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Rothfuss is an awful goony-rear end author and him being involved with the project significantly dampens my enthusiasm for the game. Name of the Wind is 800 pages of his mary sue omni-talented protagonist bootstrapping his way from street orphan to literally the most important dude in the world with nothing more than his brilliant mind, dashing good looks, prodigal lute playing skills and the power of Logic. His women are also either mysterious unknowable creatures or mother figures. And at the end of one of his many dazzling lute solos, everyone literally stands up and claps
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# ¿ Mar 21, 2013 15:26 |
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# ¿ Apr 27, 2024 23:48 |
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jivjov posted:I was okay with your post up til here. What's so wrong about people applauding a musical performance? Especially because the scene in question takes place in a tavern specifically for musical performers. On it's own it doesn't seem so bad I guess, but in the context of story being 'would you believe how amazing this guy? because he's about to get a whole lot more amazing!' it just comes off as a classic shitthatdidnthappen story.
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# ¿ Mar 21, 2013 15:33 |
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coyo7e posted:Sounds exactly like the original Planescape: Torment, to me. Whilst I can't say you're wrong, Planescape's story simply wouldn't have worked without a genius protagonist, The Name of the Wind's plot is basically 'this is the only dude bad enough to save the world!' It's weird-rear end metaphysics and ontology viewed through the perspective of profoundly perceptive cipher vs an adolescent power fantasy about a wicked cool dude. Daler Mehndi posted:Charisma at 14, what a scrub. I didn't really pick up anything like that in the first book and I haven't read the second, but other authors have fitted far more plot and character development in far fewer words before, if that's what Rothfuss is going for, he had plenty if time to suggest it in the first 800 pages. No Dignity fucked around with this message at 17:34 on Mar 21, 2013 |
# ¿ Mar 21, 2013 17:25 |
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Zurai posted:It's been a while since I read it, but I'm pretty sure the plot of Name of the Wind and Wise Man's Fear are "only this dude is bad enough to save the world and he hosed it up and has PTSD now". Kvothe still did all that ridiculous stuff though and most of the book is about his past, and I kinda assumed the current day section was a build up to Kvothe getting back in the game. And I did read the book, up until the section where the book casually introduces a dragon for Kvothe to kill for no reason, decided to call it a day then. Anyway, don't wanna cause a huge derail about A Fantasy Author I Don't Like, so I'll leave the subject now.
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# ¿ Mar 21, 2013 18:45 |
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Twist my arm inExile, I've jumped up from $28 to $39 too, you better reach that second city goal.Brother None posted:Notch was in for $10K on the first day :P So is Notch like the King of Games now or what?
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# ¿ Apr 3, 2013 14:12 |
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That second screenshot's pretty good to see; whilst I love for all the far-out weird-fantasy concepts the game is going for, keeping it grounded with actual urban domestic areas where people can live, eat and sleep will help cut any surrealness-fatigue and help contrast the game's more crazy-rear end locations. Nice addition Brother None
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# ¿ Apr 3, 2013 22:12 |
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I had a really freaky fever dream that looked something like that once.
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# ¿ Apr 4, 2013 11:59 |
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With the 200k from Fargo and the other dude, and the 100k or so from paypal, aren't we already at past 4.25m?
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# ¿ Apr 5, 2013 21:28 |
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So, what's up with the ever-increasing final funding sums? Alot of people in this forum (myself included) have been predicting kickstarter fatigue and diminishing returns for InExile, but between Wasteland 2, then P:E and now Torment, the number of backers and level of support is still rising. Is this gonna peak anytime soon or is kickstarter actually becoming a significant participant and funding and publishing?
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# ¿ Apr 6, 2013 00:03 |
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That sure is a sum of cash they have there.
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# ¿ Apr 6, 2013 01:03 |
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HotCanadianChick posted:
Whoa wait, so you're saying people are approaching an upcoming videogame ... from a videogamer perspective??
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# ¿ Nov 22, 2013 15:25 |
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I imagine the fact that they've just worked on a turn based game and have a fair idea how they could incorporate and tweak elements of it to work for Torment might have something with their final decision. And whilst I'm looking forward to RTwP in Eternity, I do kinda feel sparsely placed turn based would work pretty well for a dense, story heavy game like Torment.
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# ¿ Dec 8, 2013 00:23 |
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The game looks great, hope the writing of the actual game is better than 'find a flag for some guy, casually browbeat him into getting eaten by Cthulu' though.
No Dignity fucked around with this message at 13:39 on Sep 18, 2014 |
# ¿ Sep 18, 2014 13:32 |
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I don't have anything against turn based games in principle, but developers almost never seem to consider how long they actually take to play. I think a reason alot of people prefer RTwP, even if on paper the design is sloppier, is that stuff just happens; every single trash mob doesn't get its own move turn and individually showcased attacks and if you want things to combat can by by pretty quickly I'm glad combat is going to be a rarity but I doubt InExile are going to go nuts with quality of life design features either
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# ¿ May 25, 2015 19:46 |
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# ¿ Apr 27, 2024 23:48 |
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awesmoe posted:... or it could be one of the other hundreds of reasons people get shuffled out of a job. This is some chicken little poo poo 'The director leaving development mid-production' has historically been one of the biggest indicators that not all is well with a game's development, maybe everything is fine internally but it's a very reasonable concern all the same
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# ¿ Nov 1, 2015 13:33 |