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In-thread link to Original Sin Release Day https://www.youtube.com/watch?v=cugQ4pS_zOQ Other cool trailers: Release Trailer (June 30 2014) Early Access Trailer (January 17 2014) Spring is Coming (February 24 2014) Beta Trailer (April 3 2014) Kickstarter: Before and After Trailer Divinity: Original Sin is a isometric sandbox RPG (with turn-based combat) in which you have a partner: controlled either manually in single-player, or optionally by another player in co-operative mode. It comes from Larian Studios, the team behind the Divinity Series. (Divine Divinity, Beyond Divinity, Divinity 2: Ego Draconis/Dragon Knight Saga/Developers Cut). For this game, Larian is going back to the Ultima-like roots of Divine Divinity, where you could explore a vast world, interacting and moving any object you wished, and where secrets were hidden in every corner. This PRE-ALPHA video they made for their tremendously successful Kickstarter campaign should tell you what is so awesome about this game better than I can in mere words. https://www.youtube.com/watch?v=weUPfejQ7xE The met their minimum funding goal and achieved almost all stretch goals. OTHER INFORMATION Divinity: Original Sin Manual Divinity: Original Sin - Kickstarter and Alpha-Beta thread What’s the story? Your two Source Hunters are sent to the besieged town of Cyseal - not to deal with the hordes of undead plaguing the area, but to investigate the murder of Jake, a local official who was murdered. It is suspected he was killed by the forbidden dark magic known as the Source. Your mission is to locate his killer and see they are brought to justice. It is a prequel to Divine Divinity, taking place a couple hundred years before it, and it sets up some of the events of that game. What, I'm not sure yet. For those of you who aren't familiar with the Divinity universe, here's a quick summary: Story of the Divinity Series Explained. Contains spoilers for Divine Divinity, Beyond Divinity, and Divinity 2. Because the Beta was only of one of the areas, some of the Screenshots are still from pre-alpha days. I will replace them as the full version becomes available. PRE-ALPHA SCREENSHOT: Your Characters You control one of two characters (“Roderick” and “Scarlett” by default), junior Source Hunters. The Source Hunters were created by the Council of Seven (Six races [Humans, Elves, Dwarves, Orcs, Lizards, Imps] + wizards) to enforce a ban on the use of Source magic. You've been sent to the city of Cyseal to investigate the possible murder of a prominent citizen with the use of Source Magic. How does the character system work? See the FAQ for full details, but this will get you started:
New characters start with 5 un-removable points in all of those, and 5 free points to allocate as you wish. Spend them wisely, because one attribute point in this game is worth a LOT more than in many other games, and you only get 1 attribute point every time you reach an even-numbered level. You are Not Alone Unlike most other games, the conversations and decisions about what to make are co-operative: Both characters have a voice and an opinion and they won’t hesitate to inject it into a conversation. This is meant to invoke the feeling of a pen-and-paper RPG where everyone sitting around the table gets involved in party decisions. If you and your partner disagree on what to do, a dice roll behind the scenes (or a game of Rock-Paper-Scissors) will determine who prevails. The stats used for the argument are based on your Charisma ability, with occasional situational bonuses and penalties to using specific techniques (Intimidation, Charm, Reason) in a conversation. With enough points in Persuasion, you can learn what the bonuses or penalties are. There's also a Rock-Paper-Scissors minigame that you can use to try and win the argument. Each decision builds a “personality profile” of each character, bit by bit. How the different personality profiles of both characters mesh together will determine the kind of relationship the two have at the end. You can also have up to two additional characters accompany you, as well as two summoned creatures on the field to aid you in combat. There are two types of additional party members: Henchmen, who share a generic pool of backgrounds, but don't have a lot of character, and Companions. Companions are fully fleshed out characters with their own stories and personalities. They'll interject their own opinions into various things that happen on the quest, and you can have an influence on them with your responses. Combat Combat in Original Sin is somewhat like the earlier Fallout games. It’s turn-based, and what you can do depends on how many action points (AP) something costs. Inventory items will show how many AP it costs to use them on a tooltip. Moving your cursor around the screen will show you how many AP it will take to walk to there. Plan carefully, because all decisions are final. Don’t expect to use the turn-based system to just stroll past a horde of bad guys to target a weak one in the back: if you pass too close, enemies can and will make attacks of opportunity. It is possible to retreat from combat and lead monsters around, even into towns to attack/distract guards. There are at least 9 different damage types, including three just for physical attacks (Crushing, Piercing and Slashing), and a lot of nasty status effects as well, like Frozen, Burning, and Stunned. Combine Elemental Magic, Destroy your foes Use your powers over Earth, Air, Fire, and Water to re-shape the battlefield to your will. Throw barrels of oil next to an enemy, then hit it with a fireball to blow up several enemies at once. If an enemy is standing in water, a lightning bolt to the puddle will make it Electrified, ruining its day. If a puddle isn’t big enough, cast the rain spell to increase its size. Icy surfaces will make you and your opponents slip when walking across, and fireballs leave burning patches of ground in their radius. Use these spells wisely, for the enemy will on you: Rain may put out a Burning party member, but when they’re Wet, they’ll take additional damage from Air-type attacks, such as Lightning. Wet enemies will take less damage from fire-based spells, so co-ordination is