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An early alpha goon tournament sounds fun, if only to watch everyone's crazy homebrew decks before any kind of meta has formed.
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# ¿ Sep 27, 2013 22:06 |
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# ¿ Apr 28, 2024 18:01 |
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King Burgundy posted:Yeah, my keep will be named King Burgundy if they allow spaces. That is certainly going to be weird. You could always name your champions as titles so your name works in a different way, like Jester of King Burgundy Butler of King Burgundy Boytoy of King Burgundy
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# ¿ Sep 27, 2013 22:36 |
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I wish they'd put up the full spoiler already, I really wanna brew up a ruby/sapphire artifact deck before alpha if possible. For that matter, what's everyone planning on building/trying out first once they get in alpha?
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# ¿ Oct 7, 2013 15:01 |
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New blog post by Cory Not sure how I feel about how confident he feels about the success of the product in terms of playerbase and community, but it's nice he's fully aware that everything will crash and burn at launch due to server issues and isn't like every single developer ever who says they can handle it. Definitely worth a read anyway!
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# ¿ Feb 12, 2014 23:22 |
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Vincent Valentine posted:Yo cory, a) Didn't want to play HeX after fronting 150 b) Not aware that there are a LOT of people in your position who are willing to front mad cash Are slim , did you only find out about HeX after they all disappeared or did you think about it and wait too late?
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# ¿ Feb 13, 2014 00:03 |
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drat that's handy to know, I just hope they get the interface to the point that MTGO has for drafting, being able to hide cards is really nice.
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# ¿ Mar 17, 2014 13:01 |
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Hugoon Chavez posted:Jesus Christ can this game release already
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# ¿ Mar 21, 2014 13:19 |
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Popping back into the game now and seeing the improvements they made, this is great! The functionality needs to get there a bit but the interface in gameplay is smooth and actually works consistently, and the out-of-match interface is getting there gradually. It's starting to feel a hell of a lot more like a game and less like a proof of concept which is reassuring, I can't wait for tournaments to come along so I begin drafting, I've only played like 4 matches ever as I just could not deal with the constant inability to ever finish games, so I'm looking forward to forcing red/blue every draft. How is U/R Dwarves in limited anyway? Seems like the depth of cards is just good enough to support a really cool durdly deck consistently.
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# ¿ Apr 29, 2014 22:51 |
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I'm intrigued, how do I get gold, is it only through tournaments that we can't participate in at the moment? Tangentially related, on the Hex twitter they are referring to a detailed 'update' on the tournament situation today - while it's nice to have information I think it's important to note the phrasing, I'm not sure tournaments will be up and running today.
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# ¿ May 2, 2014 09:56 |
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I just won my first draft tournament with mono-green bunnies after opening a Grand Concubunny pack one. I didn't draft too many shin'hare and often sideboarded out my lovely 1 drops but it was an effective deck! MVP goes to Honeycap for putting in solid work every game I got a chance to play one, but the Concubunny led to such a blowout in the finals. I had a Concubunny spawn a Ritualist of the Spring Litter. The next turn the Concubunny spawns 2 more Ritualists (one frmo the Concubunny, cloned by Ritualist), next turn the Concubunny spawns 4 godamn 3/3 bunnies that each give me health equal to the number of creatures I control. My opponent snap conceded after I shot up to 76 health . The green plant constant is neat too, seems a bit slow for constructed play but it was pretty fun to play with.
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# ¿ May 7, 2014 00:23 |
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gameday posted:Anyone planning on streaming? I'm moving house for a while and won't have a chance to draft for weeks and weeks.
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# ¿ May 8, 2014 19:50 |
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There was talk of a spreadsheet for tracking draft results in the thread at some point, did anything ever come of that? I'm tooling around with a magic one right now but it's not perfect for obvious reasons.
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# ¿ May 8, 2014 19:55 |
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Well gently caress it, I'll stream some drafting: http://www.twitch.tv/lightreaper/
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# ¿ May 8, 2014 21:15 |
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What is the benefit to rolling on legendary chests? I'm wondering what happens when you roll 'upgrade chest', I assume nothing? I'm trying to imagine why it's worth spending the 30k gold when one of the results is flat out bad. Is the quality of the bonuses increased on better chests?
