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Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



:siren: This is a terrible game that you should not buy, and it is probably going to die before the year is out. Don't make the mistake I did. If you are at all interested in flightpath system space combat, X-Wing is far and away a better implementation. :siren:

I played this enthusiastically since shortly after release but that enthusiasm gradually got beat down by the poor balance, poor rules support, wacky semi-collectible model, and relentless release schedule. The first few waves showed a little bit of uneven-ness and promise, but in retrospect it's been almost completely downhill since the Year of Spheres if I'm being honest. I belatedly came into X-Wing and am preaching conversion with all the zeal of the newly converted myself.

There are a lot of great and economical ways to get info X-Wing. I'd recommend starting with the new "The Force Awakens" core set and picking up a couple expansions that appeal to you, then building from there. The X-Wing thread has some good starting advice.

Once you're caught up on what you want to grab from existing releases, you'll be able to breathe a sigh of relief about the release schedule. Rather than making GBS threads out 3 expansions every.single.month. like WK, with FFG every wave has plenty of lead time with previews and such and come (very roughly speaking) about quarterly. This means more careful balance and playtesting, and less of a pocket book impact with plenty of time to plan your purchases. Plus it feels a lot nicer to pay $15 for a little toy ship that doesn't look like something that would disappoint you if it came out of a .50 vending machine egg.

While this game seems to be on its last legs with new expansions cancelled in favor of rereleases and organized play support being scaled back, X-Wing looks fit as a fiddle with annual film releases to draw content from and keep interest in the franchise high, along with an upcoming 8-nation event which culminates in the top player from each country being flown to the UK for an invitational event, at Star Wars Celebration, Holy poo poo.



Here's the great thing: You already know how to play.

STAW player's X-Wing crash course

The basic actions are essentially the same. Evade is Evade, Target Lock functions identically, "Focus" is "Battlestations," and "Barrel Roll" is a "Sensor Echo" that uses the range 1 template (you don't need to be cloaked, and cloaking is a rule that so far only comes into play with a single ship: the TIE Phantom), "Boost" is an additional 1 ahead or bank move that doesn't count as "performing a maneuver." That's most of what you'll see starting out.'

There are a few maneuvers (4 bank and 6 straight) that simply don't exist, and a few (talon roll, S-loop) that you'll have to learn, but the basics of fleet building and turn structure is almost identical. Two other major differences: Ships overlapping an obstacle cannot fire, and ships cannot shoot another ship that they are touching.

There are only 3 (rather than 13) factions, and the game is sensibly faction-locked (essentially the "Fleet Pure" houserule from STAW), though most upgrades are faction-agnostic and can be deployed to most ships. The faction-locking there is mostly confined to specific unique characters and works about like you'd expect.


Old OP:
---------------------------------------------8<



What is it?
Attack Wing is Wizkids’ third and arguably best effort to capitalize on the Star Trek license. It uses a modified version of the Flightpath system licensed from Fantasy Flight games, meaning X-Wing players will find the mechanics familiar. Compared to X-Wing, the ships are uglier out of the box (though a quick ink wash helps) and the capital-ship scale focus means less swarms of evasive ships and more focus on fewer ships with the crew and upgrades you attach to them.



How does it play?


The mechanics themselves are relatively simple. Each round the players secretly determine what maneuvers their ships will perform and place a “maneuver dial” next to the corresponding ship in their fleet. Then in ascending order of the skill value of the captains on each ship, they peform that maneuver by moving the ship to the end of the corresponding measuring template, followed by taking an “action.” This might be scanning, cloaking, using the special ability of a crewman or equipment upgrade, and so on. Then in a combat phase ships shoot at eachother in descending order of their captains’ skill values, rolling proprietary eight sided attack and defense dice and comparing results.

The various fleet configurations available range from flotillas of stripped down torpedo boats with no-name crews and captains to a pair of massive ships loaded with superstar crews, special weapons, and gear. This allows for a lot of exception-based rules interactions and "combos" and emergent metagame complexity. The rules only slightly penalize you for mixing up factions all crazy, so you can have Bones patching up a Jem’Hadar warrior under the command of Tomolak while he shoots Romulan Plasma Torpedos from a Ferengi Marauder or what the Hell ever.

What are the Factions Like?

The Federation

(pictured above: Science, Diplomacy, and Exploration)

The federation is characterized by versatile, fairly balanced ships with excellent captain and crew upgrades, including arguably the two best captains in the game (take one loving guess). Given the lax faction-mixing rules in the game, you can expect to have this advantage obviated by clones of Picard and Sulu on the bridge of every single (better armed, cloaking) ship you face from other factions. Their ships tend to have wide firing arcs, making them a bit more “newbie-friendly” as they forgive less cautious maneuvering.

The Klingon Empire


Klingons get the highest attack values, fairly maneuverable ships, near-universal access to cloak on their ships, and some great offensive buffs and synergies. They play pretty straightforwardly, about like you’d expect. :black101:

The Romulan Star Empire


Romulan ships all have access to cloak, and their ships are all fairly slippery. They excel at nasty tricks like cloaked mines, defensive technologies to negate hits and foil attacks, and bullshit technobabble weapons. They are without honor.

The Dominion


The Dominion is a cosmopolitan empire composed of Cardassians, Smug Space Elves, Clone Warrior Crackhead Gecko People Suicide Troops, Daft Punk aliens, all lead by T-1000’s made of meat. As you might expect from that, there doesn’t seem to be one strong way to characterize their potpori of spaceships.