key. Some spells like ice walls can be cast by selecting one end point, and dragging to decide where to place the other end point. Co-operative There will be LAN and Internet co-op play. The co-op is drop-in-and-play, if you’re playing single player another player can join in and take control of the other character, and if they leave, you get control of the other character back. PRE-ALPHA SCREENSHOT: It’s better to play with someone you trust, and not a jerk, because friendly fire IS in this game, and you and your partner are considered to be both the same faction, so if they run around pissing off the guards too much, you can get in trouble as well. PRE-ALPHA SCREENSHOT: Your party can split up as much as you want, as long as you stay on the same large map. If one person gets into a fight when not near the second player, the second player can continue to wander around in real-time all they want and even get into their own fights. (Of course, that could be a problem since the fights are balanced for at least two or more player units, but you CAN do that if you want.) If one character dies, they are dead until you revive them with a Resurrection Scroll or spell. If both Source Hunters are dead, it's game over. Decisions have consequences Many (maybe all) quests have multiple consequences, some of which will only become apparent hours after you make the decision. You can’t just walk into a house and steal things. If an NPC sees you moving their things, they’ll complain and get upset. They aren’t psychic, though, they have to see you moving them. If you do get caught stealing, though, there’s an increasing number of penalties: first a warning, then a fine, then jail time. Once in jail there are multiple ways for your partner to get you out, or you can find a way to escape on your own. Build Your Own Adventure Larian is also going to be shipping the editor they used to create the game for free, so players can create their own adventures and share them. They can import their own graphics, models and sounds as well. There’s even a separate moddable version of the base campaign included so you can monkey around in the fully-fleshed out world (without breaking the original). Is there any planned DLC? Not at this time. Larian dislikes the nickel-and-diming approach of most DLC. Any additional content they produce will likely be in an expansion pack with substantial content. The existing DLC is stuff made for the Kickstarter backers, and made available for purchase for latecomers after requests. When will this be released? It's out right now for PC and Mac, with Linux to follow shortly. Available from Steam, GoG, the Larian Vault, and in selected retail stores. Links Reviews (Older links removed) Interviews and developer quotes Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles) IGN Article: Risking it all for jetpack dragons (added 04/02) Total Biscuit – interview with Larian (2012) PC Games Germany (German, added 04/03) PCG Media Article - Why the hell should Larian get your money? (added 04/06) RPG Gamer.com - Original Sin E3 2012 Interview (added 04/06) Matt Chat Interview (1 hour, added 04/08.) Matt Chat interview summary here. (added 04/08) Compilation of Larian quotes on Kickstarter (added 04/16, thanks to Norbyte!) Weresheep of Original Sin - Steam Group Twitch.TV – Kirill Live! Developer Blog Entries Note: Project E was the code name for Original Sin before the announcement
Stabbey_the_Clown fucked around with this message at 06:47 on Nov 3, 2015 |
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Updated June 22, 2015 Frequently Asked Questions 1. General 2. Multiplayer / Party Control 3. Gameplay 4. Character Development and Attribute System 5. Skill and Talent System 6. Items and Crafting 7. Story 8. Technical / Editor Questions 9. Henchmen and Companions 10. HELP! 11. Other 1. General What's in the Enhanced Edition?
New Game Modes More properly speaking, these are in essence, actually new difficulty modes, essentially replacing the Easy/Normal/Hard which just changed some numbers.
When will this be released? Larian predicts that the Enhanced Edition is coming in October or November. The original version is out right now, on Steam, Larian Vault (has a Steam Key), and GoG. What platforms are supported? Windows and Mac now. The Enhanced Edition will also support Linux, PS4 and XBox One Is there controller support? Coming with the Enhanced Edition. It'll also support split-screen play (and that goes for the PC version too). I’m a Kickstarter backer, Where do I get my stuff again? Log into your Larian Vault account. (You did make one, right, using the same e-mail address as you used for Kickstarter or PayPal? Good.) Click the D:OS Kickstarter link (marked by the little Kickstarter logo), and then follow the directions to claim your keys. The Kickstarter code in the red box is used ONLY when creating a new profile in-game. It is not the Steam key. The game Key is found further down the page under the Divinity: Original Sin Digital option, and you can choose whether to pick Steam or another option (but you can only pick once). Wait, I gave away my second key because you said it would expire! I want that key back! Response Larian posted:If you gave away a key, you'll soon be able to destroy it & get a new Steam key. Will post-release saves break compatibility? No your existing saves will remain intact, but there might be cases where some patch changes won’t be applied unless you start a new game. Is Steam required for retail version? "Octaaf” posted:The DVD contains a steam installer, so yes, steam will have to be installed I've got a question about Divinity: Dragon Commander... That game has its own thread, just follow the logo. Will this have DRM? No. The box version will not have DRM. The GOG.com version and the version of larianvault.com will not have DRM. The Steam version will not have keys to fill in or forms to fill out, and the Steam version can be played without Steam running or even installed. What is the status on Mac and Linux? Mac is out now. Linux will be coming out for the Enhanced Edition version. Will this be on consoles? The Enhanced Edition will come out for PS4 and XBox One, with a re-written UI tailored for a console experience. Why is this not available