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Palivir Pal stood there, puzzled. Hadn't he just been on the ledge? Wait, where did Miren go? Truly, a bizarre situation. Then suddenly his head swam as he recalled leaping from on high to stab at his comrade...drat it all, this beast was proving himself truly devious! He glanced at the Trog next to him glaring menacingly. Bah, nevermind him; stick to the original plan, secure the high ground. Move: Skulking Spy. Shift to B-6, stealth to Hide: 38. Standard: Sly Flourish vs Impaler 2. 38 vs AC; 19 damage. pre:Palivir HP: 57/58 (THP: ) AC: 23 Passive Insight: 14 Surges: 5/6 (V: 14) For: 16 Passive Perception: 23 Initiative: +15 Ref: 23 Action Points: 0 Speed: 6, Fly 6 Will: 21 Vision: Normal Languages: Common, Draconic At Will Encounter Daily Sly Flourish [x] Assassin's Strike [] Spinning Blade Leap Poisoned Dagger [] Smoke Bomb [] Carrion Crawler Brain Juice Garrote Strangle [x] Low Slash [] Acidic Revenge [] Shrouding Gloom [] Spiteful Glamor [x] Toxic Saliva [x] Skulking Spy [x][x] Assassin's Shroud Item Powers [] Rain of Hammers (Daily, Minor): Make an at-will attack against enemy you've hit this turn Conditionals/Resists: Elemental Ward Cloak: +2 to defenses vs Acid, Fire, Cold, Lightning, and Thunder attacks. Ghost Strike Ki Focus: Melee attacks ignore Insubstantial if target grants CA. Rain of Hammers Ki Focus: Whenever Pal reduces an enemy to 0, one enemy adjacent to Pal takes 4 damage. Murderous Eye: Gain CA against slowed, immobilized, or weakened enemies. Shadow Walk: During your turn, if you move 3 or more squares away from where you started your turn, you gain partial concealment until the end of your next turn. Ki Focus Expertise: +1 damage vs Bloodied targets. Alertness: Cannot be surprised. Sneak Attack: +2d6 damage with Rogue powers vs enemies granting CA. Attack Finesse: +1d8 damage with basic attacks and Assassin powers. Active Effects: Concealment
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# ? Nov 10, 2014 19:10 |
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# ? Apr 28, 2024 22:23 |
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Seeing Keelie's surge of life turn the tide of battle, the Ettin lets out an enraged sound and tries to bring down its mighty club on the still-lying Rhonwen... but misses just barely, the weapon coming down beside her head. - The Ettin whacks Rhonwen, but misses! pre:Name Init Pos HP AC Fort Ref Will Pass.Perc. Palivir 25 B6 57/58 23 16 23 21 Keelie 23 K8 78/78 26 23 20 24 Miren 21 ?? 3/67 23 23 24 21 Ettin 18 G8 130/184 22 21 17 20 21 Rhonwen 17 J6 32/64 23 20 17 23 Trog Grunt 2 E3 1/1 20 20 18 16 15 Trog Thrasher 1 17 J7 49/100 19 21 17 19 16 Trog Thrasher 2 I6 78/100 19 21 17 19 16 Oliver 16 K6 55/55 26 19 24 18 Trog Impaler 1 13 C6 43/69 22 22 19 17 19 Trog Impaler 3 B10 69/69 22 22 19 17 19 Ettin 12 G8 130/184 22 21 17 20 21 Conditions: - Palivir; Concealment - Keelie; Willow Sentinel, No CA - Miren; Out of Play, bloodied - Ettin; Cursed, grants CA - Rhonwen; Resist 6 all, prone - Thrasher 1; Kmarked, 8THP to Keelie on her hit, Grant CA, no OA, bloodied - Thrasher 2; Kmarked, Grant CA, no OA - Oliver; Resist 6 all Rhonwen is up! - Light grey squares are boulders. Boulders give superior cover if you're on opposed ends, or regular cover if you're on diagonals. - The black line is the ridge, fifteen foot high. People on top of the ridge have combat advantage against people below, and cover from attacks from below. - Green squares are fires. Take 5 damage if you enter the square, start your turn or end your turn in it. - Orange squares are the "altar", which is difficult terrain. - Blue is the stream, which is also difficult terrain - if you make a DC20 Athletics or Acrobatics check, you can cross it at the stepping stones without problem. - The trogs all have an aura 1 that gives you -2 to attacks. - The ettin has an aura 5 that gives you -2 to attacks, but +2 to damage. The -2 stacks with the trog aura.
