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chiasaur11
Oct 22, 2012



The thing about this game's recruits I'm interested in is the promoted soldiers you pick up from some council requests.

The ones who are promoted veterans already.

Now, if we take the game at face value, the baseline rookies are SAS, Spetsnaz, Devgru, and the like. The experienced troops only get that way from killing aliens in the field.

So, why the hell are these guys?

Thinking about, seems the likely story is they're every not-XCom military's few success stories against the aliens. Survived a muton ambush, killed a sectoid, that kinda thing. They're the people whose faces go on the propaganda posters, the total badasses.

And in XCOM, they're just more meat for the mill.

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chiasaur11
Oct 22, 2012



That council mission isn't EW unique. Seen it in the base game.

Not sure, but I think the only new council missions in EW are the Portent series and the one everyone talks about. Lot of new maps in general, just not a lot of Council ones.

chiasaur11
Oct 22, 2012



I'm a gunslinger man, born and bred.

With all buffs, a gunslinger plasma pistol is nearly as good as a plasma rifle. Don't have to move snipers too often, but it's nice to still get some use on those turns.

It's 10 aim when the sniper's useful already versus a backup plan if things go to poo poo. I really prefer a backup plan. Plus, it's a much better functional aim bonus in close quarters. When my sniper's a mile away, he's safe anyway. Up close, the rifle aim penalty is a pain.

As for Tactical Sense, I'm sentimental towards it. Have been since it kept my best assault alive through a turn when he got cornered by somewhere around half a dozen thin men. Colonel Thompson would not die.

Voting?

Nova Hyperion for our first MEC. If the game has decided Tiny Turtle is Korean, he should get the Korean Jaeger. Just common sense.

The medal should be the Star of Adequacy (Not actually a star).

chiasaur11
Oct 22, 2012



Teddybear posted:

This occurred recently. Ask anyone in Seattle, and they will tell you it's defense.

I'm not sure that's a good example, considering the details of the engagement.

Denver's play was offensive, true enough...

chiasaur11
Oct 22, 2012



SilentW posted:

Hi everyone, it's me.
I will be taking questions and stuff about The Bureau for the next day or so, and write up a big effortpost where I answer as many as possible.

No, I will not name names. No, I will not break my NDA, as I still work with some of the people who I worked with on the Bureau. And no, 2K Marin is no longer in existence.

That said, ask anything. I'll just say 'no comment' or ignore it if I can't answer.

So, the whole coverup thing. How did that get into the plot?

I mean, it seems weird with aliens killing thousands of people, including the President and the joint chiefs, that it's all swept under the rug without difficulty, and I'm wondering if that was a kinda last minute thing on one side or the other.

chiasaur11
Oct 22, 2012



Fellis posted:

I've had out of sight civilians die in areas I already cleared and there were definitely no aliens in on Classic EW. Sometimes the civs just die.

I'm pretty sure "Sometimes, civilians just die" was one of the first suggestions when they were working out a motto for XCOM.

chiasaur11
Oct 22, 2012



DatonKallandor posted:

With EW you can skip all the laser weapons that aren't rifles because you can just take your heavy lasers, scatter lasers and sniper lasers off the corpses of Exalt dudes.

Doesn't work.

You still need to research the tech, and you still don't get any scatter lasers.

As for me, skipped precision lasers last run, but heavy lasers were more of a priority in EW than EU. They unlock too much stuff for SHIVs and MECs to ignore.

chiasaur11
Oct 22, 2012



I thought it came when you built a laser rifle.

Not sure on the beginner VO bit, but I'm pretty sure it doesn't come after the research.

chiasaur11
Oct 22, 2012



Brainamp posted:

One could make an argument for the EW sectopod, but they don't appear in the numbers to match lobsters.

Plus they're late game, when you have the tools to handle them.

Lobsters can hit early midgame, and are built to laugh at Gauss and conventional weapons. Unless you skipped to sonics or melee, you're pretty well screwed.

chiasaur11
Oct 22, 2012



Psion posted:

Lobstermen are still resistant to sonics, I think it's a minimum of two hits even with the most powerful one. They're pretty much the ultimate gently caress-you in that game. Hiding in a 1x1 closet, resistant to everything except a power drill. Hell, I think they can survive the disruption pulse launcher.

Arguably the best thing to do is to just knock it out with the prod or stun grenades, because that's like the one type of damage they can't resist.

Oh yeah, they resist sonics, have to have the whole squad firing to kill one of the bastards, but at least you can kill them.