Other factions are the Independents (Including KHAN), Ferengi (perhaps appropriately available only by paying far out the rear end for a ship that was a limited edition tournament reward), with with the Borg and Species “Whatever Boring Numbers Thing Fluidic Space gently caress You Voyager” in the pipeline.

Release Schedule
So far each "Expansion Pack" includes the named version mentioned, as well as the cards and material to play that model as the generic version (IE you can run the USS Enterprise as a generic "Constitution Class" starship). Typically they include 1-2 captains, some crew, upgrade cards, all the tokens to run the ship, etc.

Wave 0:
•Base game (Includes USS Enterprise D, IKS Mat-H'a, IRW Kharaza)
•U.S.S. Reliant Expansion Pack
•U.S.S. Enterprise Expansion Pack
•I.K.S. Gr’oth Expansion Pack
•I.K.S. Negh’var Expansion Pack
•I.R.W. Valdore Expansion Pack
•R.I.S. Apnex Expansion Pack
•Kraxon Expansion Pack
•Gor Portas Expansion Pack

Wave 1 (October 2013):
•U.S.S. Defiant Expansion Pack
•I.K.S. Kronos One Expansion Pack
•I.R.W. Praetus Expansion Pack
•5th Wing Patrol Ship Expansion Pack

Wave 2 (December 2013):
•U.S.S. Excelsior Expansion Pack
•I.K.S. Koraga Expansion Pack
•R.I.S. Vo Expansion Pack
•Koranak Expansion Pack

Wave 3 (February 2014):
•U.S.S. Equinox Expansion Pack
•I.K.S. Somraw Expansion Pack
•I.R.W. Gal Gath’thong Expansion Pack
•4th Division Battleship Expansion Pack

Wave 4 (April 2014):
•U.S.S. Voyager Expansion Pack
•Bioship Alpha Expansion Pack
•Borg Sphere 4270 Expansion Pack
•Nistrim Raider Expansion Pack

Wave 5 (June? 2014):
• Borg Tactical Cube Expansion Pack
• Bajoran Interceptor Five Expansion Pack
• Vulcan D’Kyr Expansion Pack

Wave 6 (July? 2014):
• USS Enterprise (Refit) Expansion Pack
• Borg Soong Expansion Pack
• Dominion Battlecruiser Expansion Pack


Tournament/Organized Play Prizes/Rewards

Month 1 (September)
•Krayton/D’Kora-class Ferengi Marauder Pre-painted Plastic Ship (competitive prize – 3)
•Elite Attack Dice/Reference Cards (participation prize – 12)
•DS9/Nor-Class Space Station Oversize token & cards (participation prize – 12)

Month 2 (October)
•I.K.S. Ch’Tang/B’rel-class Pre-painted Plastic Ship (competitive prize – 3)
•Command Tokens/Cards/Reference Cards (participation prize – 12)
•Red Shirt Crew Upgrade Promo Cards (participation prize – 12)

Month 3 (November)
•P.W.B. Aj’rmr/D’deridex-class Pre-painted Plastic Ship (competitive prize – 3)
•Reinforcements Sideboards /Reference Cards (participation prize – 12)
•Plastic Bases and Pegs set; each set includes 4 bases and 8 pegs (in 4 colors) (participation prize – 12)
•Map Element Sets (6)

Month 4 (December/January)
•U.S.S. Sutherland/Nebula-class Pre-painted Plastic Ship (competitive prize – 3)
•Flagship set; each set includes 4 Flagship Cards, 1 Reference Card, and 1 Base and 2 Pegs (black) (participation prize – 12)

Month 5 (February)
•Rav Laerst/Breen Battle Cruiser Pre-painted Plastic Ship (competitive prize— 3)
•Hideki Class Attack Squadron Resource with Reference card and Ship Card/tokens (participation prize— 12)

Month 6 (March)
•Akorem/Bajoran Starship Pre-painted Plastic Ship (competitive prize— 3)
•Federation Attack Squadron Resource with Reference Card and Ship Card/tokens (participation prize— 12)
•DS9/Nor-Class Space Station Oversize token & cards (participation prize – 12)
•Deep Space 9 Pre-painted Plastic Space Station Grand Prize (1)

Tholian Web (April??)
• Three (3) Limited Edition Tholian Ship, Cards, and Tokens Competitive Prize Packs
• 10 Limited Edition “Skilled Helmsman” Resource and Reference Card Participation Prizes.

Arena (May??)
• Three (3) Limited Edition Competitive Prizes (Probably a Gorn thing??)
• 10 Limited Edition Participation Prizes. (??)


I have profoundly bad opinions about everything and liked Loud Star Trek and its sequel Wrath of Incredibly White Khan. Is the NuTrek universe represented in the game?
No. :frogout:

I wish to engage in honorable combat with other spergy neckbeards to assure my entry into StoVoKor
Q’pla! You are in luck. Attack Wing has a pretty robust Organized Play program, currently running scenarios based on the Dominion War storyline from Best Trek (DS9). These events include participation rewards and rad limited edition spaceship prizes. Check with your FLGS to see if they run this stuff.

http://wizkidsgames.com/dominionwar/

Is there a list builder?