in [language here]? We are localizing in English, French, German, Polish and Russian, because we have distributors there. If we had a distribution deal in Italy for instance, we would localize in Italian. But thanks to some truly dedicated fans, an Italian localization was added. How long will it take me to play through Divinity: Original Sin? Lar_q posted:You know, before answering the other question, there's something I want to say here which I think is important . A game is not a feature list. I look at D:OS and I can't believe how much we put in there - it's 5X the game we originally planned and I'm very proud of what my team accomplished with the few resources we had. - Source How big is the world? The world currently consists of four big zones. There is a short loading screen in between zones, but you can play around in one zone for hours without ever seeing a loading screen, so one zone is actually pretty large. There are six other zones which are smaller. OMG I hope I'll be able to save anywhere then! Of course you can. It's a Divinity game. Are there exclamation marks above NPC's heads if they have a quest for you? No, there are not. You have to explore, talk to people, find items, read books, interpret and think to "find quests". If you did see exclamation marks in the video or in screenshots, those are the ones currently indicating that the 2 main heroes (or Companions) want to talk to each other. The way we indicate this, will change. The party member will simply say "I want to talk to you", inviting you to start a dialogue with them. (Inviting. Not forcing.) Does this have full voice over? Will it get full voice-over? The Enhanced Edition will have full voice-overs, but in the original game, only automated dialogues (things which pop up over characters heads automatically) will be voiced. What happens if one of your party members dies? If both Source Hunters die, it's game over. If one hero dies in battle, and the other hero survives, the dead one can be revived using a resurrection scroll (or spell, if you’re a high enough level to learn it). Companions can die and be brought back through Resurrection as well. If a summon dies, you have to summon him again. 2. Multiplayer / Party Control Can I play co-op over LAN? Yes, you can. Can I play split-screen co-op? Yes, in the Enhanced Edition. This is for all platforms as well, not just consoles. If my friend has the Steam version, and I have the GOG version, can we still play together? Yes, but obviously not over Steamworks. The game has a direct connection option, which will let you connect over IP or using a Server ID provided for your current game. I'm going to play this in single player. Do I still have to walk around with both characters? Yes. And you'll probably be walking around with 4 characters, not just two Think of this as a party based game. It is not an action RPG. You can solo if you want to (just drag the portraits apart to break the chain, which makes other party members stop following, but combat will be hard as nails if you try to take enemies on single-handedly. You will need a well-balanced party. You can also take the “Lone Wolf” Talent (ideally on Character creation, because you do NOT get a retroactive bonus to your ability points), which increases your hit points by +70%, increases your maximum and turn Action Points by 2, and gives you one bonus Ability Point when you level up, but means you can’t recruit an additional party member (maximum party size is reduced to three). If both Source Hunters take Lone Wolf, then they can’t recruit any party members at all. I'm going to play this in single player. Isn't the co-op design going to be in my way? No. You won't even notice it. It doesn't limit or change the game. I'm going to play this in single player. Isn't the co-op dialogue system going to be a bit weird? It's like talking to myself! What's wrong with talking to yourself?! You can roleplay both characters! You can also choose dialogue AI personalities. Or to be more precise, you will be able to choose those eventually (TBD). On release, the only AI personalities are Random, which picks a random response each time a decision has to be made, and Loyal, which always agrees with whatever you pick. More will be added later, but how many and when are unknown. How many players does the game support? The base game supports 2 players, for story purposes, but that’s not a hard-coded limit. Mods can allow up to 8 players in theory. Some mods are out that allow 4-players. Do I control everyone in combat? Can I let AI take over in combat? You control everyone in combat. Well, not the enemies, obviously, but turn by turn, you have to tell your party members what to do. That includes both heroes, your henchmen and your summons. You cannot let AI control your party members in combat. In multiplayer, each player controls his hero, his personal henchman, and his summoned creature. (Each hero can hire one henchman, and can summon one creature.) How do I control my party outside of combat? Outside of combat, everything is realtime. You select the party leader with shortcut keys or by clicking his portrait. When you walk around with the leader, the other party members follow him.The follow status is indicated by a chain connecting portraits. Chained characters follow the leader. However, you can get party members to stop following, by dragging the portraits away from each other. When a character enters Sneak mode, non-sneaking characters automatically stop following them. There are formations to allow for better control in real-time, and they determine the party’s starting orientation when combat starts. How do I control my party outside of combat when I'm in multiplayer? Each hero can have one henchman/Companion and one summon. In multiplayer, your personal henchman and summon follow you around. Your henchman and summon can not be controlled (or dismissed) by the other player character. But loot is shared? No it is not. It drops on the ground. First come, first serve. How do you load a game in co-op? The host has the only control over loading and saving. The host loads the game, then the co-op player joins the host's game, simple as that. Make sure the host is controlling the character he was before the partner joins unless you want to switch roles. How do I prevent a co-op player from joining my game and screwing me over? The recommended way is to only play co-op with those you trust. But the best way is to save your game in a new slot as soon as the other person joins (or ideally before if you have some warning), and if they screw you up, you can reload. 