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# ¿ May 9, 2014 00:31 |
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Niedar posted:Don't know if it is any good but here. http://www.thresholdpodcast.com/hex-shards-of-fate-review-commons-and-uncommons/ Blood - They rate Determined Zombie poorly, with the justification that it isn't as good as Rigid Buffalo, ignoring that the Rigid Buffalo is 2 threshold to DZ's 1 which matters a great deal in drafting. If you're a 2 color deck (you often are), being unable to play your early game troop early because it's turn 2 and you've got 2 shards of another color leaves this stranded in your hand. - Gives Shadow Rend a B- when it's a very niche card at Sorcery speed, now regardless of your opinion of it's power (I think it's garbage), I'm sure we can all agree that it is not Quote "A reliable card you want to draft if you are in Blood" - Shin'hare Eulogist gets a D with the reasoning essentially being "Don't draft Shin'hare", which is both unhelpful and not accurate. Shin'hare decks are powerful IF you get enough of a synergy going, and even if you don't go all in on Shin'hare this plus the Battle Hopper Champion and a few other Shin'hare makes this a great value card. Now obviously this is personal opinion but straight up telling a new player "DON'T DRAFT THIS CARD" because of a perceived weakness in an archetype is a bad idea. What if Shin'hare is open? You make up for a weakness in individual strength with great synergy (hey, just like dwarves!). - Wall of Corpses is hilariously bad and the fact it gets a B makes me wonder what their justification is. Drafting wisdom from MTG typically ranks purely defensive creatures as dredge you want to avoid, and this card has absolutely no attack and doesn't get you any closer to winning the game. - Shamed Gladiator is better than these guys give it credit for, a 2 mana 2/2 is fine - sure you take 2 damage but you also get a wealth of options with the socket, and often times just having early game board control will result in a win. If you're also Sapphire you get Flight, if you're in Diamond you can make it a 3/3, etc... It's flexibility gives it a place in nearly any deck, but it's like they saw the race was Orc and dismissed it to only be used in Orc decks. I'd give it a C+ if not a B- Diamond - Loregoyle is yet another one of the mystifying B cards. You should not want a 0 power defensive card in your deck, let alone one in an typically aggressive color. - Now I've not played with Protectorate Sorcerer yet but if I'm interpreting the rules text right you will always want to be exhausting their best blocker anyway and do so before they get a chance to assign blockers - this card seems really good?????? - Rates Repel as a B+ card, then says it is better than Inner Conflict (A-), which is a minor thing but might confuse a new player. Why is their ranking so inconsistent? - Gives Reversion a C+ with the justification being "Cory says its good!". This isn't helpful information! - They didn't rate this card badly, but Stoneskin gives protection from so many effects that it will always have a place in your deck, and I'll give some examples as to why: Your opponent blocks your troops with a combat trick/kill spell in hand, which would turn an unfavorable trade into a favorable one for him. Suddenly their combat trick didn't do anything and you kill a blocker for free, congrats on your 2 for 1! Protect your bomb from an enemy kill spell, self explanatory. Stop those big burn spells Blood and Ruby have that you otherwise have no way of interacting with. And many more! Take this card! Ruby - A 5 mana 5/4 is fine, Bloodcrazed Zealot deserves a C, not a D. Now obviously you ideally want better cards at the top of your curve but this isn't a bad card, just a mediocre one. - Fiendish Cabalist is fantastic in an aggro deck when you can play it early. In an ideal scenario it first attacks as a 2 mana 5/6 on turn 3, in a less than ideal scenario its what, a 2 mana 1/2? Is that really the worst? The upside is so brutal that this deserves a C. - Shadowblade Lurker is a curve filler, a 3 mana 2/3 isn't the drizzling shits and sometimes having a weak deck doesn't matter when you're consistently hitting your 2/3/4 mana creature drops. This is a D+, potentially a C if you're light on 3 mana creatures. Never an F. - Sniper of Gawaine is a D+!? No wonder I keep seeing this card wheel in drafts, this card is stupid good value and only gets better with Inspire. Sapphire - Mystic of the Tranquil Dream should essentially read: 2/4 flying for 4, as that's very often the only socket you'll want to put in this. Judge it as a 2/4 flyer for 4 and this is a C+ if not a B-, just a great evasive threat that's resistant to removal. - I don't buy their reasoning for giving Stoneclaw Gargoyle a C-, you can always discard the card you draw and it can turn a dead card into something more useful. 3/3 Flier for 5 is reasonable and I think his ability pushes this to a C. I may or may not continue with the rest, but I think this serves to prove that evaluations are subjective and although they are a good resource don't lean on them too hard.