This one is pretty good:
http://www.dracossoftware.com/STAWHome.html
It's got all the relevant ship/captain/upgrade stats and details, including which expansion they're from to help collection planning.


So this is the thread for us to geek out about supercombos and get really mad at eachother that they are ~not canonical~, and talk about where and how to play, and how ugly the little toy spaceships are, and how the attack value of the B’rel compared to the Miranda doesn’t make sense because of the technical readouts published in a 1986 issue of Starlog. Or for the Trek-curious to ask those of us who've spent too much money on tiny Enterpises more about the game. So get posting. Experience Bij!

Owlbear Camus fucked around with this message at 11:02 on Feb 1, 2016

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Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Gau posted:

I only have the basic set, but am a step away from sinking all of my food money into stupid plastic toys again. I at least want the Enterprise and a D7. Do we have any idea what's on the release schedule for this game?

At least through the next three waves, which takes us out to April 2014, if I'm not mistaken.

In December we're getting the Excelsior (OH MY!), Kogora/K'Vort Klingon Bird of Prey, Romulan RIS Vo, and I think the larger Cardassian battleship.

After that is the USS Equinox, Some Klingon ship from Enterprise, The TOS Romulan warbird, and a big Jem'Hadar/Vorta battleship for the Dominion.

Then in April some new factions are comin' with that wave being the Voyager, a Borg Sphere, Species 90210 ship, and a Kazon Raider.

Jonas Albrecht posted:

Flight Path is good stuff, Trek is good stuff, and I'm about to throw money at the Dominion and get into the local organized play.

Building up to three ships, I heartilly suggest you skip the Kraxon and double up on Jem'Hadar ships. Much as I like the spoonheads, the Galor-class is buying yourself fifteen bucks of BIJ. It can't turn worth a drat, the included captains and crew are truly uninspiring, the secondary weapon is an actively bad newbie trap (you want to STACK MORE DICE ALL THE TIME, splitting five dice among multiple ships is a PENALTY). About the only thing marginally okay with it is the tech upgrades, and I guess the unique version has TWO tech slots which you could probably figure out something amusing to do with. While flying in a pretty much straight Goddamn line because all of the tight turns in its maneuver profile are red.



Or wait for the bigger Cardashian battleship thing coming out next month, depending on what the preview spoilers reveal. Andrew Parks, one of the game designers, posts on the BGG forums for Attack wing regularly and has indicated that Gul Dukat will be a captain who brings it, and the ship will have some goodness.

Owlbear Camus fucked around with this message at 14:37 on Nov 1, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

I don't suppose you have a link to his comments? Also, the completist sperg in me will probably necessitate picking up one Kraxon just to get access to the upgrades.

The EM Pulse is pretty okay, and the antiproton scanner is a start against the supremecy of Star Cloak: Cloak Wing, which doubly fucks you as a Dominion guy with no in-faction access to Cloak.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



zVxTeflon posted:

Is this like X-Wing where you are pretty much required to buy every single ship just for the specific upgrade cards? X-wing is littered with "Y ships best possible upgrade is located only in Z ships box" type crap. How viable would it be to just buy klingon ships and use the crews/upgrades contained in those expansions.

If you are going for tournament-smashing ur-builds...honestly yes, to a point. If you want to explore every interaction and get every combo going, so far it seems like near every expansion has one upgrade that does THIS thing when paired with THAT thing. For example the Romulan captain Donotra gives an extra attack die to nearby ships, which stacks nicely with the abilities of Gowron, LE Martok, the Barrage of Fire Klingon upgrade, and the natural high attack of Klingon ships. Leaving an untrustworthy Romulan out of your fleet of Klingon warriors means you're missing one potential source of over-the-top buff-age, but it's not an insurmountable thing.

EDIT: Also, while I didn't see it much so far in my local meta, a lot of people complain that Sulu is GODDAMN EVERYWHERE. He is a crew upgrade that lets you spend your action to get a substantial boost to evade with no downside, and gets routinely pressed into service by every faction from what I hear. So expect to hear from people asking why you don't have Sulu at the helm of your Klingon Flagship.

That said, the Klingons are pretty strong when played faction-pure, and have a ton of in-faction synergies. Cloak is very strong, as is stacking a ton of attack dice, and they have means to do the latter in-faction pretty well. As the game is structured, though, each Klingon ship will come with enough upgrades to fully kit it out, generally with some options on what to take and what to leave like multiple captains to choose from and more crew than you have room for on one of the ships. And of course you can swap these upgrades among other Klingon expansions for more versatility.

The last OP event I ran I saw plenty of builds that were almost pure Klingon, with the addition of the "Counter Attack" Romulan Elite Talent from the starter box(basically an extra upgrade that gives a special tactic when added to a skilled captain that has a slot to take one), and one of those was the overall winner.

So, in short, you will have a fair number of strong options, you have versatility, you can certainly win. But it will of necessity mean leaving some of the faction-bending combos and synergies that you could have if you were going to get everything and mix and match.

I think Klingon and Romulan are probably the two strongest factions to play absolutely unadulterated, to be honest.

Owlbear Camus fucked around with this message at 05:57 on Nov 2, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Dr. Doji Suave posted:

Going to the 3rd OP tonight which I don't care about the ship for so going to toss a gimmick build together of two Apnex ships and the Reliant so I can stack Muon Wave tokens on a single ship and then run circles around it while it tries to shake the tokens. Just gotta pray the Apnex ships can stay together to get the wave off.

