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Forsaken Lore posted:Over one billion years ago, the elder things descended from space and built enormous cities. Hundreds of millions of years after that, the Great Race of Yith projected their minds into strange, conical beings and used their advanced technology to catalog knowledge throughout time. The serpent people were once the undisputed rulers of the world, even using their mastery of science and sorcery to subjugate early humans. Rulebook Reference Guide Errata/FAQ What? Eldritch Horror is Fantasy Flight Games' attempt to cut away the bloated carcass of Arkham Horror and return to the base game's roots, fixing as many problems as they can along the way. Forsaken Lore fixes one of the game's biggest problems - the lack of encounters, and the repetition that the players experience going through the game. It has cards. Lots of cards. New encounters, new conditions and items, new artifacts. And we're going to take on the new Ancient One Yig, perennial punching bag of Arkham Horror, to see whether he's got any fangs now. In the game, investigators race around the world, trying to manage multiple threats that range from detrimental rumours to stacks of monsters appearing from otherworldly gates. While doing so, the investigators have to also solve Mysteries specific to the Ancient One they're facing, generally involving researching Clues and then using those Clues during certain events. Leave too many gates open and the investigators risk having the Ancient One's Doom approach. Take too long, and the inevitable's going to happen anyway. Key Differences From Arkham
I'd like six players. PMs are not required but a way to poke you via Skype or email would be nice in case of slowdown. When signing up, please list your first two choices for character from the list below. I'd like people who can check the thread at least daily. Signups will close anywhere up to 24 hours from now, whereupon players will be decided by random draw, and get their first choice of character unless it has already been taken. Resources Rulebook Reference Guide Errata/FAQ
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# ? May 14, 2014 15:50 |
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# ? Apr 26, 2024 07:11 |
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REFERENCE Ancient One: Yig posted:
Stats:
During the action phase, investigators may do two actions, but not repeat an action.
Leo Anderson - The Expedition Leader posted:"Keep moving. You can die on your own time." Lily Chen - The Martial Artist posted:"I have been preparing to confront this evil for my entire life. My focus must be absolute." Jim Culver - The Musician posted:"No, not quiet at all. Dead folks get downright rambunctious when I play my horn." Jacqueline Fine - The Psychic posted:"The visions are a warning. The future can be rewritten." Mark Harrigan - The Soldier posted:"I'm walking out that door, and I'm taking this book. Anyone who wants to stop me is welcome to try." Lola Hayes - The Actress posted:"I've played so many roles. Madness is to be expected." Charlie Kane - The Politician posted:"It can be arranged. It's just a matter of acceptable terms." Silas Marsh - The Sailor posted:"Leave your fears on the docks, lads. I'll not carry that cargo. The wind is up! Full sail!" Akachi Onyele - The Shaman posted:"I will journey to the lands beyond. I do not fear them." Trish Scarborough - The Spy posted:"We lie all the time. But the truth is in there. You just have to know how to decode people." Diana Stanley - The Redeemed Cultist posted:"The Lodge is not as innocent as they pretend. I have learned that nothing is ever as it seems, myself included." Norman Withers - The Astronomer posted:"Let them call me a crackpot! Something is happening to the stars, and I am not imagining it!"
These are rough guides as to what can happen at each unique location, but far from a certainty.
Stelas fucked around with this message at 19:40 on May 15, 2014 |
# ? May 14, 2014 15:51 |
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Count me in please. Charlie "Citizen" Kane Diana Stanley"
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# ? May 14, 2014 16:36 |
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I'd like to play! Leo Anderson OR Lily Chen
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# ? May 14, 2014 16:49 |
I'm not familiar with this game, but I have played a lot of Arkham Horror. If that's alright, I'd like to be in as: Jim Culver or Norman Withers
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# ? May 14, 2014 17:52 |
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Yay, maybe I can survive this one... Diana Stanley OR Jim Culver
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# ? May 14, 2014 18:05 |
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I'd like to play! Charlie Kane or Silas Marsh
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# ? May 14, 2014 18:10 |
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I'll give it a try. Charlie Kane or Norman Withers
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# ? May 14, 2014 18:20 |
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I'd like to play. Played quite a bit in paper. Diana Stanley or Jacqueline Fine
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# ? May 14, 2014 18:31 |
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Trish Scarborough or Norman Withers
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# ? May 14, 2014 20:51 |
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I would love to try this out. Random character is fine if I make it.
