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I like the aesthetic of the space ghost ship. It looks digital and organic at the same time.
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# ? Sep 22, 2014 01:15 |
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# ? Apr 27, 2024 10:31 |
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SelenicMartian posted:On their own ship Croccers posted:Master plan uncovered! Glazius posted:I like the aesthetic of the space ghost ship. It looks digital and organic at the same time. It would explain why they have these strange creatures on their doors. Also, sorry for yet another delay! I'm editing but I got caught up by other stuff. I never meet the deadlines I put out, but expect the last video sometime this week. I should manage that
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# ? Sep 22, 2014 22:17 |
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Chapter 11 - Face Off https://www.youtube.com/watch?v=sF9PnGvXyio After reversing the wormhole, Mace now has to face the Watcher in Richter's body, before he can destroy the Watcher station and prevent an invasion of the Vagnar system. Since it came up, here is a link to my savegame. So if you want to play the cool parts of this game without suffering through the bad ones, here you go. Afaik, you just need to unzip the files into the save folder.
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# ? Sep 24, 2014 23:46 |
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Mace Griffin may have not been a great game, but this was a great thread. Thanks for all the hard work. Now I am off to watch all videos again a grab your unofficial soundtrack.
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# ? Sep 25, 2014 00:33 |
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I loved the aesthetic of the final area, it looked awesome and the space combat looked like a lot of fun... except for that one section which looked hard and tedious as balls. Thank you super much for showing this off! And the music, music was top notch you made this a fun experience.
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# ? Sep 25, 2014 04:36 |
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That delicate-maneuvering section made me flash back to Darkstar One and its lovely tunnel section. It may be tedious here, but at least there aren't moving walls,
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# ? Sep 25, 2014 08:06 |
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Thanks for all the rad music! Bought a fair number of the tracks you used. Not much to say about the game. Seamless transition from fps to space combat was really interesting, though.
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# ? Sep 25, 2014 09:04 |
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That death was hilarious. Sideshow Bob waked through a field of rakes with more dignity.
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# ? Sep 25, 2014 09:10 |
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Tin Tim posted:I looked at a walkthrough back when I was young and still remembered that My thing with the Watcher Gun is that they gave it to you like 5 missions into the game and you never had a reason to use it once. Most players would have forgotten it was in their inventory at that point sort of like how a ton of FPS' at that time would throw a ton of weapons at you and you would just never have need of the early game weapons after the first couple hours.
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# ? Sep 25, 2014 16:55 |
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SelenicMartian posted:That death was hilarious. Sideshow Bob waked through a field of rakes with more dignity. Thanks for LP'ing this game, Tin Tim, and for the great music selection.
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# ? Sep 25, 2014 19:58 |
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I liked the ending. I mean after playing through this entire game it might not have been enough, but as a person just watching, it was enough. Like you said, not an amazing ending, but it was a decent ending. I have to say though, I was laughing hysterically watching you crash into poo poo in the last part. The doors that open ever so slowly was a fantastic dick move. When the final cutscene started, I thought you had crashed your ship and died again because the doors weren't opening. I really want to know why the didn't go with the open-world GTA game they where originally going to make. I mean they had all the assets, why not just let you fly from mission to mission instead of loading screens? Thanks for showing us this game! Great LP
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# ? Sep 25, 2014 22:14 |
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Thanks for all the hard work TinTim! Especially for the music! To be honest, I never heard of New Retro Wave or any of the music that you were playing at the beginning. I can't stop listening to it now! (I also found out that a guy I used to go to school with was featured in one of your videos (ironically for one of the most bullshit parts in the game). In all seriousness, thanks for the great work, and thanks for showing off this uhh.. unpolished game.
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# ? Sep 26, 2014 02:22 |
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That was a magical ending. Not only did it have one the longest death animations in video game history, but it had slow-mo stone faced Mace AND his ghost friends. I don't know what to think of the people who made this game, but it's a shame they didn't have more time to round out this uneven mess. Thanks for the LP, Tin Tim!
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# ? Sep 26, 2014 04:14 |
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Being impaled once is not enough! NOT ENOUGH! We require more impalement! More! Good show.