Gauss and AP might as well be harsh language. Which, to be fair, you will also be using.

chiasaur11
Oct 22, 2012



GuavaMoment posted:

You take that back, Haze owned*. Actually it was an awful game that completely hosed up the twist and the lack of game mechanic changes after it, but the boosh-buddies were great and were worth at least 6/10 on that alone. And I bet you don't even know what an army's most powerful weapon is.


*for all the wrong reasons

Mechs with rocket fists?

chiasaur11
Oct 22, 2012



double nine posted:

There is also a bug with bomb missions where, if your guy finishes its movement points standing next to a bomb/timer reset thingie, if you still have other people in the party active you can click the aforementioned party member and click on the bomb to disable it, winning a turn.

I don't have EW so I can't comment on Meld cannisters, but I assume that the same exploit may apply.

They actually fixed that glitch in this one.

Bomb missions are even more 'fun' now.

chiasaur11
Oct 22, 2012



OwlFancier posted:

Part of my distaste for the abilities of the MEC may be because I am very fond of my current heavy who, once all his promotions and equipment upgrades come in, will be carrying six grenades and four rockets.

I have all the firepower I could ever want, right there. Also he's pretty tough and has pretty drat good aim too. I sneer at the ability of robots to punch enemies when I can sit and explode them from the comfort of my heavy cover all day long. Ten turns of solid explosion. Maybe I'll also make him regenerate or jump buildings in a single bound for the hell of it. Or maybe turn him invisible.

Robots are simply not as fun as that, to me. I guess I love the variety of normal soldiers too much.

You must understand the truth, OwlFancier.

All flesh is inherently weak, for it is subject to mortification, decay and temptation and is thus a weakness that must ultimately be purged if the project is to best serve the Emperor Council.

chiasaur11
Oct 22, 2012



I got the achievement once with six turns on the clock.

All came down to getting an assault with too much speed and even more luck. He spent one turn pinned down by five or six thin men.

Guy couldn't shoot for poo poo, but man. He would not die.

Then again, that was back when you could delay the mission if you needed. One of the things EW changed not entirely for the better.

chiasaur11
Oct 22, 2012



Zore posted:

The best ability on anything is Bulletswarm. Shoot first and shoot/reload/or move offers a level of damage and tactical flexibility no other skill can really achieve.

It is telling that the only classes that get the skill in full have the lowest aim growth in the game. And that the two classes who get stripped down versions with cooldowns still consider it one of the better skills they get (Double Tap/Rapid Fire).

Also it combines hilariously well with Close Quarters Combat and Rapid Fire if you just want to spit out four attacks per turn!

Rapid fire's competitively good with bulletstorm even ignoring the class it comes attached to.

No cooldown, aim penalty small enough that it almost always comes out to a net boost, and you can move before deploying it. Bulletstorm improves versatility, but rapid fire improves raw actions in a way very few skills do.

chiasaur11
Oct 22, 2012



Zack Ater posted:

To pass on mutated genes, the mutation would have to be in germ cells (the sperm/eggs). I somewhat doubt XCOM would go out of there way to cause that, unless they expect the war to go on for a very long time.

Do you really think Vahlen would pass up a chance to create a new species of super mutants?

I mean, yes. If it was just generic "XCOM scientists" working on the project, that would be reasonable as an assumption.

With Vahlen, less so.

chiasaur11
Oct 22, 2012



Zomborgon posted:

I suppose, though I cannot remember any shot I've ever made that hit and had less than 20% hit chance.
Well, some shotgun-from-quarter-mile-range overwatch hits could apply. Assaults, man.

I had an assault with crap aim make a max range overwatch shot on a jumping thin man.

Of course, he did it a second before my 111 aim sniper would have iced the target, so I assume he just did it to be a dick.

Man. That guy was the best.

chiasaur11
Oct 22, 2012



Just a note about the shieldbreaker achievement?

Still kicks in if you break the shield by killing the Sectoid.

Much easier.

Still took me a while, since it required leaving a MECtoid alive and with escorts for more than a turn, and I did not want to do that.

chiasaur11
Oct 22, 2012



Glazius posted:

I love how much more there is to do now.

Do Meld drops start going up later, or is it going to take three missions to give somebody mimetic skin?

You get bonus meld from Mectoids and heavy floaters, but other than that, it's the same 20 a mission throughout the game.

chiasaur11
Oct 22, 2012



FredMSloniker posted:

Do you have a link to show this? I don't feel like shelling out for Slingshot just to see it.

Also, team composition chat. What's your preferred mix of classes? I just finished a game with four MECs, a Sniper, and a Support as the Volunteer, and that was fun. I think for my next game I might challenge myself and not use Snipers, though; they're just so good.