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# ? May 14, 2014 20:57 |
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This time we're winning this. Lily Chen or Akachi Onyele Fat Samurai fucked around with this message at 23:07 on May 14, 2014 |
# ? May 14, 2014 22:53 |
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Charlie Kane or Jim Culver
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# ? May 14, 2014 22:58 |
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Fat Samurai posted:This time we're winning this. My local group just got owned in the face by Zig, I'm just saying. I'll roll for players at about lunchtime tomorrow.
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# ? May 14, 2014 23:17 |
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I'm just hoping this run doesn't go like the last one with the king in yellow.
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# ? May 14, 2014 23:23 |
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I'd like to play. Lola Hayes Jacqueline Fine
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# ? May 15, 2014 01:05 |
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I'm down: Lola or Akachi
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# ? May 15, 2014 02:35 |
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Aleator posted:I'm just hoping this run doesn't go like the last one with the king in yellow. At some point in the old thread Stelas posted that he was feeling guilty at the amount of poo poo the deck was throwing at the players.
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# ? May 15, 2014 09:29 |
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Kerro (the maker of the King in Yellow mod) and I were talking throughout the thread and both kind of amazed at how much damage was coming your way. I think the mod has a legit issue in that global, completely unavoidable damage is really rare in Eldritch Horror because of the way resting works, but you guys were getting all the global damage cards on top of that. Anyway, Yig's harder in general, I think. A lot of the new cards are somewhat rougher than the original, which is nice, because we'd kind of got the original strategy down pat.
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# ? May 15, 2014 10:15 |
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I'd like to see what the expansion is like Trish Scarborough or random
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# ? May 15, 2014 10:22 |
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SETUP 1 Signups are closed. Sorry to anyone who didn't get in - I will probably run another game after this, but unlike BSG there are no automated tools for Eldritch Horror so running two at once just isn't feasible. (Seriously, some of the decks are enormous now.) Our brave and intrepid investigators are: Alris snipes Lead Investigator as Charlie Kane. Meinberg as Jim Culver. Arrion as Diana Stanley. Fat Samurai as Lily Chen. Barry Shitpeas as Trish Scarborough. Indigo Cephalopods as Norman Withers. For those of you who don't know the rules, I've put the manual in the OP and please feel free to ask questions of me or your other players. The game's pure co-op, so no-one is going to steer you too wrong. Unless it's me and it'd be funny. By and large, the key difference from Arkham is that you can't just gear up, wait Yig out, and then kill him; instead you need to build your power while simultaneously keeping Gates down and working through three Mysteries, which are special objectives unique to the Ancient One. Complete all three and you win! If Doom hits 0, he wakes up and makes the game tougher... but you still don't fight him directly until you're done with those Mysteries, and still have to manage everything else in the meantime. In the Action Phase, you'll get two actions, listed in the Reference post. In the Encounter phase you fight any monsters on your space, then if your space is clear you choose what to encounter - Clues and Gates are part of this step and encounters in and of themselves. Finally, you get a Mythos card, which might spawn gates, monsters, or persistent Rumours that need dealing with. Run out of Mythos cards, and the game's lost. The players are up against Yig: Yig posted:
Poisoned is a new status effect for the expansion. The next time you Rest, you will not recover Health or Sanity - but you will get to flip the card and find out how to lose the condition. Green Mythos cards are Omen, Monster Surge, Clues. Yellow cards are Omen, Reckoning, Clues. Blue cards are Clues, Rumour. Yig's deal, as far as I can tell, is that you really have to be on top of Gates. While he may not trigger a whole lot of Doom himself from his innate ability, 10 Doom is a remarkably small number when you're dealing with that many Yellow cards. The saving grace here is that he's actually not all that dangerous once he's woken up - the intention seems to be that Yig's Awakening is much less of a final note than the other Ancient Ones, and more a natural part of the game. Expect to see a lot of conditions thrown around - it kind of seems to be Yig's thing. Also, be prepared for his Research Encounters to be pretty punishing... The game will start properly once I'm, y'know, not at work. If anyone has rules questions, now is the time!
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# ? May 15, 2014 13:15 |
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So the rules themselves don't change with the expansion, right? It's just a bunch of new cards/events/whathaveyou.
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# ? May 15, 2014 13:38 |
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Fat Samurai posted:So the rules themselves don't change with the expansion, right? It's just a bunch of new cards/events/whathaveyou. Yep. There's really only a couple things to be aware of: Expansion tests are somewhat harder. Some of Yig's are [Stat]-2, which is a bit of a shock at times. There's a bunch new encounters, items, spells, artifacts, the works. New Mysteries for everyone. New failure lists for conditions and spells. Poisoned and Lost in Space and Time are new conditions, but you don't really need to worry about how to resolve them until you actually get them. Charlie Kane is still OP.
