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What race should goons play for PvP shenanigans?
This poll is closed.
Furry Dominion 352 27.24%
Orc Covenant 464 35.91%
Lizard Pact 476 36.84%
Total: 1292 votes
[Edit Poll (moderators only)]

 
  • Locked thread
Orv
May 4, 2011
:siren: ANY BUILD IS VIABLE, YOU DON'T NEED SOMEONE ELSE TO FEED YOU A BUILD. :siren:


:suicide: Goon Guild(s)

Bottom of OP.





The Elder Scrolls Online is an MMO currently in the beta phase of public testing, set to launch April 4th, 2014. It is being developed by Zenimax Online Studios, a division of Zenimax Media, the owners of Bethesda Softworks and the Elder Scrolls licenses. Bethesda Softworks, responsible for the single player Elder Scrolls titles has minimal involvement in the development process of ESO, mostly advisory positions.

ESO has two main parts to its gameplay; the standard PvE questing experience that you've come to expect from MMOs, and a PvP experience reminiscent of Dark Age of Camelot and Warhammer Online. General consensus is that the PvE is severely lacking and the draw of the game is its PvP. The PvP campaigns can hold 2,000 people at once, enabling both sieges of enormous scale and small group PvP. PvP is accessible once your character reaches level 10, which can take anywhere from three hours to seven or eight, depending on your preference for listening to the NPCs chatter.

It should be noted that if you're coming into ESO expecting a multiplayer Elder Scrolls style game, you're going to be disappointed. It has much more in common with your average MMO, even if it tends to avoid a lot of their problems. ESO has a lot of good ideas in its design of systems and general gameplay (an almost complete lack of collecting bear asses), but the PvE is still nothing special.







Combat in ESO is handled four ways.

You have an auto-attack with all weapons, either of weak or strong variety. Weak is done by tapping the left mouse button, strong has you hold it down until the attack goes off. Strong attacks cannot be stored or delayed, they execute the moment the bar for the attack finishes filling/depleting.


A Dragon Knight heavy auto-attacks with a two handed weapon.

You have class skills, all of which are entirely weapon independent. Each class has three trees of skills, each with five skills and an ultimate. Ultimates receive charge as you kill enemies and do damage, and each use takes a certain amount of charge.


A Nightblade uses his Teleport Strike skill.

Weapon attacks come in six varieties. Sword and shield, dual wield, two-hander, bow, destruction staff, restoration staff. Weapon skills can only be executed with the appropriate weapon equipped, and upon reaching level 15 you can have two weapons equipped to switch between. Each weapon has a separate skill bar.


A Dragon Knight uses a 2 Handed Charge Attack.

Various universal skills exist, from the Mages Guild, to a skill dependent on your progression of the Main Quest, to a skill chain that levels up as you do dangerous dungeon bosses.


A healing blood fountain from the dungeon boss skill tree.

Blocking is done with the right mouse button with all weapons. Holding block then clicking left mouse button will interrupt any charging attacks, be they auto, weapon or ability attacks. If you interrupt a charging attack of any sort, the caster will be stunned momentarily (generally for two to three seconds) and your next attack against them of any type will cause quadruple damage.

Group healing is accomplished either with the skills of a Templar, or the Restoration staff weapon skills. Both types of healing are semi-random, with your ability to choose whom to heal basically non-existent with many skills. Most of them choose two random targets, or the lowest target in your group or near you. There are several area heal skills available but they are frequently short lived with somewhat lengthy cooldowns.

Resurrection is handled in a special way in ESO. You require a filled soul gem of your level to resurrect yourself as a result of a PvE death, and other players require an appropriate level soul stone to resurrect you in PvP or PvE. Soul stones cover a range of 10 levels for each time, are destroyed on use, and are filled with the Soul Trap spell, a skill line which you upgrade by doing the Main Quest.





Questing in ESO is your normal MMO affair with a few quirks. You collect various quests from hubs, or at points of interest around the world, then go do their requirements for completion. However they've made several interesting design changes, notably in that there are very few "Kill X monsters/Collect X bits and bobs" quests, and most quests can be completed without interference from other players. There are a few of each of those quests however, and they do tend to be rather abrasive to complete.


Speaking to an NPC quest giver.

