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They're not officially in a relationship, so it's not domestic abuse, just slapstick violence, I guess. Edit: Sonic and Amy, not the dragons.
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# ? Aug 24, 2013 13:28 |
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# ? Apr 26, 2024 19:12 |
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Yeah, that part actually makes it worse. Amy isn't even his girlfriend, she's his stalker who goes around saying she's his girlfriend without his consent. While beating him up.
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# ? Aug 24, 2013 16:03 |
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idonotlikepeas posted:Yeah, that part actually makes it worse. Amy isn't even his girlfriend, she's his stalker who goes around saying she's his girlfriend without his consent. While beating him up. It gets weirder. She was originally supposed to be eight years old when she first started chasing around Sonic in Sonic CD, who was fifteen. You know, in cartoon animal years. Apparently she magically became twelve in Sonic Adventure while Sonic stayed fifteen. Thanks Sonic Wiki.
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# ? Aug 24, 2013 16:23 |
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idonotlikepeas posted:Yeah, that part actually makes it worse. Amy isn't even his girlfriend, she's his stalker who goes around saying she's his girlfriend without his consent. While beating him up. See this is why the only time she's a good character these days is (surprisingly given that they gave every excuse to ditch her beforehand) the comic, where she's... well not a violent psychopathic stalker. Instead she's a violent psychopathic hero, who just so happens to have a crush on Sonic. I don't know why she's portrayed so terribly in everything else, scept the UK Comic which is no longer running. Ramos posted:It gets weirder. She was originally supposed to be eight years old when she first started chasing around Sonic in Sonic CD, who was fifteen. You know, in cartoon animal years. Apparently she magically became twelve in Sonic Adventure while Sonic stayed fifteen. Actually he was 18, then 16, now he's 15. he magically de-aged. Twice. Don't think too hard about Sonic 'ages' cause it will just give you a headache.
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# ? Aug 24, 2013 16:29 |
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Ramos posted:It gets weirder. She was originally supposed to be eight years old when she first started chasing around Sonic in Sonic CD, who was fifteen. You know, in cartoon animal years. Apparently she magically became twelve in Sonic Adventure while Sonic stayed fifteen. Weirder still is the way one of the comics wrote around this slight timeline gently caress-up. Amy just apparently finds some weird magical plot-fixing artifact thing and uses it to magically age herself upwards because I forget the reason why. Said magical age-up also apparently giving her a completely new wardrobe. You know, because character redesigns. I feel sorry for the poor bastards who have to write under circumstances like that, because it never works out well.
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# ? Aug 24, 2013 16:35 |
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SuccinctAndPunchy posted:Weirder still is the way one of the comics wrote around this slight timeline gently caress-up. Amy just apparently finds some weird magical plot-fixing artifact thing and uses it to magically age herself upwards because I forget the reason why. Said magical age-up also apparently giving her a completely new wardrobe. You know, because character redesigns. Well the people who had to write under that situation where Karl Bollers, an... okay? writer. He has some hits, lots of misses, very wordy. And Ken Penders. Who as we've covered is both a hack and insane. So if you feel sorry for them... don't! They probably deserved it.
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# ? Aug 24, 2013 16:40 |
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Onmi posted:See this is why the only time she's a good character these days is (surprisingly given that they gave every excuse to ditch her beforehand) the comic, where she's... well not a violent psychopathic stalker. If I can speak for the Sonic games in general for a moment, I'd have to say that a major complaint of mine is how the minor characters are really just so one-dimensional to the point that it becomes annoying. I mean, you have a cast full of characters with various backgrounds and such, but all they do is act out their ridiculous character traits and abandon their previous characterization to become Sonic's cheerleaders. That was a major problem I had with Generations' (short) story. I'm hoping that this game attempts to do something about that. Endorph posted:Team Chaotix are the best one-dimensional minor characters, and I'll brook no argument to the contrary. No argument there. Blueberry Pancakes fucked around with this message at 19:13 on Aug 24, 2013 |
# ? Aug 24, 2013 19:08 |
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Team Chaotix are the best one-dimensional minor characters, and I'll brook no argument to the contrary.