3. Gameplay Do monsters level up or become stronger the bigger your party is? No. Monsters do not scale to your level. If you are level 1 and you see a level 10 monster: run. If you are trying to take on 10 monsters all by yourself while the rest of your party is somewhere else: good luck. Combat is balanced against a party. Each party member gets an equal share of experience, regardless of if there are two members in the party or four. Benched Henchmen and Companions also get XP so they'll keep up in case you want to swap them in again later. Do the henchmen join this co-op dialogue system? No, it is always a dialogue between the two heroes. However, Companions can comment on events, which will often prompt a dual-dialogue with your party members. (Modders can use this system for entire party discussions.) Is there friendly fire in combat? Yes, of course. Even out of combat. We want you to wince and flinch when your partner shouts "FIREBALL"! It only applies to magic damage, though, not normal arrow and melee attacks, even if they are AoE’s. Is there a day/night cycle? No. Larian didn’t want to put it in if it was only cosmetic and had no gameplay effect, so it is not in. Do NPCs have schedules? No, unfortunately it proved too difficult to implement and debug, and would have consumed a hugely disproportionate amount of resources, so it had to be scrapped. How does combat work? Combat is turn-based. The order is determined by Initiative, which is calculated using Speed, Perception, and straight-up bonuses. Everything you do - move, attack, use skills/spells, eat consumables, switch equipment – consumes Action Points. When you run out of action points, your turn ends. You can also save any remaining AP you have for your next turn. If you have not taken any actions that turn, you also have the option to delay your turn until the end of the round – you move last. How do saving throws work? Any status effects that start on someone’s turn last until at least that person’s turn comes around again (unless removed between then) before there’s a chance to save. In other words, If Bob inflicts a Stunned on Skeleton H, then unless someone removes the Stunned status, Skeleton H will remain stunned until Bob's turn comes up, at which point Skeleton H will get a saving throw versus Stunned. How does the Action Point system work? You have a maximum possible number of Action Points (AP), which is based on your Constitution. Each point of CON increases your maximum AP by 1. On the first turn of combat, you start with an amount of AP based on both your Speed and Perception stats (I think it's something like half of your Speed + Perception, rounded up). Each turn after the first you start with an amount of AP based on your Speed. Any AP you don't use in one round can be preserved for a later round, up to your Maximum AP. What are the Status Effects? Okay, here’s a list. It may not be exactly everything, and some of the numbers might be off, so if so, let me know, but here it is:
Can I change the camera to rotate freely? The camera was fixed at an angle to make it easier for the level designers to work, they only have to make the game look good and polished from a certain angle, instead of 360 degrees, which saved time and money. Also, some objects only have one plane and may look odd or transparent from different angles. You can change this in the Options > Game menu by selecting to unlock the rotation. The Enhanced Edition should have full rotation enabled by default. 4. Character Development and Attribute System What constitutes a character?
What about character creation? Aesthetically speaking, you can choose your name, gender, portrait, face, hairstyle, hair colour, underwear style, voice, and AI (Dialogue) Personality. Gameplay wise, you start out with 5 in all Primary Attributes, and have 5 more to allocate as you choose. You also start with 5 Ability points and 2 Talent points. You can pick a starting preset class (11 are currently on offer). You can choose starting skills as well. The preset classes are just guidelines and you can alter any of their stats as you please. What are the preset classes? Battlemage – Amplifies brute force with powerful magic. (Melee fighter who also uses offensive magic.) Favored Stats: INT, STR, (CON) Cleric – Heals allies or smashes skulls, depending on the direction of the winds. (Melee fighter with healing and defensive magic.) Favored Stats: STR, INT, (CON) Enchanter – Prefers to turn the tide of battle from afar, manipulating foes with powerful magic. (Control mage - Crowd control spells.) Favored Stats: INT, (SPD) Fighter – Brutal Warrior and expert in close combat. (Straight-up fighter.) Favored Stats: CON, STR Knight – Specialized in war tactics, knights are trained not only to fight, but to rally troops. (Fighter with some mild healing/status removal and buffs.) Favored Stats: STR, CON Ranger – A marksman with a legendary knack for self-preservation Favored Stats: DEX, PER, (SPD) Rogue – With a lot of skill and a little luck, this rogue sees the world as an open coffer. (A sneaky, evasive backstabber) Favored Stats: DEX, SPD, (PER [for trap/secret finding]) Shadowblade – A powerful assassin whose arsenal of both daggers and magic would terrify any enemy, if they ever saw it coming. (Rogue/assassin who knows magic.) Favored Stats: DEX, INT, (SPD) Wayfarer – A survivalist and a practitioner of magic, the Wayfarer is hard to hit and even harder to evade. (A ranger/mage hybrid) Favored Stats: INT, DEX, (PER) Witch – (An intimidating presence whose bone-chilling powers terrify friend and foe alike. A buffer/debuffer. Focuses on darker magic, curses, necromancy.) Favored Stats: INT, (SPD) Wizard – A scholar of magic specialized in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance. (Focuses on general elemental magic.) Favored Stats: INT What are the Primary Attributes and what do they do? Okay, okay...