Questing remains your main source of experience both in PvE and PvP, and scales somewhat harshly as you outlevel specific quests (subject to change). Quests can take you anywhere in a zone but are typically within a minute or twos walking distance of the quest giver, with the exception of most quests involving dungeons.






The map of Cyrodiil, where the mass PvP campaign of ESO takes place.


PvP in ESO is handled similarly to Guild Wars 2 and Dark Age of Camelot. You have a large map with three factions, each starting in one corner of the map and attempting to take keeps and resources from each other to fuel the war effort. The campaigns hold 2,000 people simultaneously and continue for 90 days each, at which point you receive (at this time unknown) participation bonuses. Each campaign has a persistent scoreboard that tracks your contribution in both support, defensive and offensive efforts.

If you enter PvP under character level 50, you will be boosted to a specific standard until you reach level 50. Every player under 50 receives the same bonuses, partially leveling the playing field in terms of 1v1 combat.


A fight in front of a keep with a couple dozen participants.


Many things happen at once in PvP;
  • Keep sieges
  • Small group PvP
  • Zergs
  • PvP-PvE dungeons
  • PvP Zone Events


Keep Sieges

Keep sieges have three main components; defenders, attackers and siege equipment. The attackers are attempting to breach the main gate of a keep (or in the case of a mile fort, the singular gate), then the interior gate, then take control of two flags within the main keep. Each fort can have 25 siege weapons on each side at a maximum, meaning if the keep is being attacked by both enemy parties, there will be, at most, 75 pieces of siege at keep. It is only possible for one side to control a keep at a time, meaning that if all three sides are clashing over a single keep, the two attacking forces will often oppose each other outside the walls if possible.

Siege Equipment
Siege equipment in ESO comes in several categories; trebuchet, catapult, ballista and ram.

Trebuchets come in two varieties; fire pot and stone.



Catapults come in three varieties; stone, fire pot and meatbag.



Ballistas come in two varieties; fire pot and regular arrow.
(I can't find first-hand footage of ballista use for the life of me.)


Rams come in ram. Also hot boiling death.



Keeps come in two varieties, regular keeps and mile forts a la DAoC. Regular keeps have two layers of protection; an outside wall with gate that must be destroyed to access the main keep. You can destroy the gate with a battering ram or the walls with trebuchets, catapults and ballista. Either way will give you access to the central keep which has a gate that must be destroyed to access the two stage flag capture system. Once you control both flags (you have a majority of players in their ZoI) for a period of time you control the keep, and have to repair the damage you caused. Mile forts only have the inner keep with gate and no defensive walls.

Keeps have various postern doors, only readily accessible by the faction that owns the keep, both for the outer wall and the inner keep. Both kinds can be destroyed for quicker access to the keep, though speed is relative being that you must destroy the wall surrounding it. If you are somehow stuck inside a keep when it falls to the enemy and they repair the walls before you exit you won't have access to the postern doors. Repairing the walls or doors of a keep grants you XP in both your class and Alliance level.

Additionally, each has three resource camps around it, some nearer than others. The longer you control a keep, the more resources these camps auto-generate to allow your keep to upgrade itself. If your keep runs long enough, your stone camp will upgrade the walls, giving them more hitpoints, making it harder to destroy them. Lumber camps upgrade the doors, and food camps upgrade the NPCs. You can purchase additional NPCs for alliance points and place them around keeps, but they take up siege points.

Finally, for capturing a resource camp, keep or killing enough enemies, you will receive a random piece of green gear in your mail, automagically. It will be appropriate to your level, meaning with a little luck you can have an entire outfit of decent-ish gear simply by following the zerg.


Small Group PvP

This is why most of the goons you're going to see playing ESO on launch are here. Small group PvP is viable because every player, regardless of class, level or skills, can simply press Control to enter stealth and (somewhat) avoid detection. When you are stealthed, enemies cannot detect you without you being in their (models) cone of vision, about 90 degrees and ten feet in front of them. This allows large or small groups of enemies to play around in the back field of an opposing siege, or keep defending, stopping reinforcements or siege weapons from being used. Most actions bring you out of stealth and being in combat gives you a short period before you can reenter stealth.

A group of four or five people can quite effectively prevent some amount of reinforcements from reaching an on-going siege, or burn siege equipment as the attackers move in to take the keep. If a stealth group burns all of the siege attackers just used, and the attackers are repulsed, they are out several thousand alliance points or gold, and have to waste more time and effort rebuilding the equipment.

