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benzine
Oct 21, 2010

ExtraNoise posted:

We would have had kind of a lovely 3D SimCity 3000 in the year 1998 that may or may not have killed Maxis through lack of sales.

Not with a bang but with a whimper.

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benzine
Oct 21, 2010
Posting an image from Simtropolis.

benzine
Oct 21, 2010
Some city journal from SC4Devotion. http://sc4devotion.com/forums/index.php?topic=16683.0



benzine
Oct 21, 2010
Like GF's I haven't seen anything like that.

There is a video LP from Haljackey that is part of NAM team. Called building a city from scratch.

https://www.youtube.com/watch?v=playlist

But honestly this game is not made to be seen in videos, except from some UDI videos.
https://www.youtube.com/watch?v=17hzxThbryI
https://www.youtube.com/watch?v=we-b7D2IJ3E

Edit: And why not, more nice images.


benzine fucked around with this message at 08:47 on Feb 5, 2015

benzine
Oct 21, 2010

Poizen Jam posted:

Old article but I found this really helpful. As someone who didn't grow up on a city, I had trouble grasping how much high and medium density zoning should actually exist in a large city, and this article put it in perspective really well. You get a sense of scale for how far your farming communities and suburbs should spread for a multi-million person city, and the thing that struck me most was how conservatively the person used medium/high density zones- limiting it to the downtown core of the city for high density, and medium density along the other major road-ways.

Have seen that previously very good guide.

Sometimes I find it strange is some screenshots, to have a big downtown and in the same tile, some rural areas. I tend to make a center city and the surrounding cities the suburbs., imagine it is a 6 km trip from the center to the border. Less than 10 minutes in a car.

And reading yours it makes me question. How much your hometown or trips affect your building and sense of scale.

For example I live 10 km (6 miles) from the downtown, and could travel even 5 more miles in the city, and to the south 6 more miles. And is mostly low density, in some areas.

benzine
Oct 21, 2010
Poizen Jam, how much you paid?

Can you believe this is from the game? Midwest look.

benzine fucked around with this message at 22:45 on Feb 5, 2015

benzine
Oct 21, 2010
SC4, exactly this CJ: http://community.simtropolis.com/to...29#entry1521434

benzine
Oct 21, 2010

Tusen Takk posted:

Holy Christ :stare:

I just realized how dumb it looks to have huge stadiums but no carparks. Anyone have any carpark suggestions?

I find this quite handy: http://community.simtropolis.com/files/file/27564-paengs-parking-lots-vol-01/

benzine
Oct 21, 2010

Poizen Jam posted:

4 years and 100 updates in a CJ, and yet I'm almost tempted to say time well spent. Prop pox has my poisoned against attempting something of that scale anymore :(

The same happened to him, it is a shame his CJ is one of the best I've seen.

packersfan posted:

Well, I tested out the three large city tiles I feared for...and I fear that probably most of the large city tiles are corrupt with prop pox now...and they are all infected...the core of my city is clean, but Hawthorne, St. Paul, and Brittany (the development along Brittany River farthest west) are all corrupted with prop pox. This is already disappointing in itself and the prospect of rebuilding three incredible tiles is depressing to say the least, but then add in the fact that I'm not sure if other large tiles are already corrupted in their relative infancy...I suppose I could test each one...

benzine
Oct 21, 2010

Poizen Jam posted:

At the risk of sounding lazy for not wanting to read his entire CJ, does he know what caused the pox? Was it the classic Peg issue or is it something that just can randomly any city large/old enough?

He actually posted on SC4Devotion's prop pox thread.

http://sc4devotion.com/forums/index.php?topic=7066.msg491225

He thinks it is either a PEG or Xannepan file.

Edit: Prop pox, from what I understand is caused be some props that corrupt the city file, as long as you don't use certain files like CDK or an older version of PEG's MTP them it seems you'll be fine. And who knows how yours or his plugin folder got infected, but probable PEG stuff.

benzine fucked around with this message at 03:57 on Feb 6, 2015

benzine
Oct 21, 2010
Haha who knows why that community is like that, specially some of the "big" names. At the end the idea is to make new stuff and share it with the community, I don't know how difficult it is to be more open.

benzine
Oct 21, 2010
To change topic instead of some modders to others.