You get one Primary Attribute point every even-numbered level. Additional points will be available from other sources in the game. What are the Abilities? There are six main categories of Abilities: Weapons, Defense, Skills, Personality, Craftsmanship, and Nasty Deeds. Weapons holds abilities to boost the damage of different weapon types (one-handed [including daggers], two-handed [including staves], bow, and crossbow) Defense contains abilities to boost the effectiveness of armour, shields [blocking], and saving throws versus both physical and magical effects. Skills holds the nine categories of active Skills, and at least one point is required to learn any skills of that type.
Personality contains abilities for dealing with people. Craftsmanship contains abilities for managing equipment. Nasty Deeds contains the sneaking, lockpicking and pickpocketing abilities. How does the ability point system work? For levels 2-5, you get 1 Ability Point per level. From levels 6-10, you gain 2 Ability points a level. From levels 11+ you gain 3 Ability points a level. To invest in a new Ability rank, it’ll cost [Rank number] of Ability points: it takes 1 Ability point to reach Ability Rank 1, 2 Ability points to reach Ability Rank 2, 5 Ability points to reach Ability Rank 5, etc. You can only put a maximum of 15 points into an Ability, but bonuses can increase the Ability rank beyond five (although sometimes that may not have any effect). Can I re-spec my character? The Source Hunters can be respecced, but it's done through an NPC, it takes a while to unlock that NPC. It is cheap at 1000 gold, but you will also forget ALL your learned skills, which is a tremendous pain. It's also not possible to respec Henchmen or Companions. Does [Ability X] work for my whole party or just me? Individual Talents are applied on an individual basis, so you want the highest-luck person to be opening stuff, although it doesn't matter much. The exception is Leadership, which by definition grants bonuses to other party members, but NOT the one who actually has that ability. 5. Skills and Talents How many skill trees are there? There are Nine schools: Magic (Aerothurge, Geomancer, Hydrosophist, Pyrokinetic, Witchcraft), then there are the Warrior, Ranger, and Rogue (Man-At-Arms, Expert Marksman, and Scoundrel respectively), plus one "Special" school which is for non-categorized skills, such as those you acquire through the course of the story.
Spending Ability Points in the Magic schools reduces the Action Point cost of that school's spells. How do you learn skills? You start out with three skills (magic users start out with one more, which lets you use your staff as a ranged attack). Some other skills are learned through the course of the game, and enemy mages have a chance to drop spellbooks, but generally you have to buy them from vendors. To learn a skill, you need to have at least 1 point in the associated Ability. Where can I buy new skill books? I keep forgetting the names of the vendors, so the names may be wrong for some. I will remember to fix that one day. In Cyseal, the spell vendors are:
In Silverglen, the spell vendors are in the tavern or the attached stables. The selection from vendors is random, and it is regenerated when you level up, so if you don't see what you're looking for, try again when you level up. Some spellbooks are not available through vendors. In the Shelter Plane, the elementals on the four elemental planes you can unlock sell two types of skillbook each: Aerothurge/Scoundrel, Geomancer/Witchcraft, Hydrosophist/Expert Marksman, Pyrokinetic/Man-At-Arms. What are the Talents?
6. Items and Crafting How will crafting work? You simply drag one item unto another. (In your inventory or in the world.) You can experiment with combinations, but there will be tips and books lying around to push you in the right direction. There's a Crafting skill, which lets you make higher level items, and in some cases, improves the quality of the items you can create. Will I be able to sheathe my weapons? Yes. Just like in Divine Divinity, you are be able to toggle between "peace" and "combat" mode, and items and NPCs will react accordingly. For instance, if you click on a friendly NPC with your sword drawn, he will ask you to put your weapon away before addressing him. You can then either apologize, or call him out. Can I equip special items? Yes, although they’re mostly gag items and not idea. You can wear a bucket on your head as a helmet, smash a cooking pot with a hammer to make a helmet, swat enemies with broom and fishing rod, break a guitar over someone’s head… but it’s generally not so effective, except for the shovel, which you can dig with anywhere, and find treasure at specific spots. How does Identifying an Item work? First, you need the appropriate level in Loremaster (the item will tell you how much you need), and then you need an Identifying Glass. An item's properties are determined upon generation, so if you pick up an unidentified item and save, it will be the same no matter how many times you reload before identifying it. How are items in containers generated? They're generated upon interaction with the container. Wave your cursor on the container as much as you like, but it's only when you click on it - whether locked or unlocked - that the contents are set. How does my Luck factor in? Lucky Charm gives you an extra