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Davin Valkri posted:FATE Core. Freeport is a campaign setting meant theoretically to be system agnostic, but in practice it's D&D!pirates. The FATE Freeport Companion is just one of the companion books Green Ronin has been putting out to make conversion to various systems easier.
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# ? Apr 11, 2014 06:25 |
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# ? Apr 26, 2024 14:20 |
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The BBC just put up this on the D&D scares of the 80's http://www.bbc.co.uk/news/magazine-26328105 My favorite bit is this. quote:"The view of roleplaying games has changed over time," says Smith, "mostly because the predicted 'streets awash with the blood of innocents as a horde of demonically-possessed roleplayers laid waste to the country' simply never materialised." That's a game idea there if ever I saw one!
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# ? Apr 11, 2014 08:11 |
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Kai Tave posted:Mummy is, like a lot of White Wolf games, a few bits of brilliance mixed in with a bunch of wonky mechanics and questionable decisions. But it finally explores the virgin design space of variable target numbers!
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# ? Apr 11, 2014 08:11 |
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InfiniteJesters posted:No Tenra Bansho Zero means no HOT-BLOODED GUTS. Heck, I wouldn't be surprised if they only counted translated games by year of original publication, thus kinda cutting them out of consideration in a lot of cases.
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# ? Apr 11, 2014 13:53 |
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Ettin posted:But it finally explores the virgin design space of variable target numbers! I really felt like that got way overstated around here-- it was present, and it wasn't a good idea, but I wouldn't call it a core mechanic by any stretch. This isn't to say that the mechanics of that book aren't questionable anyway.
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# ? Apr 11, 2014 14:37 |
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Has anybody ever played a Mummy game, new or old? I'm not talking about a mummy in a monster mash / melting pot sort of WoD game, I'm talking mummy only vs. Apofophiesisis and his bane mummy band. I can only imagine it's rarer than even finding a Geist game.
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# ? Apr 11, 2014 14:50 |
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I ran a mummy-only two-shot right after the system came out and had a pretty good time with it, but I don't think I could have sustained that game long-term-- once they ran out of Sekhem finding a reason for the group of mummies to come back together again through the ages starts to feel increasingly contrived in my mind.
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# ? Apr 11, 2014 14:55 |
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I'm running a monthly game of Mummy: the Curse (nWoD) at the moment. Next session is on the 18th, and a write-up of events so far is here.
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# ? Apr 11, 2014 15:31 |
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Oh my gosh, I bought Golden Sky Stories and it's just about the cutest thing I've ever seen
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# ? Apr 11, 2014 23:20 |
Hey me and the dumb goons who did the two inverse world sessions are gonna stream Fiasco tonight, around 7pm cst. Feel free to check it out. Edit: Now in a handy Youtube playlist! Talkc fucked around with this message at 05:17 on Apr 12, 2014 |
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# ? Apr 11, 2014 23:28 |
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I'm at PAX East running games on demand, and one of my Dungeon World players just asked me to sign his book!
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# ? Apr 13, 2014 01:17 |
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Could I get some recommendations for good actual-play podcasts/videos? Any systems are fine, though *World or Fate would be extra-fine.
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# ? Apr 13, 2014 01:39 |
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psychopomp posted:Could I get some recommendations for good actual-play podcasts/videos? Any systems are fine, though *World or Fate would be extra-fine. I watched half an hour of this once and I remember it was pretty good - it's genuinely funny at some points and it doesn't get awkward.
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# ? Apr 13, 2014 02:37 |
psychopomp posted:Could I get some recommendations for good actual-play podcasts/videos? Any systems are fine, though *World or Fate would be extra-fine. Some goons and I have been putting our Inverse World ( Dungeon World Conversion ) campaign on youtube. I can't say if its good or not though ( too much bias ). Island Crash Youtube Playlist
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# ? Apr 13, 2014 03:19 |
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psychopomp posted:Could I get some recommendations for good actual-play podcasts/videos? Any systems are fine, though *World or Fate would be extra-fine. Slowbeef, Diabetus, Ironicus and Chip Cheezum played Dungeon World on Retsutalk a while ago and it's pretty great.
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# ? Apr 13, 2014 04:57 |
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Xiahou Dun posted:Slowbeef, Diabetus, Ironicus and Chip Cheezum played Dungeon World on Retsutalk a while ago and it's pretty great. https://www.youtube.com/watch?v=MX1c-YULHEA https://www.youtube.com/watch?v=0mB3aG3ORJ4 These are pretty great because the people playing are all entertaining.
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# ? Apr 13, 2014 05:04 |
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psychopomp posted:Could I get some recommendations for good actual-play podcasts/videos? Any systems are fine, though *World or Fate would be extra-fine. I've been listening to the podcast One Shot and it's pretty great; comedians playing tabletop games. They start with Pathfinder, but move on to other systems rather quickly. They do Dungeon World (twice!), Fiasco, Edge of the Empire, and lots of other stuff.
