|
MUFFlNS posted:In other news, this is the 15th game to ever get a perfect 10/10 score from Edge. Hmmm. I wasn't paying this game any attention but I am now.
|
# ? Jun 4, 2013 12:17 |
|
|
# ? Apr 27, 2024 03:51 |
|
Lucid Delusion posted:Not sure what to make of it yet. I thought it would be a bit more strategic based but maybe it's just because the people playing were quick to resort to using their guns. Plus the footage is all cut together so who knows. Yeah, despite the dev emphasis on stealth and melee, it pretty well fell into a run and gun. Not sure about my opinion about the 'listen' feature being included in vs play. That said, I don't know how much time in online play I'm going to spend when I'll be exploring every knook and cranny in game.
|
# ? Jun 4, 2013 14:29 |
|
Tide posted:Yeah, despite the dev emphasis on stealth and melee, it pretty well fell into a run and gun. Not sure about my opinion about the 'listen' feature being included in vs play. That said, I don't know how much time in online play I'm going to spend when I'll be exploring every knook and cranny in game. Any game that includes a 3rd person no respawn mode instantly hearkens back to the glory days of SOCOM and solidifies my decision to buy it day one.
|
# ? Jun 4, 2013 15:17 |
|
Mouser.. posted:Any game that includes a 3rd person no respawn mode instantly hearkens back to the glory days of SOCOM and solidifies my decision to buy it day one. Wallhacks by default is a pretty big differentiator, though.
|
# ? Jun 4, 2013 15:25 |
|
Is listen mode an infinite resource? I would imagine they would try to limit it in some way, or give people an item or ability to counter it.
|
# ? Jun 4, 2013 15:28 |
|
Bulkiest Toaster posted:Is listen mode an infinite resource? I would imagine they would try to limit it in some way, or give people an item or ability to counter it. Wouldn't the logical thing be to make you stand completely still while you're using it?
|
# ? Jun 4, 2013 15:46 |
|
Bulkiest Toaster posted:Is listen mode an infinite resource? I would imagine they would try to limit it in some way, or give people an item or ability to counter it. Apparently there's a cool down for listen in MP.
|
# ? Jun 4, 2013 16:09 |
|
Mouser.. posted:Any game that includes a 3rd person no respawn mode instantly hearkens back to the glory days of SOCOM and solidifies my decision to buy it day one. I was thinking the same thing! The early days of SOCOM were some of the most tense I've had gaming. This was before they made the levels so big that you couldn't find anyone without running around and unloading magazines.
|
# ? Jun 4, 2013 17:14 |
|
Came across this today. This makes it look far more interesting than the cut together leaked footage from yesterday. https://www.youtube.com/watch?v=-9Mlh0dR4XU
|
# ? Jun 4, 2013 20:25 |
|
Lucid Delusion posted:Came across this today. This makes it look far more interesting than the cut together leaked footage from yesterday. Aye, that looks much better ... but that is to be expected from an official trailer. I for one am hoping the multi-player takes off and stays good and fresh, so many games that have a multi-player mode that is based on a single-player game have a tendency to fall away after the newness dies off; ie. AC3.
|
# ? Jun 5, 2013 11:07 |
|
This: "Who's ready for more #TheLastofUs news? Tomorrow will be a big day." Plus this: "Yes, two modes and the multiplayer game has another aspect to it that we’re excited to see people’s reactions to." Has me wondering if we might find out there's co-op today... Fingers crossed!!
|
# ? Jun 5, 2013 14:53 |
|
I didn't read through this because I want to avoid details as much as possible before I play, but Eurogamer gave The Last of Us 10/10.
|
# ? Jun 5, 2013 15:03 |
|
The Edge 10/10 review is up: http://www.edge-online.com/review/the-last-of-us-review/ Get hyped
|
# ? Jun 5, 2013 15:14 |
|
Hmm, I suppose you can't (or can you?) review a game without covering all the bases and there is no mention of anything we don't already know. Wonder what they plan to reveal today, then...
|
# ? Jun 5, 2013 15:14 |
|
Sessler has a spoiler-free review up: http://www.youtube.com/watch?v=ZEs33aWkX2Q ...He liked it.
|
# ? Jun 5, 2013 15:16 |
|
Gametrailers also put up a short pre-review review but sang the game's praises.
|
# ? Jun 5, 2013 15:27 |
|
10's for Eurogamer and Edge. 9's and 10's all around. Looks like I might have to preorder this game. Can't remember the last time I did.
