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The thing about this game's recruits I'm interested in is the promoted soldiers you pick up from some council requests. The ones who are promoted veterans already. Now, if we take the game at face value, the baseline rookies are SAS, Spetsnaz, Devgru, and the like. The experienced troops only get that way from killing aliens in the field. So, why the hell are these guys? Thinking about, seems the likely story is they're every not-XCom military's few success stories against the aliens. Survived a muton ambush, killed a sectoid, that kinda thing. They're the people whose faces go on the propaganda posters, the total badasses. And in XCOM, they're just more meat for the mill.
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# ¿ Feb 6, 2014 06:25 |
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# ¿ Apr 27, 2024 14:10 |
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That council mission isn't EW unique. Seen it in the base game. Not sure, but I think the only new council missions in EW are the Portent series and the one everyone talks about. Lot of new maps in general, just not a lot of Council ones.
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# ¿ Feb 10, 2014 11:05 |
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I'm a gunslinger man, born and bred. With all buffs, a gunslinger plasma pistol is nearly as good as a plasma rifle. Don't have to move snipers too often, but it's nice to still get some use on those turns. It's 10 aim when the sniper's useful already versus a backup plan if things go to poo poo. I really prefer a backup plan. Plus, it's a much better functional aim bonus in close quarters. When my sniper's a mile away, he's safe anyway. Up close, the rifle aim penalty is a pain. As for Tactical Sense, I'm sentimental towards it. Have been since it kept my best assault alive through a turn when he got cornered by somewhere around half a dozen thin men. Colonel Thompson would not die. Voting? Nova Hyperion for our first MEC. If the game has decided Tiny Turtle is Korean, he should get the Korean Jaeger. Just common sense. The medal should be the Star of Adequacy (Not actually a star).
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# ¿ Feb 14, 2014 05:09 |
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Teddybear posted:This occurred recently. Ask anyone in Seattle, and they will tell you it's defense. I'm not sure that's a good example, considering the details of the engagement. Denver's play was offensive, true enough...
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# ¿ Feb 18, 2014 11:03 |
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SilentW posted:Hi everyone, it's me. So, the whole coverup thing. How did that get into the plot? I mean, it seems weird with aliens killing thousands of people, including the President and the joint chiefs, that it's all swept under the rug without difficulty, and I'm wondering if that was a kinda last minute thing on one side or the other.
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# ¿ Feb 19, 2014 10:18 |
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Fellis posted:I've had out of sight civilians die in areas I already cleared and there were definitely no aliens in on Classic EW. Sometimes the civs just die. I'm pretty sure "Sometimes, civilians just die" was one of the first suggestions when they were working out a motto for XCOM.
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# ¿ Feb 24, 2014 05:37 |
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DatonKallandor posted:With EW you can skip all the laser weapons that aren't rifles because you can just take your heavy lasers, scatter lasers and sniper lasers off the corpses of Exalt dudes. Doesn't work. You still need to research the tech, and you still don't get any scatter lasers. As for me, skipped precision lasers last run, but heavy lasers were more of a priority in EW than EU. They unlock too much stuff for SHIVs and MECs to ignore.
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# ¿ Feb 26, 2014 20:49 |
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I thought it came when you built a laser rifle. Not sure on the beginner VO bit, but I'm pretty sure it doesn't come after the research.
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# ¿ Mar 3, 2014 07:28 |
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Brainamp posted:One could make an argument for the EW sectopod, but they don't appear in the numbers to match lobsters. Plus they're late game, when you have the tools to handle them. Lobsters can hit early midgame, and are built to laugh at Gauss and conventional weapons. Unless you skipped to sonics or melee, you're pretty well screwed.
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# ¿ Mar 4, 2014 20:38 |
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Psion posted:Lobstermen are still resistant to sonics, I think it's a minimum of two hits even with the most powerful one. They're pretty much the ultimate gently caress-you in that game. Hiding in a 1x1 closet, resistant to everything except a power drill. Hell, I think they can survive the disruption pulse launcher. Oh yeah, they resist sonics, have to have the whole squad firing to kill one of the bastards, but at least you can kill them. Gauss and AP might as well be harsh language. Which, to be fair, you will also be using.
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# ¿ Mar 4, 2014 20:53 |
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GuavaMoment posted:You take that back, Haze owned*. Actually it was an awful game that completely hosed up the twist and the lack of game mechanic changes after it, but the boosh-buddies were great and were worth at least 6/10 on that alone. And I bet you don't even know what an army's most powerful weapon is. Mechs with rocket fists?
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# ¿ Mar 13, 2014 09:20 |
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double nine posted:There is also a bug with bomb missions where, if your guy finishes its movement points standing next to a bomb/timer reset thingie, if you still have other people in the party active you can click the aforementioned party member and click on the bomb to disable it, winning a turn. They actually fixed that glitch in this one. Bomb missions are even more 'fun' now.
