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Boy, I almost missed this LP. This is going to be entertaining as hell. Anyways, I vote Luna/magenta, since that's the door I picked first back when I was playing through the game.
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# ¿ May 28, 2013 19:33 |
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# ¿ Apr 27, 2024 19:41 |
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Only after backtracking through the thread a bit did I realize that it's going to have so much more than I expected: I came for the speculation and reactions, but stayed for easy mode dialogues, Japanese voices and HelloWinter goodness. Oh, and Fedule's narration, of course.might be wrong posted:The new penalty is so...anticlimactic? Death is death, but the threat of loving exploding in 999 just made me incredibly tense every time we went through a door.
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# ¿ May 29, 2013 16:07 |
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Yeah, I'd say that Phi is the best so far simply because she had more spotlight than the rest. And she's the least anime of the whole female cast, which is always a plus. Which doesn't stop me from liking Luna the most, but I'm just weak to Mamiko Noto.
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# ¿ May 30, 2013 18:45 |
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DarkHamsterlord posted:Phi is totally the least anime. *leaps 15 feet in the air*
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# ¿ May 30, 2013 19:20 |
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In this room, it was the other solution that was difficult for me. It took me way too long to see the RED MOON letters (I think I was looking for a less obvious solution here), then I put the drinks in the wrong order (because the globe is in the middle of the ray, I thought its cocktail should be in the middle, too), and then I totally forgot what the text on the sun was At least I don't remember being annoyed by all the items that much.
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# ¿ May 31, 2013 10:28 |
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Fedule posted:Hmm? As far as I know, for the first puzzle you can put the drinks on the bar in whatever order you like as long as they're Green Sun, Blue Planet and Red Moon.
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# ¿ May 31, 2013 16:45 |
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Pierzak posted:Remember that we don't know how many people can go through the 9 door. And if someone gets the 9 points first and decides to screw everybody else, we're hosed I never really got K's nickname, since potassium is not something you expect to see that often. That, and English is not my native language, and the element is called Kalium around here. Good thing I finally checked the dictionary!
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# ¿ Jun 3, 2013 11:03 |
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GeneralYeti posted:On an unrelated note: Zero III is a rabbit, right? What girl followed the rabbit into Wonderland? Alice. What do rabbits eat? Clover. I think this particular Nonary game is targeted at them. Count Bleck posted:Took me about 2 weeks after playing VLR to realize that the AB game is a version of the prisoner's dilemma and that I learned how to use it in an economic environment during my Microeconomics class in college.
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# ¿ Jun 4, 2013 18:32 |
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Fedule posted:
Another pet peeve about replaying the game: this particular update is mostly skippable, except for the part where Zero predicts the deaths of the players (which depend on the people with 1 BP in this round). Always caught me off-guard after a good chunk of skipped dialogue.
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# ¿ Jun 5, 2013 07:24 |
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Again, I picked the same thing as during my first playthrough: stick to Luna, who's got great chances of allying with us again. Though I'm going to be more than fine with any choice here, they're all cool.
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# ¿ Jun 12, 2013 16:17 |
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AshtonDragon posted:I remember getting stuck in this room for awhile, and spent a fairly significant portion of time just randomly examining things that I already examined. Not sure if it was something most people miss or if I'm just terrible, though.
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# ¿ Jun 16, 2013 08:45 |
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tiistai posted:This scene would have been perfect if I didn't have an irrational hatred towards the Chinese Room being taken seriously. Same with Schrödinger's cat. Is it just me, or are they overthinking the "Right in the middle of" line? It didn't seem to me like anything important, and it still doesn't. I guess it might sound more peculiar in Japanese because of all the different kanji readings, in which case, it's just a minor case of clumsy translation.
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# ¿ Jun 20, 2013 14:15 |
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Fedule posted:
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# ¿ Jun 29, 2013 10:19 |
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orenronen posted:Sigma's lines are unchanged, but Luna's next line, translated as "Oh... I see...", is more like "Oh, so that's the reason you won't betray..." in a disappointed tone of voice, implying more explicitly she wished he would ally for a more altruistic reason than Nonary game strategy. EDIT: Beaten, but it's not like I have any better ideas.
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# ¿ Jul 6, 2013 10:00 |
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Fain posted:The thing I don't get is that isn't the ending in 999 where she goes insane and axes everyone a non-canon ending? Basically the reason for that ending is to make you, the player, feel bad for loving up and choosing the wrong decisions. Now if she pulled out a axe anytime during the other two "canon" endings, I can understand justifying her psychotic tendencies then.
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# ¿ Jul 9, 2013 15:57 |
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A question I've been dying to ask ever since this LP started: was the graffiti the same in the Japanese version? Or did they edit it to make a bit more sense? Also, this .gif seems bugged to me on Opera (in a pretty wicked way):
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# ¿ Aug 4, 2013 14:04 |
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beru04 posted:If you mean in the sense that it's old-timey, then I think that's how it's meant to be?