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# ? Aug 24, 2013 19:11 |
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The best them about them is their terribad theme which is so horrible it's amazing. https://www.youtube.com/watch?v=T9E66ywToGU
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# ? Aug 24, 2013 20:48 |
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Oh wow this game. I remember seeing an article about this game in Nintendo Power and I thought to myself "wait Bioware? Bioware is making a Sonic game? And it's an RPG on the DS? Why?". To this day I still don't have a good answer. I mean, it's like combining a bunch of completely random things. I had no idea what the appeal was supposed to be. It got a mediocre review and was then never mentioned again, so I guess there wasn't much.
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# ? Aug 24, 2013 20:53 |
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The GIG posted:The best them about them is their terribad theme which is so horrible it's amazing. Yo, when I was little and had no taste this poo poo was the best. THEIR DIRECTIVE'S TRACKING DOWN YOUR CRIME
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# ? Aug 24, 2013 22:41 |
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A Meatslab posted:Yo, when I was little and had no taste this poo poo was the best. Clearly something's wrong with you if it's not still the best.
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# ? Aug 24, 2013 22:44 |
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Bonus Update 3 - Bonus Content Obviously, by now it's a well known fact that this game was hastily finished and rushed out the door. But what's not well known is what could have been. There's some information on the cartridge that Bioware/Sega never bothered to remove before shipping, so we can peruse through it and see cut content. For example, if you remember that whole cutscene with Eggman's helicarrier and our attack on it? There's a whole script for an alternate beginning cutscene that sounds similar to the one in-game, only way more elaborate. Here it is! (By the way, any dialogue came with no hints as to who was speaking at any time. Sometimes you can tell it's obviously Sonic or Eggman or whatever, but I wasn't gonna go try to edit mugshots to this scene. Also apparently the original script spoiled the villains right off the bat, so I added a spoiler tag.) quote:[Open on a black screen. Fade in the following caption.] That whole scene where Eggman appears to get smashed by falling rubble is kinda dark, huh? There's also a string of text where Sonic gets dropped off on "Tutorial Island" by some random-rear end boat captain. quote:[CUTSCENE: A boat pulls up to shore on Tutorial Island. As it lands, a door opens, and Sonic and the captain walk out onto the island.] This one's all sorts of weird because it's not surrounded by anything. Was "Tutorial Island" a placeholder name for Green Hill Zone during development? Was the player gonna get dropped off via boat after Tails called Sonic before they decided to have Sonic running instead? Was "Tutorial Island" going to take place before the Eggman scene? Questions abound. What is weird is that, as un-fleshed out as the idea is, the "Captain" there exists in the game. He's got a mugshot for talking scenes and he's even got a character model! See, here's his picture, that's totally unused anywhere else in the game, and here is his character model (hacked to replace the old woodcutter): (Sorry the picture's so small, I didn't take it and so if I blew it up, it'd look like poo poo.) Finally, here's some alternate maps for Green Hill Zone. This is the actual map that we're on: Here's a version of GHZ from the beta version of the game: And this is the one shown at E3 Presumably, these maps would scroll with the player, since at 256 x 256, they're larger than a DS screen. Also, here's an enormous actual pretty picture of Green Hill Zone that Bioware put up on their site. Extra Stuff Last but not least, here's the music from all the fights in the game thus far. There are only four tracks. They aren't contextual or anything, when they play is totally random. I actually don't mind #3. If it were higher quality and didn't have those wacky bonking sound effects of the battle playing over it, I'd probably really enjoy it. Here are the mini-boss and boss tracks. Sorry this update was so short! (Thought I had more stuff...) The next update should be an actual update where things happen and we'll finally get to see what the hell Tails wants.
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# ? Aug 25, 2013 08:05 |
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TwoPair posted:Last but not least, here's the music from all the fights in the game thus far. Assuming this is in a game with good music of course.