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# ¿ Mar 20, 2014 10:18 |
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OwlFancier posted:Part of my distaste for the abilities of the MEC may be because I am very fond of my current heavy who, once all his promotions and equipment upgrades come in, will be carrying six grenades and four rockets. You must understand the truth, OwlFancier. All flesh is inherently weak, for it is subject to mortification, decay and temptation and is thus a weakness that must ultimately be purged if the project is to best serve the
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# ¿ Mar 23, 2014 04:58 |
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I got the achievement once with six turns on the clock. All came down to getting an assault with too much speed and even more luck. He spent one turn pinned down by five or six thin men. Guy couldn't shoot for poo poo, but man. He would not die. Then again, that was back when you could delay the mission if you needed. One of the things EW changed not entirely for the better.
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# ¿ Mar 26, 2014 04:49 |
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Zore posted:The best ability on anything is Bulletswarm. Shoot first and shoot/reload/or move offers a level of damage and tactical flexibility no other skill can really achieve. Rapid fire's competitively good with bulletstorm even ignoring the class it comes attached to. No cooldown, aim penalty small enough that it almost always comes out to a net boost, and you can move before deploying it. Bulletstorm improves versatility, but rapid fire improves raw actions in a way very few skills do.
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# ¿ Mar 31, 2014 03:33 |
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Zack Ater posted:To pass on mutated genes, the mutation would have to be in germ cells (the sperm/eggs). I somewhat doubt XCOM would go out of there way to cause that, unless they expect the war to go on for a very long time. Do you really think Vahlen would pass up a chance to create a new species of super mutants? I mean, yes. If it was just generic "XCOM scientists" working on the project, that would be reasonable as an assumption. With Vahlen, less so.
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# ¿ Apr 12, 2014 20:51 |
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Zomborgon posted:I suppose, though I cannot remember any shot I've ever made that hit and had less than 20% hit chance. I had an assault with crap aim make a max range overwatch shot on a jumping thin man. Of course, he did it a second before my 111 aim sniper would have iced the target, so I assume he just did it to be a dick. Man. That guy was the best.
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# ¿ Apr 18, 2014 05:32 |
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Just a note about the shieldbreaker achievement? Still kicks in if you break the shield by killing the Sectoid. Much easier. Still took me a while, since it required leaving a MECtoid alive and with escorts for more than a turn, and I did not want to do that.
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# ¿ Apr 30, 2014 03:29 |
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Glazius posted:I love how much more there is to do now. You get bonus meld from Mectoids and heavy floaters, but other than that, it's the same 20 a mission throughout the game.
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# ¿ Apr 30, 2014 05:27 |
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FredMSloniker posted:Do you have a link to show this? I don't feel like shelling out for Slingshot just to see it. Depends on the scenario. Usually like to run with one of each, last spot going to whatever soldier's proving themselves badass or needs ranking up, but when I get a chance to run more assaults or heavies than usual, it's fun. Assault squads get things done in a flailing mass of dashing and shooting. Heavies, well, having all the explosives you could need makes some maps a lot easier.
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# ¿ May 3, 2014 23:19 |
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Bacchante posted:It's okay, Guava. SOMEONE on the XCOM Dev Team knew who you were. And then made your Hero unit frigging impossible to kill. I've tried! Solomon mentioned liking the LP a lot in at least one interview. Of course, he got your name wrong.
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# ¿ May 9, 2014 03:28 |
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Decus posted:Just remembered why I take double-tap on my Squadsight Snipers. ITZ doesn't trigger on squadsight shots, at least not in EW unless I've just been bugged in some other way. It always worked for me. You sure they were out of cover?
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# ¿ May 9, 2014 04:04 |
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Archenteron posted:Sushi night. I think this actually happened on my first playthrough with Japan requesting a pil of chryssalid corpses, then a news ticker or the thank you info box popping up said something about some hot new food trend happening in Japan. Chryssalids are actually key to a cure for Alzheimers. I know.
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# ¿ May 9, 2014 20:29 |
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Fabricated posted:Sometimes the game is great at picking nicknames. I had a psychic sniper with a triple digit killcount and superhuman aim. Demon. Meanwhile, the Australian assault who was a poo poo shot and a great sprinter? Twitch.
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# ¿ May 18, 2014 03:50 |
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Isis is in purple, with superhuman powers, fighting aliens? Simple question. Saint.
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# ¿ May 18, 2014 07:42 |
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Felinoid posted:I still think it's a crime you can't send operatives in hats. Mike Thorton?
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# ¿ May 26, 2014 22:39 |
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Discendo Vox posted:RIP Sprahl. I can't believe you got her killed like that. I'm more amazed at what happened to Stomperud. gently caress's sake, Jade. And you were doing SO WELL before this.
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# ¿ Jun 27, 2014 09:52 |
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Veloxyll posted:99% of all screenshots I post, even when lping myself, have dumb joke names. I remember I had one soldier in the first X-Com turn somewhere past 90 degrees so that, instead of shooting an alien, he could cap a squaddie who I'd been planning on using as a mainstay of the assault force. I think the soldier who did the murdering was promoted at the end of the mission. Good old Colonel Kolotov.
