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I'm up for multiple scenes of the party interacting in non-combat situations. It's something Bioware's writers are half-decent at.
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# ¿ Sep 11, 2013 03:33 |
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# ¿ Apr 28, 2024 22:47 |
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Darkrenown posted:I don't remember noticing this when I played DA2, probably because it was just fetch quest #87 and I didn't know about mage 9 11 yet, but I just read a DA2 LP: The whole "Make a potion to separate Justice/Anders" was a lie and he was having you fetch ingredients to make gunpowder for his bomb. He was always planning on blowing up the Chantry. gently caress Anders. I hope they do bring him back in this so I can kill him again. If you sell Fenris into slavery, you get massive rivalry points from every character, except for Anders, who gets a friendship boost. gently caress Anders.
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# ¿ Sep 25, 2013 01:20 |
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jerichojx posted:Didn't they say that it was to facilitate cosplay? It's a really strange reason -- why make a design decision to cater to a vanishingly small percentage of your fanbase? And it's not like no one dresses up as Morrigan, and you can dress her in full plate if you really want to.
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# ¿ Sep 25, 2013 02:25 |
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Lotish posted:I'd like to see Aveline, but she's pretty much rooted in Kirkwall after getting married and becoming captain of the guard; even after things went to poo poo I don't expect that changing. Was there an ending where she bugs out? The elf woman is Iona and her daughter is Amethyne, who's in a corner of the alienage somewhere. You can't actually talk to her -- clicking on her makes her mention her mom and how she's wondering when she's gonna get back from Highever . You'd think there'd be an option as a Human Noble to be like "uh, yeah kid, about that...", but oh well. Also her name comes up yellow, so she'll gently caress you up. EDIT: Actually, come to think of it, Iona is a prime example of how badly DA2 mishandled your sibling's death. You barely talk to Carver/Bethany at all before the ogre pulps them, whereas with Iona, you can have like a ten-minute conversation about her hopes and dreams and family, so she's much more of a character than Hawke's dead sibling ever was. I was a lot more pissed when she died than when Carver or Bethany ate it. Pattonesque fucked around with this message at 02:29 on Oct 1, 2013 |
# ¿ Oct 1, 2013 02:25 |
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Dan Didio posted:With their current leadership? I have my doubts.
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# ¿ Jan 7, 2014 01:28 |
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HenessyHero posted:I imagine because news releases for DAI thus far have been aggressively bare. They're keeping things close to the vest, which considering their marketing strategy for DA2 is probably a good idea.
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# ¿ Feb 19, 2014 01:55 |
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Lotish posted:Yeah, if their inversion of publicity is an indicator of game quality, DA:I will literally snap necks from whiplash. Honestly I think it's going to be at least decent. Bioware needs a win here and they know it, so I feel like they're tamping down on most of the horseshit.
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# ¿ Feb 19, 2014 05:33 |
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Internet Kraken posted:Yeah I definitely recall that when Origins was released they weren't hyping up the idea of a trilogy. Which is why I was confused when I found out Dragon Age II was going to let you import your save file. That seemed weird to me, I mean if this game is a mostly separate story then why would your choices from Origins have a big enough impact to merit an import? That was probably a mistake on their part, because it implied much more than they actually had programmed in terms of "your choices matter"
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# ¿ Feb 20, 2014 17:32 |
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Lotish posted:Huh, I didn't know anything about the name Trevelyan, so I looked it up, and it's actually a Cornish name meaning "Village of Elian," referring to the Catholic saint. That's actually kind of an appropriate name for a presumably religious character. I wonder if that was actually intentional or if Bioware is going to plead ignorance again like they did with Morrigan's name. "For Ferelden, Morrigan?" "No. For me."
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# ¿ Mar 7, 2014 18:39 |
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Geostomp posted:I never needed that much explanation on how Hawke gets a free pass Act III: There should have been a playable non-combat scene in between each time-skip, kind of like mini-versions of the party at the end of the Citadel DLC. You hear about Aveline and Donnic's wedding between Act 2 and Act 3 -- maybe you can have twenty minutes of mingling with your party members and important NPCs as kind of a "here's what we're up to during these three years" catch-up.
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# ¿ Mar 19, 2014 02:18 |
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Sleep of Bronze posted:Archery got double broken by DAA to make up for it though. The first time Nathan fired a shot in Awakening, he did something like 400 damage and basically exploded a darkspawn. It was a nice change of pace from poor Leliana.