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# ¿ Aug 4, 2013 16:14 |
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Fedule posted:That's odd. Does it work if you load it in its own tab? Otherwise, I don't know what to tell you.
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# ¿ Aug 4, 2013 17:19 |
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Pasteurized Milk posted:Judging by the fact that he's wearing a Steel Samurai costume, I gotta go with Will Powers or Larry Butz. And when something smells, it's usually the Butz. The whole plug thing irritated me a bit in this route: we know about K's keyhole, we know about the key, but no one ever mentions it after getting out of the Bay. Then again, they don't really have a reason to go "Hey K, wanna get that thing off?".
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# ¿ Aug 8, 2013 18:25 |
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Ometeotl posted:Holy crap, you can rotate those hourglasses in the puzzle? I feel dumb, because I just eyeballed them and guessed until I was right. After getting the hidden solution, I was a bit pissed at Sigma for not interrogating Phi right there and then. I mean, who else could this "She" be? Her being so secretive all the way didn't help, either.
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# ¿ Aug 13, 2013 14:08 |
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Heavy neutrino posted:Does the vita version have anything to simulate the 3DS's ability to have the puzzle on one screen and your notepad or a clue of your choice in the top screen? If not, I imagine that might make some puzzles a bit of a pain in the rear end. Imagine having to actually remember stuff like passwords. But yeah, there is a similar feature on Vita, though it's not as handy as on 3DS (no stylus, have to press a couple of buttons to open it, not that much space).
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# ¿ Aug 13, 2013 15:11 |
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I honestly don't remember that explanation about Clover and Dio, probably because I picked a different option. I do remember that it still made plenty of sense, though, which means that the devs have done a good job of coming up with plausible theories for all three candidates. Or maybe I just don't remember it simply because it was so long ago.
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# ¿ Aug 22, 2013 17:12 |
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Speaking of Seven:Fedule posted:
And man, gently caress this room: it's the reason behind my longest break of playing through VLR, because I was naive enough to think I could do it on my own. After this one, I had no qualms with checking difficult puzzles in the guide, which, of course, led to a couple of "Goddamn, how did I not think of that?" moments.
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# ¿ Sep 5, 2013 16:37 |
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Zoe posted:Ten better have a drat good excuse though.
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# ¿ Sep 28, 2013 20:04 |
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Note that this lever opened a different door with a different room behind it in the last route (Pantry instead of Laboratory). So its purpose is to differentiate various routes even further, not to mention that it gives us new puzzles to solve (you don't have to play through a single room more than once in the whole game). I suppose the door it opens depends on the person who pulls it?
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# ¿ Oct 13, 2013 08:12 |
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Aumanor posted:Well, Quark's sedated now and, seeing as he had a knife, I think he's the one who shived Alice.
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# ¿ Oct 13, 2013 15:40 |
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FrickenMoron posted:I really hated this room, the puzzles were rather annoying. It's kind of entertaining to see how annoyed everyone gets on easy mode though when you don't get the "final" puzzles.
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# ¿ Oct 17, 2013 20:45 |
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Oh, if only Axelavir was in a plastic bottle instead of a glass one, things would've been so much easier: the fastest way to destroy it would've required opening the cap, and that takes long enough to take it out of this Dio's hands. Though now that I think about it, isn't liquid medicine always kept in glass containers? Does that have anything to do with sterile environments or something like that?
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# ¿ Oct 20, 2013 20:41 |
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A bit late with this, but this girl's hair and the sticker under the eye make her look like adult Clover with some Alice thrown in the mix. Too bad we can't actually compare them with the game's general lack of proper 2D artwork.
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# ¿ Nov 15, 2013 23:35 |
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Penakoto posted:Zero III is doing all this to become the pope. I suppose a bomb is a good enough way to make people aim to play the game and leave ASAP, it's just that there is now a confirmed bomber instead of a killer in the premises. I kinda wish one of the other two routes had a third hazard, but eh, it's fine.
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# ¿ Nov 28, 2013 08:37 |
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quote:Biotope And that epitaph is the second time we've seen this phrase in the game - remember the security room?
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# ¿ Jan 5, 2014 15:41 |
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ApplesandOranges posted:As for what he has with Alice, who knows, but maybe it has something to do with Ice-9.
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# ¿ Feb 12, 2014 17:28 |
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mateo360 posted:I never thought to scan the test sheet since when you first get the scanner the Green T was already on screen so I thought it would have been redundant to scan it again. I think I also got the locker code without scanning the sheet and just did it in my head.
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# ¿ Mar 11, 2014 16:08 |
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Just noticed that some lines (ellipses?) are missing:Fedule posted:
Fedule posted:
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# ¿ Mar 13, 2014 23:08 |
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# ¿ Apr 27, 2024 19:41 |
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Fedule posted:
The best (worst?) thing is, Phi might've actually opened up a bit if she knew about Clover's deal. But no, Clover just has to act all secretive and tight-lipped - despite failing at that on several occasions.
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# ¿ Mar 15, 2014 22:56 |