As you might know or not, there are other communities like Japanese, Chinese, Spanish and French.

Some of them produce very good stuff but might not be so popular, for example.

Ever, wanted the Burj Al Arab?

Edit: removed the Allianz Arena image.


This Japanese guy, has very good stuff.

benzine fucked around with this message at 04:33 on Feb 6, 2015

benzine
Oct 21, 2010
There is also some stuff from Japan



:chanpop:


Tusen Takk posted:

edit: gently caress the Allianz Arena link is down :(
Sorry checked other files and worked fine.

benzine
Oct 21, 2010
Paeng's CJ is just like one of the best online.

benzine
Oct 21, 2010
The problem is with real maps, try for example Eaton. Really nice map.

A new interesting map. 17 x 16 big cities, but you can cut it,
http://community.simtropolis.com/files/file/30142-humboldt-map/

benzine
Oct 21, 2010

WithoutTheFezOn posted:

You guys that were talking about wanting mostly flat maps, check out one mentioned in the discussion of that Humboldt one, called "Madison County".

Also the Brasilia map is pretty darn flat, but it's not huge.

Link for the lazy (12x12 tiles): http://community.simtropolis.com/files/file/27342-madison-county/

benzine
Oct 21, 2010
i'll try to do my best to explain it.

Agents are a simulation, let's say a person going to work or someone in a park like in Roller Coaster Tycoon. In theory it makes for a more realistic game when every sim is really simulated. So agents are simulations bound by certain rules.

SC4 it uses a statistical model to represent the uses of a road network, if you see traffic it is to represent heavy usage of that network but nothing more.

Now using agents requires computing power, so having a lot of them is very taxing to a modern CPU. And even more if the agent need advance calculations, now for a game that requires not a lot of agents it is fine but for a city game that has a lot of them it gets tricky.

In SC2013 they used an agent system, but it was a mess and very simple, for example only using the shortest route, and even there that lied in the number a 50,000 city didn't have 50,000 agents. Skylines will also have an agent system.

Now developers are trying to push for both, because in theory it sound really nice to have a fully simulated city, when each sim is fully simulated. In reality modern hardware isn't for the task to simulate a big city.

E:FB

benzine
Oct 21, 2010
RHW, is a hassle and takes to much time. I rather continue with the Maxis highways although they're not that realistic.

benzine
Oct 21, 2010
I'll give it a try in the night to experiment with RHW.

benzine
Oct 21, 2010
I find grid nice in the city downtown, but in suburbia in gets boring fast. I tend to go from a grid pattern to something in between to breaking the grid away from the city center. I do farms in a grid pattern, because it is "realistic" in a Midwest setting but more because I'm lazy.

benzine
Oct 21, 2010
I've been playing in a new region and made a park/canal.

benzine
Oct 21, 2010

Tusen Takk posted:

I rather like it a lot, but yes, it is kind of depressing at the same time. Mostly because many of those 1 mile square blocks are mostly abandoned as you go farther south.


I've never understood how to build canals. How does it work? It seems whenever I place a canal it is a structure that doesn't alter the terrain and is more about aesthetic than it is about use, but I'm not sure.

Yes they're only aesthetic stuff same as parks.

Edit: Although thanks to NAM, there exist some canals with transit capability (CAN-AM). I have never used them.

benzine fucked around with this message at 08:45 on Feb 26, 2015

benzine
Oct 21, 2010
Or the earthquake in Lisbon.

benzine
Oct 21, 2010
I've been playing in the weekend and downloading some new content. I'll post some images.






And finally Fukushima Daichii plant.

benzine
Oct 21, 2010
Made a collage from the city at night. I love the night at this game, some of you may not know but there is a mod to make night darker than vanilla.
http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/

So here is the collage.

benzine
Oct 21, 2010
Thanks kinnas and Tusen.

Here is my region so far.

benzine
Oct 21, 2010
It is the region census but I was experimenting with this:
Creating "Square" Region Images Tutorial

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benzine
Oct 21, 2010
Update from the region. Waiting for C:S.

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