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# ? Nov 13, 2014 18:31 |
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Rhonwen Yates Rhonwen staggers to her feet, using her spear as a support. "Damned beasts..." She slams the end of her spear into the ground and yells, launching herself at the ettin and sending a wave of inspiration through Keelie and Oliver. Her thrust damages one of the ettin's vital organs, causing it to roar in pain and swing its wildly in its attempts to take revenge. Move Action: Stand up Standard Action: Inspiring Fortitude; I use my Second Wind and Keelie and Oliver gain 13 THP. Someone within 5 can use a surge from Wind of Sympathy if they want. Action Point! Standard Action: Implanted Suggestion vs Will: 1d20+18 38 2d10+8 pre:Rhonwen Yates HP: 48/64 (THP: 9) AC: 23 Passive Insight: 18 Surges: 5/10 (V: 16) For: 20 Passive Perception: 13 Initiative: +10 Ref: 17 Action Points: 0 Speed: 5 Will: 23 Vision: Low-Light Power Points: 1/7 Languages: Common, Giant At Will Encounter Daily Focusing Strike [2] Ardent Surge [x] Implanted Suggestion Demoralizing Strike [ ] Ardent Outrage [x] Inspiring Fortitude Distracting Strike [ ] Infernal Wrath [x] Invitation to Defeat [x] Second Wind [ ] Opportunity Seized [ ] Adept's Insight Melee Basic Attack: +11 vs AC; 1d10+3 damage; reach. Item Powers [ ] Manifester Greatspear (Daily) [ ] Piecemeal Scale Armor (Encounter) [x] Boots of Eagerness (Encounter)
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# ? Nov 19, 2014 18:07 |
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The trogs continue their assault on poor Rhonwen, but she stands much stronger now thanks to Keelie's aid and her own courage, and their attacks are ineffective. - The Grunt moves to attack Rhonwen for 1 damage, then darts back away. - The Thrashers attack Rhonwen! Keelie interrupts with Warden's Fury against Thrasher 1, but misses. Rhonwen takes only 3 damage. pre:Name Init Pos HP AC Fort Ref Will Pass.Perc. Palivir 25 B6 57/58 23 16 23 21 Keelie 23 K8 78/78 26 23 20 24 Miren 21 ?? 3/67 23 23 24 21 Ettin 18 G8 90/184 22 21 17 20 21 Rhonwen 17 J6 44/64 23 20 17 23 Trog Grunt 2 I9 1/1 20 20 18 16 15 Trog Thrasher 1 17 J7 49/100 19 21 17 19 16 Trog Thrasher 2 J5 78/100 19 21 17 19 16 Oliver 16 K6 55/55 26 19 24 18 Trog Impaler 1 13 C6 43/69 22 22 19 17 19 Trog Impaler 3 B10 69/69 22 22 19 17 19 Ettin 12 G8 90/184 22 21 17 20 21 Conditions: - Palivir; Concealment - Keelie; Willow Sentinel, No CA - Miren; Out of Play, bloodied - Ettin; Cursed, grants CA, dazed (SE), suggestion (save ends), bloodied - Rhonwen; Resist 6 all - Thrasher 1; Kmarked, 8THP to Keelie on her hit, no OA, bloodied - Thrasher 2; Kmarked, Grant CA, no OA - Oliver; Resist 6 all Oliver is up! - Light grey squares are boulders. Boulders give superior cover if you're on opposed ends, or regular cover if you're on diagonals. - The black line is the ridge, fifteen foot high. People on top of the ridge have combat advantage against people below, and cover from attacks from below. - Green squares are fires. Take 5 damage if you enter the square, start your turn or end your turn in it. - Orange squares are the "altar", which is difficult terrain. - Blue is the stream, which is also difficult terrain - if you make a DC20 Athletics or Acrobatics check, you can cross it at the stepping stones without problem. - The trogs all have an aura 1 that gives you -2 to attacks. - The ettin has an aura 5 that gives you -2 to attacks, but +2 to damage. The -2 stacks with the trog aura.