EDIT: to be clear, I'm not saying I think that particular team would be my preferred mix. It was my first game of EW, and I wanted to try the new options.

Depends on the scenario. Usually like to run with one of each, last spot going to whatever soldier's proving themselves badass or needs ranking up, but when I get a chance to run more assaults or heavies than usual, it's fun.

Assault squads get things done in a flailing mass of dashing and shooting. Heavies, well, having all the explosives you could need makes some maps a lot easier.

chiasaur11
Oct 22, 2012



Bacchante posted:

It's okay, Guava. SOMEONE on the XCOM Dev Team knew who you were. And then made your Hero unit frigging impossible to kill. I've tried!

Solomon mentioned liking the LP a lot in at least one interview.

Of course, he got your name wrong.

chiasaur11
Oct 22, 2012



Decus posted:

Just remembered why I take double-tap on my Squadsight Snipers. ITZ doesn't trigger on squadsight shots, at least not in EW unless I've just been bugged in some other way.

It always worked for me.

You sure they were out of cover?

chiasaur11
Oct 22, 2012



Archenteron posted:

Sushi night. I think this actually happened on my first playthrough with Japan requesting a pil of chryssalid corpses, then a news ticker or the thank you info box popping up said something about some hot new food trend happening in Japan.

Chryssalids are actually key to a cure for Alzheimers.

I know.

chiasaur11
Oct 22, 2012



Fabricated posted:

Sometimes the game is great at picking nicknames.

This playthrough I only got one sniper out of my first batch of recruits, she got "Omega".

The second sniper I got way later due to "New Guy" promoting the few remaining rookies I had. I made her my covert-op person and she's gotten 3 ranks just from Exalt missions. She got "Solo". :v:

My sprinter+carapace/ghost armor support who has made some clutch saves running across the map got "Fast Lane". My other support got "Doc". :allears:

I had a psychic sniper with a triple digit killcount and superhuman aim.

Demon.

Meanwhile, the Australian assault who was a poo poo shot and a great sprinter?

Twitch.

chiasaur11
Oct 22, 2012



Isis is in purple, with superhuman powers, fighting aliens?

Simple question.

Saint.

chiasaur11
Oct 22, 2012



Felinoid posted:

I still think it's a crime you can't send operatives in hats.

E: "C'mon guys, I can't possibly be a spy. I'm wearing a baseball cap. Backwards. What spy would do that?"

Mike Thorton?

chiasaur11
Oct 22, 2012



Discendo Vox posted:

RIP Sprahl. I can't believe you got her killed like that.

I'm more amazed at what happened to Stomperud.

gently caress's sake, Jade. And you were doing SO WELL before this.

chiasaur11
Oct 22, 2012



Veloxyll posted:

99% of all screenshots I post, even when lping myself, have dumb joke names.

Also, after playing Open X-Com myself for a few months, I am no longer able to complain about friendly fire.
Auto-cannons jesus
And rockets. I can't even blame reaction fire. I think a quarter of X-Com's losses are due to friendly fire.
(Super, please add thing to the memorial wall that counts X-Com's agent and civilian kills.)


I remember I had one soldier in the first X-Com turn somewhere past 90 degrees so that, instead of shooting an alien, he could cap a squaddie who I'd been planning on using as a mainstay of the assault force. I think the soldier who did the murdering was promoted at the end of the mission.

Good old Colonel Kolotov.

chiasaur11
Oct 22, 2012



Hopeford posted:

Really disagree with that. It's very different from vanilla, but I think it adds a lot to the game. It forces you to keep a lot more soldiers which also makes it so that losing one or two doesn't hit you that bad. I mean I understand why you wouldn't like it, but I honestly think it isn't a pointless change.

I honestly used to dislike a lot of Long War changes because they were so different from the main game, but after giving it a shot I started liking it. The key to enjoying it is to just forget everything you knew about the game before, because it's honestly more of an expansion pack than EW was. It really changes a lot. But yeah I can see why people wouldn't enjoy it. The air war is also a bit bullshit, even if it got a lot better recently.

I'm not sure this is a good thing.

Every soldier you have to keep track of is a step away from "poo poo, I just lost Roger 'Red' Redding! And after he pulled everybody's rear end out of the fire in Zaire, too." and a step towards "Oh. I just lost... eh. I can look it up on the memorial wall. If I still care by then."

One death is a tragedy, a million is a statistic and all.

chiasaur11
Oct 22, 2012



Speedball posted:

Jumpy-legs or regenerating health is such a tease. They're both such useful enhancements to have. Ultimately for me it's down to whether the character's class is one better suited to tanking or flanking.

I always go with jump legs.