Sounds similar to what I plan to run. Two Romulan Science Vessels with Ferengi EM Pulses. One Praetus with 2 cloaked mines and Donotra (It's a poo poo ship, but the cheapest way to deliver the mines with its two equipment slots). And probably the Enterprise D with Scotty and Picard for some punch.

Cloaked mines deployed near the planet to deny area and cause fuckery, RSVs repeatedly throwing multiple aux power tokens on their biggest ship with EM Pulse so it's eather action-hosed or has to creep at impulse through the minefields to clear them. While they are coming at me at impulse through minefields, I get a head start on the ground war.

Also, explicitly awarding the fellowship prize as a "last place" prize instead of a sportsmanship award or even second place/raffle prize always struck me as dumb as Hell. Great, now you've incentivized a bunch of people to show up and try to out-Pakled eachother.

As far as OP prizes/rewards, I'm most stoked for the Flagship resource, the USS Southerland, and the starfleet fighters (which I expected to be a lame token but is actually a cool little trio of fighters that goes on a flight stand.) And speaking of flight stands, SO jazzed about the colored flight stands of all things.

Owlbear Camus fucked around with this message at 15:34 on Nov 2, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Dr. Doji Suave posted:

I want the colored bases so bad, I am thinking of hitting up multiple OPs in the area over the next month so I can get several sets.

Worst case I figure people will end up deciding which crew they want to rep hardest and trading amongst themselves, since you get 1 of each color.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Whelp cloaked mines are probably going to wreck this game to pieces forever. I just ran the OP2 event and they seem to be creeping into every build. It's only going to get worse with the OP3 scenario.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Darksaber posted:

Have there been any mentions of some of the expanded universe stuff? An Aventine/Vesta would probably get me to pick up at least that model, and probably a few more. I also wouldn't mind some JJTrek, but that's apparently a bit of a sore subject.

So far everything released is something with at least a little bit of screentime in the films or TV show, and unfortunately that one doesn't seem to be in the immediate pipe, since they seem to be re-using Star Trek Tactics molds and it doesn't appear there either.

Owlbear Camus fucked around with this message at 05:39 on Nov 5, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

What are the good out-of-faction things to consider for Dominion?

The Enterprise expansion is probably everyone's best bang for the buck because Sulu, the elite talents (you actually don't have a single captain to use them with yet, but Gul Dukat might be your Great Gray Hope) and the crew in general. McCoy in particular has a good synergy with Weyoun. And Suicide Attack + Cheat Death with Kirk is somewhat hilarious.

Pretty much everything might have one or two upgrades that interest you, but far and away the Enterprise is the first choice. Cloaked Mines from the Romulan Praetus expansion are rightly getting a lot of attention for competitive play, but that's about the only worthwhile thing in the whole pack.

Jonas Albrecht posted:

EDIT: I've got a sort of urge to do some experimental jazz and make a whole fleet of 5th Wing Patrol ships. What's gonna happen to me?

This is not only thematic, but the best in-faction ship spam option the Dominion has. It's fairly robust for the points, has a good maneuver profile, and the tech/weapon upgrades and Jem'Hadar crew options are all fairly solid. Space 9/11 all day erry day.

Owlbear Camus fucked around with this message at 06:21 on Nov 6, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



New Preview for the next wave is up: The IKS Koraga/K'Vort Class Bird of Prey.

http://wizkidsgames.com/blog/2013/11/06/star-trek-attack-wing-wave-2-preview-the-i-k-s-koraga/

So, the stats make it basically a sturdier B'rel that can hold an extra crew. The unique ship text is good, since with the included AWS you can be cloaked a lot of the time. It includes probably my favorite variety of Photons for some added punch.
It's going to include another AWS, which is nice for people who want to run multiples without shelling out for additional starters. I'm curious if the mentioned EM pulse is the Ferengi type or the Cardassian type. I think the former is flat-out better.

Captain Worf is pretty okay. A 3 point skill 5 captain with a modest offensive buff. Not much to like or dislike, but he's not like ZOMG AMAZING. Suprised he's not "dual faction." Worf is now represented thrice over in Attack Wing.

Kurn looks decent. Stack more attack dice all day erry day when you're a Klingon, right? N'Garen is literally another Drex, which is fine, since Drex is good and unique so having Drex on another ship is solid. Alexander is... Interesting. "Free" battlestations tokens are great, but it's pretty situational and I'd rather sensor echo and roll a bunch of defense dice and not get hit in the first place.

The preview article implies it's going to be highly maneuverable, so I'm expecting this to literally just be a giant B'rel in that respect.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Dr. Doji Suave posted:

I think the cost is 30 bucks.

That's what my FLGS owner said, too.

I think there are also some other minimum product order requirements but if they are already stocking the game in any remotely serious way that part is a low hurdle.

It shouldn't be a hard sell, just offer to collect entry fees if need be (I do a measly three bucks per person, which makes back the cost no prob), and mention how its a driver for sales because people need multiples to pull of competative combos and poo poo.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I'm looking forward to the Excelsior preview.

I hope Captain Styles' swagger stick is an equipment upgrade.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

What are your opinions on faction mixing? It's causing a bit of a stir on the facebook page.

I like playing thematic stuff, but I don't get all "mein rassenhygene!" about it.