Finally, if you venture to the PvP-PvE dungeons within Cyrodiil, you may frequently encounter other groups of players that you can ambush within the dungeons. Each dungeon contains a skyshard and is its own closed off instance, allow you to camp or otherwise impede peoples collection of skyshards, or simply fight with small groups in different locales.


Zergs
Zerging in ESO is effective and productive for several reasons. For starters, it's what most pubbies are going to be doing, allow you to collect large masses of players for pushes against keeps with little effort. Additionally, rolling with a zerg means you get a steady income of the aforementioned loot mail for capturing resources and keeps. The third benefit of zerging is simply that of defense and expedience. Running through hostile or potentially hostile territory makes you a target for stealth groups looking to pick off helpless auto-runners.

Zergs will typically be the ones capturing keeps and resource points, meaning that if you crave large scale fights following and joining one is your best bet. You receive full kill credit on any kills you group/raid gets, both on players and monsters, allowing you to level up somewhat faster than if you were to skulk around in the shadows.


PvP-PvE
18 PvE dungeons exist in Cyrodiil, each containing anywhere from one to three named mobs and a skyshard. Each named mob has a chance of dropping a named item, along with other pieces of loot, every one of them scaled to your current level. The named loot is always of blue quality. This means you could have Markul's Crusher, a level 10 blue two-handed mace, and Markul's Crusher, a level 48 blue two-handed mace. The stats will be level appropriate for whenever it drops for you. You can farm these bosses as much as you want, but there isn't much point.

Each PvE dungeon is a separate instance from Cyrodiil, but still obeys the rules of the PvP zone. Combat between Alliance members is still possible, you're boosted to 50 if you aren't already 50, and dying to players requires you to be rezzed by a friendly player. Completing a dungeon requires you to kill all of the named mobs that can possibly spawn there, and will give you a large chunk of XP for gaining the achievement. Named mobs have no guarantee of spawning every time you enter.

Coldharbour Invasion Portals also exist in Cyrodiil, basically as rift public quests from Rift and Warhammer. Every so often they activate and summon various daedra and atronochs and give a certain amount of XP for being closed. They activate fairly regularly, as often as two or three minutes after they were last closed.

Finally the towns from Oblivion still nominally exist in some fashion, and each one has one or two quest givers that will hand out PvE quests in the area (sort of) of the town. These quests cycle through as you complete them, with a roster of seven or eight quests per NPC per town. They are repeatable as much as you want, grant average gold and XP for your level of questing, and are typically not too onerous, though a few quests in certain towns send you half way across the map.



PvP Zone Events
They exist but I don't know what they currently entail or if they are entirely a GM run beta thing. TBU as of launch.







Crafting is moderately in-depth for a modern MMO. Several specializations exist, and require skill points to invest deeply in;
  • Blacksmithing
  • Woodworking
  • Clothing
  • Enchanting
  • Provisioning
  • Alchemy

Blacksmithing deals with heavy armor and metal weapons, including two and one-handed weapons, be they daggers or greatswords. Woodworking deals with shields, staves and bows. Clothing deals with medium armor and light armor, both covered by the same skill. Enchanting deals with adding bonuses to armor and weapons. Provisioning is cooking. Alchemy allows you to make various potions.

Go here to explore the various abilities you have with crafting.



(This section outright stolen from kedo's previous OP.)


The Alliances within Elder Scrolls are how you determine three major factors; your available races, questing areas and faction in PvP.



Queen Ayrenn, ruler of the the Aldmeri Dominion, is a 28 year old High Elf who claims not to hate the races of Man, but would really rather they back the gently caress off. From the Altmer throne at Summerset she rules over an alliance of High Elves, Wood Elves and Khajiit.

High Elves (aka Altmer) – "The High Elves, or Altmer, arrived in Tamriel thousands of years ago from Old Aldmeris. They see themselves, perhaps justifiably, as the ruling race of Tamriel... They are powerful mages and warriors, and the de facto leaders of the Aldmeri Dominion." Also they're a bunch of pointy eared dicks who are fun to kill in Skyrim. Just sayin'.

Wood Elves (aka Bosmer) – "The Wood Elves, or Bosmer, are mischievous, curious and nimble. Because their homeland of Valenwood is often attacked by the Colovian Imperials, Wood Elves are experts at the art of defense." The capital of the Aldmeri Dominion, Elden Root, also happens to exist right in the middle of the Bosmer homeland.

