier month 1 due to the extra cash you start with and cheap Interceptors letting you cover the globe quickly. It's also easy to kit out Interceptors with the newest weapons.
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# ¿ Nov 24, 2013 12:39 |
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Goddamn, I love the MEC punch way too much. I probably should try out the flamethrower but it's just so goddamn cathartic to punch a thin man straight through a wall and into his buddies.
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# ¿ Nov 24, 2013 21:30 |
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So, since I went with North America as my basesite in my new EW Classic playthrough I just wondered if it's worth it to start buying and placing Interceptors around the globe in order to blast as many U.F.O's as possible for a better score or should I only bother once I've sent up a few satellites?
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# ¿ Nov 25, 2013 19:49 |
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I've always turned off the slingshot content because of the terrible missions in it but I might go for it this time since I feel that the MEC's is enough to turn it around, despite using ballistic weapons. EDIT:Holy crap! The range penalty for Reaper rounds only affect the minimum range penalty of a sniper rifle? This changes so many things! Sylphosaurus fucked around with this message at 19:33 on Nov 26, 2013 |
# ¿ Nov 26, 2013 19:29 |
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Bloodly posted:Exo-Squad(Which I think WAS a toy). Or maybe Ulysses 31. Or, Jayce and the Wheeled Warriors. It's not impossible for a cartoon series to be serious, or even dark as gently caress, whilst still being heroic.
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# ¿ Nov 28, 2013 17:39 |
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Five Penny Coin posted:Am I the only one not using Mimetic skin because it just downright feels like cheating?
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# ¿ Dec 5, 2013 13:19 |
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Mr. Pumroy posted:I thought Mutons only threw grenades if it could hit more than one person, but I had one throw a grenade at a single dude who was next to a MELD canister. I hope that was a deliberate move by the AI and not a fluke because that was supremely, excellently dickish.
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# ¿ Dec 5, 2013 15:28 |
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Goddamn, gently caress the capturing mechanic. I've had 10+ capture attemts fail in consecutive order, even when they've been at least at 3 pips of health.
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# ¿ Dec 8, 2013 02:07 |
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Spudd posted:Maybe we'll get plasma infused bullets so we can use dakka dakka guns late game.
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# ¿ Jun 2, 2015 11:07 |
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Milky Moor posted:Friendly Mutons could just be like the rock trolls from Witcher 3. :3
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# ¿ Jun 30, 2015 07:02 |
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Man, February feels so drat far away right now..
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# ¿ Nov 5, 2015 22:04 |
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Voyager I posted:Sci-Fi authors making forays into metaphysics always seems to turn out poorly. It's just a bunch of rear end-pulling presented as the meaning of life.
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# ¿ Nov 18, 2015 10:42 |
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Demiurge4 posted:Here's my own crazy theory: The avatar project is the merging of humans with Ethereals to achieve godhood and the intro tutorial is XCOM freeing the Commander from an alien lab where he's being held as a candidate (because he's a super psyker). The fifth class will be other freed super psykers and they can only be obtained from very difficult and rare missions, doing so will set the avatar project back by quite a bit. The game will do a lot to paint the Commander as special and humanity's last hope because a lot of games these days like to play up to the power fantasies of its players.
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# ¿ Dec 12, 2015 00:12 |
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Hey Beagle, do you have an E.T.A on the "Hands on with Xcom 2" video? The Soon sign is driving me batty.
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# ¿ Dec 12, 2015 18:12 |
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Not a Step posted:I think it replaces the Doom Counter (countries that withdraw from XCOM) from the first game. If the track reaches full the Ethereals became all powerful or something. I noticed in Beagle's videos that the second mission set back progress by 1 on Avatar, so I guess you can harass and set back the Doom Tracker to offset alien progress. Like retaking countries in Long War.
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# ¿ Dec 12, 2015 20:11 |
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Hey Beagle, are there any reprecussions for using grenades or rockets this time around or are we free to let the grenades fly without our resident headscientist bitching in our headpiece?
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# ¿ Dec 13, 2015 11:22 |
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Fangz posted:Maybe this was back when Space Hulk was still in the works and they didn't want to have two competing products?
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# ¿ Dec 14, 2015 15:17 |
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Ravenfood posted:I'm going to miss fatigue, I think. I liked having to have several squads, and while it meant a lot of my soldiers felt kind of samey, it also meant that the ones I remembered really stood out to me.
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# ¿ Dec 15, 2015 18:44 |
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Man, those of you whining about that "Xcom lost the war" canonwise would have had a loving rage episode if you read in the Xcom: Apocalypse manual how Terror from the Deep ended, your squad that assaulted T'leth died trying to get out while earth is transformed into a toxic wasteland due the fallout from the explosion
Sylphosaurus fucked around with this message at 14:41 on Dec 18, 2015 |
# ¿ Dec 18, 2015 13:49 |
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ikanreed posted:It makes me sad this is a dystopian future-city based game, but we don't get to see any of the xcomapoc aliens.
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# ¿ Dec 18, 2015 17:41 |
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HenryEx posted:Just implement that Stargate one-man body force field that blocks anything coming in over a certain speed. Bam, projectile weapons useless (except for maybe bow & arrow) and swords are instantly favorable.
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# ¿ Dec 21, 2015 14:15 |
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Jetamo posted:Vaguely related, but the Long War mod devs have announced their own studio and the fact they're working on their own Earth-vs-aliens strategy game.
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# ¿ Dec 29, 2015 11:14 |
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# ¿ May 19, 2024 14:49 |
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Speedball posted:This is also likely.
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# ¿ Jan 5, 2016 02:48 |