I think racial purity could be an interesting one-off format, and I try to keep "thematic fleet" in mind as a fellowship criteria when I reun OP events, but I'm not super worked up about it.

I mean it's not like they never mixed things up on the show. Maybe not to the extent you can in the game, but meh.

e: It would be cool if there were a resource that did reward you for keeping it thematic, like warmachines teir lists. It would be neat if the Flagship did that.

e2: It's also pretty clear that's not an "official" page endorsed by WK but just some stabdick who likes the game but has ~opinions~.

Owlbear Camus fucked around with this message at 02:37 on Nov 9, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

Two of my 5th Patrol Wing ships have arrived! Just waiting on the Gor Portas now.

Enjoy. Weyoun is the centerpiece of many a table flipper of a combo.


e: For example this Fleet of Joy I have concocted:

COMMAND TOKENS (5)

IKS Ch'Tang (22)
Martok (Negh'Var version) (5)
Counter Attack (4+1)
Barrage of Fire (5)
Cloaked Mines (4)

Negh'Var (30)
Weyoun (5)
Varel (11)
Drex (4)
Cloaked Mines (4)


Paying 11 points for Varel in the crew? With Weyoun, yes, yes I am.

Owlbear Camus fucked around with this message at 05:34 on Nov 12, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Yeah, cloaked mines are a motherfucker. Im curious if there's anything that's going to silver-bullet them in upcoming expansions.

I'm trying to warm up to them as a counter to the supremecy of Cloak Wing, considering 3 attack dice isn't a terrible thing to eat if you're shielded, but risking those hull crits is bad news for a cloaked ship; but eh. There's just too much turtly slow-play annoyance that comes from spamming them.

With the Koronak preview up, Dukat looks to be just the captain the Dominion needed. A Picard Lite, and that's enough. I'm amused that he is strictly better than The Sisko.

Also looks like there's a tech upgrade that out-Sulu's Sulu in that expansion. All and all a much-needed boost to the the war effort of the Founders.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Sir DonkeyPunch posted:

Ooh, awesome. It hits pretty hard. And I can cloak?! :swoon:

The one thing I don't like about it is the unique ship text. In the current state of the metagame splitting up your attack dice is at best extremely corner-case situational, at worst an active system mastery "newbie trap." Stack them dice. Roll a hundred at a time, not one die a hundred times.

Though it's a developing meta, so who knows. Maybe this option will end up being the hard counter to those little fighters or whatever.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

What can you dump on it right now to boost its attack dice?

In faction? Nothin'. That one option on the Command Token resource? But it has some good dice-quality options included with free battle stations.

Out of faction, you could take the "All Forward Disruptor Banks" elite talent, Scotty, Donotra/eMartok, throw Barrage of Fire on another ship and have it support that ship...

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Andrew Park is doing a good job being responsive to the community with poo poo like that. Some people on BGG are even bitching that he's being too reactive but eh. I think stuff like this is cool.

I think it's neat that it's not a complete straightjacket and you can run multiple factions so long as the crews match up, so you can do perfectly thematic stuff like Sisko and Martok fighting side by side to share a bottle of bloodwine when they [achieve objective$].

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

Alright, so swapping Fed PTs for Dom PTs doesn't sound like a bad idea. Should I go for Engage as Picards talent, since I want to get into range 1 ASAP?

Or even In'cha if we're going that route

e: What's this list for? Any specific event or scenario, or just fite spaecshipz? It's aggressively bad if we're talking OP3, but I assume since Dukat is in there maybe OP4, or just general fightspacing?

Owlbear Camus fucked around with this message at 03:19 on Nov 16, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Well Mister Dominion Man, wave 3 ship cards spoiled and you have a motherfucker of a spaceship coming.



I'm not overly concerned about the 0 evade. There are ways around that. That thing is a monster.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Gau posted:

Has the Excelsior been spoiled yet?

Nope. Official preview is gonna fall on the 27th most likely.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

The 4th Division Battleship looks made for shield regen shenanigans.

Thing has three weapon slots. What I want to know is what you give a ship with a 6 die primary to make it worth taking secondary weapons, and how terrifying said weapons will be ported over to cheaper vessels.

Hold me.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Alright. We just ran OP3 here. The planet is SUPER important. The guy who won went 2-1 and beat out someone who went 3-0 because both of his winning games he captured the planet, and the guy who went 3-0 never did. Interestingly cloaked mines seem to be more of a cloak-foiler than a game-breaker. The top builds either had one or none and focused on shield regeneration and just plowed through the mines.

Having multiple actions and attacks seems pretty important to controlling the planet, to a point. 3-ship builds definitely beat out 2 ship.

Next week they are doing an event that I'll get to play in.

So, I want do be all pure fed, somewhat thematic. Within those constraints, how's this look?

Command Tokens (5)

Enterprise-D (28)
Jean-Luc Picard (6)
Kyle (2)
Spock (5)

Defiant (24)
Sisko (4)
Montgomery Scott (5)

Miranda (18)
Edward Jellico (0)
Photon Torpedos (3)

100 points

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



EDs are hard to get off, but brutal when they hit. Most people tend to avoid them because of the difficulty landing the shot, at least in my area.

Was a two-ship build crippling to your ability to lay siege to AR-558?

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I think I might go with a two-ship build. The idea is it turns the other guy's three ship build into a two-ship build on the first turn and puts him on his fuckin' heels.

