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Arivia
Mar 17, 2011

Keelie

Keelie nods, her thick and shining black hair bouncing. "Let's be off. I need to attend to one small thing along the way: a doe in the next valley is giving birth today." While the others get ready, Keelie crouches, her eyes closed, listening to the birds and animals around her. "I will walk: I would not be certain a cart could travel this entire distance. You may wish to rethink your plans, Oliver."

pre:
Keelie   						 
HP: 71/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 10/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 1
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

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Arivia
Mar 17, 2011
Keelie

Keelie slowly walks towards the pair, her hands held up, palms empty. "You know me - you've seen me, smelled me, heard me. I am not your enemy, women of the trees, and these are not your enemies either. We come in peace."

Arivia
Mar 17, 2011
Keelie

Keelie stands and brushes herself off from the eagle's assault, and points her sword at the closest centipede. Roses spring from the point of her blade, their thorns digging into the soft flesh of the centipede and pulling it closer. Keelie swings her sword in a grand flourish, and drops to a stance behind her shield. "Come and get me."

Start in I15. Take 1 falling damage.
Move: Stand up from prone.
Standard: Thorn Strike on the centipede in G17. Thorn Strike vs AC: 1d20+13 31 1d8+6 13 Hit the centipede. If it survives the attack, pull it to H16. Keelie gains CA on that centipede until the end of her next turn.
Free: Mark the eagle and the centipede with Nature's Wrath. If they run away from her, she'll pull them back with Warden's Grasp; if they attack someone else she'll bonk them on the head with Warden's Fury.


pre:
Keelie   						 
HP: 56/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 10/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 1
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia fucked around with this message at 14:00 on Mar 27, 2014

Arivia
Mar 17, 2011
Keelie

Keelie raises her sword high, life energy flowing from its tip to heal herself and Stalt. The energy spreads into a canopy of blooms, confusing enemies as to which of the adventurers is vulnerable.

Standard: Second Wind, healing 17 hp. Stalt can spend a healing surge and make a saving throw against any one condition.
Action Point!
Standard: Cast Sheltering Storm, Sheltering Storm vs AC: 1d20+13 24 1d8+6 12 Hit the eagle for 12 damage. If any enemy makes an attack that does not include me against an adjacent ally, I swap places with them and take the attack. The enemy gets a -3 penalty on the attack.
Free: Mark the eagle with Nature's Wrath. If they run away from her, she'll pull them back with Warden's Grasp; if they attack someone else she'll bonk them on the head with Warden's Fury.


pre:
Keelie   						 
HP: 71/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 9/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [X] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

Keelie reeled underneath the dryad's burst of pollen, but she comes to her senses quickly, dashing around the eagle to strike at its dryad ally. Her thorny assault strikes one of the dryads down, pulling its unconscious body closer. "Do not kill our foes!"

No Action: Saves against Daze: 2#1d20 8 13 Saved! Keelie may act as if she was not dazed this turn, and the condition ends.
Move Action: Move to H13, eagle gets an opportunity attack against me (+2 to all defenses against that attack)
(Keelie gets a Athletics: 1d20+9 28 to escape the eagle's grab.)
Standard Action: Thorn Strike vs F13: 1d20+13 33 1d8+6 8 Critical! Crit Damage: 1d6 4 18 damage to the Hunter, it would get pulled to G13 if it didn't die.
Minor Action: Mark adjacent enemies (just the eagle.)


pre:
Keelie   						 
HP: 71/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 9/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [X] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia fucked around with this message at 13:10 on Apr 4, 2014

Arivia
Mar 17, 2011
Keelie

Keelie nods at Miren's sacrifice. "We must respect the wilds, even when they threaten us with red claws and fangs. Never forget that we could be food, just like them." Keelie turns to the dryads, looking down at them. "We must wait - this mark they spoke of is as much of a mystery as the orc attack. They may even be the same - this is just as unusual. And if we are to travel safely, we should at least acknowledge possible dangers ahead."

Arivia
Mar 17, 2011
Keelie

Keelie looks at the dryads intensely, figuring out their wounds from the battle. She frowns and ties up both dryads with rope, then begins massaging the dryads. Their eyes open a moment later in surprise, as the warden kneels next to them. "Feeling better?"

Nature: 1d20+13 28
Heal: 1d20+6 20

Arivia fucked around with this message at 17:05 on Apr 5, 2014

Arivia
Mar 17, 2011
Keelie

"What is this Chaosmark? I will not let it, whatever it is, hurt these lands. You know that."