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# ? Aug 25, 2013 09:30 |
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Recent JRPG Tales of Xillia has two separate protagonists, and there are 3 standard battle themes for each of them. I think it's based off how strong/numerous the enemy is. Though on the other hand, it's the only JRPG I can think of where there's an Evil Team (Ala The Fiends of the Elements in FF4 as an example), and said Evil Team doesn't get their own boss theme. Endorph fucked around with this message at 11:14 on Aug 25, 2013 |
# ? Aug 25, 2013 11:07 |
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I'll admit too, I kinda like this game too, even though it really is unpolished in quite a number of areas. Will look forward to more of this game though since I never finished it.
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# ? Aug 25, 2013 11:22 |
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The World Ends With You also had a bunch of different tunes for generic encounters that it switched between, but then that game was all about the music. Thanks for showing off this game. I loved the hell out of the first Super Mario RPG and really liked the timed commands in the later Mario RPG-style games, so this game caught my eye during development. Then it actually came out and every reaction I heard for it was negative so I never bothered to actually see how it turned out. I'll definitely be following along.
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# ? Aug 25, 2013 14:22 |
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Shin Megami Tensei: Nocturne had about five or so random battle themes, with the regular battle theme and the world map battle theme having variations during certain parts of the songs so it went differently each time (about eight each,) then special battle themes for in towns, the bonus dungeon, and one other dungeon that gets a different song for some reason.
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# ? Aug 25, 2013 20:59 |
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All three of the Mother games (even the NES one!) have several battle themes that play depending on the type of enemy you're fighting. They had this figured out as early as 1989, I don't see how people are still making 80 hour RPGs with one battle theme for the entire game.
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# ? Aug 25, 2013 22:30 |
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Not only that but the battle themes are all pretty unique, usually based around the enemies you are fighting. A lot of the music from Earthbound is still really clear in my head. Along with all the changing backgrounds, the fights actually have a lot of personality despite essentially being just you hitting a static picture. So a SNES game had more memorable fights than most RPG games I've played. That's pretty dumb now that I think about it. Internet Kraken fucked around with this message at 23:05 on Aug 25, 2013 |
# ? Aug 25, 2013 23:02 |
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Completely hidden offense stats and elemental interactions. So it's never really clear whether you just suck or you're using a sucky element. That's... that's a thing, Bioware.
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# ? Aug 27, 2013 12:47 |
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Onmi posted:See this is why the only time she's a good character these days is (surprisingly given that they gave every excuse to ditch her beforehand) the comic, where she's... well not a violent psychopathic stalker. The comics do pretty well by all the characters, mostly because they actually treat them as individuals with their own goals rather than a collection of Sonic's hangers-on, even if it does tend to dip into soap-opera territory at times. Of course, this is all western stuff. The tired or bland portrayals are usually for the Japanese fans that, from what I've heard, do not like the "attitude" that Sonic was given in the west.
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# ? Aug 27, 2013 13:37 |
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Glazius posted:Completely hidden offense stats and elemental interactions. So it's never really clear whether you just suck or you're using a sucky element. I should point out that the offensive and defensive stats are not, in fact, completely hidden. See, for example, Sonic's bio: quote:In combat, Sonic has low damage power and low armor, but he gets three attacks Compare to Amy's: quote:In combat, Amy Rose has the second highest damage power in the game, and Sooo... they aren't hidden, but they aren't really told to you in any sort of useful way either. Your guess is as good as mine on how strong "low damage" is compared to "second highest damage".
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# ? Aug 27, 2013 13:46 |
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Geostomp posted:The comics do pretty well by all the characters, mostly because they actually treat them as individuals with their own goals rather than a collection of Sonic's hangers-on, even if it does tend to dip into soap-opera territory at times. Of course, this is all western stuff. The tired or bland portrayals are usually for the Japanese fans that, from what I've heard, do not like the "attitude" that Sonic was given in the west. I don't believe that, given that he's got plenty of attitude (although it's a very different source of attitude) than the comics. But yes the comics feel the need to not just make everyone Sonic's hanger-ons. There relationships are still there but it's not the sole character trait. Amy loves Sonic, but she also recognizes "He doesn't love me back" and instead is perfectly fine just being his friend and a hero, she just hopes that one day he'll come around. Now whether or not that characters extra stuff is good is entirely dependent. So long story short, nothing to do with Knuckles. Hell they even made me like Shadow and Silver. By making the former more rounded, and treating the latter like an idiot who's trying his best to do good. He's just trying so hard. Yet failing so bad.
