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DeusExMachinima posted:Ugh forget early access I'd settle for some drat gameplay feed atm. Agreed. Being able to see the Zeds is nice, but I really wanna see how it plays.
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# ? Aug 8, 2014 16:47 |
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# ? Apr 27, 2024 03:13 |
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closeted republican posted:The only thing I'm concerned about is possibly having to unlock weapon tiers as you play instead of having everything available to you from the start. Doing stuff like getting a SCAR-H or M32 in Wave 3 was sweet as hell in KF1, and taking that away is kinda silly. Don't worry, that "Tier Unlocked" message was just a programmer placeholder for the level up / "You've Unlocked New Skills" message and has nothing to do with the weapon buying system. I'm glad we finally got some more info out, and while all the preview vids have been in-engine it'll be great once we release some actual play footage. Let me know if there's anything else in the articles that seems a little unclear and I'll clarify as best I can. Edit: Oh yeah I can mention this now: http://bloody-disgusting.com/news/3307264/killing-floor-getting-live-action-short-film/ turnways fucked around with this message at 17:17 on Aug 8, 2014 |
# ? Aug 8, 2014 16:55 |
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Will respecing be easy and free? As nice as it is to have no 'bad' choices there's likely a difference from what I'd want to use on easy/hard or pub/friends etc.
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# ? Aug 8, 2014 17:32 |
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For fucks sake tripwire, you're going to make me get a new computer aren't you? Loved the first one and can't wait to pop some zed heads in this one. The zed trailer looks awesome. Can't wait to see some gameplay footage!
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# ? Aug 8, 2014 17:43 |
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Cerepol posted:Will respecing be easy and free? As nice as it is to have no 'bad' choices there's likely a difference from what I'd want to use on easy/hard or pub/friends etc. (Note: personal opinion) I can't reveal too many details about the skill system aside from what's already been reported, but I can say that while a fair number of us played Payday 2, we feel that level of commitment to a character's build does not fit the faster, more "instanced" pace of Killing Floor. The game has a heavy focus on responsiveness and experimentation, so infer from that what you will. Inside Out Mom posted:For fucks sake tripwire, you're going to make me get a new computer aren't you? Seeing the all the flying, physics-driven viscera and gore as you slice a clot in two (and three, and four, and five, and jesus christ man it's dead already) will absolutely be worth it. Every single death is unique, and they're all intensely satisfying. turnways fucked around with this message at 06:10 on Aug 10, 2014 |
# ? Aug 8, 2014 17:56 |
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sweet, fears mostly swept aside. Sounds good getting stuck in choices would suck. im assuming its something like you can change at the starting of a match or maybe even trader time though I somewhat doubt the latter.
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# ? Aug 8, 2014 18:02 |
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I kinda hope we can choose which specializations to use at the beginning of a match, instead of making them permanent choices. Aside from that the game looks promising already. Eagerly awaiting that scrake reveal too. Although, I am kinda worried about it possibly being a console release as well, since that usually means that us PC gamers are gonna get shafted in one way or another.
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# ? Aug 8, 2014 18:26 |
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Scyantific posted:Although, I am kinda worried about it possibly being a console release as well, since that usually means that us PC gamers are gonna get shafted in one way or another. Im all for them branching out into consoles though. Tripwire is a good company and deserves money.
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# ? Aug 8, 2014 18:29 |
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turnways posted:Don't worry, that "Tier Unlocked" message was just a programmer placeholder for the level up / "You've Unlocked New Skills" message and has nothing to do with the weapon buying system. Awesome! There goes my only concern for the game so far. I'm also happy to hear the game lets you experiment with skills instead of locking you into keeping certain skills forever. I love being able to mix and match skills in games.
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# ? Aug 8, 2014 18:32 |
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turnways posted:Seeing the all the flying, physics-driven viscera and gore as you slice a clot in two (and three, and four, and five, and jesus christ man it's dead already) will absolutely be worth it. Every single death is unique, and they're all intensely satisfying. goddamn can't wait. Also the new vid may have convinced a coworker to check out kf1. ONE OF US! ONE OF US!
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# ? Aug 8, 2014 18:40 |
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Am I the only one who doesn't like the Sin City black and white and blood ZED time? I want slow motion to be a hypersaturated LSD trip set to pumping manic music.