Arivia
Mar 17, 2011
Keelie

"This is worrying. Thank you, spirits. There is little we can do now to assuage your wounds - we will free you, if you would not attack once more. We must head to the east - both in pursuit of the orcs and this mark - and hopefully I can find a basis to make reparations to you when I return. We have no leads except for the orcs themselves, after all." If the dryads agree they won't attack, Keelie will free them and begin walking on.

Arivia
Mar 17, 2011
Keelie

Keelie shakes off the darkness over her eyes, concentrating a moment. As branches begin to grow from her shoulders, reaching up into the air, and her skin hardens to bark, Keelie strikes at the shade, her sword bright with healing energy. Her attack misses the dark spirit, slicing through where it just was as Keelie swears like a bear in a low rumble. As her branches make a canopy above her and bloom into lilies, Keelie shouts: "Gather under my canopy, friends! I will protect you!"

No Action: Save against Blind: 1d20 11 Saved! Keelie is no longer blinded! She takes 5 damage from the ongoing damage effect.
Minor Action: Assume the guardian form of the willow sentinel. Keelie cannot be pulled, pushed, or slid until the end of the encounter, and gains a +2 bonus to Fortitude. If an ally adjacent to her is attacked, she will use Form of the Willow Sentinel's attack as an immediate interrupt.
Standard Action: Warden's Sacrifice on the wraith. Warden's Sacrifice vs AC: 1d20+13 21 2d8+6 19 Miss for poop.
Free Action: Mark the wraith with Nature's Wrath.
Move Action: Shift to N14.
End of Turn: Saving Throw: 1d20 12 Keelie saves against the ongoing damage and no longer grants CA!


pre:
Keelie   						 
HP: 48/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 9/10 (V: 17)    For:  23 (21)    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [X] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia fucked around with this message at 21:22 on Apr 14, 2014

Arivia
Mar 17, 2011
Keelie

"I could use some help here!" The warden grimaces from the pain. It looks like she will succumb, collapsing to the ground for a moment, before standing up again and clasping her shield to her chest, her hands glowing with the energies of nature. "No!" she shouts, and her wounds heal. A moment later, Keelie's eyes clear, and she looks at the enemies around here. "Who's next?"

No Action: Saving Throw Versus Blindness: 1d20 5 Keelie is still blinded. She takes 5 damage from the ongoing damage effect.
Free Action: Mark the tiefling and the wraith with Nature's Wrath.
Standard Action: Use Second Wind, healing 17 HP and gaining a +2 bonus to all defenses until the end of her next turn. Miren gets to spend a healing surge and make a saving throw! After she does, Keelie uses her bracers of respite, healing Bracer of Respite Healing: 1d8 4
Free Action: Use Keelie's Amulet of Life, spending a second healing surge and healing 17 HP.
End of Turn: Saves: 2#1d20 14 6 Keelie uses Heroic Effort to succeed at both saves. She is no longer blinded, grants CA, or taking ongoing damage.


pre:
Keelie   						 
HP: 44/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 7/10 (V: 17)    For:  23 (21)    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [X] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [X] Second Wind                      [ ] Set Determination
                       [X] Heroic Effort
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[X] Amulet Of Life (Encounter)
[X] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia fucked around with this message at 01:50 on Apr 21, 2014

Arivia
Mar 17, 2011
Keelie

The warden slips from the webs with repeated effort, dodging into the center of the melee. She raises her sword into the air, her branches blooming into a canopy of blood-red roses. The roses fall upon her enemies a moment later, cutting them deeply, leaving bleeding wounds. Keelie seems rejuvenated by the falling flowers, glaring at her enemies from over the top of her shield. "Come and get me."

No Action: Save versus Immobilize: 1d20+2 6 Keelie is still immobilized.
Minor Action: Use Keelie's boots of free movement for another saving throw against the immobilize effect. Save versus Immobilize: 1d20+2 16 Save! Keelie is no longer immobilized!
Move Action: Shift to N15.
Standard Action: Wellspring Strike (close burst 2.) Wellspring Strike vs AC: 5#1d20+13 14 30 33 26 26 1d8+6 11 The leaping spider in P14 takes 5 damage. The tiefling takes 14 damage and 5 ongoing damage (save ends.) I hit the spider in M16, the spider in O16, and the wraith in O14 for 11 damage and 5 ongoing damage (save ends). Keelie gains regeneration 5 (when bloodied).
Free Action: Nature's Wrath, mark everything adjacent to me.


pre:
Keelie   						 
HP: 44/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 7/10 (V: 17)    For:  23 (21)    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [X] Form Of The Willow Sentinel ([X] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [X] Second Wind                      [ ] Set Determination
                       [X] Heroic Effort
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[X] Boots Of Free Movement (Encounter)
[X] Amulet Of Life (Encounter)
[X] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

Keelie nods at Sesha. "Nice to meet you. Let's get going - slowly. I think we could all use a rest along the way. And yes, we seek out the orcs to get some sort of an accounting for their sudden attack on our homes."