treasure table to roll from, based on the 5 different luck states. Skills like Survivor's Karma (Lucky Charm + 2) do count towards that. Don't count on getting a lot of great stuff through Lucky Charm though - even maxed it's rarely triggered and mostly produces an extra minor item. Are stat-boosting potions temporary or permanent? Temporary, they're used to give your stat a boost for a short time to make you more effective in combat. There MAY be permanent potions later, but if they exist - which I can't verify - those would probably only be special quest items you can get only once. EDIT: There are stat-boosting BOOKS, which ARE permanent. This Blood Stone looks like an item that's too good to use. Should I use it? Blood Stones are not common, but they are useful. They are a full party complete restoration - it revives the dead, clears any status ailments, and restores the party to full health. Think of them like an break in case of emergency button. They also should be used because when used, they become Star Stones, unlocking new rooms in your homestead. I strongly suggest that the first possible one to find in the Black Cover after you defeat Pontias Pirate be used before you level up, even if you don't need any healing. 7. Story I've heard you can kill everyone and still beat the game? Doesn't that mean that the main story is really shallow? Allow me to contradict you there! Yes, you can become a homicidal maniac, kill everyone, save the world nonetheless and being the only one left to attend the after party, but that doesn't mean there isn't a deep main story at all! I assure you there is, but it's up to you to participate in it. If you talk to everyone; read everything; explore every corner, a rich and deep story will unfold. If you're more nonchalant in your approach, you may miss some of the details. If you cut the throat of every character you meet, well, information may be sketchy indeed. It just depends on how you play the game. That's the total freedom you'll have. 8. Editor / Technical Can we use the Original Sin editor to mod Dragon Commander? No. The engine is the same, but the tools that are used to build DC are totally different. What engine is this using? It’s using an engine created in-house. For me there are 2 reasons for not using some 3rd party engine: - no source code - what if company that made it goes bankrupt or stops supporting it all of a sudden If we would be interested in a 3rd party engine, it probably wouldn't be Unity for a game like this anyway. Will the editor run on Mac/Linux? No. Unfortunately the editor uses a lot of Windows-only technology (they mentioned that a lot of the code was written in C#). No word on whether an emulator will work it, but they recommend 8 GB of RAM for the editor. 9. Henchmen and Companions What is the difference between Henchmen and Companions? Henchmen are hirelings, basically. They come with a lot of different builds because there are so many of them. However, they are rather flat as characters. They have only a short backstory, they don't have reactions to what you do, they don't have their own quests, they don't have dialogues with the Source Hunters. Companions are more like full-fledged party members. They have a much more in-depth backstory. They do react to what you do and they won't hesitate to tell you what they think. They have their own quest and dialogues with the Source Hunters. However, there are fewer of them than Henchmen and they only come in a couple of builds. Where can I hire Henchmen? You can only hire them from the Hall of Heroes, which is a place on the Homestead/Shelter Plane/The end of Time. You need to find two Star Stones total to unlock it, which can be done before leaving Cyseal. If I dismiss a Henchman, do I have to pay to get them back? No, all dismissed henchmen and companions will stay at the Hall of Heroes (unless that isn't unlocked yet), and wait for you to pick them up again. They keep all their gear, stats and such. Can I customize the henchmen? Henchmen/Companions start out as a certain "build" and with equipment, but once you hire them, you can totally change their equipment, and manage their inventories. And if they level, you choose their statpoint distribution and their skill upgrades. Lower-level Henchmen and Companions will automatically level up to match your level when you hire them. (If the Henchmen do not, dismiss them and then call them back to your party and they should level.) You can't change the appearance of Companions (and probably not Henchmen either). Do the henchmen have personalities? There are two kinds of additional party members: Henchmen and Companions. Henchmen are hirelings. They have simple personalities and dialogue, there are a lot of them, their main motivation is gold, and they have no associated quests. Companions are closer to full-fledged additional party members. They will have more complicated dialogue that reacts to your actions, there are only a few of them, they have different motivations, and their own quests. (More details here.) Who are the Companions? There were two available on release, and two more were added in mid-September. I'll just list basic information and leave the rest for a separate post to be added later. Madora Profession: Source Hunter (Retired) Starting level/Class: Level 3 Fighter Found At: Cyseal, King Crab Tavern It's clear from her first encounter