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# ? Aug 8, 2014 19:17 |
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Yes I hope it's an option to turn off the black white red colour scheme at least. The option to turn it hyper saturated or any other weird palette would be cool as well.
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# ? Aug 8, 2014 19:22 |
TaurusTorus posted:Am I the only one who doesn't like the Sin City black and white and blood ZED time? I want slow motion to be a hypersaturated LSD trip set to pumping manic music. Seconding this, I have a monitor capable of producing precisely one bajillion colors and I want them all to be pumped into my retinas thank you. e: hallucinogenic bloat attacks
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# ? Aug 8, 2014 19:47 |
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I'm still cumming. 1200 hours into KF. Give more.
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# ? Aug 8, 2014 20:06 |
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turnways posted:Seeing the all the flying, physics-driven viscera and gore as you slice a clot in two (and three, and four, and five, and jesus christ man it's dead already) will absolutely be worth it. Every single death is unique, and they're all intensely satisfying. Yeah see talk like this is what makes me want actual gameplay. Someone else's word is subjective and gaming rags are paid ads. I need to see if MEAT lives up to the hype before I buy. I want to believe.
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# ? Aug 8, 2014 20:23 |
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Yep I am beyond hype, give me this game now. I really like playing supporting roles so being able to pick from perks to benefit the team are great, also the whole zerker blocking and movement stuff sound amazing, looking forward to mastering that class.
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# ? Aug 8, 2014 20:51 |
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turnways posted:I can't reveal too many details about the skill system aside from what's already been reported, but I can say that while a fair number of us played Payday 2, we feel that level of commitment to a character's build does not fit the faster, more "instanced" pace of Killing Floor. The game has a heavy focus on responsiveness and experimentation, so infer from that what you will. So much Payday 2. We even have our own David Goldfarb in the office. Just not THAT David Goldfarb.
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# ? Aug 8, 2014 21:15 |
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Questioner86 posted:So much Payday 2. We even have our own David Goldfarb in the office. Just not THAT David Goldfarb. In that case, I can't wait to grind 40+ hours just to get a slightly darker gas mask for Mr. Foster and to have the FP's health tripled because of a handful of complainers on the official forums saying he was too easy!
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# ? Aug 8, 2014 22:36 |
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Please tell me we can kill Husks by shooting their tanks and that the resulting explosion is a beautiful shower of gibs and blood.
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# ? Aug 8, 2014 22:45 |
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Scyantific posted:Please tell me we can kill Husks by shooting their tanks and that the resulting explosion is a beautiful shower of gibs and blood. I wanna see them fly into the air and then explode, like people with flamethrowers do in the UT2k4 mod Ballistic Weapons if their tanks are shot.
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# ? Aug 8, 2014 23:00 |
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Cage posted:Tripwire is a good company and deserves money. Red Orchestra 2. KF2 is going to be sweet though, I'm just really hoping there will be more new zeds aside from the cyst.
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# ? Aug 8, 2014 23:12 |
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This thread made me reinstall KF1. Add me if you want to kick the ol' clot head around. http://steamcommunity.com/id/znorps
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# ? Aug 9, 2014 03:22 |
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When my PC gets built, this game is so going on my Wish List.
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# ? Aug 9, 2014 03:58 |
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The only things I want from kf2 are a better server browser and for all the steampunk poo poo to go away forever. Oh, and also to not pull an ro2 I guess.
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# ? Aug 9, 2014 03:59 |
Subyng posted:Red Orchestra 2. Yeah, but Tripwire actually *cares* about KF Punch my ticket for the hype train. Choo choo
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# ? Aug 9, 2014 04:28 |
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Everything is really cool but replacing the trader lady with a vending machine is pretty much a dealbreaker. Lots of lovely big guns, just waiting for you.
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# ? Aug 9, 2014 05:32 |
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Geight posted:Everything is really cool but replacing the trader lady with a vending machine is pretty much a dealbreaker. Lots of lovely big guns, just waiting for you. They can always have the vending machine play soundclips of a French woman who speaks only in sexual innuendos while you're purchasing stuff.
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# ? Aug 9, 2014 14:12 |
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Geight posted:Everything is really cool but replacing the trader lady with a vending machine is pretty much a dealbreaker. Lots of lovely big guns, just waiting for you. I pretty much second this, I loved the trader, and was looking forward to her new French/German/Spanish/whatever iterations for the rest of Europe.