(Voting for an extended rest.)

Arivia
Mar 17, 2011
Keelie

Keelie follows Sesha to the wall. "A pretty ruin, although not as beautiful as nature itself. Why does it fascinate you, Sesha?"

Arivia
Mar 17, 2011
Keelie

"Agreed." Keelie begins to examine the carving, looking for any triggers or latches to open the passageway.

Perception: 1d20+11 27

Arivia
Mar 17, 2011
Keelie

Keelie begins studying the rock face, tapping it here and there. She backs off a pace, and points at several points in the wall. "These are the thinnest parts, where the magic is weakest and the passage is closest. Focus your efforts on the locks there."

Nature: 1d20+13 30

Arivia
Mar 17, 2011
Keelie

Keelie pays little attention to Rhonwen's approach, waving to the new ally and then walking deeper into the tunnel. When Oliver lights up her shield, she nods in gratitude before leading the party on. "Between the protections and the veneration, I think we must be careful here. The mountains move like anything else: slower, deeper, but even more powerful in their sloth." Keelie continues to lead the group on, shining the light of her shield into every nook and cranny, looking for dangers or hidden enemies. She also makes a point of looking at each bull head as they pass, watching them get more and more monstrous.

Perception: 1d20+11 20

Arivia fucked around with this message at 05:15 on May 13, 2014

Arivia
Mar 17, 2011
Keelie

"With the ordeals this god prefers, there is undoubtedly some sort of trap here. We should be cautious - an errant torch would set us all alight."

Keelie examines the statue itself for any clues while Palivir looks down the passages.

Perception: 1d20+11 17

Arivia
Mar 17, 2011
Keelie

"Nature grant me fortitude." Keelie steps on the left pressure plate.

Arivia fucked around with this message at 03:50 on May 17, 2014

Arivia
Mar 17, 2011
Keelie

"A good idea, Miren." Keelie steps on the left pressure plate at the same time Miren steps on the right. If nothing happens, she continues:

"If we cannot find our way, nature shall." Keelie closes her eyes for a moment, locating north, and then takes whichever path heads easterly. "We cannot afford to waste much more time."

(Keelie's Inner Compass feat allows her to locate north at all times.)

Arivia
Mar 17, 2011
Keelie

"Hang on, Oliver!" Keelie charges between the statues, her sword slicing away at the large statue. As she cuts into its stone body, shavings of wood fly out like blood, surrounding Oliver in protective barkskin.

Move Action: Move to J5 through I5, so Keelie takes no OAs.
Standard Action: Strongskin Clash vs AC: 2#1d20+13 21 27 1d8+6 13 against the big and small statue. Oliver gains resist all 5 until the end of Keelie's next turn.
Free Action: Mark adjacent enemies with Nature's Wrath. Since they can't move, Keelie will just use Warden's Fury against them if they attack someone else.


pre:
Keelie   						 
HP: 71/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 10/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [X] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

"Let me out, you unnatural thing!" Keelie batters away at the statue from the inside, hoping that some of her power can escape the statue to aide her allies.

Take 5 ongoing at the start of my turn.
Standard: Warden's Sacrifice vs AC: 1d20+13 31 2d8+6 12 Deal 12 damage, and if an enemy hits Keelie until the end of her next turn, an ally within 3 squares gains 8 temporary hp.


pre:
Keelie   						 
HP: 65/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 10/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [X] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [X] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

Keelie keeps bashing away at the statue from inside, desperate to get out.