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# ¿ Mar 25, 2014 01:58 |
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http://forum.bioware.com/topic/497878-official-xbox-magazine-dragon-age-inquisition-preview/Official XBox Magazine posted:1. There will be 5 regions in Dragon Age: Inquisition: Fereldan, The Free Marches, Orlais, Nevarra and the Dales:
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# ¿ Mar 27, 2014 14:26 |
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Kurtofan posted:To be fair I think it's a WRPG thing, Witcher 3's devs also announced 36 endings for their game, I'm pretty sure it just means "a large amount of ending slides". Yeah, but they were essentially the same ending with the same overall effect.
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# ¿ Mar 27, 2014 15:32 |
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kissekatt posted:I thought it was detractors who kept bringing up that line? Sort like Isabela and big boats. He also repeats it in DA2 in the same tone a neckbeard would use quoting the "arrow to my knee" line. Bioware should really resist those fankwanky impulses but rarely do.
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# ¿ Mar 27, 2014 16:44 |
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Schubalts posted:Merril was a completely different person in DA:O. The similarities are Dalish elf, Keeper's First, friends with Dalish Warden. Same thing happened with Anders. Weirdo terrorist DA2 Anders makes more sense if you pretend he's impersonating magebro Awakening Anders.
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# ¿ Mar 29, 2014 02:26 |
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Internet Kraken posted:Maybe I'd be excited for this game if I had the memory of a gnat and couldn't recall how every other recent Bioware product has ended up. I don't know what this means for the quality of the game, but Inquisition has the feel of a real make-or-break for BioWare. DA2 sold decently but fell off very quickly, and ME3 sold well but lost out on a lot of DLC money due to the need to release the Extended Cut. Right now they're in a weird spot where their reputation as a studio that generally puts out a quality product has taken a number of well-deserved hits. I think this is why they're generally being very careful with the information they release and how they manage expectations. Look at how quickly they clarified the 40 endings thing. That Hudson quote about not having an "A, B, or C" ending was p. much a straight-up lie and he said it something like a week before release. Pattonesque fucked around with this message at 00:02 on Mar 30, 2014 |
# ¿ Mar 30, 2014 00:00 |
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Torrannor posted:Do we know how many party members we can take along in DA:I? Still only three? If they give the party a dog, I hope they do what they did in DA2 and have the dog be in a pet slot as opposed to a full party member. He got a lot more use in my DA2 playthrough than he did in DAO.
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# ¿ Apr 7, 2014 19:49 |
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Wolfsheim posted:I don't know that murder is a serious crime in Kirkwall. Hawke alone kills like a dozen people every time he goes to the market. After that quest where Anders almost kills a girl (and can actually kill her if you don't stop him), he's mopier than usual. Varric calls him out on it by saying he's killed like 500 men, 200-odd women, and countless other things.
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# ¿ Apr 14, 2014 00:33 |
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CottonWolf posted:I suspect that's one of the flaws that was entirely down to the fact that the game was rushed beyond belief. If they could only manage 1 cave, they were never going to be able to remodel Kirkwall 3 times. I can't believe anyone at Bioware would have chosen to release the game with so little differentiation between the time points if they'd had the choice. Heck, they never managed to completely model Kirkwall even one time. It's always inexplicably daytime in Darktown.
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# ¿ Apr 15, 2014 18:52 |
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Have they given out any details on mounted combat? All I wanna do is Mongol my way through Thedas.
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# ¿ Apr 22, 2014 17:39 |
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Bogwitt posted:I can't decide if I'm dreading or looking forward to zombie Anders. If you get to kill Anders again this is GOTY
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# ¿ Apr 23, 2014 01:33 |
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Strenuous Manflurry posted:I'm gonna buy this game and I'll be the first to tell you all if you can gently caress the ghost. Not even Bioware will stoop that low Nexus Mods, however, will have it on day one, along with a "more attractive ghost" mod that just makes him whiter and blonde.
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# ¿ Apr 24, 2014 01:40 |
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Geostomp posted:I think that some of their writers have completely lost the ability to view their work objectively. As far as too many are concerned, their intent is both obvious and completely convincing so when the audience disagrees, sometimes extreme measures have to be taken to "prove" the "correct" interpretation and act wounded when the players don't fall in line like their critics. They take player investment for granted, so they don't bother to properly flesh out the setting or characters in-game for the player to form a proper attachment or engender sympathy. Even for a hellhole like Kirkwall or that complete nonsense that was Mass Effect 3's slipshod story. Dragon Age 2 is a much worse game than Mass Effect 3, but I'm much more confident about Inquisition than I am about ME4 because the DA team seems to have properly understood the criticism directed at DA2. ME's team seemed to fixate on believing the problem with the ME3 ending was that it was "too sad."