Neg'Var
Martok (LE)
In'Cha
Drex

Enterprise D
Jean-Luc Picard
In'Cha
Hikaru Sulu

Command Tokens

Turn 1: After setting up opposite my opponent double In'Cha to fly right directly at them and destroy their key ship with Barrage of Fire. Picard is on the lead ship and uses his free action to target lock and a command token to battlestations, to shore up the roll. If they haven't read this course of action from my list, then they might even oblige me by having shields down to beam guys to the planet. If not, I can use the Neg'Var's action to turn a couple off!

Then I guess I just snipe another ship and then let him limp around with the last one while I fight out the planet to ensure I get the extra battle point.

At least that's the idea!

Owlbear Camus fucked around with this message at 09:03 on Nov 21, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Excelsior is spoiled:

*Ship*

U.S.S. Excelsior (Excelsior Class)
Front Firing Arc: 180° Rear Firing Arc: 90°
A: 3
E: 1
H: 5
S: 4
After you move, if no enemy ships are within Range 1 of your ship, you may perform a [Sensor] Action a a free Action.
Actions: Evasive Maneuvers, Target Lock, Sensors, Battle Stations
Upgrades: Tech, Weapons, Crew, Crew, Crew
Points: 26


=======================================

*Captains*

Hikaru Sulu (Federation/USS Excelsior Expansion)
Captain Skill: 6
Action: Disable one of your [Crew] Upgrades to remove an opponents's [Target Lock] Token from your ship. Remove the corresponding token from the opponent's ship as well.
Cost: 4
Elite Talent Upgrades: 1

Styles (Federation/USS Excelsior Expansion)
Captain Skill: 2
Add 1 additional [Tech] icon to your ship's Upgrade Bar.
Cost: 3
Elite Talent Upgrades: 0

=======================================

*Elite Talent*

**None noticed (by Traitor at least), does not necessarily mean they aren't included**

=======================================

*Crew*

Dimitri Valtane (Federation/USS Excelsior Expansion)
If your ship has a [Sensor] Token beside it when you attack, you may re-roll up to 2 of your attack dice.
Cost: 3

Lojur (Federation/USS Excelsior Expansion)
When your ship fires a [Secondary Weapon] Upgrade that requires you to disable it, you may disable Lojur instead of that [Secondary Weapon] Upgrade.
Cost: 2

========================================

*Tech*

Transwarp Drive (Federation/USS Excelsior Expansion)
During the Activation Phase, if your Maneuver Dial reveals a [Straight] 4 or a [Straight] 5 Maneuver, you may instead use a [Straight] 6 Maneuver.
Cost: 3

Positron Beam (Federation/USS Excelsior Expansion)
During the Planning Phase, you may discard this Upgrade to target a ship at Range 1 of your ship. That ship immediately receives an Auxiliary Power Token.
Cost: 2



Excelsior is a p good ship to put spock on. Put Spock, Picard, and Scotty on there and you can have a 5-die attack with a lock scan and scanbattlestations all in one turn.

Owlbear Camus fucked around with this message at 23:50 on Nov 21, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Sir DonkeyPunch posted:

You gonna be able to move far enough turn one for that?

I measured it out and if I can set up in response to my opponent it's no problem. Even if they had a full stop order I can nearly hit the front of the deployment zone. If they're not paying attention to what my build is up to they might even oblige my by making the normal beeline to the planet and lowering shields...

I've been playing with the basic idea and I think I might go with GenKhan (I have a guy willing to loan me one) instead of Martok since I'm just taking him to have a skill nine so I can set up reactively. Then two Neg'Vars and one Romulan Science Vessel to tend to the planetary battle while I wreck 'em.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I revisited it to make it more Fed/theme Pure.

Command Tokens
Enterprise D
JLP
In'Cha
Antimatter Mines
Quantum Torpedos

Defiant
Sisko
Engage
Miles
O'Brien (2 pt version)
Antimatter Mines
Quantum Torpedos

The D comes in at warp 15 and catches them with their shields down uncloaked. Spend my normal action to In'Cha full ahead 5 twice Command Token for a Target Lock, Picard for a battlestations. Fire Quantum torpedoes. That's got a solid chance of flat out killing most ships.

I now have a Galaxy Class jammed down his throat, preventing him from putting his cloaked mines where he might like, discouraging him from lowering shields and spending actions and attacks on the surface. That next turn it blows past another likely target and drops Antimater Mines directly on top of it.

Meanwhile the Defiant is hanging back minding the planetary battle. If someone else gets froggy like I did, it's got enough counterpunch to discourage it and I'll watch for in'cha on my enemy so I can keep shields up and be ready for it.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Sir DonkeyPunch posted:

can't say i'm jazzed about it in OP play tbh

guy used a sideboard at the event I was at last week, 10 points for 20 points worth of cards to swap around.

Eh, I think the sideboard is a bit of a trap.

You can only access it once a round, and it costs your action.

Now if you could access it multiple times a round you could take some mostly bare ships and really tool them up on your first turn or two, but as it is it's a situational thing.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Placed 4th out of 12, 2-1 holding the planet once. Not bad considering I mostly showed up to play a fairly thematic Fed list and see how something unconventional for the scenario might do. List ended up being.