Khajiit (aka the Furry Race) – They're cats. Unfortunately they all got feline lukemia recently (or rather the "Knahaten Flu"), so there ain't many of them left. Queen Ayrenn did them a solid by helping them recover after the plague. But really all you need to know is that they're cats.




High King Emeric is just a dude trying to get poo poo done. A Breton, ruling from Wayrest in High Rock, he seeks to take control of the Ruby Throne by uniting the Bretons and Orcs through shrewd diplomacy, and the Redguards through crafty marriage arrangements.

Bretons – Once ruled by the High Elves, the Bretons are the most magically-attuned of the human races. "Passionate and flamboyant, intelligent and resourceful, the Bretons are renowned and talented craftsmen, shrewd merchants, gallant cavaliers, and inventive wizards." They're also the ugliest humans in pretty much every TES game.

Redguard – Hailing from Hammerfell and the sands of the Alik'r Desert, the Redguards are a desert people and make for fantastic warriors. "Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical." Never trust a wizard!

Orc - Also known as the Race With The Most Dental Problems, Orcs are some of the fiercest warriors and greatest smiths in all of Tamriel. Hailing from the kingdom of Orsinium, "orcs live under a simple code of honor by which the strong survive and the strongest rule." They're orcs. You've seen them in every fantasty game ever made.



Voted Most Likely to Rule Over Weird Elves and Lizard People in his high school year book, Jorunn, High King of the Great Moot rules over the races making up the Ebonheart Pact. His sense of humor probably comes in handy as this alliance has a lot of bad blood – Nords and Dark Elves aren't the best of bros, and Argonians were enslaved by the Dark Elves for thousands of years (because we thought they were just big iguanas, okay? jeez)

Nord - Also known as "that guy I played in Skyrim," Nords have at one point or another conquered most parts of Tamriel. "The Nords are excellent with arms. They are quick to anger, boisterous, and strong. They are natural-born warriors who fight with an ecstatic ferocity that terrifies their enemies." They hail from the land of Skyrim, which I hear is very cold this time of year.

Dark Elves (aka the Dunmer) – A deeply intelligent and magical race hailing from Morrowind, the Dark Elves are best known for having hosed up red eyes and dark gray skin. Their homeland has been invaded over and over again by the Akaviri and the Nords, but it's chill, bro. They're willing to roll with it

Argonians – They're lizards. From the swamps of Black Marsh, Argonians "are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders." They'll also pick your pockets and poision you for good measure.







There are four classes in Elder Scrolls Online at launch;
  • Dragon Knight
  • Nightblade
  • Sorcerer
  • Templar

Before you read about the classes themselves however, it's important to understand a few things about classes and builds in ESO.
  • There is no limitation on armor or weapons between the classes. Any class can use any armor or weapon and specialize in it to the exact same degree.
  • There are no class/race/faction restrictions.
  • Class skills are entirely weapon independent.
  • All skills and abilities can be reset for a cost in your capital city.
  • Anything you really know about tanks, healers and DPS can be readily thrown out the window

Skill Calculator



The Dragon Knight is a fire breathing, spike exploding, magic using bruiser. Their skills involve controlling the position of their enemies, making themselves harder to kill, and generally being a nuisance. Dragon Knights have three class skill trees;

  • Ardent Flame deals in fire damage and minor control abilities, ranging from Scorpion from Mortal Kombat's chain ability, to being a perpetual torrent of fire. The ultimate ability of Ardent Fire is Dragon Knight Standard, which damages enemies as long as they stay in the radius, and allows allies to activate a skill synergy, damaging and rooting enemies in the area.

  • Draconic Power is the Dragon Knights survivability tree, offering self heals, a smattering of control and general absorbs and damage reduction. The ultimate ability of Draconic Power is Dragon Leap, in which the Knight leaps towards a target, damaging and knocking back all enemies at his landing point.

  • Earthen Heart offers heavy enemy control and ally buffs skills, ranging from stuns to weapon damage buffs. The ultimate ability of Earthen Heart is Magma Armor, which caps incoming damage at 3% of the Dragon Knight's health and does fire damage to all nearby enemies for the duration.