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# ¿ Apr 30, 2014 22:57 |
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Drifter posted:Not calling you out on anything and I don't need to see sources, but how did you get to having that idea about the two teams? No worries. Mostly it was statements from the ME devs post-ending and pre-Extended Cut compared with what DA devs are saying in the leadup to Inquisition. They're certainly in their own bubbles, but I got the impression that the furor over ME3 caused those devs to enter siege mode, whereas DA2, while a bad game, didn't generate the vitriol that the ME3 ending did. That probably sounds a bit BS-y, so feel free to disregard.
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# ¿ Apr 30, 2014 23:27 |
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Jimbot posted:This was said in interviews weeks before the game came out too. I'm pretty sure Casey Hudson said as much less than a week before the game came out. I don't know what the hell they were thinking.
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# ¿ May 1, 2014 16:22 |
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Lotish posted:The Garahel thing might have worked if the story was much more concerned with his legacy and he came up over and over in more than just a codex dump. The game as it is would not have benefited from it. "Burn them all," said the Mad Queen. FIN
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# ¿ May 1, 2014 20:24 |
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Zhentar posted:Funny enough, I think he's good at writing characters. Patrick Weekes is too though, from what I can tell (I'm having a harder time finding which characters he's written); as I said, I wasn't trying to argue that Weekes isn't (or is) a better video game writer. Weekes and John Dombrow ("Padok Wiks" and "Jondum Bau", get it?) wrote the Tuchanka plotline in ME3, which was probably the closest the series ever came to making your choices matter and having meaningfully different end-states.
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# ¿ May 2, 2014 20:19 |
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Zhentar posted:No doubt. But that's still not solid proof that Weekes is a good writer; they may have just been passed down unusually good direction from on high. Or perhaps Weekes and Dombrow are writing Wonder Twins with complementary skills that combined write a much better plot arc than either could individually (although really, that's going on to some extent with every plot in these games). For what it's worth, Weekes also supposedly posted something on the PA forums post-ME3 where he agreed with a lot of the criticisms of the ending. Then he deleted it and everyone involved denied it was him. Probably a fun few months at the Bioware offices!
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# ¿ May 2, 2014 22:38 |
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Compendium posted:They've been going for Orlais since Dragon Age: Origins. The capital of Orlais is Val Royeaux and their culture is a lot like French aristocracy especially when you look at the class divide and how the nobles act when they try to outdo each other. Orlais is so French that people thought Leliana's voice actress (who is from Paris) was faking her accent because it was so French. It's p. French
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# ¿ May 12, 2014 18:45 |
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My favorite Priestly post came after someone criticized the weird prevalence of "yo I found this thing for you" non-missions in ME3, particularly the one where an Elcor diplomat requested that you rescue some of his countrymen from their homeworld (it turned out that all you had to do to rescue them was *scan the planet* -- major letdown). His reply to all this, was (paraphrasing) "Actually, I enjoyed those missions!" That is fantastic that you enjoyed them, person employed by the company that made them, but it would have been much cooler if you had actually engaged with the feedback with the intent of addressing concerns and potentially improving the next game, like a community manager.
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# ¿ May 15, 2014 20:30 |
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CottonWolf posted:It's not that you can't do it. It's like anything, if the incentives actually work to stop you doing it, no-one ever will. Build a bad system, it won't work in desirable ways. DA2 was a step in the right direction, but it could easily be improved further. DA2's problem was that it put your personal opinion of the character on the same scale as whether or not you agreed with them politically. It's been a while since I played, but if you were nice to Merrill about things in general but disagreed with her about her interest in the occult (which is a perfectly legitimate set of positions to take), you'd find yourself hovering around the middle of the approval bar. There should be a different set of consequences for doing that.
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# ¿ May 30, 2014 17:14 |
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Torrannor posted:They also have the greatest cast of characters of any game they just said, and the biggest number of developers. Perhaps it's just natural scaling up. War Assets was weirdly executed. Take the rachni decision -- saving them nets you 100 War Asset points, but saving Aralakh Company gives you 50. That basically makes no difference to the overall total and terminates the rachni involvement in the narrative. Hopefully there's more of an effect in DAI.