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# ? Nov 22, 2014 16:32 |
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Oliver Arderne As Rhonwen stands Oliver slips further behind Keelie, shield still raised and ready to meet blows. "Yes, I believe at least some of us have had quite enough of your mind muddling meddling, you dual headed oaf. Kindly wait near your filthy altar while we dispatch your lackeys." With that Oliver makes an arcane flourish and a large earthen wall springs forth from nothing, blocking the Ettin from Oliver and his allies. Move: Shift to L,7 Minor: Use Mystical Debris -G,10 is now difficult terrain. Standard: Use Conjure Fortification -A wall is conjured in squares G,6; H,6; H,7; I,7; I,8. The wall is blocking terrain, blocks line of sight and line of effect. Basically is a wall. DC 15 Athletics to climb over. Adjacent enemies grant CA. This wall lasts until the end of the encounter. Mage Hand is not sustained and disappears. pre:Oliver Arderne HP: 55/55 (THP: ) AC: 26 Passive Insight: 14 Surges: 9/9 (V: 13) For: 19 Passive Perception: 14 Initiative: +6 Ref: 24 Action Points: 1 Speed: 6 Will: 18 Vision: Low-Light Languages: Common, Goblin, Dwarven, Elven At Will Encounter Daily Winged Horde [ ] Hobgoblin Discipline [-] Summon Fire Warrior Storm Pillar [ ] Charm of Misplaced Wrath [+] Watery Sphere Familiar: Tome Caddy [ ] Use Vulnerability [-] Summon Magma Beast Mage Hand [ ] Maze of Mirrors [+] Bigby's Icy Grasp Light [-] Puckish Sprite [+] Feather Fall Mystical Debris [ ] Suggestion [ ] Conjure Fortification [ ] Chameleon's Mask [+] Dispel Magic [ ] Tome of Binding Item Powers Embroidered Beast [-] Daily, Minor Action, Summoned creature gains resist 5 damage and becomes immune to charm/fear effects, also if it receives no orders it can make a basic attack at the nearest enemy as a free action. Conditionals/Resists: Echo Tome: +1 to attacks against Reflex Indomitable Resolve Armor: +2 to Will while Bloodied Phalanx Soldier: +1 to AC while adjacent to ally using shield while using shield Cloak of Distortion: +1 all Def against attacks from more than 5 squares away Tome Expert: Enemies adjacent to my conjurations/summons grant CA Tome Caddy: While active I can wield tomes without using hands and summons adjacent to the Caddy get +2 damage Magma Symbiosis: While Magma Beast is out, can shift 2 squares as a move action and enemies hit with my At-Will spells cannot shift until EoNT. Tome Caddy HP: 1 Def:26/19/24/18 Speed: 6 Can't be more then 20 squares from me. Can't Flank. Is Tiny. Adjacent Summons (just mine) get +2 to damage rolls
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# ? Nov 24, 2014 11:32 |
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The speartrogs scatter across the ledge and launch their spears with deadly precision. One nails Palivir through the arm, and the other flies into the melee and into Rhonwen! The Ettin, meanwhile, stumbles through the wall without much regard for it, though only moments later he seems much more alert. - The impalers move to attack, one spearing Palivir for 17 damage, the other hitting Rhonwen for 8 after resistance! Both are restrained (save ends). - The Ettin moves (succeeding in his Athletics to climb the wall), and ends his dazing effect. He does not save against the suggestion. pre:Name Init Pos HP AC Fort Ref Will Pass.Perc. Palivir 25 B6 40/58 23 16 23 21 Keelie 23 K8 78/78 26 23 20 24 Miren 21 ?? 3/67 23 23 24 21 Ettin 18 F4 90/184 22 21 17 20 21 Rhonwen 17 J6 36/64 23 20 17 23 Trog Grunt 2 I9 1/1 20 20 18 16 15 Trog Thrasher 1 17 J7 49/100 19 21 17 19 16 Trog Thrasher 2 J5 78/100 19 21 17 19 16 Oliver 16 K6 55/55 26 19 24 18 Trog Impaler 1 13 E4 43/69 22 22 19 17 19 Trog Impaler 3 B10 69/69 22 22 19 17 19 Ettin 12 F4 90/184 22 21 17 20 21 Conditions: - Palivir; Concealment, restrained (save ends) - Keelie; Willow Sentinel, No CA - Miren; Out of Play, bloodied - Ettin; Cursed, grants CA, suggestion (save ends), bloodied - Rhonwen; Resist 6 all, restrained (save ends) - Thrasher 1; Kmarked, 8THP to Keelie on her hit, bloodied - Thrasher 2; Kmarked, Grant CA, - Oliver; Resist 6 all Palivir, Keelie and Miren are up! - Light grey squares are boulders. Boulders give superior cover if you're on opposed ends, or regular cover if you're on diagonals. - The black line is the ridge, fifteen foot high. People on top of the ridge have combat advantage against people below, and cover from attacks from below. - Green squares are fires. Take 5 damage if you enter the square, start your turn or end your turn in it. - Orange squares are the "altar", which is difficult terrain. - Blue is the stream, which is also difficult terrain - if you make a DC20 Athletics or Acrobatics check, you can cross it at the stepping stones without problem. - The lined squares are Oliver's wall. The wall blocks LOS and LOE for enemies. DC15 Athletics to climb. - The trogs all have an aura 1 that gives you -2 to attacks. - The ettin has an aura 5 that gives you -2 to attacks, but +2 to damage. The -2 stacks with the trog aura.