The Templar is a holy spell slinging, spear winging light-murderer of justice. Their skills involve tangling attackers in their own damage and abilities, healing their friends and debuffing their enemies.

  • Aedric Spear is the direct attack line of the Templar class, allowing charging, interrupts and general damage output. The ultimate ability of Aedric Spear is Radial Sweep, dealing large amounts of magic damage to nearby enemies.

  • Dawn's Wrath is the buff and debuff tree of the Templar, allowing them to reflect spells back at enemies, cause enemies to take additional back-loaded damage and generally interfere with ability use. The ultimate ability of Dawn's Wrath is Nova, reducing the damage enemies cause for the duration, and allowing allies to activate a synergy ability causing damage and stun to enemies in the area.

  • Restoring Light is the healing tree of the Templar, and the only class tree that is explicitly geared to healing other players. The ultimate ability of Restoring Light is Rite of Passage, a channeled ability that heals allies in the area for considerable amounts of health as long as the Templar channels it.




The Nightblade is ostensibly the stealth class of ESO. It has actual invisibility, teleport skills and general burst damage capabilities.

  • Assassination is the direct attack line of the Nightblade, allowing teleporting to enemies, attack speed buffs and direct damage. The ultimate of Assassination is Death Stroke, reducing the healing the target receives and gaining a damage boost the more ultimate the Nightblade has available.

  • Shadow is the debuff and control path of the Nightblade, allowing damage debuffs, defense reduction and true invisibility. The ultimate ability of Shadow is Ultimate Darkness, snaring enemies in the AoE, granting allies damage reduction and true invisibility.

  • Siphoning is the debuff and self-heal abilities of the Nightblade, allowing for life steal, snares and various self regeneration. The ultimate ability of Siphoning is Soul Shred, stunning and damaging enemies in an AoE, allowing an ally to activate a synergy ability causing a high damage life steal ability.



The Sorcerer is the mage of ESO, throwing lighting, summoning dark forces and controlling minor daedra as pets.

  • Daedric Summoning is the pet class tree for Sorcerers, allowing control of minor daedra who fight on your behalf and a couple damage over time abilities. The ultimate ability of Daedric Summoning is Summon Storm Atronach, which summons an immobile Storm Atronoch, stunning enemies in the area and causing AoE damage over time.

  • Dark Magic is the control and self-buff tree for Sorcerers, allowing for knockdowns, roots and self-healing. The ultimate ability of Dark Magic is Negate Magic, which dispels enemy placed effects in an area while stunning and damaging monsters.

  • Storm Calling is the direct damage line of Sorcerers, allowing for immense burst damage and AoE area denial. The ultimate ability of Storm Calling... (I'm not joking.)





US Megaserver Goons
PvP Faction: Daggerfall
Guild Name: Daggerfall Goons
PvP Campaign: The one with people
Inviters: Everyone/Omar_Comin/Orv


EU Megaserver Goons
PvP Faction: Ebonheart
Guild Name: House N'wahful
PvP Campaign: Auriel's Bow
Inviters: Raingwc/Lima

VOIP Info
Mumble: Camping the Stairs






Other Junk

As needed.

Orv fucked around with this message at 22:54 on Apr 2, 2014

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eonwe
Aug 11, 2008



Lipstick Apathy
Nice thread, I'm looking forward to running around as a Lightning Bow god in Cyrodiil on launch with you guys. By the way, for anyone wondering, there is a Elder Scrolls Online channel in the Camping the Stairs mumble that we used. It worked pretty well for coordinating our Cyrodiil gank squads. If you need more info on the the CTS mumble, check the Private Game Servers subforum.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
poo poo post.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
If I remember right, ballistas also have lightning variants but I only saw those at the training area.

comatose
Nov 23, 2005

Lipstick Apathy
Thats a lot of gifs. :staredog:

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Good OP.

Is this the thread where we determine the names of Goon guilds?
Because there really needs to be an Ebonpact guild named N'wahs with Attitude.