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# ¿ May 9, 2014 19:50 |
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I think I'm falling for mono sapphire robots as a deck archetype in draft as I've now won my 3rd tournament with the archetype. It has game against pretty much any deck just due to great defensive creatures and a solid gameplan that has lots of redundancy. Here's the ridiculous pile I was working with: The two turreted walls were main deck just to hedge my bets against aggressive strategies game one and they were almost always boarded out game two, in fact it's consistently under-performed for me - it's just such a shame that it's not a robot. I could have gone R/S and had a nice splash in the pyromancers and snipers but I wanted the consistency of a turn one gearsmith into turn two thunderbird which is just such a great one two punch. This was just such a great list to work with that came about from cutting Sapphire super heavy pack one and I'm now a big advocate of sticking MOSTLY to one color pack one if the first few packs are light on said color. And yet another draft where people leave Snipers in the pack super late - there are so many 2 toughness creatures which are powerful in the format that I continue to be mystified by the communities lack of interest in that card.
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# ¿ May 10, 2014 23:04 |
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I'll add +1 to the 'Robots are best archetype' tally - All things being equal in P1P1 (assuming a junk rare) I'll pick a couple of broad applications Sapphire cards, then if I see a decent signal (such as a pick 4-9 Pterobot, Gearsmith or Volcannon) I'll fight and claw for every last Robot card. I personally prefer mono Sapphire robots just because of the consistent turn 1 Gearsmith but if an elimination specialist gets passed to me I'll do everything I can to add Ruby.
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# ¿ May 12, 2014 08:53 |
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Gross Dude posted:I just did a draft where I'm pretty sure no one wanted to play removal.
A solid gameplan in any draft is to aim to have at least 12 playable creatures, of which most of them should be cheaper (between 1 and 3 mana) with a few expensive creatures capable of winning the game by themselves if left unchecked (these are generally referred to as bombs). This is a strange instance in which you drafted a ton of removal which is a good thing, but you don't have any real way to actually win the game.
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# ¿ May 13, 2014 11:58 |
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Hieronymous Alloy posted:*snip*
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# ¿ May 28, 2014 14:22 |
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I would imagine that the account level level-up process has a lot more going for it then, as mentioned here:quote:With that in mind we have two systems. One leveling system is meta-based and affects your entire account. This system will supply perks to your account that you can pick and choose and use with each champion. Stuff like additional gold drops in dungeons, no limit to hand size, or an extra beginning game re-draw. Keep in mind that these were examples, not necessarily every single kind of thing you can expect from the system. Edit: That said, that doesn't really address the claims of false advertising I'll admit. I will say that this will probably be more sustainable balance-wise and make them more money though. Games like Dota 2 and League of Legends really benefit from having 'in each match' leveling systems, as they narrow the gap between the new player and the veteran more. People like that.
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# ¿ Jul 5, 2014 15:15 |
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Karnegal posted:Rares with bad art:
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# ¿ Jul 6, 2014 13:48 |
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My Diamond/Sapphire deck I've been testing is just begging for instant speed card draw, I hope that gets added sooner rather than later. While I'm at it, anyone got any critique for the deck? I've made an effort to not just netdeck and keep it relatively toolbox-y. Diamond/Sapphire Control 4 x Cerulean Mirror Knight 4 x Peek 2 x Time Ripple 4 x Living Totem 4 x Buccaneer 1 x Mesmerize 4 x Countermagic 2 x Solitary Exile 1 x Inner Conflict 3 x Eldritch Dreamer (socketed with the do damage draw a card gem) 2 x Splinter of Azathoth 4 x Angel of Dawn 13 x Sapphire Shard 8 x Diamond Shard 4 x Shards of fate Sideboard: 1 x Reversion 3 x Flock of Seagulls 2 x Arcane Shield 1 x Frost Wizard 1 x Repel 1 x Immortality 1 x Mesmerize 2 x Polymorph: Dingler 2 x Yesterday 1 x Diamond Aura I just recently swapped in the splinters, they were previously Wizards of the Silver Talon, but while the interaction between mirror knights and them was sweet, it didn't really fit the controlling nature of the deck. Be as merciless as you'd like with critique, as I've got the tendency to try and play with cards that aren't super effective, but just fun to play with. Karnegal posted:^^^ It would be nice if they made some AA for solidly playable cards - Extinction was a KS reward being a good example
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# ¿ Jul 6, 2014 16:33 |
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Vincent Valentine posted:Every time bad art comes up people somehow forget Crushing Blow. It's a good combat trick so it's a card worth using but is the worst art in the game without question, making it a top contender for alternate art. The prosecution rests, your honor.
