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Momplestiltskin posted:It certainly happens, but that can happen even if you jump to the next sector too. This is one of the many reasons I prefer to get a teleporter and just take out crew every time. You will often get huge amounts of fuel from boarding. I completed a test run on our Lanius ship last night where I managed to get a teleporter in sector 1, and I never once purchased fuel, ended the game with about 36 fuel. Of course, sometimes even with boarding you are still unlucky. It's not the end of the world to run out, but it's often very very bad. Momplestiltskin posted:It's a really good use. I want to experiment more. I think for most ships this is true, but later in the game, and especially the boss, they still have decent dodge without a pilot. Still, very effective way to use it. MadScientistWorking fucked around with this message at 18:01 on Apr 10, 2014 |
# ¿ Apr 10, 2014 17:39 |
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# ¿ Apr 27, 2024 12:19 |
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Turns out you need you can teleport the same guy you kept on mind controlling in the boss ship out of the room if you have the teleporter.
MadScientistWorking fucked around with this message at 05:41 on Apr 11, 2014 |
# ¿ Apr 11, 2014 05:38 |
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Kirenski posted:Blue options are your friend, I think with that if you have a level 2 medbay or a slug you can get out of that with Charlie! TooMuchAbstraction posted:Or a clone bay. Clone bays are fantastic for avoiding all the "whoops you just lost a crewmember" effects. Sure, you don't "win" the encounter, but you didn't lose either! Panboy posted:One thing that I find funny in this game is you are almost always punished for trying to be nice, You find a mentally I'll man alone on an asteroid you take him aboard to find him help, He triggers the air lock and blasts himself and half your crew into space. MadScientistWorking fucked around with this message at 17:03 on Apr 16, 2014 |
# ¿ Apr 16, 2014 16:47 |
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Just to let you know you really should be hacking doors as it will give you enough time to sap the entire room of air without taking any damage before the boarders arrive.
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# ¿ Apr 16, 2014 17:30 |
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Momplestiltskin posted:This can be a good strategy, but I don't think you are correct for most of the situations I've been in. Many of them had missiles I wanted to delay as long as possible, and others had clone bays that were necessary to take down for their deaths to stick. With the clone boy, ensuring that the O2 is gone first is not as important because even if our Lanius die they will come right back. I would only hack the doors if they had no medical facilities and no weapons that threaten me. MadScientistWorking fucked around with this message at 18:09 on Apr 16, 2014 |
# ¿ Apr 16, 2014 17:53 |
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Momplestiltskin posted:e: I do appreciate the tip, sorry if I came off as hostile. That was not my intention.
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# ¿ Apr 16, 2014 19:09 |
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Momplestiltskin posted:My main problem with the clone bay is that if a stray missile or ion intruder (*shakes fist) hits it at the wrong time, you are gonna have a bad time. With the medbay you can typically teleport your guys back at low hp or just run them away until you can do so. If you happen to need to clone someone and they are in the queue when it's hit, well sorry friend but you just lost your man. MadScientistWorking fucked around with this message at 22:02 on Apr 16, 2014 |
# ¿ Apr 16, 2014 21:59 |
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Invenerable posted:Engi B, because you're clearly not frustrated enough when you play this game.
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# ¿ Apr 19, 2014 07:26 |
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For the love of god here is a helpful hint. If you do not have cloning bays make sure you absolutely positively upgrade oxygen. There is a nonzero chance that the hacking drone will hack your oxygen levels making it a distinct possibility that it wipe out your entire crew.Veloxyll posted:RO being in the Fed Cruiser C. And getting a Zoltan ship up 1st EDIT: Its only real weakness is that it needs a Zoltan Bypass Shield to beat the final boss. MadScientistWorking fucked around with this message at 20:27 on Apr 19, 2014 |
# ¿ Apr 19, 2014 19:42 |
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Inadequately posted:Also, one of my first runs had the flagship hacking my O2. Since I had the clonebay and managed to take out their weapons in time, it ended up an incredible meat grinder of a fight where everyone on my ship was trapped in an endless cycle of death and resurrection. Still won in the end, though, even with the boarders in phase three - vented my entire ship, and the cloning bay resurrected them faster than they could kill them off. Momplestiltskin posted:Spoiler regarding Episode Fourteen
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# ¿ Apr 21, 2014 16:53 |
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TooMuchAbstraction posted:The main criminal here is Rebel droneships, which completely invalidate boarding*, mind control, and fire weapons, and make traditional beam weapons, Flak weapons, and "Hull" weapons notably less effective due to their spaced-out rooms and lack of rooms with no system in them. Your only option against droneships is to beat their hull down, which just isn't all that interesting. Doopliss posted:But yes, I wish there was a way you could run gimmick ships without having so many archetypes that you're completely helpless against. MadScientistWorking fucked around with this message at 22:18 on Apr 22, 2014 |
# ¿ Apr 22, 2014 22:05 |
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Corbeau posted:Worst layout definitely goes to the Zoltan A. If you think Stealth B is hard to vent, holy poo poo. One serious fire can genuinely be game-ending on the Zoltan A. Red_October_7000 posted:I think it's fair to say it is one. RabidWeasel posted:IIRC it's statistically the worst ship, as in if you add together the value of all its stuff it has the lowest scrap value. It's boring AND it sucks. MadScientistWorking fucked around with this message at 18:47 on Apr 28, 2014 |
# ¿ Apr 28, 2014 18:35 |
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Highwang posted:I think the suicide bomber build is really good. It starts off rough but man it builds up quick due to the bonus from killing the crew rather than the ship.
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# ¿ Apr 28, 2014 20:46 |
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# ¿ Apr 27, 2024 12:19 |
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Momplestiltskin posted:Have I not suffered enough?
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# ¿ May 6, 2014 17:15 |