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XyloJW
Jul 23, 2007
It's going to be nothing but delicate covert ops from here-on-out, just because I'm curious if there's any situation that you guys won't kill your way out of.

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XyloJW
Jul 23, 2007
Oh I'm going to be busy tonight and tomorrow so probably not much in the way of game updates.

XyloJW
Jul 23, 2007

XyloJW posted:

Oh I'm going to be busy tonight and tomorrow so probably not much in the way of game updates.

Okay, I'm finally not busy but tons of forum drama happened and by the time I got done dealing with that it's almost 2 am, and I'm supposed to be up at 6, so game update will probably be much later tomorrow.

XyloJW
Jul 23, 2007
I just sat down to start the next round, 3 days later, and TBK still hasn't submitted an action.

XyloJW
Jul 23, 2007
Everyone please glare at thatbastardken and gnash your teeth.

XyloJW
Jul 23, 2007
Rolling things up now.

XyloJW
Jul 23, 2007
Great. The app I'd been using to track everyone's Rage, Gnosis, and Willpower got an update and erased all my stuff.

XyloJW
Jul 23, 2007

IronicBeetCriminal posted:

Less one rage obviously.

So is the only reason I got a shot off because I said my action before Raj?

Raj specified he was going to wait to use his power to stop the guard who would respond to your shot.

Bifauxnen posted:

Raj targets the guard with his gun-jamming power. If he's in on all this, he'll probably be the first one to react and fire back once Alf takes his shot.
Swires was going to shoot the first person to step out, so his shot was going to come after you stopped the vehicle. Doug didn't specify, but his action wasn't as time-dependent as yours was, so you got the first shot off, and Raj attempted to stop them from shooting back, which stopped Doug and Swires.

XyloJW
Jul 23, 2007

IronicBeetCriminal posted:

Also I'm amused that this is one of my powers and choice method in combat is guns.

Do crossbows get jammed by this power?

Yes. All man made weapons with moving parts. Flamethrowers, crossbows, t-shirt cannons. The rule originally included all man made weapons including blades which would suddenly not cut but that was deemed goofy and they changed it in an update.

Captain Pissweak posted:

poo poo Marvin can totally talk to seagulls.

Xylo are there any seagulls around at this time of night this is important.

Yes, there are. They are shouting about fish, as they loving always are.

XyloJW
Jul 23, 2007

Bifauxnen posted:

Hah, you just reminded me, a couple days ago hubby was asking me if there were any updates on the game yet and if we were killing everybody, etc etc, and "what about Doug? He doesn't go around just killing everybody, right?" Oh, how I laughed. "No wait, it wasn't Doug, it was... Splode, was it?" "Right, Splode plays Doug. Uh, Doug got first blood actually? Oh and the last one, of course. And half of that whole gym..."

Hahaha. I never considered that but yeah Doug probably has the highest body count. Although in the case of the Fomori and JP, it was literally just dealing the last hit point of damage to someone that Swires had already shot to hell.

XyloJW
Jul 23, 2007
Yes to both of those things.

They'd need to machine up a trigger, trigger guard, and grip. This is something the Glass Walkers can definitely help with.

XyloJW
Jul 23, 2007
I'm really sleepy so I'm taking an early night.

XyloJW
Jul 23, 2007
TBK and LC, but I think LC mentioned he was going to have limited connection for a few days?

XyloJW
Jul 23, 2007

Splode posted:

So how about them werewolves?

You know you were one of the players I was waiting on? You hadn't actually posted an action.

XyloJW
Jul 23, 2007

XyloJW
Jul 23, 2007
If you're all agreed that you're heading back to the car for an exit, then we can just kind of fastforward that. The courier's got a clear way out now, I just wasn't sure if one of you was going to feel the bloodlust well up in them and go kill the guard or the car to the north.

XyloJW
Jul 23, 2007
Haha, yeah, true.

XyloJW
Jul 23, 2007
Sure we can say you did, since you all basically shot in just a few spots it wouldn't take you long.

XyloJW
Jul 23, 2007

Shadeoses posted:

I can't believe, in this mission featuring armed enemies, nobody died.

Were they armed? We may never know.

XyloJW
Jul 23, 2007
So I think it's safe to say this game is dead. So now I'll go ahead and reveal all the little stuff I had planned for the future and never got around to.

First off, weaknesses. I was keeping your tribal weaknesses a secret until they revealed themselves. Some of you got to see yours, some didn't.

Bell Jar, your tribal weakness was that you lost a Gnosis point for every embarassing failure.

Splode, yours was that you were haunted by the ghosts of anyone you kill.

Bifauxnen, yours was that, as a Glass Walker, your Gnosis difficulty was always 6 (whereas for everyone else, it could go as low as 2 in a caern, or as high as 9 in a laboratory or some other Weavery area), and also wilderness spirits avoid you.

Coq, TBK, and Seagull you all had the weakness that you had increased difficulties to avoid going into frenzy. The game had several different piddling differences in how, but I just rolled it into a plus 1 difficulty.

LC, yours was that no werewolf outside your pack or your tribe would ever respect you or pay you any mind.

Hambeet, I really wanted to see yours come into play: when you go Crinos, people who see you don't experience delirium. They remember perfectly and are a huge liability.