why the Source Hunters sent Madora off to retire in a sleepy little village, but she never lost her zeal for hunting the Source and dark magic in all its forms. Madora is a straight-up fighter, and specializes in Two-handed weapons. Starting Skills Rush – (AP: 5 Cooldown: 4) Crushing Fist – (AP: 4 Cooldown: 4 ) Dust Devil – (AP: 6 Cooldown: 4 ) Melee Power Stance – (AP: 0 Cooldown: 0) Helping Hand – (AP: 4 Cooldown: 3) Staff of Magus – (AP: 4 Cooldown: 0) Jahan Profession: Demon Hunter Starting level/Class: Level 3 Enchanter (Wizard) Found At: Cyseal, Mayor’s House Upstairs Library This well-traveled mage calls himself a Demon Hunter. He speaks rarely, but when he does it is with unwavering conviction. Jahan is a wizard, and his closest preset class is that of the Enchanter, the "control" mage whose role is to regulate the flow of battle. He starts out with a small healing spell, which is nonetheless invaluable. Starting Skills Blitzbolt – (AP: 6 Cooldown: 2) Headvice – (AP: 7 Cooldown: 2) Rain – (AP: 5 Cooldown: 6) Bitter Cold – (AP: 4 Cooldown: 3) Teleportation – (AP: 9 Cooldown: 5) Minor Heal – (AP: 7 Cooldown: 3) Staff of Magus – (AP: 4 Cooldown: 0) Bairdotr Profession: Hunter / None Starting level/Class: Level 3 Ranger Found At: Cyseal, cage outside Legion Headquarters Bairdotr may be a bit on the feral side, but don't mistake that for ignorance. Bairdotr is a ranger. She starts with the Arrow Recovery, Bully and Stench talents. Stench discourages enemies from engaging her in melee, and the Tactical Retreat ability, in case. She can also cure poisoning on party members, which will be useful in Cyseal. Starting Skills Ricochet – (AP: 6 Cooldown: 5) Tactical Retreat – (AP: 4 Cooldown: 9 ) Treat Poisoning – (AP: 5 Cooldown: 1 ) Ranged Power Stance – (AP: 0 Cooldown: 0) Staff of Magus – (AP: 4 Cooldown: 0) Wolgraff Profession: Burglar Starting level/Class: Level 3 Rogue Found At: Graveyard Tunnel, Near the well exit in West Cyseal Wolgraff is a thief, but he has a good heart and a thirst for justice. Wolgraff is a rogue, and comes with a handy mix of skills to help him move around the battlefield. His starting Strength is 4 - lower than normal, but he has a good mix of Dexterity, Perception, and Speed. He starts with the Backstabber, Escapist, and Light-Stepper Talents. Starting Skills Razor's Edge – (AP: 4 Cooldown: 12) Cloak and Dagger – (AP: 6 Cooldown: 10 ) Walk in Shadows – (AP: 3 Cooldown: 10 ) Fast Track – (AP: 4 Cooldown: 18) Staff of Magus – (AP: 4 Cooldown: 0) 10. Help! Tip 1: SAVE OFTEN. Tip 2: Use Status effects to your advantage to disable problematic enemies (usually archers and mages). Tip 3: Save often. Tip 4: Enemies are much more difficult to fight when they are a level or two higher than you. Try killing enemies the same leel or lower first. If none are around, look for quests you can complete. Tip 5: Combat is much harder if you have less than a full party of four. If you have Lone Wolf, that can offset that for the most part, but that won’t help as much if you are disabled by status effects for a short while. Tip 6: Save often. I get owned every time I try to leave town! Get a couple Companions (or Henchmen), do some (read: a lot) of the in-town quests, and leave through the West gate - it's between the abandoned Blacksmith's house and the Morticians, and it is open. (IMPORTANT: not the West HARBOUR Gate on the beach, you want to take the one up high). There's also a hidden tunnel in the graveyard which has level 2 enemies. You want to be about level 3 before leaving the west gate (you can do the tunnel at level 2 if you're careful) and exploring West Cyseal, about level 5 before exploring north of the city, about level 6-7 before going east or to the West Beach (out the west harbour gate). How do I leave the Homestead? Click the button on the right-hand side of the HUD. 11. Other What the hell is this weresheep thing? Something started growing here in our Kickstarter comments section, which has started to lead a life of its own. After watching one of our videos, some people were wondering if the sheep would actually fight back, and one thing lead to another... So apparently, without us even realizing it, there are Weresheep in Divinity: Original Sin. We had no other choice now but to actually introduce them. The Weresheep Guild now has its own website where they are gathering as much data as they can about Divinity: Original Sin. Bookmark it There’s also a Steam Group: Weresheep of Original Sin. Stabbey_the_Clown fucked around with this message at 03:33 on Jun 23, 2015 |
# ? Jun 30, 2014 15:45 |
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Reserved in case I need it later.
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# ? Jun 30, 2014 15:45 |
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I've been holding out on this bad boy for a long time, time to finally dive in!
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# ? Jun 30, 2014 15:54 |
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Anyone else's kickstarter code not working? I'm kinda hesitant to start due to the warning box saying you can't enter it later
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# ? Jun 30, 2014 15:58 |
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Stabbey, what is the canon order now. Is it Original Sin > Dragon Commander > DD, or Dragon Commander > Original Sin > DD.