Take 5 ongoing at the start of my turn. Give 8 temp hp to Palivir.
Standard: Resilience of Life vs AC: 1d20+13 17 1d8+6 8 The statue takes 8 damage.


pre:
Keelie   						 
HP: 61/71 (THP: )        AC:   23    Passive Insight: 16
Surges: 10/10 (V: 17)    For:  21    Passive Perception: 21
Initiative: +4   	 Ref:  19    Action Points: 0
Speed: 6     	         Will: 21    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [X] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [X] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

Keelie cracks a smile at Oliver and Kaiser's comedy, and then looks through the compartment herself. She plucks out a golden circlet - little more than a long rod curved into a u-shape, not even well-rounded into a smooth band. The warden drops it on top of her head, the golden band landing at an odd angle.

Keelie is unconcerned by the band's matting of her hair, pushing some of it down in places while pulling it up in others; and she does not even notice when a tiny lily appears in her hair, curling around one end of the circlet, keeping it in place.

The girl just keeps walking down the passageway, towards their destination.

Arivia
Mar 17, 2011
Keelie

Keelie smiles. "I've the big ones - you deal with that small thing!" She charges right between the two trolls, shouting a battlecry with more than a passing resemblance to birdsong. Keelie makes a wild blow at one of the trolls, but her sword just bounces off the troll's thick hide. Her next bird tweet is sharp and surprised; angry.

Move: Move to J12,
Free: Mark the two trolls with Nature's Wrath. If a troll is not adjacent to Keelie and attacks another creature, she'll use Warden's Grasp to pull them back; if they are adjacent she'll use Warden's Fury instead.
Standard: Attack the troll at H13: Warden's Sacrifice vs AC: 1d20+15 19 2d8+7 17 Miss: no effect.


pre:
Keelie   						 
HP: 78/78 (THP: )        AC:   25    Passive Insight: 18
Surges: 10/10 (V: 19)    For:  23    Passive Perception: 23
Initiative: +5   	 Ref:  20    Action Points: 1
Speed: 6     	         Will: 24    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [X] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

"Get back here!" Keelie steps forward between the trolls and stabs at them with her blade. From her shield sprouts a sapling, flowering with a thousand blossoms, forming a protective canopy over the warden and her allies.

Move: Shift to J12.
Free: Mark the two trolls with Nature's Wrath. If a troll is not adjacent to Keelie and attacks another creature, she'll use Warden's Grasp to pull them back; if they are adjacent she'll use Warden's Fury instead.
Standard: Sheltering Storm against the two trolls: Sheltering Storm vs AC: 2#1d20+15 32 21 1d8+7 9 Keelie hits both of them for 9 damage; until the end of her next turn, when any ally adjacent to Keelie is targeted by an attack that does not include her as a target, Keelie swaps places with that ally as an immediate interrupt. She become the target of the attack instead of the ally, and the attack roll takes a -4 penalty.


pre:
Keelie   						 
HP: 71/78 (THP: )        AC:   25    Passive Insight: 18
Surges: 10/10 (V: 19)    For:  23    Passive Perception: 23
Initiative: +5   	 Ref:  20    Action Points: 1
Speed: 6     	         Will: 24    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [X] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [X] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

Keelie slashes at the troll. "Keep going!"

Free: Mark the troll with Nature's Wrath. If a troll is not adjacent to Keelie and attacks another creature, she'll use Warden's Grasp to pull them back; if they are adjacent she'll use Warden's Fury instead.
Standard: Resilience of Life against the troll Resilience of Life vs AC: 1d20+15 24 1d8+7 11 11 damage


pre:
Keelie   						 
HP: 71/78 (THP: )        AC:   25    Passive Insight: 18
Surges: 10/10 (V: 19)    For:  23    Passive Perception: 23
Initiative: +5   	 Ref:  20    Action Points: 1
Speed: 6     	         Will: 24    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [X] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [X] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

Keelie steps forward and stabs at the troll once more. "A natural death will come quickly, monster."

Move: Shift to I12.
Free: Mark the troll with Nature's Wrath. If a troll is not adjacent to Keelie and attacks another creature, she'll use Warden's Grasp to pull them back; if they are adjacent she'll use Warden's Fury instead.
Standard: Strongskin Clash vs AC: 1d20+15 23 1d8+7 13 The troll takes 13 damage; Rhonwen and the Fire Warrior each gain resist 6 all until the end of Keelie's next turn.


pre:
Keelie   						 
HP: 63/78 (THP: )        AC:   25    Passive Insight: 18
Surges: 10/10 (V: 19)    For:  23    Passive Perception: 23
Initiative: +5   	 Ref:  20    Action Points: 1
Speed: 6     	         Will: 24    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [X] Warden's Sacrifice               [ ] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [X] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [X] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

"And why were you about to kill the dragon-man, Palivir? Mercy...or murder?" Keelie looks at Palivir for a long time, her eyes even.