Command Tokens

Ent D
Picard
In'Cha
Scotty
Q-Torps
AM Mines

Defiant
Sisko
Q-Torps
AM Mines

A full ahead 5 gets you in extreme range versus a full-ahed 4, so in most of the initial rounds I didn't even need the In'cha, and was able to spend that action pumping up the initial torpedo spread with Scotty, and save In'Cha for a surprise punch-through to drop mines.

A lot of the current meta in my area is based around tightly-packed ships stacking mutual-apprecation-society martok/donotra/gowron/etc type buffs, often on cloaked ships, so anti-matter mines are HILLARIOUS in this environment. One of the few times it wasn't my hat's off to the guy-- he had Khan Superior Intellect them away from me before I could drop them on his clustered ships. First time I've seen that pulled off, and to great effect, even though I ended up winning the game.

Also, the definition of "cheese" is clearly "anything that I didn't plan for," because some guy who took 4 middling fed ships with zero upgrades called the fact that I was using secondary weapons and crew in a 94% faction pure, 100% era pure (TNG episode Relics, bitch) two-ship build "cheesy."

Owlbear Camus fucked around with this message at 18:49 on Nov 25, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Dr. Doji Suave posted:

Looks like the place I am playing at is going to go to Faction Specific OPs starting next OP. 'Neutral' stuff can be taken still by anyone, as well as Ferengi stuff for the 2 point penalty. Anyone have any experience with this in an OP environment? I am on the fence about it since I feel it could make certain factions way more favorable than others. :(

"2 point penalty?" Oughta be one.

Eh, just sounds like you've got some Spaceship Racists there. It's a common enough house rule. Klingons and Romulans have an easy enough time with it, and the good news for Federation is your one strong advantage (captains and crew) can't be poached.

God help you if you are forced into "pure" dominion with the current releases. Gul Dukat will help at least next month.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



OP4 shizz spoilahs:

Flagship Reference Card (paraphrased)

Place the card under your ship. If the flagship card has a faction aside from independent, your ship must match that faction. The card adds abilities and stats to your ship.

The action bar adds to your ship's, however if your ship already has an action listed in the flagship action bar, it gets to use that action as a FREE ACTION every round!

If the Flagship has a bonus [Elite Talent] Slot, you may take one even if your captain doesn't have access to elite talents.

All flagship resources are 10 points.

Romulan Flagship
+1 Attack, Evade, Shields
Text: When Attacking, all other friendly romulan ships within range 1-2 of the flagship may re roll any number of attack dice once.
+[Sensor echo]
+[Elite Talent] +[Secondary Weapon]

Klingon Flagship
+1 Attack, Evade, Hull
Text: When attacking, all other friendly Klingon ships within range 1-2 of the flagship may convert a blank result to a [hit] result.
+[Cloak]
+[Crew] +[Tech]

Dominion Flagship
+1 Evade, Hull, Shields
Text: When defending, all friendly Dominion ships within range 1-2 of your flagship may convert a blank result to an [evade] result.
+[Scan]
+[Tech] +[Secondary Weapon]

Federation Flagship
+1 Attack, Hull, Shields
Text: When defending, all other friendly federation ships within range 1-2 of your Flagship may choose any number of defense dice and re-roll them once.
+[Battle Stations]
+[Elite Talent] +[Crew]

Independent Flagship 1
+1 Attack, Hull, Shields
Text: After your Flagship moves, you may target 1 friendly ship at rage 1, which may perform a 2nd action listed on its action bar as a free action.
+[Evade]
+[Crew] +[Tech]

Independent Flagship 2
+1 Evade, Hull, Shields
Text: After your Flagship Moves, you may target 1 other friendly ship at range 1, that ship can perform a free white or green maneuver.
+[Target Lock]
+[Elite Talent] +[Secondary Weapon]

Independent Flagship 3
+1 Attack, Evade, Hull
Text: All other friendly ships at range 1 gain +1 attack die when attacking at range 2-3
+[Scan]
+[Elite Talent] +[Tech]

Independent Flagship 4
+1 Attack, Evade, Shields
Text When defending, all other friendly ships within range 1 of your flagship gain +1 defense die.
+[Battle Stations]
+[Secondary Weapon] +[Crew]

Source:
http://www.youtube.com/watch?v=gh6VYaXHy58


USS Sutherland
4-1-4-4
90 degree forward arc, no rear arc
Text: When you initiate an attack at range 3, you may choose any number of attack dice and re-roll them once.
[Evade][Lock][Scan][Battlestations]
[Tech][Secondary Weapon][Secondary Weapon][Crew][Crew]
26 points
Maneuver fairly standard with white tight 2s and red tight 3s, red full astern 1

Secondary Weapon:
Secondary Torpedo Launcher
4 Attack
4 points
Attack (Target Lock): Discard this card and spend your target lock to make this attack.

If you have already fired another torpedo at an enemy ship in your forward firing arc this round, you may use this weapon to make a second attack against that ship at -1 attack die. you do not need to spend a second target lock to make the extra attack

Tech:
High energy Sensor sweep:
5 points
After you move, you may disable 1 active shield to performa free [Scan] Action

Elite Talent:
Disobey Orders
3 points.
You may discard this card at any time to replace 1 [evade][scan] or [battlestations] token next to your ship with a [evade][scan] or [battlestations] token.

Crew:
Christopher Hobson
4 pts
Action Gain +1 attack die when firing at a cloaked ship.