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# ¿ Jul 6, 2014 23:41 |
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Gross Dude posted:Yeah, but that already has alternate art.
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# ¿ Jul 6, 2014 23:45 |
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The Moon Monster posted:On the other hand
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# ¿ Jul 6, 2014 23:47 |
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Playing a draft right now! http://www.twitch.tv/lightreaper
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# ¿ Jul 7, 2014 14:07 |
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Sigma-X posted:Sealed is only Swiss and thus the max winnings are still a net loss. You turn 200 play into 40k gold.
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# ¿ Jul 8, 2014 00:15 |
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Some mid afternoon drafting going down, currently playing a shin'hare deck: http://www.twitch.tv/lightreaper
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# ¿ Jul 8, 2014 12:49 |
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Saturday afternoon streaming! Currently in round two with a dwarf deck after beating Totalizator in what could only be described as 'two grandmas hitting each other with handbags' https://www.twitch.tv/lightreaper
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# ¿ Jul 12, 2014 14:28 |
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Drafting again, this time with an aggressive aggro deck http://www.twitch.tv/lightreaper
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# ¿ Jul 12, 2014 22:00 |
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Slifter posted:Don't dis Comet Strike, I've been doing pretty well with it in the 128 man tournaments.
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# ¿ Jul 14, 2014 09:29 |
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Karnegal posted:Yeah, as soon as trading is in the game, we can start organizing internal tournaments. I think a bunch of us have stuff that we can put up for prizes either packs, promos, or whatever. Zurai posted:Yeah, I'm kinda regretting opening the ones I had before that one. I put it up on the AH, figuring I'd open it when it didn't sell, but then it did. I've only opened like 5 but that's still nearly $100 in platinum. --- Seeming as though we've got a pretty good overall discussion going about Constructed play, what do you feel would make Shin'hare - or to be more general, token strategies more viable? Shin'hare and to a lesser extent Dwarves have both had trouble making an impact in any 128 man tournament that I've seen, and the reason is pretty evident in Extinction & Yesterday, but what could be done to help this in set two? One of the card ideas I had been kicking around in my head over the past few days is a Wild constant that serves as a 'burrow', which fits with the tunnelling theme they've alluded to with the second set's announcement - and would serve as a defensive card to protect cards. Something like: Shin'hare Burrow 2 wild threshold 4 mana cost 1 mana, exhaust this constant: Void target troop you control, at the beginning of your next upkeep return it to play. This would let Shin'hare decks protect their key cards from board wipes, while also tying in another aspect of rabbits thematically to the race.
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# ¿ Jul 15, 2014 09:20 |
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Karnegal posted:Sigma and I were talking about these earlier and we both agree that It is definitely interesting that they chose to highlight weak decks deliberately, or decks that are clearly thrown together with what the person had in their collection. I do wonder however how many of these deck 'concepts' we suddenly start seeing a lot more of because of people being impressionable and hextcg.com still being the most visible platform for the meta that's establishing itself (despite other sites best efforts). I mean gently caress it right who needs a mana curve or removal spells when we can play decks that feature such superstar cards as Ivory Pawn & Relentless Corruption?
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# ¿ Jul 16, 2014 09:08 |
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Gross Dude posted:I'm not convinced relentless corruption is all that terrible in a control mirror. I have it in my sideboard just for that. I'd never main deck it, but I see nothing wrong with it on the side board.