Beach Party
May 2, 2012

"I took the most excellent hit of my life. Next thing I knew, I was on the beach taking in some cosmic rays gettin healed by mother nature. Takin in a little brewski, holdin on to a beautiful babe. And I'm fine today!"
Here is a pretty nice video of one of the veteran rank 10 dungeons available at level 50 if anyone is interested. One thing i found interesting is that the group only expected the tank to tank the bosses but not the trash which was just AoEed down. Also the tank was using a destruction staff most of the time.

http://www.twitch.tv/elder_scrolls_online/c/3817328

Six AM
Nov 30, 2008
Xposting from the other thread, Itsziz and iskimar have some cool videos of pvp on youtube if anyone is interested.

eSporks
Jun 10, 2011

You should change this to avoid confusion since classes are faction locked.

quote:

There are no class/race/faction restrictions.
I suggest "There are no class<->race or class<->faction restrictions."
Also add that the pvp boss mobs always drop a filled soul gem scaled to your level. Its a really nice added upside of doing the pvp dungeons.

I've been waiting for a new thread to post the unofficial goon pvp build. We found small stealth group pvp behind the front lines was incredibly fun and very effective. The build isn't really specific and you can roll with just about anything but 3 things make a huge difference.
Orc for the sprint speed buff. Makes hit and run tactics more effective and also helps with the long trek into enemy territory.
Medium armor for the stealth bonuses. Any class can stealth, but the medium armor just makes it better.
Bow. Other ranged attacks are fine too, but the bow is really good. Range is just really good at focusing down single targets and harassing people.

We also discovered that the steed mundus stone (the birthstone signs from skyrim) adds a very noticeable runspeed buff, estimated at 10-15%. One of the armor traits, divinity, that you can bake into crafted armor boosts mundus stone effects by 4-6% per piece, so you can get and additional 5-7% added to your runspeed.

I plan on making a craft mule at launch and experimenting with it to see how good it is. Crafting takes an absurd amount of resources to level. I was thinking that if goons uninterested in crafting would be so kind as do dump all their resources in the guild bank instead of vendor trashing them it would help the crafters out who could later supply them with good gear.
The way imbuing traits work is that you first have to research an item with the trait before you can then imbue it on items of that type you craft. Its also very specific, so researching a hide helmet of divinity lets you craft hide helmets of divinity but not not hide greaves. I was thinking that if goons stayed on the lookout for items with wanted traits it would help our crafters out when researching them.

Orv
May 4, 2011
As interesting as it is to steamroll other games with a set system for goon dominance, going to have to say that it's best we let everyone do whatever they want. We'll throw a couple builds together for people that don't want to think about it though.

Hydrogen_3
Jun 6, 2007
So, for enchanting can you not disassemble/research already enchanted items? I couldn't figure it out if you could.

eSporks
Jun 10, 2011

I agree, but if the beta is anything to go by we are going to be spending most of our time in stealth gank squads. Ranged and medium armor isn't exactly the most restrictive thing either, so its a good baseline and suggestion to go by. Do whatever you want though, the last thing we need is people sperging out because someone wants to wear heavy armor instead of medium.

Hydrogen_3 posted:

So, for enchanting can you not disassemble/research already enchanted items? I couldn't figure it out if you could.
Enchanting or traits? Traits are imbued into the armor when you craft it, enchantments are added later.
I don't think you can harvest enchanting mats from enchanted items, but you can break down a sigil that isn't on an item into mats.

eSporks fucked around with this message at 06:11 on Mar 4, 2014

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Hydrogen_3 posted:

So, for enchanting can you not disassemble/research already enchanted items? I couldn't figure it out if you could.

To enchant you need 3 different stones. This makes a sigil based on how you combined them.

The skills for enchanting let you make stronger words. You don't need to research them at all. You can disassemble already made sigils to get the stones you need or find the stones in small lanterns / altars on the ground in the world.

The only thing you research is traits on weapons and armor which are a bit different.

Click this to see the traits available

puberty worked me over
May 20, 2013

by Cyrano4747

Orv posted:

As interesting as it is to steamroll other games with a set system for goon dominance,

If stats stay the same as beta it's bows n' crit all the way to 50. Then poo poo gets whacky.

eSporks
Jun 10, 2011

I haven't played much modern MMO's so I don't know if this is normal but one thing ESO crafting does right is that you can use mats that are in your bank. Thats pretty awesome and removes one of those minor annoyances that can really add up. Banks are also shared across your account, so making a craft mule should not be that hard.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Reposting this.

All during beta the pvp populations were close to this.



The Furry Dominion generally had more or was tied with the Lizard Pact which had more than the Orc Covenant. On the private test server it is about the same.

Griz
May 21, 2001


Third World Reggin posted:

If I remember right, ballistas also have lightning variants but I only saw those at the training area.