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# ? May 15, 2014 13:43 |
Is there any place that I could look at a high-res image of the map? I think it might help me to understand how everything fits together.
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# ? May 15, 2014 15:29 |
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My version of the map has some real issues - I'm going to hunt around to try to find a better scan before starting the game properly, and I'm also going to number the locations so that they're more clear, but: (This is not the game's actual start, just an image from last game.)
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# ? May 15, 2014 15:31 |
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Also, a quick primer on how turns work: Action Phase: Everyone takes two actions out of - Move, spending tickets after their movement if applicable. - Rest to recover 1 Health and 1 Sanity, if there is no monster present. - Trade items/clues/spells/tickets with another investigator. - Draw a ship or train ticket, limit 2 total, if you are on a City. These let you move extra after your next normal movement. - Acquire assets, if there is no monster present and you are on a City. - Any other 'Action:' they have on cards or character abilities. These can be either order you choose, so if you're moving into a Wilderness you can do it after buying items in a City. You cannot take the same action twice. Monsters and Gates do not block movement unless they say they do. Encounter Phase: For each player, - if there are monsters on their space, they encounter all of them in an order of their choice, - if they kill all the monsters or if there was no monster there, they choose a token at their space to encounter. This includes Gates, Clues, Dead Investigators, the City itself, the Terrain type, or the Expedition. Probable Outcomes: - San Francisco: Improve Observation. - Arkham: Gain an Incantation Spell. - Buenos Aries: Gain a Ritual Spell. - London: Spawn Clue Tokens. - Rome: Improve Will. - Instanbul: Improve Influence. - Shanghai: Improve Lore. - Tokyo: Defeat or Discard Monsters. - Sydney: Improve Strength. - Land/Sea/Wilderness Generic: ??? - Clue Tokens: Gain that clue and possibly a second. - Gate Tokens: Close that Gate. Often, gain a Clue. - Expedition Tokens: Usually quite strong i.e. gain an Artifact, reduce Doom track, etc. Mythos Phase: Mostly, poo poo just happens and I deal with all of this.
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# ? May 15, 2014 15:42 |
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Game start will be a little delayed, I'm just knocking together a much nicer looking board. e: Stelas fucked around with this message at 18:52 on May 15, 2014 |
# ? May 15, 2014 18:41 |
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SETUP 2 Please note I made a mistake on Yig: his Reckoning ability reads 'On a Reckoning, place a Cultist on the Expedition space. If there are two or more monsters on the space, advance Doom'. Players draw their starting possessions. Doom is set to 10. The Omen is set to Green. The Reserve is populated with items. Gates spawn in Arkham and Shanghai (both Red). A Maniac spawns at Arkham, and a Byakhee at Shanghai. The Expedition Token is placed in Tunguska. Clues spawn in locations 4, 8, and Tunguska. The first Mystery is drawn: Descendants of Yig posted:Should any human ever incur the wrath of Yig, the Father of Serpents will claim that person's child and transform the infant into a terrible snake-like creature, horrible to look upon and seemingly immortal.
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# ? May 15, 2014 20:03 |
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TURN 1 - ACTION PHASEStatus - Turn 1 posted:Doom: 10 Action Queue: - Everyone: 2 actions. So, remember that your primary goal is to complete Mysteries... but it won't do you much good to just fling yourself against the Children of Yig without the ability to hurt them, so building up your power and managing Gates while you do so is the key to winning. Everyone can take their actions simultaneously, though I will tend to resolve purchases in Lead Investigator order. Which is a good thing for you lot because, well, Charlie Kane. For the sake of establishing some terms, 'Combat' tests refer to the Strength part of a combat, and 'Horror' to the Will test.
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# ? May 15, 2014 20:22 |
I'm going to float my turn idea to see if it is a terrible idea, before I commit, if that's alright. I was thinking of trying to get an asset, then heading up to Arkham and blasting the maniac with my spell. If the maniac is killed, do I still activate an encounter?
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# ? May 15, 2014 20:34 |
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Meinberg posted:I'm going to float my turn idea to see if it is a terrible idea, before I commit, if that's alright. I was thinking of trying to get an asset, then heading up to Arkham and blasting the maniac with my spell. If the maniac is killed, do I still activate an encounter? You ONLY activate an encounter if you defeat all monsters on that space (if there are any). There are powers and items to get around this, including one I know is from the expansion.