Keelie spends 1 healing surge, so she's now at 74/78. She could use both the amulet and the shirt, but the shirt more importantly - she does wear light armour (hide) and she's probably more likely to be hit than Oliver.

Arivia
Mar 17, 2011
Keelie

Keelie smiles at Palivir. "It is fine. If there is one thing Nature teaches us, cruelty - and mercy - is as much a part of life as anything else. I would just want to know where we fall in the bloodying of fang and claw." She looks down at Oliver, sniffling. "A mess of good wood. Shall we be off, or will you want some flowers to mangle next?"

Arivia
Mar 17, 2011
Keelie

Keelie beams. "I would like to see you try! Even flowers are quite deadly when necessary - something you've seen me do many times now."

Arivia
Mar 17, 2011
Keelie

Keelie whispers. "The orcs themselves? Unless you want to leave the wagon behind somehow, we will have to clear them out. The high ridge should be our beginning."

Arivia
Mar 17, 2011
Keelie

"Absolutely." Keelie begins to charge in, sword raised and shield readied, yelling a battle cry: "FOR THE WAGON!"

Wahad: Don't forget Keelie's AC went up since last fight because of the elven chain shirt, in case something splatters her first.

Arivia
Mar 17, 2011
Keelie

Keelie keeps charging, yelling "Die, unnatural horrors!" As she charges, her skin thickens into wood and her hair blooms into lilies and orchids, forming a protective canopy of flowers around her. Keelie's blade lengthens into a thorny rose branch, grabbing one of the troglodytes and pulling it closer to her.

Move: Move to I6.
Minor: Form of the Willow Sentinel. Keelie can choose not to be pushed, pulled or slid until the end of the encounter. Allies adjacent to Keelie receive a +2 bonus to Fortitude while adjacent to her.
Standard: Thorn Strike vs AC: 1d20+13 25 1d8+7 10 The trog thrasher at H8 takes 10 damage and is pulled to I7. Keelie gains CA against it until the end of her next turn.
Free: Mark the adjacent trogs with Nature's Wrath. If they make an attack on an ally while adjacent to her, she will use Warden's Fury on them; if they make an attack on an ally while not adjacent to her, she'll use Warden's Grasp to pull them away from her allies. If an unmarked enemy adjacent to Keelie attacks an ally, she'll use her Form of the Willow Sentinel Attack as an immediate interrupt.


pre:
Keelie   						 
HP: 74/78 (THP: )        AC:   26    Passive Insight: 18
Surges: 9/10 (V: 19)    For:  23    Passive Perception: 23
Initiative: +5   	 Ref:  20    Action Points: 1
Speed: 6     	         Will: 24    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [X] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.

Arivia
Mar 17, 2011
Keelie

"You will pay, blights on the natural order!" Keelie rushes back in, slamming away at the thrashing trog. Behind her blow explodes a fan of orchids, bathing her and the comatose Rhonwen in bolstering energy. The warden points her blade at the ettin: "I am coming for you next!"

Move: Move to J6.
Free: Mark the adjacent trogs with Nature's Wrath. If they make an attack on an ally while adjacent to her, she will use Warden's Fury on them; if they make an attack on an ally while not adjacent to her, she'll use Warden's Grasp to pull them away from her allies. If an unmarked enemy adjacent to Keelie attacks an ally, she'll use her Form of the Willow Sentinel Attack as an immediate interrupt.
Minor: Wellspring Strike on the trog thrasher at I7. It is marked. Until the mark ends, Keelie gains 8 THP when she hits the trog thrasher.
Standard: Resilience of Life vs AC: 1d20+11 22 1d8+7 11 The trog thrasher at I7 takes 11 damage. Rhonwen gains 9 THP. Keelie gains 8 THP.


pre:
Keelie   						 
HP: 74/78 (THP: 8)      AC:   26    Passive Insight: 18
Surges: 9/10 (V: 19)    For:  23    Passive Perception: 23
Initiative: +5          Ref:  20    Action Points: 1
Speed: 6     	        Will: 24    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [X] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [ ] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [X] Wellspring Strike    
Resilience Of Life     [ ] Second Wind                      [ ] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[ ] Amulet Of Life (Encounter)
[ ] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.
Form of the Willow Sentinel. Keelie can choose not to be pushed, pulled or slid until the end of the encounter.
Allies adjacent to Keelie receive a +2 bonus to Fortitude while adjacent to her.