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# ? Apr 13, 2014 07:24 |
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psychopomp posted:Could I get some recommendations for good actual-play podcasts/videos? Any systems are fine, though *World or Fate would be extra-fine. http://forums.somethingawful.com/showthread.php?threadid=3492456 The "Kilobops" have done some great stuff in a variety of systems, including Fate. No Dungeon World yet though. Also http://forums.somethingawful.com/showthread.php?threadid=3561713 for some 13th Age, they're a really good crew. Away from Something Awful, The Walking Eye is a pretty good podcast where they do one-shots of pretty much every system around. http://www.thewalkingeye.com/ Mr. Prokosch fucked around with this message at 09:25 on Apr 13, 2014 |
# ? Apr 13, 2014 09:20 |
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Spincut posted:I've been listening to the podcast One Shot and it's pretty great; comedians playing tabletop games. They start with Pathfinder, but move on to other systems rather quickly. They do Dungeon World (twice!), Fiasco, Edge of the Empire, and lots of other stuff. Seconding this. Lots of variety, excellent players/DMs and high production quality.
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# ? Apr 14, 2014 00:25 |
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I am posting a thread about making good NPCs because I've been told I should but I am not sure what to use as examples. Someone in one of my games tell me which NPCs you want to hear an explanation for.
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# ? Apr 14, 2014 11:01 |
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Ettin posted:I am posting a thread about making good NPCs because I've been told I should but I am not sure what to use as examples. Someone in one of my games tell me which NPCs you want to hear an explanation for. There better be at least a paragraph explaining the Tao of Terrible loving Puns. Edit: Also the best NPC from games I've been in was The Wu Tang Secret. Destrado fucked around with this message at 11:24 on Apr 14, 2014 |
# ? Apr 14, 2014 11:21 |
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Destrado posted:There better be at least a paragraph explaining the Tao of Terrible loving Puns. If any of my NPC names were terrible, I'd take you up on that.
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# ? Apr 14, 2014 12:29 |
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Ettin posted:If any of my NPC names were terrible, I'd take you up on that. Ettin posted:Friday February 10 2119, 4:55PM EST Ettin posted:Yaburakoujinoburakouji Go Ettin posted:There are a bunch of samurai in here. Approximately zero of them are Japanese. They are, in fact, so terrible that they wrap around to amazing. And then immediately wrap right back around to terrible. It's an amazing feat.
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# ? Apr 14, 2014 13:00 |
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stoutfish posted:https://www.youtube.com/watch?v=MX1c-YULHEA Yeah, that's what got me to finally browbeat my group into trying Dungeon World (I'd had it for months but didn't have momentum), and now they won't let me run anything else. On a different note, I bought Torchbearer at PAX. Notes : 1) It is so. loving. Pretty. I really love the lay-out, the art-style, the paper. It really looks like the old 2nd Edition books I started playing with and that is half the reason I bought it. Gorgeous god drat book. 2) Sadly, it also kept the clarity of those old books, which I'm starting to think might be mildly intentional? I'm looking specifically at you Referencing Chapters by Things That Aren't Actually Their Names. There isn't a dedicated thread, and I don't know if there's enough desire for one, so would it be cool if I asked some clarification questions here? I know at least Winson and some other folk bought it. 3) I need to play it, but the resource-mechanics and the whole various phases thing seems like it's going to either be incredibly awesome or outright horrible, and I think it might vary depending on the group and their expectations. Would large amounts of alcohol help or hinder its enjoyment? I'm leaning towards the former.
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# ? Apr 14, 2014 14:56 |
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Destrado posted:They are, in fact, so terrible that they wrap around to amazing. And then immediately wrap right back around to terrible. It's an amazing feat. I'm clearly showing my ignorance here, but if any of those names are puns, I don't understand any of them.
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# ? Apr 14, 2014 14:57 |
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I actually am curious as to the origins of Kaiya (Dubai Flavored) and MadokaMadoka.
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# ? Apr 14, 2014 16:07 |
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I'm absconding with Citation Needed. That is the perfect neo-Gibsonian hacker moniker.
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# ? Apr 14, 2014 16:32 |
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Looks like the EVE people finally killed off the WOD MMORPG, cancelling the project and firing all 56 people still working at White Wolf/Atlanta http://www.pcgamer.com/2014/04/14/world-of-darkness-cancelled-by-ccp/ quote:CCP have finally put a stake through the heart of World of Darkness. Despite a troubled life, the studio's undead MMO adaptation would briefly slink out from the shadows before darting back into its lair. Despite how infrequently it made an appearance, it's a shame to hear that the final nail has been hammered down. Partly that's because of the amazing promise of the game—which imagined a world as rich, political and player-driven as EVE, only with vampires instead of spaceships. Mostly, though, it's because CCP are now laying off 56 members of staff from their Atlanta studio.