Captain:
Data
2 pts
Skill 4 [Elite Talent]
Actoin: Disable one of your crew upgrades and one of your weapon upgrades to target all cloaked ship at range 1-3. They immediately flip their cloak tokens to the red side.

Source: https://www.youtube.com/watch?v=Uapfi-5i9JY

Owlbear Camus fucked around with this message at 19:48 on Nov 27, 2013

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



raverrn posted:

Well, Data is gonna be a permanent part of my fleet.

Huh, I was a bit underwhelmed. If I'm effectively giving up three actions to pull it off (or however you want to describe the opportunity cost of losing 2 upgrades that I need to spend actions to re-enable) I'd like to see those cloak tokens removed rather than flipped.

An interesting thought, though: If you didn't want to disable any weapons (and you well might not, as much as this boat kind of hints at wanting you to fire torpedo spreads at range 3), you could always take Lojur from the Excelsior expansion and disable him and another crew to have your torps remain online.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Sir DonkeyPunch posted:

How are the flagship cards going to be given out? You get a random one or something?

AFAIK the participation reward is a full set of 4 double-sided cards with one black ship base and peg.

I haven't gotten to physically look at my venues kit yet... or claim my Sutherland...

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

The Gor Portas gets better with every new torpedo. If it gets ruled that you can chain Secondary Torpedo Launcher, I will never stop doing that.

Worst case you run 2 primaries and 2 secondaries and can pull it off twice... never spending your target lock to boot.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



The nice thing about taking a Kraxon with your kitted out Porn Goatass is that you can have it suck up a hit or two to try to keep it in the fight. I admit my opinion of the Kraxon as a piece of total poo poo has been changed by someone who ran it in formation with some hitters and put Konmel and Mirok on the Kraxon and made me hate life. Now I try to run Anti-matter mines on multiple ships just as a hedge against that "we're all in range 1 as an invincible super-formation" bullshit.



So, for OP 3 I had pretty decent success with a 2-ship build built around quality attacks and swift engagement. I want to try the concept out again.

Command Tokens

USS Defiant
Jean Luc Picard
Miles O'Brien
Quantum Torpedoes
Transwarp Drive

USS Excelsior
James T Kirk
Feint
Cheat Death
Spock
Janice Rand
Quantum Torpedoes
Transwarp Drive

The idea is 2 skill nine captains on Fed ships should have the deployment initiative over at least some of the opponent's key ships in most cases.

Deploy them opposite so they have a vector to swing in on those ships turn one. A very wary opponent might do a move conservative enough to keep me out of max range with a transwarp ahead 6, but in my experience the local meta seldom slow-plays out of their deployment zone. Anything but a 1/2 distance maneuver will put me in range with a transwarp six. If they do putter off the starting line... well, that's a downside to this list to be sure. There's definitely less incentive to rush the objective this time out, so I may have to go back to the drawing board depending how practice games pan out.

Assuming I can get to max range, Picard Target locks and goes to battlestations. If there is an attack spoiler like Varel or Interphase generator present I instead use the ship action to O'Brien it and use a command token to battlestations.

Kirk is effectively at battlestations with the free scan and Spock, and uses Rand to Feint, and the ship action to acquire a lock.

If I didn't have to command token for a lock or battlestations, I use the re-roll command token as a hedge against a poor Q-torp roll.

If I don't manage to bring them under my guns turn 1, I can use Miles to shut down Barrage of Fire to make sure I can weather the first salvo, or turn of an advance weapon system to ensure I can get a shot.

If it feels like transwarp just isn't doing it for me, I suppose there's always In'Cha, but I am one of those weirdos who gets all excited about rassenhygene with his little toy spaceships.

Anyway I'm open to constructive comments.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Man I literally don't know what response I have to Weyoun+Varel if you get it down to 1ship v 1ship. The only thing I can do is try to make you overlap me and lose your action. I don't generally run crew ganking, and in any event its worthless if I can't get off a shot to lower your shields.

poo poo's scary.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



New spaceship day tomorrow bros and ladybros!

I am of course most excited about the Excelsior, even if they made her captain something of a dud.

I am LEAST excited about the Vo, because while it fills the role of the Romunal Science Vessel in a strictly better way, that's not much to get excited about, and the captain and upgrades are mostly legit bad, and there are fewer of them than other expansions.

I'd say on the balance the Dominion is getting the most out of this wave, finally having a for-real captain, and the Romulans the least.

Having tried some proxy transwarp let me tell you that it's pretty boss. Being able to choose between 4 and 6 ahead on the reveal allows for some tricksiness, almost like a verticle sensor echo, and the flat-out speed of it allows for some cool stuff to occur.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



zVxTeflon posted:

Tomorrow ill finally be able to recreate the best ship ever. Whale movie ship

Too few crew slots. :smith:

I guess flagshipping it helps a little.

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Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Jonas Albrecht posted:

My current plan for the next OP scenario.

Command Tokens (5pts)

Gor Portas (26pts)
@Picard (7pts) (33pts)
*Energy Disspipator (5pts)
*Photon Torpedos (5pts)
*Photon Torpedos (5pts)
^Mr. Spock (6pts)

Kraxon (26pts)
@Mirok (3pts)
^Konmel (5pts) (40pts)

Note quite sure what to do with my last seven points.

Kraxon is lookin' pretty bare, dogg. Throw some tech and weapons on that pig so it can be a threat in its own right in addition to soaking up hits from the Gore Portcullas.

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