|
# ? Jun 5, 2013 15:31 |
|
Destructoid/Jim Sterling 10/10 Giant Bomb/Patrick Klepek 5/5 Gamespot/Tom Mc Shea 8.0 Polygon/Phillip Kollar 7.5/10 Current Metacritic score: 97 That's not counting the Polygon grade, which is the lowest I've seen.
|
# ? Jun 5, 2013 15:36 |
|
Sounds like it's a beefy campaign. Most reviews I've seen report 15-20 hours playtime, somewhat dependent on difficulty.
|
# ? Jun 5, 2013 15:40 |
|
IGN gave a perfect 10 and the review mentions his campaign run was 17 hours. Either he really sucked and explored every single nook and cranny thoroughly or this game is a lot longer then I thought. http://ca.ign.com/articles/2013/06/05/the-last-of-us-review Edit: and it mentions you can't max out your upgrades first playthrough so you've got to pick and choose. Hopefully you won't be able to screw yourself by neglecting certain skills/weapons. Spalec fucked around with this message at 15:45 on Jun 5, 2013 |
# ? Jun 5, 2013 15:41 |
|
The Polygon guy's review isn't even particularly negative either. He just didn't like that they went with standard third person shooter mechanics and arena design instead of something more tailored to the story and tone.
|
# ? Jun 5, 2013 15:44 |
|
Aphrodite posted:The Polygon guy's review isn't even particularly negative either. He just didn't like that they went with standard third person shooter mechanics and arena design instead of something more tailored to the story and tone.
|
# ? Jun 5, 2013 15:47 |
|
Aphrodite posted:The Polygon guy's review isn't even particularly negative either. He just didn't like that they went with standard third person shooter mechanics and arena design instead of something more tailored to the story and tone. What a lovely reason to down score the game by that much. If its an incredible game it shouldn't matter what point of view it's in
|
# ? Jun 5, 2013 15:49 |
|
Accordion Man posted:And this is starting to put me off the game because the utter disconnect between plot and gameplay is one of the reasons that I though Uncharted was a mediocre series and I'm getting tired of games having to shoehorn combat into everything. Going to wait and see though. Going by all the other reviews, that's a balance that ND actually managed to strike. quote:The Last of Us rejects all of this. The Last of Us plays like Naughty Dog internalized the biggest design criticisms [~*~~ludonarrative dissonance~~*~ -my edit]leveled against its last franchise and set out to make the anti-Uncharted. While The Last of Us retains Naughty Dog's signature ability to push hardware further than anyone else--a PlayStation 3 game has never looked better--it gives the player far more agency during the game's biggest moments, ratchets down the overall body count by a significant degree, and tries to make each kill worth a drat. (Klepek)
|
# ? Jun 5, 2013 15:53 |
|
InFlames235 posted:What a lovely reason to down score the game by that much. If its an incredible game it shouldn't matter what point of view it's in It's not the point of view that's the problem; the way I read it, it's kind of the problem Tomb Raider and Uncharted had where towards the end, the story gets shoved aside so you can kill 30-40 guys to get to the next checkpoint. It's probably better than Uncharted was (Nathan Drake, Scourge of Worlds! ), but they can't seem to quite get out of that rut. At least according to Polygon. Keeshhound fucked around with this message at 15:56 on Jun 5, 2013 |
# ? Jun 5, 2013 15:54 |
|
InFlames235 posted:What a lovely reason to down score the game by that much. If its an incredible game it shouldn't matter what point of view it's in That wasn't his only criticism at all and it's a perfectly legitimate line of reasoning to negatively assess a game for.
|
# ? Jun 5, 2013 15:54 |
|
It's worth noting that back when Polygon was starting out, they received funding from Microsoft to the amount of $750,000. If you go have a quick browse of their reviews for PS3 exclusives, and how the scores tally up compared to Xbox 360 exclusives, you should get a good idea of where that money went.
|
# ? Jun 5, 2013 15:54 |
|
MUFFlNS posted:It's worth noting that back when Polygon was starting out, they received funding from Microsoft to the amount of $750,000. If you go have a quick browse of their reviews for PS3 exclusives, and how the scores tally up compared to Xbox 360 exclusives, you should get a good idea of where that money went. Can we not do this?