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# ¿ Jun 10, 2014 18:56 |
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Torrannor posted:The system was not too bad. The flavor texts for each asset were nice, and rallying the forces of the galaxy to a final battle against the Reapers made sense thematically. And it's a better system to influence the ending than having them be dependent on only very few important choices in the course of the game. But in the end they were just numbers you collected through quests. They did drat near the bare minimum with it. People rag on the last five minutes of ME3 a lot (and they're right to do so) but the most perplexing bit of the game for me was the last mission as a whole. You've spent the past three games preparing the galaxy for war -- making allies, acquiring resources, and so on -- with the clear implication that these preparations would be brought to bear when the Reapers attack. I spent the entirety of Priority: Earth waiting for a scene where Wrex led a krogan charge, or the rachni boiled up from the ground to take out a bunch of Ravagers, or geth juggernauts dropped from the sky to plug a gap in a quarian line. Given that Dragon Age: Origins, Mass Effect 2, and even Dragon Age 2 (to a lesser extent) had endings in which characters or forces that you'd recruited appeared to help you out, I didn't think that this was an unreasonable expectation, but as it turned out, they didn't even try.
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# ¿ Jun 10, 2014 19:53 |
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http://www.gamesradar.com/heres-how-you-command-and-build-inquisition-dragon-age/?utm_source=Social&utm_medium=Twitter&utm_campaign=Ownedquote:You must also send operatives from your party of playable characters to embark on missions on your behalf--and these won't always go down as planned. In my demo, a party member is sent to go undercover and infiltrate a Mage stronghold. Unfortunately, by the time the player's party arrives to mop up, said party member has been captured and is being tortured. We recover her, but she (understandably) has developed a hatred for Mages--so, during a crucial interaction with the stronghold's Mage leader, she has little patience for words, and goes on a murderous rampage of revenge. Would this have played out differently had another party member been sent in her stead? Oh, yes--or so I'm told. Seeing as Dragon Age: Inquisition is packed with moments like these, I can't wait to see what else is in store.
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# ¿ Jun 11, 2014 18:36 |
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Eimi posted:If you give the Grey Wardens anything you are doing it wrong. Screw the shady bastards. There were only ever two trustworthy Wardens and Riordan is dead (like a boss tho) big duck equals goose posted:Anyone have a list of the NPC's you can gently caress? This is important to my choice if I wanna buy this or not. Just wait like a week for the mods to come out and you can bone anything
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# ¿ Jun 13, 2014 21:42 |
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Geostomp posted:That and the old import system was already buggy as all hell. Trying to add in even more variables when Awakening alone managed to screw up would be a nightmare. The Keep sounds like the best change of all, so far. Import bugs are the worst bugs. The first time you hear a character prattle on about something you know didn't happen in the previous game, it gives you this weird sinking feeling that you wasted a whole lot of time.
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# ¿ Jun 14, 2014 03:37 |
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So far none of the female companions are wearing ridiculous revealing non-armor, which I'm p. sure is a first for modern Bioware. Oh, another reason why DAO is better than DA2: whether or not to kill Loghain is actually a legitimate debate, whereas not shanking Anders after he pulls a medieval 9/11 is the Wrong Decision.
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# ¿ Jun 15, 2014 21:15 |
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Alouicious posted:There is an elf rogue in bondage gear, is that really any better you must be into some WEAK-rear end bondage Seriously though, Sera's outfit didn't strike me as overly sexualized. At least it's not Isabela's underwear armor.
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# ¿ Jun 15, 2014 23:33 |
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Cythereal posted:If the final boss of DAI is the Divine hopped up on darkspawn blood infused with red lyrium or possessed by an Old God, I think this will work nicely. Bioware's pretty good at making gloriously and enjoyably stupid set pieces like the final battle of ME2, the finale to Tuchanka in ME3, and all of The Citadel DLC. Except when they don't, like the finale of DA2 and Priority: Earth. Real hit-or-miss with them. Although when they hit, do they ever hit. The Suicide Mission as a whole is still my favorite ending to any game.
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# ¿ Jun 16, 2014 20:44 |
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# ¿ Apr 28, 2024 22:47 |
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Open Source Idiom posted:Conceptually, I don't think there's much wrong with the final boss for DA2. It's not so much the Templar woman trying to stick it to you, but that she's animating Kirkwall to do it, attacking you with weird, janky moving slave statues and those cool brass spinning statues. Thematically speaking, that's kind of interesting, given that the entire story's been about rebelling against or assimilating into various caste systems, and it speaks to the idea that this setting was inherited from people who literally built the city on the blood of their slaves -- and ultimately not too much has changed. It's you versus the city. Like a lot of DA2, it was a pretty good idea executed very poorly. I did like the fact that people like Zevran and Donnic could show up to help you out. It made DA2's ending bizarrely more reactive in some ways than ME3's.
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# ¿ Jun 16, 2014 21:18 |