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# ¿ Jul 2, 2014 20:07 |
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Hopeford posted:Really disagree with that. It's very different from vanilla, but I think it adds a lot to the game. It forces you to keep a lot more soldiers which also makes it so that losing one or two doesn't hit you that bad. I mean I understand why you wouldn't like it, but I honestly think it isn't a pointless change. I'm not sure this is a good thing. Every soldier you have to keep track of is a step away from "poo poo, I just lost Roger 'Red' Redding! And after he pulled everybody's rear end out of the fire in Zaire, too." and a step towards "Oh. I just lost... eh. I can look it up on the memorial wall. If I still care by then." One death is a tragedy, a million is a statistic and all.
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# ¿ Jul 8, 2014 03:45 |
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Speedball posted:Jumpy-legs or regenerating health is such a tease. They're both such useful enhancements to have. Ultimately for me it's down to whether the character's class is one better suited to tanking or flanking. I always go with jump legs. Health only regens once the armor health is gone, and I do my best to ensure nobody gets that banged up.
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# ¿ Jul 13, 2014 22:37 |
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Worst guess gets a copy of X-COM Enforcer?
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# ¿ Jul 16, 2014 08:00 |
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Ah. This is a good mission. I remember sending a rookie onto the top of some crates to draw fire from the USEFUL troops. He dodged multiple shots until a Cyberdisk clobbered him with a full damage blast. Let the squad advance in safety. I'd say his last words were "That the best you got?", but the fucker didn't even die from that. Mission ended before his bleedout timer did. Now that guy, I wish I could have recruited.
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# ¿ Jul 29, 2014 07:24 |
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Random_Username posted:
Yeah, that was a pretty good run, and a fine example why my primary sniper is always ITZ. I've emptied the magazine in one turn with that. The expanded magazine. Double tap isn't even usable on every turn! chiasaur11 fucked around with this message at 05:12 on Jul 30, 2014 |
# ¿ Jul 30, 2014 05:01 |
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Brainamp posted:To be fair, your main sniper will end up with several times more kills than everyone else combined in most playthroughs regardless of the final skill choice. In EW I found my main MEC usually matched them. Less clear LOS and the sheer firepower of a good combat cyborg meant by the time a sniper could set up, half the map was dead. Long range grenade launchers helped with that too.
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# ¿ Jul 30, 2014 07:07 |
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Calax posted:So, reading this thread, and a friend, got me to actually play Xcom. What difficulty are you on? No matter which it is, odd the sniper's in the hospital so often. Snipers are best a mile away from any real risk.
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# ¿ Aug 14, 2014 06:19 |
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Honsy16 posted:That assault will be Sprahl, and unlike lesser mortals who would eat a mountain of poo poo, she'll survive. Yet again. Assaults do seem to be this game's designated "How the gently caress did you survive that?" class. I mean, even aside from the defensive skills built to improve their odds of survival in the danger zone, I've seen them survive being in the middle of two mutons without cover and a turn surrounded by five thin men in half cover. Assaults are badass, to sum up.
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# ¿ Aug 23, 2014 22:15 |
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Pvt.Scott posted:The XCOM soldiers are designed to look like action figures because that's cool and fun. It's not like Firaxis was aiming for photo-realism and just managed to horribly miss the mark. Being able to read the visual profile of guns/armor/etc is more important than real world scale issues. Yeah. They actually brought in veterans, they had access to the facts, and adjusted things to be more in keeping with a fun game. The interview I heard discussing it had an informative tangent on why they decided on...less authentic dialog. Was interesting listening, I thought.
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# ¿ Sep 8, 2014 07:37 |
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Veloxyll posted:Despite this, all the objects we've put in orbit are covered in spaceman poo. It's a testament to the dedication and hard work of NASA's finest. Neil Armstrong left an upper-decker on the moon, just to beat the commies to the punch.
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# ¿ Sep 12, 2014 05:28 |
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TheDarkFlame posted:What does it take to get this thread moving? Bribes? Long War discussions? In-character fanfiction? You mean fanfiction written by X-Com staff members? That seems... odd. Well, if needs must, needs must. The game's set in 2015, and it's August. Ant-Man should have come out about a month ago, and Bradford's a major Paul Rudd fan, as shown in "Vote Newport" buttons in the hidden compartment with his emergency pistol. ___________ Scott Lang, Ant Man stood in the middle of a densely populated urban area and looked up at the trees. He was waiting. He was waiting for someone. He was waiting for a secret government agent. Suddenly "Nick" Radford crashed into the treeline with his parachute and shot an alien like BLAM. "Wow, Radford! You're so cool!" "Yes, I am. I work for a secret government agency that's even better than SHIELD and cooler and even more secret." "I want to be your new best friend" "I think we both want that, Paul Rudd but a superhero." "Gasp! How did you knowded my EXTRA secret identity?" "The same way I know you want to be more than friends." Radford winked roguishlyer. ______
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# ¿ Dec 10, 2014 06:06 |
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# ¿ Apr 27, 2024 14:10 |
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Zebrin posted:Did that thin man just jump through the roof of a ship, dodge four shots with multiple lightning reflexes, and then do 16 damage on a crit to a person in high cover? I'm guessing the Long War mode. It does things like that.
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# ¿ Mar 30, 2015 10:34 |