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# ¿ Jul 16, 2014 11:42 |
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Vilgan posted:For "preying on control decks", if you were going to build one deck to beat the standard BD list what would it be? I'm quoting this because it's relevant for the HexTCGPro series that's due this weekend, so let's have a go at the theoretical BD killer, going off of a good suggestion by Tamba: Tamba posted:Maybe something with Wild/Sapphire? Assuming no sideboard, we have to main deck our outs against the deck, here's a basic shell I have, with the knowledge that we want to beat that deck specifically, in no particular order: Cerulean Mirror Knights - in the colours this is one of our best ways to offset a resolved Extinction, so it seems like an automatic include. Boulder Brutes - Probably the best straight up beat down creature we can play that we can give Hexproof Countermagic - No explanation needed given we need to disrupt them Buccaneer - The swiss army knife of the deck, and useful in just about any matchup Splinter of Azathoth - In my opinion one of the sleepers of the set. Triple sapphire threshold is a problem so playing this may require one or more copies of adaptable infusion devices. Oracle Song - Seems a sensible inclusion Time Ripple - Get those Angel of Dawns out of there, can allow us to recycle creatures in response to an extinction Nature Reigns - Solitary Exile & Soul Marble hate Turbulence - Vampire King & Angel of Dawn hate Possible inclusions: Eldritch Dreamer - Another hexproof threat, this time unblockable but not as good defensively Manti Elder Druid - A definite consideration as this can be used defensively and offensively, and allows us to re-use our Splinter oneshots Monkey of the Nine Tails - A possible alternative to the Elder druid, with the benefit of potentially transforming our early game buccaneers or howling braves into a bigger threat Crash of Beasts - Perhaps the answer is to go wide? This card at the very least allows us to get more than one relevant creature per card eventually, maybe the 2+ for 1 we need? Putting these ideas together into a 60 card concept could look something like: Champion: Wyatt the Sapper??? 4 x Cerulean Mirror Knights 3 x Boulder Brutes w/ Hexproof Gem 2 x Adaptable Infusion Device 2 x Oracle Song 4 x Countermagic 4 x Buccaneer 3 x Time Ripple 2 x Survival of the Fittest 4 x Crash of Beasts 2 x Nature Reigns 2 x Turbulence 2 x Manti Elder Druid 2 x Splinter of Azathoth 4 x Shards of Fate 11 x Wild Shards 9 x Sapphire Shards Link to deck stats etc This is of course ignoring the decks potential against other deck matchups, but we can always walk backwards from this shell until a happy middle ground is met. This may have issues getting past bigger creatures, in which case the Eldritch Dreamer may be the better choice here.
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# ¿ Jul 16, 2014 16:01 |
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dongsbot 9000 posted:vulture/citizenry is a legit combo tho
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# ¿ Jul 17, 2014 20:25 |
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Some Numbers posted:Infiltrator Bot costs 5. I didn't dismiss the idea of playing him without merit, I did try using the vulture a bunch because yes it is an evasive threat but as mentioned above, there are too many better, cheaper cards that answer it easily. Maybe it's a playstyle preference, but with the way set 1 has panned out & the way A LOT of people draft (as many fliers as possible) it's too much of a liability to be in my eyes playable at the top of the curve. If you guys make it work, all power to you but I'd rather not play it at all and get another 2-4 mana creature as it has always underperformed for me. I don't think big dumb high power creatures is even the strategy blood even wants to be in, as Hieronymous Alloy alluded to - blood aura let's us get so much value from the many more reliable evasive threats blood has access to.
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# ¿ Jul 17, 2014 21:14 |
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dongsbot 9000 posted:what are all "the random 1 power fliers almost every color puts out there"
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# ¿ Jul 17, 2014 21:31 |
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Hieronymous Alloy posted:Scheme's not that great a card unless you're running enough card draw to make up for the fact that you're basically spending 2 resource to do nothing until you draw the next card. Wyatt the Sapper Troops 3x Mentor of the Song 1x Archmage Wrenlocke Spells 4x Burn 2x Burn to the Ground 4x Heat Wave 4x Ragefire 3x Time Ripple 4x Countermagic 3x Heart of fire 2x Mesmerize 4x Oracle Song 2x Scheme Then 24 shards IDK, the point is a counter-burn deck might actually be fun to try, just need a better draw spell to replace the 3 oracle's songs. Depending on the matchup you can pop the scheme to bolster whatever card you might need - Counterspell versus control, Burn to the Ground/Ragefire late game, Heart of fire if you want to live the dream.
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# ¿ Jul 18, 2014 11:05 |
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# ¿ Apr 28, 2024 18:01 |
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Hieronymous Alloy posted:This is the deck I've been playing around with lately: http://hex.tcgbrowser.com/#!/deck=7702 I didn't include MoT because I don't have any copies, and Ragefire seems more stable in the early game and with the rest of the deck gives us so much burn/removal to work with. I am certainly interested in your build, have you taken it to any 128 mans?
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# ¿ Jul 18, 2014 13:33 |