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# ? May 15, 2014 20:37 |
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Meinberg posted:If the maniac is killed, do I still activate an encounter? Yeah, you get an encounter of your choice. And an Axe. The problem is that using Shriveling is an action, meaning it has to be done this phase rather than in the Encounter phase. (Look at the difference between Shriveling and Wither to see what I mean.) Shopping, moving and using a Spell would be one action too many. On the other hand, you've got Charlie Kane. The guy can literally do all your shopping for you. e: Also changing your action is generally a-okay right up until I've run it.
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# ? May 15, 2014 20:38 |
Stelas posted:Yeah, you get an encounter of your choice. And an Axe. Ah, that makes sense. One last question then, what does it take to unflip Shriveling?
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# ? May 15, 2014 20:44 |
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Meinberg posted:One last question then, what does it take to unflip Shriveling? This takes a little explaining. The idea is that in Eldritch Horror, spells and conditions have secret stuff printed on their underside. In the case of spells, the more successes you get, the more chance you have of warding off Sanity costs or bad effects. Get enough successes, and you'll get a bonus. Most of the time they'll say 'and flip this back over', I just include all the card text. Conditions are the same sort of way except you get the condition and it triggers at some point in the future, then is usually discarded. So for a spell it's just 'hey there's some stuff to read on the back of the card'.
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# ? May 15, 2014 20:46 |
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Ok, I'll post my action. Move to Buenos Aires Acquire Assets Buy either King James Bible if available, or Holy Cross. Take on debt to do so. if I have a spare purchasing point left over, buy Tear Gas Why I'm doing this. Diana's main strength is she's the best spell caster in the game at the beginning thanks to Arcane Manuscripts. She's also pretty good at fighting monsters (particularly high horror monsters) and expeditions. Her main weaknesses are she's terrible at non-combat Will checks, and she bleeds sanity slowly from casting spells and combat and can easily go insane. I'm going to Buenos Aires to try farming rituals. Either Plumb the Void (teleports people) or Blessing of Isis (gives people a blessing) would be huge. For items, either King James Bible or Holy Cross will make her almost immune to horror checks from monsters. The extra sanity while resting from KJB also shores up her weakness nicely. I think moving and blasting the Maniac on Arkham is a good idea for Jim. Jim's probably the best investigator we have right now for closing gates, so you can try to close the gate in the encounter phase.
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# ? May 15, 2014 21:01 |
Alright, let's do my action then. Move to Arkham Activate Shriveling I got a 70% of taking out that maniac, which seems good enough to me.
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# ? May 15, 2014 21:08 |
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As a quick note, you generally don't need to CO what you're going to buy or do, I'll pause and let you decide. Basically, since the game's pure co-op, we can be a whole lot less strict about getting stuff in order and make the game run that bit faster instead. Also, I forgot: Shriveling the Maniac does not count as combat, so no Axe. Also, please bold what encounter you want to do at your location if there's a choice of stuff there - remember that you do not have to encounter a Gate just because one's there. -- Culver moves to Arkham, and does his best to smoke out a looney. (Lore: 1 1 5) The Maniac takes 2 damage and is defeated. Shriveling, 1 success posted:The distinct smell of burning flesh lets you know the spell has been cast correctly. Lose 1 Sanity. Action Queue - Kane / Chen / Scarborough / Withers: 2 actions. - Stanley: Spend 0 money, or discard an item from the reserve. Remember that a Bank Loan is an option for +2.
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# ? May 15, 2014 21:18 |
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Hopefully Charlie Kane will buy the Mystic Bounty Hunter and send it to you or Norman Withers. Another rules note, when making a test, you can only use one effect that adds to the skill being used. So the Mystic Bounty Hunter's +1 strength only matters when you don't have a better weapon. And the +2 Lore for spells doesn't stack with my Arcane Manuscripts. So the Bounty Hunter will take either Jim or Norman to 5 dice for casting spells from 3, but will only take Diana to 6 dice from 5.
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# ? May 15, 2014 21:20 |
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Take a Bank Loan and buy King James Bible
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# ? May 15, 2014 21:21 |
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# ? Apr 26, 2024 07:11 |
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I think I'm best placed to take on the Children; it's just whether I want to pick up the clue in Tunguska first. Given that there will be cultists spawning there as well it might be better to head there later. Gain a clue Move to Istanbul Istanbul encounter
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# ? May 15, 2014 21:38 |