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Arivia
Mar 17, 2011
Keelie

Keelie laughs at the trogs attack her, her fan of orchids exploding into a rain of petals. As the warden slashes away at the trog, her own wounds knit together with vines and blossoms. Colour returns to Rhonwen's lips below, and Keelie dances aside to give the woman room. "Fight on, sister!"

Standard: Second Wind! Keelie gains 19 hp, Rhonwen may spend a healing surge and make a saving throw. Keelie gains a +2 bonus to all defenses, gains CA against adjacent enemies, and does not grant CA until the end of her next turn! Miren makes a saving throw against her restrained condition.
Free: Use Amulet of Life's power. Keelie gains 19 hp.
Free: Use Battleforged Shield's power. Rhonwen may spend another healing surge.
Free: Mark the adjacent trogs with Nature's Wrath. If they make an attack on an ally while adjacent to her, she will use Warden's Fury on them; if they make an attack on an ally while not adjacent to her, she'll use Warden's Grasp to pull them away from her allies. If an unmarked enemy adjacent to Keelie attacks an ally, she'll use her Form of the Willow Sentinel Attack as an immediate interrupt.
Minor: Sustain Set Determination on the trog thrasher at I6. It is marked. Until the mark ends, Keelie gains 8 THP when she hits the trog thrasher.
Free: Action Point!
Standard: Strongskin Clash against the trogs. Strongskin Clash vs AC: 2#1d20+13 21 32 1d8+7 11 Both trogs take 11 damage. Keelie gains 8 THP. Rhonwen and Oliver both gain resist all 6 until the end of Keelie's next turn.
Move: Shift to K8.


pre:
Keelie   						 
HP: 78/78 (THP: 8)      AC:   28 (26)    Passive Insight: 18
Surges: 7/10 (V: 19)    For:  25 (23)    Passive Perception: 23
Initiative: +5          Ref:  22 (20)    Action Points: 0
Speed: 6     	        Will: 26 (24)    Vision: None
Languages: Common, Primordial

At Will			Encounter			     Daily
Warden's Fury          [ ] Warden's Sacrifice               [X] Form Of The Willow Sentinel ([ ] Attack)
Warden's Grasp         [X] Strongskin Clash                 [ ] Nature Sense
Thorn Strike           [ ] Sheltering Storm                 [ ] Wellspring Strike    
Resilience Of Life     [X] Second Wind                      [X] Set Determination
                    
Item Powers
[ ] Vengeful Longsword (Encounter)
[ ] Boots Of Free Movement (Encounter)
[X] Amulet Of Life (Encounter)
[X] Battleforged Shield (Daily)
[ ] Bracers of Respite (Daily)

Conditionals/Resists:
Boots Of Free Movement: +2 to saving throws against effects that apply the immobilized, slowed, or restrained condition.
Continue The Story: +1 to saving throws against death. 
When Keelie makes an Endurance check, she may roll twice and use either result.
Deadly Draw: When Keelie pulls or slides an enemy adjacent to her, 
she gains combat advantage against that enemy until the end of her next turn.
Font of Life: At the start of her turn, Keelie may make a saving throw against one effect that a save may end. 
On a save, she is able to act normally (if stunned or dazed), and takes no damage from ongoing damage effects.
Heavy Blade Expertise: +2 to all defenses against opportunity attacks.
Lifespirit: When Keelie uses her second wind, 
an ally within 5 squares may spend a healing surge and make a saving throw.
Lifespirit Vigor: Can grant a saving throw to a second ally within 5 squares when Keelie uses her second wind.
Nature's Wrath: May mark all adjacent enemies as a free action once per turn.
Stoneroot's Endurance: When Keelie is subjected to a critical hit, roll a d20. 
On a 10 or higher, it is a normal hit, not a critical hit.
Superior Will: If Keelie is stunned or dazed, 
she can make a saving throw to end that effect at the beginning of her turn, even if the effect does not normally allow a save.
The Tables Are Turned: When Keelie uses her second wind, 
she gains combat advantage on any enemies flanking her, and being flanked does not cause her to grant combat advantage. 
This lasts until the end of her next turn.
Form of the Willow Sentinel. Keelie can choose not to be pushed, pulled or slid until the end of the encounter.
Allies adjacent to Keelie receive a +2 bonus to Fortitude while adjacent to her.

Arivia fucked around with this message at 14:57 on Nov 8, 2014

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