There's 3 types of each one
trebuchet - firepot, iceball (I don't remember what this does), regular stone
catapult - scattershot, meatbag (disease), oil (the description says it's a snare)
ballista - fire, lightning (snare), regular bolt

Fire ballista and treb are the only ones you can buy with gold.

Xae
Jan 19, 2005

Templar Chat:

I really wanted to like Dawns Wrath, but it seemed lackluster. Aedric Spear on the other hand was badass. The Healing Tree was... a healing tree.

Orv
May 4, 2011

Xae posted:

Templar Chat:

I really wanted to like Dawns Wrath, but it seemed lackluster. Aedric Spear on the other hand was badass. The Healing Tree was... a healing tree.

Yeah in the end Templars just don't seem that interesting.

Six AM
Nov 30, 2008
I really liked dawns wrath, but I couldn't decide on weapon or armor to work with it. I was leaning toward resto or destruction staff with heavy armor.

The Walking Dad
Dec 31, 2012
I think this game will actually do pretty well. Despite all the griping here that I mostly agree with, in the zone chat there was widespread praise and hype for the game. When I would criticize something I didn't like everyone just said I was trolling and for the most part seemed incredulous that someone was less than impressed.

I actually don't mind this game's gameplay at all, and it has its moments. My main complaint is that visually the game is very uninteresting. Buildings and structures feel haphazardly placed and the asset quality is wildly inconsistent. The spell effects are really unclear and not at all distinctive and it's often difficult to tell exactly who is doing what.

I am really on the fence. I want to like this game because I loved DAOC and WAR pvp so much.

Lothire
Jan 27, 2007

Rx Suicide emailed me and all I got was this amazingly awesome forum account.

Tortured By Flan
There's a lot going on in RvR, but I find one has to go through quite a bit to get there. I personally don't quite see it as a case of "get into PvP and stay there" with the way skill points are acquired and the level grind is in general, yet it does come temptingly close. Even post-release, a few tweaks could easily change that.

Above all things, I think the fact that everybody can stealth - and do it well enough no matter their build choices - is one of the biggest positive features of the game. It introduces another level of tactical thought for small/large groups for both PvE or PvP, and addresses the balance issues typical with stealth reliant classes in MMOs. Perhaps new issues will spawn due to this, but it has me curious.

pertinent
Apr 3, 2009

OP posted:

You have an auto-attack with all weapons, either of weak or strong variety. Weak is done by tapping the left mouse button, strong has you hold it down until the attack goes off. Strong attacks cannot be stored or delayed, they execute the moment the bar for the attack finishes filling/depleting.

Except bows. Can hold those as long as you want, which makes them fantastic for stealth combat cause you can just sit with the arrow drawn.

Also there are at least 2 stages of partial attacks in between light and heavy which deal increasing amounts of damage, but I don't know if partial attacks are worth using over light or heavy attacks. I'm not that much of a numbers person.

And when executing heavy attacks (except for bow), you can just keep the mouse button down and it will keep hacking away at people.

On another note, has anyone else noticed that stealth attacks seem to only work when attacking from behind, even with bows? Or am I completely crazy?

pertinent fucked around with this message at 09:26 on Mar 4, 2014

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!

The Walking Dad posted:

I think this game will actually do pretty well. Despite all the griping here that I mostly agree with, in the zone chat there was widespread praise and hype for the game. When I would criticize something I didn't like everyone just said I was trolling and for the most part seemed incredulous that someone was less than impressed.


That actually doesn't mean much. Every MMO in beta or shortly after launch will be full of ridiculous white knights who will shout down anyone who doesn't acknowledge that this is the WoW-killer we've all been waiting for. It happened in TOR, Warhammer Online, Rift, TERA, Guild Wars 2, FFXIV, loving DC Universe Online, Marvel Heroes, the Secret World.. every MMO I've ever played at or near launch, basically.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Personally, I also think that all the criticisms and hand-wringing over the PvE are incredibly overblown. It may not be as action-like as TERA (which I never played, admittedly, I'm going off hearsay on this particular point) but it's a hell of a lot more interesting that vanilla WoW ever was at the start, and more in depth than GW2 is/was as well. There may be nothing mind-blowing or revolutionary about it, but a) such mind blowing, revolutionary systems tend to turn more people off than attract new customers, b) it's light years better than the combat in single player TES games, and c) it's a cohesive effort that's been implemented with some good ideas while missing out on some other ones. The quest writing isn't anywhere near TSW's level, but it's better than the standard MMO fare, the quest objectives are generally not of the bear rear end variety, and instead are actual objectives. Unless you've got an axe to grind with the game and want to see it fail, I really don't see how you can honestly describe the combat/PvE experience as anything less than "more than acceptable". Pretending otherwise is just making GBS threads on the game because you want to, not because it deserves it.