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# ? Sep 26, 2014 18:01 |
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While the Rangers were reformed, Mace himself was sent out to pasture, because seriously, he's an emotionless psychopath that has such terrible PTSD that he hallucinates that the ghosts of his dead comrades follow him everywhere. That, or maybe new Watchers are formed from the ghosts of people slain by Watchers! My god, of course! The Watcher realm was Hell, and Mace Griffin: Psychopathic Automaton saved us all from the vengeance of the angry dead! Anyway, thanks for the LP, Tin Tim!
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# ? Sep 27, 2014 04:04 |
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I'm glad that y'all enjoyed the thread! It's especially cool to hear that some folks grabbed some of the music after hearing it. New retro or whatever you wanna call it has kind of a bad reputation, because it's a genre that a lot of people jump in to produce garbage. But I hope that I showed a few artitst that make legit sweet tunes. I'll keep the thread open for now, as I'm not sure if the on-site archive trouble has been resolved yet. Probably will bug Geop about that while I send off a mail to Baldurk for the usual archive request. For the people that care about what I'll do in the future, let me say that it'll probably be a little while before I make a full blown video LP again. Got some ideas, but just don't feel like it atm. I'll probably go back to my roots for now, and make an SSLP for some tactics game next. Fallout Tactics or the Silent Storm series are hot contenders. We'll see! Shadow gamer posted:Now I am off to watch all videos again a grab your unofficial soundtrack. SelenicMartian posted:That death was hilarious. Sideshow Bob waked through a field of rakes with more dignity. Lazyfire posted:My thing with the Watcher Gun is that they gave it to you like 5 missions into the game and you never had a reason to use it once. Most players would have forgotten it was in their inventory at that point sort of like how a ton of FPS' at that time would throw a ton of weapons at you and you would just never have need of the early game weapons after the first couple hours. fullTimeLurker posted:I liked the ending. I mean after playing through this entire game it might not have been enough, but as a person just watching, it was enough. Like you said, not an amazing ending, but it was a decent ending. I have to say though, I was laughing hysterically watching you crash into poo poo in the last part. The doors that open ever so slowly was a fantastic dick move. When the final cutscene started, I thought you had crashed your ship and died again because the doors weren't opening. Also, gently caress those doors! The first one I can see as a little obstacle to throw you off, but that last loving door before the cutscene triggers is bullshit. Imagine if you already wrecked your ship, see the light at the end and floor it, only to die on that last door I would assume that the GTA concept got dropped because Warthog was punching above their weight. As sweet as the idea is, it's also a crap ton of work to realize. The final game was still above their weight, but a more realistic goal to accomplish. Hyperman1992 posted:To be honest, I never heard of New Retro Wave or any of the music that you were playing at the beginning. I can't stop listening to it now! (I also found out that a guy I used to go to school with was featured in one of your videos (ironically for one of the most bullshit parts in the game). PRL412 posted:That was a magical ending. Not only did it have one the longest death animations in video game history, but it had slow-mo stone faced Mace AND his ghost friends. AltaBrown posted:Mace Griffin: Psychopathic Automaton Tin Tim fucked around with this message at 20:58 on Sep 27, 2014 |
# ? Sep 27, 2014 20:55 |
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Tin Tim posted:I legit laughed when I recorded that part. It's so over the top you just gotta love it. It's not enough that he gets a spike through one half of his body, nope, gotta have him fall down to also get impaled
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# ? Sep 28, 2014 10:18 |
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Thanks for the wonderful LP Tin Tim! The game was a mixture of really cool, hilarious and terrible... but your LP turned the entire thing into 100% entertainment.
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# ? Sep 29, 2014 16:15 |
Yes, thanks so much for it! I never got past the second job (the one on the mining asteroid) when I played this game as a kid, so this is basically seeing everything my childhood missed.
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# ? Sep 29, 2014 18:57 |
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You know what? The funniest part of the game wasn't the inept story telling, the terrible pacing, the random enemy rushes, the endless sections where you needed to know exactly where each sniper was or anything like that. It was when Tim realized the only way he could progress in the watcher ship was to simply run and skip through it hoping for the best. Who playtested that?
