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Anodyne, Warforged Artificer "Undead or alive, you're coming with me." After serving Breland with distinction in the Last War, Anodyne's retirement loomed large before him--almost a dirty word among the 'Forged, for whom it usually means long periods of aimless drifting followed by short periods of violent death, or disappearing into the Mournland never to return. Luckily, the Sharn Watch was in dire need of able bodies for a special department named SLAP or SMASH or some other nonsense, and Anodyne had once hauled the recruiting sergeant out of a pile of man-eating zombies. The construct's local command/control & force-multiplication suite was a perfect fit for the Watch, and although his intellect and magical talents have drawn offers for much safer, better-paying work in the Blackened Book, he has no intention of leaving. Anodyne protects the innocent, serves the public trust, and upholds the law with all the skill and dedication he once gave to the army, grateful for an opportunity to find and battle criminal scum--i.e. bad people that it's okay to hit. Hwurmp fucked around with this message at 02:11 on Nov 8, 2013 |
# ¿ Nov 8, 2013 01:15 |
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# ¿ Apr 28, 2024 15:14 |
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pre:Anodyne HP: 81/81 (THP: ) AC: 25 Passive Insight: 16 Surges: 10/10 (V:20) For: 25 Passive Perception: 16 Initiative: +5 Ref: 26 Action Points: 1 Speed: 6 Will: 23 Arcane Empowerment: 1 Residuum: 250 At Will Encounter Daily Magic Weapon [ ][ ]Healing Infusion [ ]Punishing Eye Thundering Armor [ ]Burning Weapons [ ]Corrosive Sigil [ ]Shocking Feedback [ ]Radiant Sigil [ ]Gale-Force Infusion [ ]Sigil of Luck [ ]Greater Magic Weapon [ ]Battle Staff [ ](Alchemist Item) [ ]Swift Mender [ ]Aqua Regia [ ]Warforged Resolve [ ]Second Wind Conditionals Warforged Resilience: +2 to saving throws vs. ongoing damage effects Arcane Rejuvenation: Any ally who uses a magic item daily power gains 10 temporary HP Brutal Enchantment: Any bonus to damage rolls granted by me also makes your weapons (but not implements) Brutal 1. Add "r1" to your weapon damage dice on Orokos, like this: 1d6r1+11
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# ¿ Nov 13, 2013 21:19 |
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Captain Walker posted:Does your brutal enchantment allow rerolls of crit dice as well? No clue. The description on brutal weapons in the Character Builder just says "the weapon's damage." I don't have DDI, so I can't check to see if the Compendium says anything more.
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# ¿ Nov 17, 2013 22:47 |
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Captain Walker posted:I assume not, then Looks that way: thespaceinvader posted:Only [W].
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# ¿ Nov 18, 2013 02:54 |
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Remember, Curative Admixture and Resistive Formula do not cost a healing surge on use. Instead, they cost a surge to recharge during short rests.
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# ¿ Nov 18, 2013 12:42 |
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Captain Walker posted:Also, I act before Anodyne so I don't get his bonuses yet. Yes you do. The bad guys all went, and then I went immediately afterwards at the bottom of the round. Then we came back to the rest of you guys. All these corrections! I AM SO LETTING YOU ALL HAVE IT IN MY NEXT ROUND OF WIKI UPDATES Hwurmp fucked around with this message at 01:56 on Nov 19, 2013 |
# ¿ Nov 19, 2013 01:54 |
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+4 magic evidence? What +4 magic evidence? I haven't seen any. Do you want wish lists, Kurieg, or will we just take our pick whenever it's time?
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# ¿ Nov 19, 2013 19:49 |
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Any rituals, alchemy formulas, or +3 Armbow/Battle Staff/Gadgeteer's Garb set items would be awesome. An Alchemical Failsafe would be neat too, but the paragon version is 16th level.
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# ¿ Nov 19, 2013 20:23 |
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We should wait for Captain Walker to post before we quit the tower completely. After we do leave, does anyone want an Arcane Empowerment? I get one at each milestone. I can use it for Impart Energy, which recharges an item daily, or Augment Energy, which lets you add +4 to an attack after rolling.
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# ¿ Nov 22, 2013 01:53 |
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I am down for the
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# ¿ Nov 22, 2013 19:42 |
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Depends on how many skill checks we have to roll.
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# ¿ Nov 22, 2013 22:17 |
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And does the guy we're
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# ¿ Nov 23, 2013 02:15 |
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Suspicious gloating! SHOOT TO KILL
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# ¿ Nov 23, 2013 15:11 |
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I'm just waiting for you all to check in before I start shooting everything.
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# ¿ Nov 23, 2013 23:37 |
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Never mind, looks like he's actually going to talk.
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# ¿ Nov 24, 2013 00:08 |
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Way to defuse a tense situation and get a hostile witness to open up, jerk.
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# ¿ Nov 24, 2013 00:21 |
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Does Brutal Enchantment apply to effects like Burning Weapons, where it's not explicitly a bonus to damage rolls?
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# ¿ Nov 26, 2013 13:02 |
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Sweet, thanks! Also:Kurieg posted:The three drunk warforged that got hit by Korlac's wave of force fall to the ground, they aren't sparking anymore but seem to be otherwise functional to cursory examination. MY VERISIMILITUDE
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# ¿ Nov 26, 2013 21:53 |
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No, he just used your screen name instead of your character name. I just noticed the Burning Weapons bonus actually applies to me as well. That's a nice surprise. Hwurmp fucked around with this message at 22:12 on Nov 26, 2013 |
# ¿ Nov 26, 2013 22:04 |
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Korlac posted:Popping Channeling Shield to negate 9 damage to Enna! You've still got that Resistive Formula, too. Might be good to use it now before anyone else gets critted
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# ¿ Dec 2, 2013 01:02 |
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Captain Walker where you at
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# ¿ Dec 7, 2013 12:16 |
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Captain Walker posted:Too bad I totally forgot about the Empowerment on my sword! Is it gone now? Augment Energy is available until your next extended rest.
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# ¿ Dec 12, 2013 00:58 |
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I only need two surges for the Infusions, so out of Enna, Ghorma, and Malakhad, one of you gets to keep a surge.
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# ¿ Dec 12, 2013 03:15 |
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I vote Tavek's. just playin', Central is fine
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# ¿ Dec 13, 2013 12:14 |
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Sure, let's go.
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# ¿ Jan 14, 2014 00:59 |
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If we're almost done with the hideout, it can probably wait a bit.
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# ¿ Mar 12, 2014 02:29 |
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I think I should quit. I'm a bad fit for this group.
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# ¿ Apr 16, 2014 21:44 |
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# ¿ Apr 28, 2024 15:14 |
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I'm a bad fit and should quit because we ceaselessly get into stupid poo poo that makes me literally mad irl about elfgames, but I don't want to bitch and moan and order everyone around all the time either. That'd be worse.
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# ¿ Apr 16, 2014 23:20 |