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# ? Aug 9, 2014 18:37 |
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Geight posted:Everything is really cool but replacing the trader lady with a vending machine is pretty much a dealbreaker. Lots of lovely big guns, just waiting for you. Bu...but it's a really cool vending machine Questioner86 posted:So much Payday 2. We even have our own David Goldfarb in the office. Just not THAT David Goldfarb. Haha yeah, it was funny seeing a David Goldfarb pop up in the global e-mail right when the game came out, since our Goldfarb was hired around the same time. Though I do wonder about the tickets requesting the KF1 Fleshpound be given riot shields... turnways fucked around with this message at 20:32 on Aug 9, 2014 |
# ? Aug 9, 2014 20:23 |
I love that the stalker is some sort of crazy capoeira zombie, it's so totally wtf.
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# ? Aug 9, 2014 21:19 |
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They better not change anything about shotguns. KF1 had by far the best shotguns I've used in any game. If you were smart about it you were taking out 3-5 zeds with each shot.
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# ? Aug 9, 2014 21:22 |
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Dear turnways, Will we get Early Access this year? Love, Cacodad
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# ? Aug 9, 2014 21:25 |
Away all Goats posted:They better not change anything about shotguns. KF1 had by far the best shotguns I've used in any game. If you were smart about it you were taking out 3-5 zeds with each shot. From the PC Gamer article linked a few posts ago quote:Another detail I liked: the knockback force varied noticeably between shotguns. Crouching and firing the double-barrel shotgun kicked a Clot skyward like a punted football, while the mag-fed AA-12 shotgun cut through enemies more cleanly with chunky, rapid fire. It sounds like the shotguns will remain the sexy-good meat grinders they ought to be.
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# ? Aug 9, 2014 21:29 |
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I just hope Support Specialists aren't grindy as all hell like in the original so I can enjoy using the shotguns more.
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# ? Aug 9, 2014 21:32 |
Accordion Man posted:I just hope Support Specialists aren't grindy as all hell like in the original so I can enjoy using the shotguns more. Well you no longer need to spend dozens of man hours with your face pressed up against doors welding them shut because there's a "unified XP" system for each classes perks.
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# ? Aug 9, 2014 21:36 |
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I think the main reason I have yet to master all seven classes (I'm lvl4 as a Sharpshooter and Commando, and lvl5 Berserker) is that I have like a million points of welding XP
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# ? Aug 10, 2014 13:53 |
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Zero Star posted:I think the main reason I have yet to master all seven classes (I'm lvl4 as a Sharpshooter and Commando, and lvl5 Berserker) is that I have like a million points of welding XP Stalker kills. Also because it's demoralizing as hell to have to wait so long just to see the progress bar tick from 3.2 million to 3.3 million.
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# ? Aug 10, 2014 15:09 |
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Even playing with friends "Don't kill the stalkers I need to kill them to rank up!" doesn't mean anything. So many times I'd line up that bullpup headshot only to watch her go flying backwards without me firing a shot.
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# ? Aug 10, 2014 16:56 |
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Dark_Swordmaster posted:Even playing with friends "Don't kill the stalkers I need to kill them to rank up!" doesn't mean anything. So many times I'd line up that bullpup headshot only to watch her go flying backwards without me firing a shot. Even trying to leave stalkers for friends it's kind of hard to avoid killing them since they're durable as wet tissue boxes and pseudo-invisible.
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# ? Aug 10, 2014 17:04 |
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# ? Apr 27, 2024 03:13 |
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Cacodad posted:Dear turnways, Dear Cacodad, Why ruin the suspense? Isn't waiting the best part? I bet you peak at all your birthday presents, too. Unfortunately, I can't even answer you because of reasons, not the least of which being as an artist I remain blissfully unaware of any and all deadlines, so I don't even know the answer. But, the good news is I saw a video from Destructoid with some more trader info, so I can tell you guys this: the new trader vending machine is actually a remote 3d weapon printer, and there are plans to attach a face/voice to it, so it's really more of a model change than a complete removal of the personality. The actual trader herself may/may not be the same personality, but there's still gonna be a person.
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# ? Aug 10, 2014 21:00 |