|
# ? Jun 5, 2013 15:56 |
|
Aphrodite posted:The Polygon guy's review isn't even particularly negative either. He just didn't like that they went with standard third person shooter mechanics and arena design instead of something more tailored to the story and tone. Seems like more and more this is a criticism that professional game critics are having about games. I have heard so many complaints about people wishing Bioshock infinite was not a shooter, and was instead an adventure game or something. I feel like there is just a growing backlash against anything the slightest bit shooty among the gaming press.
|
# ? Jun 5, 2013 15:57 |
|
Bulkiest Toaster posted:Seems like more and more this is a criticism that professional game critics are having about games. I have heard so many complaints about people wishing Bioshock infinite was not a shooter, and was instead an adventure game or something. I feel like there is just a growing backlash against anything the slightest bit shooty among the gaming press. And a corresponding backlash against those same tropes on internet forums. Polygon's 7.5 bumped the Metascore to 95.
|
# ? Jun 5, 2013 15:59 |
|
Bulkiest Toaster posted:Seems like more and more this is a criticism that professional game critics are having about games. I have heard so many complaints about people wishing Bioshock infinite was not a shooter, and was instead an adventure game or something. I feel like there is just a growing backlash against anything the slightest bit shooty among the gaming press. I think there's a perfectly earnest, and merited, 'backlash' against games that seem to be action-packed shooters only by default. I think it's less that people don't want shooters and more that shooters have become homogenized to the point where they're incapable of adapting, or being adapted to fit their other elements and design choices because of genre convention.
|
# ? Jun 5, 2013 16:00 |
|
Bulkiest Toaster posted:Seems like more and more this is a criticism that professional game critics are having about games. I have heard so many complaints about people wishing Bioshock infinite was not a shooter, and was instead an adventure game or something. I feel like there is just a growing backlash against anything the slightest bit shooty among the gaming press. It's not entirely unwarranted. I mean, when was the last big release that wasn't a shooter?
|
# ? Jun 5, 2013 16:00 |
|
It does look ridiculous when your criticism is that a game uses too many conventional elements, then you can scroll down to see Animal Crossing: 9 though.
|
# ? Jun 5, 2013 16:00 |
|
Bulkiest Toaster posted:Seems like more and more this is a criticism that professional game critics are having about games. I have heard so many complaints about people wishing Bioshock infinite was not a shooter, and was instead an adventure game or something. I feel like there is just a growing backlash against anything the slightest bit shooty among the gaming press. I think it's not that the reviewer here hates shooters in games or anything, I think it's that the game's shooting is by and large not it's strong point. He says that he used stealth in the first half because the shooting was impactful and difficult, which is fine, but then later on it's still hard but you don't have the option to sneak away, and instead are forced to fight hordes. I mean it's probably not a huge issue but certainly it's a valid complaint.
|
# ? Jun 5, 2013 16:02 |
|
Aphrodite posted:It does look ridiculous when your criticism is that a game uses too many conventional elements, then you can scroll down to see Animal Crossing: 9 though. Maybe. It's not a particularly compelling line of assocation, though. I'm dissapointed that so few reviews seem to talk in-depth about the multiplayer, I thought that reveal earlier was really, really dissapointing after all the hype. Hopefully whatever they have planned to show off soon is more interesting.
|
# ? Jun 5, 2013 16:03 |
|
Rinkles posted:And a corresponding backlash against those same tropes on internet forums. I'd call that a positive. I don't trust games that don't have detractors*. (Bioshock Infinite, Mass Effect 3, Dragon Age 2) Edit: *Professional Critic detractors. Keeshhound fucked around with this message at 16:08 on Jun 5, 2013 |
# ? Jun 5, 2013 16:04 |
|
I think that's the first time I've ever seen someone accuse Mass Effect 3 or Dragon Age 2 of not having detractors.
|
# ? Jun 5, 2013 16:06 |
|
All I know is June 14th can not get here fast enough
|
# ? Jun 5, 2013 16:06 |
|
I don't have a problem with shooters, its when games try to have unique narratives but are forced throw in waves of combat encounters usually because the suits don't think the game won't sell otherwise or its used as a crutch, because hey video games are all bout fighting dudes, right? I'm just tired of it, especially when games like Walking Dead show you can have a truly great game narrative without throwing hundreds of enemies at you.
|
# ? Jun 5, 2013 16:06 |
|
|
# ? Apr 27, 2024 03:51 |
|
Dan Didio posted:I think that's the first time I've ever seen someone accuse Mass Effect 3 or Dragon Age 2 of not having detractors. Yeah, yeah, I forgot to clarify that.
|
# ? Jun 5, 2013 16:07 |