XyloJW
Jul 23, 2007
Plot things:

As you know, the Caern that was captured by the Wyrm was in Eleanora Park. If you guys had ever gone too close to their, I was going to crack open the book to find the nastiest stock Wyrm monsters, curses, and traps I could. My idea for it was that back in the mangrove swamp, there'd be a cleared out dias (obscured from above by magic), and basically a spooky Cthulhu-esque temple.

You guys wiped out the minor Black Spiral Dancer pack that lived outside of Brisbane, but the actual city of Brisbane was home to a max-level pack, of which The Abomination was one. Their hive was in the skyscraper that you guys noted was marked on the map of the other pack. They owned most of the dummy corporations occupying the upper floors, and it was basically an evil loving fortress once you take the elevator past the first few floors, like Wolfram and Heart from Angel. The leader of their pack was a powerful CEO who spent most of his time there. The rest of the pack included one who patrols the outskirts of the city. I actually rolled to see if you guys ran into him once, but I gave it a low chance since he's got a lot of ground to cover and I don't think you guys would've been prepared to get jumped by a high level bad guy. Another member of the pack was a mailroom guy in the skyscraper who's basically a serial killer. He's their scout, and would've followed you guys had you ever hosed around in the skyscraper. The other member of their pack was a Joseph Mengele style scientist. He was the one who was overseeing the creation of the giant evil spirit in Brisbane River. He needed a lot of unliving sacrifices to do it, so he'd sort of subcontracted out to the lesser pack to make a deal with the vampires, which is why you found Jet had barrels full of staked vampires.

It went like this: Spiral Dancers go out into the suburbs and kidnap people from all over to avoid suspicion, bring them to Jet, he drains them, turns them into vampires, instantly stakes them, stuffs them in a barrel, and then turns them back over to the Spiral Dancers.

XyloJW
Jul 23, 2007

Mills posted:

What was mine? <:mad:>

Same as Bifauxnen, you guys were the same tribe (sorry, my notes are disorganized)

XyloJW
Jul 23, 2007
The Prince was telling the truth about the vampire civil war poo poo. He knew his power was being eroded by the Sabbat, so he was willing/desperate to make a deal with you guys to take them out. Then he had every intention of killing you in any way possible, probably by giving you bad information and crushing you underneath a train, I didn't get that far into his plans. But in the meantime, he really did have access to all of the city's infrastructure and social and political elite. A whole lot of influence to help you guys and set you up with connections.

As for the Sabbat, Jet was kind of like a big shot but not in a leadership role whatsoever. After he escaped, he was going to spend a week licking his wounds, then he was going to come after Selene in every way he could (since that's the only person he got a good look at and who tried to kill him). I hadn't decided who the actual leader of the Sabbat was, whether it was the one who lived in the Catholic Church or the one in the mansion in the hills. My notes on them seem to have been deleted :smith: but what I'd planned was whichever one you guys went after first would claim to be in charge so you'd have to deal with them (even if they weren't). But only after you'd backed them into a corner.

The Catholic Guy was a Losombra, and his special power (and those of his minions) was absolute power over shadows. Tentacles of shadows, monsters made of living shadows, disappearing into one shadow and reappearing from another, that stuff. Also mind control, and I figured he'd be the sort to surround himself with thousands of "innocents" that he's mindcontrolled, to try to dissuade you from attacking him.

The guy out in the boonies in the mansion was a Tzimisce, a fleshcrafting warlock. He had a menagerie of monsters in his stables ready to be released, stalking around his estate, and guarding him. Giants, trolls, chimeras, all covered in bone spikes. Chaosy poo poo.

XyloJW
Jul 23, 2007
I had it written down that Selene's brother would start to get in trouble, since she'd set him into looking into things and he'd encountered people forgetting things and having no memories of things they ought to. This was because the Prince was having evidence of your actions removed from the police's mind.

Unfortunately, Swires's armed robbery and joyriding with the bartender, in addition to a number of other clues he'd left, such as the camera footage evidence of you guys leaving the subway after the nightclub massacre, had already fallen into the hands of Hunters. They were going to blow up Swires's home in two days and watch it to see who comes to check it out and then follow you guys around after that if any of you came near the scene. Hunters are not subtle, but I'd decided they'd only come after players if they were also unsubtle.


Edit: I remember now, hambeet specified he checked for cameras. there was some other evidence you left, but my notes from then are lost, and I just have written in my other note file "evidence from subway"

XyloJW
Jul 23, 2007
The Glass Walkers were totally going to help you with your rocketry, and you would've done a lot of damage to him, even though he has the ability to shrug off silver damage.

By the way, the reason he never followed you guys through to the real world and had to stay in the Umbra is that his mechanical parts were built into his Crinos form, and if he shifted to human or wolf form, he'd explode or fall apart. And you can't go walking around the real world as a giant monster, so he was restricted to just staying there.

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XyloJW
Jul 23, 2007

Matthew Beet posted:

fuckign top shelf game xylo, great to read the notes and a complete shame i didn't get to be tripped up by my weakness. I think I avoided Crinos most of the time?


Who was in the car that followed some of us on the way back to blacktails?

You went Crinos several times but always with other people who went Crinos. I was always waiting for you to get on your own.

I'm trying to remember. I believe that car was some goons the Prince had follow you to try to get his offer to you, but you guys opened fire on them. Which they expected might happen because all they know about werewolves is that they're psychotic killing machines.

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