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# ? Sep 29, 2014 19:08 |
Lazyfire posted:You know what? The funniest part of the game wasn't the inept story telling, the terrible pacing, the random enemy rushes, the endless sections where you needed to know exactly where each sniper was or anything like that. It was when Tim realized the only way he could progress in the watcher ship was to simply run and skip through it hoping for the best. Who playtested that? What's a playtest?
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# ? Sep 29, 2014 19:19 |
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chitoryu12 posted:What's a playtest? 'Tis a mythical process oft spoken of in hushed and reverent tones by older developers...when it is spoken of at all.
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# ? Sep 29, 2014 19:49 |
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chitoryu12 posted:What's a playtest? Star Citizen is a play test. In that it is a test to see how much people will pay to play the "Game." in a way Chris Roberts learned from Mace Griffin.
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# ? Sep 29, 2014 20:08 |
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They knew
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# ? Sep 29, 2014 21:54 |
Cabby Cabison is the hero we deserve.
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# ? Sep 29, 2014 22:02 |
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Did I ever mention my new favorite thing is making GIFs? Well, it is:
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# ? Sep 30, 2014 01:27 |
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As far as the ending goes, it makes sense to me. I mean, obviously it's sequel bait, but it's what I'd expect to see at the end of Mace Griffin: The Movie. Now, the final level with its underwhelming boss and blind escape sequence, that makes less sense.
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# ? Oct 5, 2014 07:14 |
It's odd to say, but I actually miss the very early game stuff. The intro level, first Order level on the temple ship, and the mine level are all noticeably different from each other and have different enemy designs that make it look like the game is going to be making an attempt to innovate with each level. Then you get to the fourth level and see them starting to recycle the enemies from the beginning of the game. Then you see them again, and again, and again.....
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# ? Oct 5, 2014 15:42 |
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chitoryu12 posted:It's odd to say, but I actually miss the very early game stuff. The intro level, first Order level on the temple ship, and the mine level are all noticeably different from each other and have different enemy designs that make it look like the game is going to be making an attempt to innovate with each level. Glazius posted:As far as the ending goes, it makes sense to me. I mean, obviously it's sequel bait, but it's what I'd expect to see at the end of Mace Griffin: The Movie. Also lol, please Hollywood make a budget movie about Mace Griffin with Henry Rollins as the lead
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# ? Oct 5, 2014 16:51 |
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I saved your MaceSave file on the off chance I ever get round to playing this myself, so thanks for that. Watching your LP is infinitely more preferable to playing through the entire game... but the occasional good bits of the game were actually pretty drat good.
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# ? Oct 6, 2014 02:25 |
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I did a couple videos of co-commentary on this LP and all I got was Goddamnit, Tim.
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# ? Oct 7, 2014 03:12 |
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Could've been worse - he could've have given you a copy of Mace Griffin.
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# ? Oct 7, 2014 05:12 |
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AltaBrown posted:Could've been worse - he could've have given you a copy of Mace Griffin.
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# ? Oct 7, 2014 10:19 |
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AltaBrown posted:Could've been worse - he could've have given you a copy of Mace Griffin. He offered, but I said "give me a game that's got slightly better production values and you can actually beat without cheesing the last half hour" and here we are.
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# ? Oct 7, 2014 14:08 |
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Lazyfire posted:He offered, but I said "give me a game that's got slightly better production values and you can actually beat without cheesing the last half hour" and here we are. Does he not know that rats love cheese?
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# ? Oct 7, 2014 14:26 |
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Lazyfire posted:Goddamnit, Tim. Be careful what you say around me Also fun fact: I originally wanted to make you an iso of the game, but I don't think you would have downloaded 2,5Gigs for a joke. The game came with four CDs back in the days.
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# ? Oct 7, 2014 15:08 |
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# ? Apr 27, 2024 10:31 |
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Tin Tim posted:
drat you for using my words against me. I have surprisingly good internet for an American so 2.5 gigs is a few minutes at most, unless you try to send me something over Skype, which hates trying to download anything. I would have treated it like most of the games I have on steam: I own them but I've never launched them.
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# ? Oct 7, 2014 16:53 |