Health only regens once the armor health is gone, and I do my best to ensure nobody gets that banged up.

chiasaur11
Oct 22, 2012



Worst guess gets a copy of X-COM Enforcer?

chiasaur11
Oct 22, 2012



Ah. This is a good mission.

I remember sending a rookie onto the top of some crates to draw fire from the USEFUL troops.

He dodged multiple shots until a Cyberdisk clobbered him with a full damage blast. Let the squad advance in safety.

I'd say his last words were "That the best you got?", but the fucker didn't even die from that. Mission ended before his bleedout timer did.

Now that guy, I wish I could have recruited.

chiasaur11
Oct 22, 2012



Random_Username posted:



If you plan on trolling everyone and make your own drat medal, I'd recommend Get hosed, also Double Tap is garbage and stick that sucker on Nittien because holy poo poo.

Yeah, that was a pretty good run, and a fine example why my primary sniper is always ITZ.

I've emptied the magazine in one turn with that. The expanded magazine. Double tap isn't even usable on every turn!

chiasaur11 fucked around with this message at 05:12 on Jul 30, 2014

chiasaur11
Oct 22, 2012



Brainamp posted:

To be fair, your main sniper will end up with several times more kills than everyone else combined in most playthroughs regardless of the final skill choice.

In EW I found my main MEC usually matched them. Less clear LOS and the sheer firepower of a good combat cyborg meant by the time a sniper could set up, half the map was dead. Long range grenade launchers helped with that too.

chiasaur11
Oct 22, 2012



Calax posted:

So, reading this thread, and a friend, got me to actually play Xcom.

Doing enemy within and no second wave/special rules and...

well....



I think I'm terrible at this (that's from a while ago now... I've moved to mostly plasma, but Lauren Hall has dropped to 51 will.

What difficulty are you on?

No matter which it is, odd the sniper's in the hospital so often. Snipers are best a mile away from any real risk.

chiasaur11
Oct 22, 2012



Honsy16 posted:

That assault will be Sprahl, and unlike lesser mortals who would eat a mountain of poo poo, she'll survive. Yet again.

I've really been enjoying this run through, so far.

Assaults do seem to be this game's designated "How the gently caress did you survive that?" class.

I mean, even aside from the defensive skills built to improve their odds of survival in the danger zone, I've seen them survive being in the middle of two mutons without cover and a turn surrounded by five thin men in half cover.

Assaults are badass, to sum up.

chiasaur11
Oct 22, 2012



Pvt.Scott posted:

The XCOM soldiers are designed to look like action figures because that's cool and fun. It's not like Firaxis was aiming for photo-realism and just managed to horribly miss the mark. Being able to read the visual profile of guns/armor/etc is more important than real world scale issues.

Yeah. They actually brought in veterans, they had access to the facts, and adjusted things to be more in keeping with a fun game.

The interview I heard discussing it had an informative tangent on why they decided on...less authentic dialog.

Was interesting listening, I thought.

chiasaur11
Oct 22, 2012



Veloxyll posted:

Despite this, all the objects we've put in orbit are covered in spaceman poo.

It's a testament to the dedication and hard work of NASA's finest.

Neil Armstrong left an upper-decker on the moon, just to beat the commies to the punch.

chiasaur11
Oct 22, 2012



TheDarkFlame posted:

What does it take to get this thread moving? Bribes? Long War discussions? In-character fanfiction?

You mean fanfiction written by X-Com staff members?

That seems... odd.

Well, if needs must, needs must. The game's set in 2015, and it's August. Ant-Man should have come out about a month ago, and Bradford's a major Paul Rudd fan, as shown in "Vote Newport" buttons in the hidden compartment with his emergency pistol.

___________
Scott Lang, Ant Man stood in the middle of a densely populated urban area and looked up at the trees. He was waiting. He was waiting for someone. He was waiting for a secret government agent.

Suddenly "Nick" Radford crashed into the treeline with his parachute and shot an alien like BLAM.

"Wow, Radford! You're so cool!"

"Yes, I am. I work for a secret government agency that's even better than SHIELD and cooler and even more secret."

"I want to be your new best friend"

Bradford RADFORD smiled roguishly.

"I think we both want that, Paul Rudd but a superhero."

"Gasp! How did you knowded my EXTRA secret identity?"

"The same way I know you want to be more than friends." Radford winked roguishlyer.
______

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chiasaur11
Oct 22, 2012



Zebrin posted:

Did that thin man just jump through the roof of a ship, dodge four shots with multiple lightning reflexes, and then do 16 damage on a crit to a person in high cover?
What the gently caress are you playing?

I'm guessing the Long War mode.

It does things like that.

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