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# ? Apr 14, 2014 17:31 |
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Not at all unexpected with the extremely tepid marketing that's characterized it for years, but it still really blows my mind that it's come to this. A WoD MMO seems like a really easy horse to back and make money on.
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# ? Apr 14, 2014 18:28 |
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Adept Nightingale posted:Not at all unexpected with the extremely tepid marketing that's characterized it for years, but it still really blows my mind that it's come to this. MMOs have always been a hard place to make money, and the whole sector seems to be in relative decline, so it makes sense to kill a troubled project. Still: ouch. OTOH, less competition for Pathfinder Online!
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# ? Apr 14, 2014 18:34 |
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FMguru posted:Especially an EVE-style one full of politics and alliances and backstabbing and player-driven conflict. I don't know, making a game like this that's good seems like it would actually be pretty hard. I've always been under the impression that EVE was more a happy accident than anything, and relying on "player driven" anything as a selling point for an MMO is sort of like tossing coins down a well and wishing for success. A lot of the talking points for the Vampire MMO sounded like pie-in-the-sky fantasizing from "idea guys," stuff like for-real permadeath and vampirism being a thing that was handed down from the playerbase rather than just going "yeah, you're a vampire, have fun."
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# ? Apr 14, 2014 18:43 |
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Knowing the horrors that stalked WoD MUSHes and the seething nightmare that was the sanctioned game New Bremen, I'm going to call this one a mercy killing. Besides, it had been in development Hell for how long?
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# ? Apr 14, 2014 19:29 |
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Note that this is the MMO only - the whole Onyx Path thing was done like a year and a half ago, two years maybe, because everyone knew this was coming, I am pretty sure. This isn't a surprise, and it's also not really related to the continuing existence of World of Darkness as an RPG setting.
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# ? Apr 14, 2014 19:41 |
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I can't imagine you'd have the permissiveness of something like Dark Metal or even New Bremen to imagine your six-dicked underage diaper garou, but yeah, it'd be hard to police nonetheless. I imagine it's a lot harder to for them to take their formula and adapt it to something vastly more complex than just boxes firing rays at each other in empty space (at least when you're not engaging in hot action between the spreadsheets). I suppose I need to finish up Bloodlines at some point anyway.
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# ? Apr 14, 2014 19:52 |
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The players who use those sites, or spun off into environments like Second Life, are going to be expecting a lot more responsiveness than what MMOs offer, too. Massive sandboxing works for EVE because... well, yeah, it's simple territory control, scamming, and pretty boxes moving from 3D gridpoint A to gridpoint B. It isn't an environment filled with persistent buildings that players will expect to be able to sneak/break into, lie in wait within for the owner to return and log out, or set fire to, with expectations that their antics-- er, actions will have a persistent effect. That's before the inevitable conflict of RP styles and cliquishness sets in. That's before the first dedicated PK guild shows up and starts steamrolling, because it's kind of hard to run something like Vampire's Masquerade programmatically, and organizing resistance would require five dots in cat herding. And that's all before realizing the sheer amount of drama a single determined WoD player can spark.
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# ? Apr 14, 2014 20:23 |
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Bieeardo posted:The players who use those sites, or spun off into environments like Second Life, are going to be expecting a lot more responsiveness than what MMOs offer, too. Massive sandboxing works for EVE because... well, yeah, it's simple territory control, scamming, and pretty boxes moving from 3D gridpoint A to gridpoint B. It isn't an environment filled with persistent buildings that players will expect to be able to sneak/break into, lie in wait within for the owner to return and log out, or set fire to, with expectations that their antics-- er, actions will have a persistent effect. That sounds amazing and it's a shame we couldn't see the trainwreck.
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# ? Apr 14, 2014 20:38 |
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Ettin posted:I am posting a thread about making good NPCs because I've been told I should but I am not sure what to use as examples. Someone in one of my games tell me which NPCs you want to hear an explanation for. Tavleen, obviously
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# ? Apr 14, 2014 20:39 |
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Speaking of MMOs, what's the latest on the Pathfinder MMO? Has there been anything since that video a few months back?
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# ? Apr 14, 2014 20:43 |
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stoutfish posted:That sounds amazing and it's a shame we couldn't see the trainwreck. Tell me about it. I always got this weird feeling of dread mixed with an urge to rubberneck. I bet Indiana Jones felt like that when the Nazis opened the Ark.
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# ? Apr 14, 2014 21:42 |
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# ? Apr 26, 2024 14:20 |
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At least we still have the pathfinder mmo.
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# ? Apr 14, 2014 22:26 |