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# ? Dec 9, 2014 10:46 |
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# ? Apr 28, 2024 22:23 |
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Miren Lerege Miren re-appears at the edge of the ledge, ready to sacrifice the trog she had marked before disappearing. However, she finds it already dead, laying on the ground with blood pouring from its chest with Palivir standing by. She feels the spirits' rage welling up inside her. This creature was to be theirs, its blood meant to nourish them. It's not my fault, she pleads. I cursed the creature, plain for even the blind to see. It was the lizard. The lizard killed it while I sojourned. The spirits' anger does not abate. It burns her from within, rising from her gut, and turns to ash in her throat. Hot with anger, Miren spits at Palivir, "You deny the spirits their feast? The sacrifice must be given. See that I don't offer up your heart in that creature's place!" Her eyes wide and wild, Miren turns to the ettin. She crooks her hand into a claw and screams "Despoiler, devourer, may the roots of the land take you! The ancient ones return to claim the flesh they gifted you. Make your peace and surrender your body to the earth!" The ettin is yanked down to the ground, invisible spirits hungrily pulling and tearing at its flesh. Miren then disappears again, this time instantly reappearing right behind Palivir. Minor spirits surround her, forming an ethereal shield. Minor: Curse Trog Impaler 1. Standard: Tyranny of Flame: Ranged 10 fire attack vs. Will: target Ettin[+CA] (28, hit). The ettin takes 31 fire damage and falls prone. The ettin can't stand up from prone (save ends). Move: Ethereal Stride to A6. I gain partial concealment and +2 to all defenses UEoMNT. pre:Miren Lerege HP: 03/67 (THP: ) AC: 23 Passive Insight: 20 Surges: 11/11 (V: 16) For: 23 Passive Perception: 15 Initiative: +4 Ref: 24 Action Points: 1 Speed: 6 Will: 21 Vision: Normal Languages: Common, Primordial Resist: 5 psychic At Will Encounter Daily Eldritch Blast [X] Master's Eye [X] Tyranny of Flame Dire Radiance [X] Void Assumption [X] Hellsworn Blessing Fate of the Void [ ] Evil Eye of the Vistani [ ] Ritual Sacrifice Warlock's Curse [X] Pandorym's Cry [X] Ethereal Stride [X] Worms [X] Maggot Conduit Item Powers [ ] Quickcurse Rod (Encounter) [X] Armor of Dark Majesty (Daily) [ ] Velvet Crown (Daily) Conditionals/Resists: Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. Shadow Walk: During your turn, if you move 3 or more squares away from where you started your turn, you gain partial concealment until the end of your next turn. Cultist: While bloodied, gain a +1 power bonus to Fort and Will. Empty Mind: When an enemy hits you with an attack that targets your Will or deals psychic damage to you, that enemy takes 5 psychic damage. Hidden Sniper: If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks. Bloodied Boon: You can choose to gain your pact boon when an enemy you curse is first bloodied. If you do so, you remove your curse from that enemy. Armor of Dark Majesty: Gain +2 to defenses against enemies under your warlock's curse. Velvet Crown: Gain a +2 item bonus to escape attempts and saving throws against effects that render you immobilized, restrained, or slowed. When you fall 30 feet or less, you take no damage and land on your feet.
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# ? Dec 12, 2014 18:48 |