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# ? Aug 27, 2013 15:34 |
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Onmi posted:
How bad is it that I recognize BOTH those characters despite not having read the comic in almost ten years? And what does it say about me that it just raises so many "what the gently caress?" questions?
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# ? Aug 27, 2013 15:45 |
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UmbreonMessiah posted:How bad is it that I recognize BOTH those characters despite not having read the comic in almost ten years? And what does it say about me that it just raises so many "what the gently caress?" questions? Actually the one on the left is new. The echidna(Echidna is a word Firefox) all just look alike., the one on the right thought, you recognize him. Long story short, turns out that having a world where the Ark got colony dropped and everything is on loving fire is NOT a world you want to rule even if you're immortal. So he's pretty much got it into his head to train Silver to do right and sort the whole "Everything is dead" Except every time Silver goes back, he fucks up, and screws up the future worse. AND he has to relearn all history because it's all changed while he's been gone. We actually skipped the 06 future (Canon status: Encyclopedia says it happened, then undid itself AND WE SHALL NEVER SPEAK OF IT AGAIN) so now everythings just a wasteland. And Silver is still a hapless idiot.
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# ? Aug 27, 2013 16:06 |
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Comic chat is fun and all but this game has pretty much nothing to do with the comic besides the obvious connections. So I would like to remind everyone that the Archie Thread exists and all further comic-related inquiries should probably be directed there.
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# ? Aug 27, 2013 17:10 |
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Hahaha, man, this game. I remember kind of enjoying it while I played it, but looking back on it... yeah, it was pretty bad. I can't believe that they actually hid the strength stat and elemental matchups, holy poo poo The worst part about it is that it seems like an intentional choice that someone actually made rather than an oversight that came from the ridiculous production issues. Maybe that explains why my party of choice just stopped being able to damage anything with regular attacks around the end of the game. With that said, I'm looking forward to seeing the rest of this LP. I remember liking the writing for some characters in this game a lot better than I liked them in the mainline games, so it will be fun to see them again and see how they held up.
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# ? Aug 30, 2013 02:17 |
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My friends know a few youtube urls for certain tracks from this game off by heart because I'm always linking them to it just to make them remember it exists. I can't wait for the responses to my favourite track once it comes up.
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# ? Aug 30, 2013 03:34 |
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As this thread goes on I would like to point out how Richard Jacques tried to save the soundtrack. Either Sega forced Bioware to redo the music for trying to make Sonic remixes with out their permission at the last 2 weeks of production, or Bioware just gave Richard a crappy soundchip to work with. As bad as the music can be sometimes, you can hear that the music is either has part of old sonic music in the track or it was a reproduce track of old Sonic music (I don't get how reproduce is better then remix, but have it your way Sega.) In Battle 1 you can hear Tidal Tempest Zone (Past) from Sonic CD. Battle 1 music starts at :17 of Tidal Tempest Zone (Past). Sonic CD: Tidal Tempest Zone (Past) http://www.youtube.com/watch?v=3Rc3GbK_q3I Battle 2 is like a chopped and screwed of Sky Babylon Act 1 from Sonic Rush Adventure Sonic Rush Adventure: Sky Babylon Act 1 http://www.youtube.com/watch?v=xgRtEEGHOfI The begain of the Mini Boss music it sounds like a fast ver. of Palmtree Panic Zone (Bad Future) of Sonic CD (Jp/Eu) (a little). Sonic CD (Jp/Eu): Palmtree Panic Zone (Bad Future) http://www.youtube.com/watch?v=aZibkzlVB7o And last, of the music we heard so far is the Boss music which is a reproduce of Richard on work, Panic Puppet Zone Act 1 from Sonic 3D Blast Saturn ver. Sonic 3D Blast (Saturn): Panic Puppet Zone Act 1 http://www.youtube.com/watch?v=QWHluhvS3D4
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# ? Aug 30, 2013 15:03 |
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That miniboss music just seems like generic fart drums to me. That is, there's no actual music in the part you're speaking of, just drums.