That's not to say I think this game is the second coming of Christ or whatever, it certainly has issues, but there seems to be this expectation that because it's a AAA title, or set in the TES universe, it had better be the best at everything, otherwise it's a failure that's not worth any money, ever (hence the PvP being praised and the PvE being shitcanned). There's a lot of grey between those two extremes and the truth is in there somewhere.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

radintorov
Feb 18, 2011
For PvP, the two races with the "best" unlockable passive abilities appears to be Orcs and Khajiits.
Orcs can get increased Sprint speed and reduced stamina drain when sprinting, which will probably stack with the medium armor passive that does the same thing, and The Steed stone: needless to say, being able to outrun your opponents can be pretty important in PvP, both for "retreating tactically" and chasing down enemies. Additionally they can get passive bonuses to health, stamina and health regeneration and awesome moustaches.
Khajiits can unlock the Stealthy passive before Wood Elves can which decreases the detection radius and increases sneak attack damage, which will probably stack with the medium armor passive that improves sneaking around, and have the Carnage passive that increases the chance of getting a critical hit on melee* attacks and improves critical damage.
E2: I forgot to add that there's another medium armor passive that also increases crit chance, and khajiit have a bonus to medium armor experience gain.

Comedy option: Argonians have a passive that increases their swimming speed. Also, the waters of Cyrodiil are infested with slaughterfishes.

*E: said "melee" bonus might apply to bows as well

radintorov fucked around with this message at 12:19 on Mar 4, 2014

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
How important will the racial passive bonuses to resists prove to be? Does anyone have a solid idea just how much the dark elf bonus to fire spellpower will actually add to fire damage from spells? It's really hard to tell what those values will actually mean in game, or if they're even achievable on gear. Stamina/Magicka/Health boosts of various kinds seem to be common enough, but I haven't heard anything about resists or spellpower.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
A most epic OP. Certainly better than the majority of TES Lore. :tipshat:

poptart_fairy
Apr 8, 2009

by R. Guyovich
Holy poo poo the title. :laffo:

Marceline Abadeer
Oct 14, 2012

poptart_fairy posted:

Holy poo poo the title. :laffo:

If I had the money to blow on this game I'd buy it just for the thread title alone. Goddamn.

Pasco
Oct 2, 2010

I'm slowly coming to the begrudging conclusion that I'm going to end up buying and playing this drat thing at launch.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Thanks to the last beta, we have convinced plenty of people to get this game. More than we should have really.

Rivensteel
Mar 30, 2010
I'm not at the buying stage, but I enjoyed it more than its reputation would suggest.

kedo
Nov 27, 2007

Third World Reggin posted:

Thanks to the last beta, we have convinced plenty of people to get this game. More than we should have really.

Every day my brain slowly moves in the "you should buy this game just to get in on the first few months of pvp" direction. It's like a disease. TESO is basically brain cancer and I am helpless to stop it.

Das Butterbrot
Dec 2, 2005
Lecker.
I havent really followed this in the last few months. Is it still going to be a monthly subscription game?

Stanley Pain
Jun 16, 2001

by Fluffdaddy
^^^^^ Yes.


To be honest, the first month or two of any MMO and more specifically MMOs with good PVP are the best. Lots of silly antics to get into, things to exploit, etc.

WOW had tarren mill battles, AoC had horse/rhino kicking off of bridge action, RIFT had some fun open world PVP shenanigans, etc.

Mitchicon
Nov 3, 2006

I'm getting in on this for at least the first few months of hilarity with Goons.

kedo
Nov 27, 2007

Mitchicon posted:

I'm getting in on this for at least the first few months of hilarity with Goons.

Well gently caress you, now I guess I have to as well.

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
We should probably mention what you get out of collectors edition, preorders from zenimax and from other people, and green man gaming letting you get up to 25% off.

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