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# ? Aug 30, 2013 15:16 |
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Cheez posted:That miniboss music just seems like generic fart drums to me. That is, there's no actual music in the part you're speaking of, just drums. Yeah, someone told me the Mini Boss music sounds like the begaining of Palmtree Panic Zone (Bad Future) of Sonic CD (Jp/Eu). To me, it kinda sounds like the bass line of Palmtree Panic but they changed the last two notes to be different before it repeart in the Mini Boss music. Or it could just be me being crazy and misinterpreting the farts.
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# ? Aug 30, 2013 22:24 |
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[quote="TwoPair" post="418711814"] Okay, forget what I said. It is possible to hack 'em all, because I just found the right code for that. Regardless, I'm still gonna play the game normal for now, just to show the average experience. Probably will punch in the code at some point later on. I remember you could save before the egg hatch and because its a RNG it always just ends up a different Chao? This way you can get all of them in one shot. If someone doesn't not have a AR.
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# ? Aug 30, 2013 22:56 |
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Jarogue posted:Sonic 3D Blast (Saturn): Panic Puppet Zone Act 1 Sonic 3D Blast was an awesome game, with awesome music. Actually, most Sonic games had stellar soundtracks. ...Except this one.
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# ? Aug 30, 2013 23:03 |
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TwoPair posted:
It looks like a DS cartridge. I played this game a while back, and I'm not sure if I bothered to finish it. I didn't really care about stats or abilities and just upgraded whatever. I remember there was a point of no return, which I hate. I never realized the chao were random, which is probably for the best, because I would probably have tryed to collect all of them.
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# ? Aug 30, 2013 23:20 |
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WickedHate posted:Sonic 3D Blast was an awesome game, with awesome music. Actually, most Sonic games had stellar soundtracks. I'm going to have to contest the idea that Sonic 3D Blast is an "awesome game". It has a great soundtrack, to be sure, but it's pretty mediocre. The point of not return in Chronicles is dumb and can prevent you from getting two of the playable characters if you don't know where to find them or don't enjoy "exploring" (I refused to look at a guide for this game and searched for each of the characters myself. It took me about an hour for each ). Also, I hope you got every goddamn ring, motherfucker, because there plain aren't enough past the point of no return!!! majormonotone fucked around with this message at 23:47 on Aug 30, 2013 |
# ? Aug 30, 2013 23:43 |
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majormonotone posted:I'm going to have to contest the idea that Sonic 3D Blast is an "awesome game". It has a great soundtrack, to be sure, but it's pretty mediocre. I liked it a lot when I was really young. I actually plan on getting (the?) Sonic Mega Collection and look forward to seeing if my memory is accurate(as well as playing the other games in that pack). It still looks fun when I see videos of it, though yeah, it's not as fast as any of the other's at the time and I can understand that complaint.
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# ? Aug 30, 2013 23:47 |
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majormonotone posted:The point of not return in Chronicles is dumb and can prevent you from getting two of the playable characters if you don't know where to find them or don't enjoy "exploring" You can miss playable characters in this game? I beat the entire game and didn't know this?
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# ? Aug 31, 2013 01:23 |
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SuccinctAndPunchy posted:You can miss playable characters in this game? I beat the entire game and didn't know this? Yes you can!!! And for one of them you have to do an annoying fetch quest! But yeah we can talk more about that when we actually reach one of the missable characters.
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# ? Aug 31, 2013 01:55 |
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# ? Apr 26, 2024 19:12 |
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Really, the sin that was the nail in Chronicles' coffin seems to be the music; as bad as any given Sonic game may be, there's generally a couple good tunes from it hidden in it. A game without even that is just sad, and given it's an RPG that's an even worse situation, because you're inevitably going to spend large periods of time in the same areas listening to the same tracks. Then again, for all I've heard of it, I've never actually seen this game in its entirety, so maybe there's an even more dire problem later on.
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# ? Aug 31, 2013 05:25 |