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# ? Jun 30, 2014 16:02 |
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DrManiac posted:Anyone else's kickstarter code not working? I'm kinda hesitant to start due to the warning box saying you can't enter it later Yeah, apparently they didn't bother to finish the backer database before launch. So I guess you just have to keep trying until it works
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# ? Jun 30, 2014 16:03 |
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DrManiac posted:Anyone else's kickstarter code not working? I'm kinda hesitant to start due to the warning box saying you can't enter it later It's currently bugged according to the Kickstarter comment sessions. It's a profile, though, so you can just make a new profile. Kickstarter Update #63 - Merry D:OS-mas to all and to all a good launch! quote:Important note: The Kickstarter backer ID database on Steam is currently missing a number of entries and is being updated. In a couple of hours it should recognise the backer ID of everybody. Small team working through a large task list with lots of pressure in an online environment with an internet connection that decided today was a good day to go on strike - bare with us, it'll all be done soon enough Rookersh posted:Stabbey, what is the canon order now. Is it Original Sin > Dragon Commander > DD, or Dragon Commander > Original Sin > DD. Chronologically, it's this: Dragon Commander > Original Sin > Divine Divinity > Beyond Divinity > Divinity 2
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# ? Jun 30, 2014 16:08 |
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Was just finishing another quick post in response to the guy asking about hybrid characters, here's my thoughts on starting spell school choices for a spellsword: Aerotheurge (air magic) - there's not much exciting at lower levels, but you do get Teleport which is awesome (even though it costs a ton of AP and has a huge cooldown). At mid-levels, there's a "Become Air" self-buff which costs I think 3 AP and gives you 50% resistance to physical damage, plus a "Lightning Strike" spell which causes you to blink chain from enemy to enemy doing lightning damage and then end behind an enemy. Plus Shocking Touch for a cheap reliable stun. Probably would want to be more caster-focused since you'll need higher casting skills to use the awesome mid-level Air stuff, and won't come online until slightly later. Geomancy (earth) - kind of the opposite of air, one point in it for the starter spells is awesome and more investment is kinda useless since you're fighting undead which are immune/healed by poison damage from Geomancy. One point wonder, gets you an awesome starting Spider summon, oil puddle slow (light it on fire!), then an armor and to-hit chance buff and Petrifying Touch at mid-levels. Can go more fighter-y since you might not come back to boosting your casting/Geomancy skills until after you're past the first chunk of the game. Hydrosophist (water) - big attraction here are heals, which are never bad. Not much in the way of damage or CC spells, but it does combo well with other elemental magic. Pyrokinetic (fire) - eh, I'd avoid fire for a hybrid. It's mostly big damage nukes which you don't do as well as a pure mage, and instead of the hard CC of other elemental schools you get a smokescreen which is ok but you really want a clutch stun on hand. Fire has a haste and Perception buff, but they both also give you the Warm status which is usually really bad news for a melee (weakness to fire). Witchcraft - another sort of one-point wonder I'd come back to later in the game, not as strong as Geomancy out of the gate though I think. This is mostly buffs/debuffs, weak damage spells and doesn't get its summon or good CC until level 10. One point lets you toss 50% damage buffs on allies and weaken enemies, maybe some other neat stuff, but I don't think it's as strong a starting choice as water, air, earth. I'll also link to my post in the last thread about character creation and early game, there are some minimal spoilers I've blacked out http://forums.somethingawful.com/showthread.php?threadid=3541185&userid=80360#post431539468 If anyone's interested in a regular co-op game, I'm looking to play for a couple hours most nights, free between 6-10pm PST. My Steam ID is same as my forum ID, or you can PM if you're interested. I've played through most of the beta but am sure to have missed a lot of stuff, plus it'd be a lot more fun to replay as multiplayer than mostly repeating single. I promise I'm good at shutting my mouth about spoilers
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# ? Jun 30, 2014 16:09 |
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Important info about your second key, if you gave it away (also added to the FAQ): Response Larian posted:If you gave away a key, you'll soon be able to destroy it & get a new Steam key.
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# ? Jun 30, 2014 16:13 |
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Just to be clear (sorry) are we good to download this with impunity now? I split a 2-pack on steam during the sale but it popped up as early access? Should I just wait a bit more to make sure I don't need to download anything again?
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# ? Jun 30, 2014 16:14 |
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Just thought I'd do a quick post saying The Iron Rose is an honorable goon that's replacing the Alpha key I sent him all those moons ago. I'm sure Larian would have worked it out had I emailed them but this will be much quicker. edit: heh looks like it's already been covered
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# ? Jun 30, 2014 16:15 |
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Razzled posted:Just to be clear (sorry) are we good to download this with impunity now? I split a 2-pack on steam during the sale but it popped up as early access? Should I just wait a bit more to make sure I don't need to download anything again? The full release is live on Steam, go get it!
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# ? Jun 30, 2014 16:16 |
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So if I already have the Steam alpha from a friend's Kickstarter Steam code, do I have to do anything? Or is it just the release version now? I'm feeling kind of dumb this early. I'm also looking for someone to play with! I'm Pacific time (GMT-8) and have too much free time at the moment, but I favor evenings to later. I sort of poked at beta a bit, got far enough to decide I really enjoyed the game, and held off 'til release. I'm thinking I'd want to play a healer of some sort, if that sounds cool, or possibly a rogue because I was really enjoying backstabbing, but I'm down with whatever. Steam account is here, or you can PM me or post here or whatever. Would be cool if we could get a Goon steam group going to find people looking to play, maybe?
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# ? Jun 30, 2014 16:17 |
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Looks like I'm one of the backers who isn't in the database yet. Going to try and play some of my Summer Sale games to cool my nerves, but I'm SO loving HYPED for this game that it'll be difficult.
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# ? Jun 30, 2014 16:17 |
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Stabbey_the_Clown posted:Important info about your second key, if you gave it away (also added to the FAQ): That's a relief. I was panicking for a bit there.
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# ? Jun 30, 2014 16:18 |
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Pellisworth posted:
I was about to say that this needed to be in the OP.
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# ? Jun 30, 2014 16:31 |
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Someone Awful! posted:So if I already have the Steam alpha from a friend's Kickstarter Steam code, do I have to do anything? Or is it just the release version now? I'm feeling kind of dumb this early. You have the release version, but it's up to the good graces of your friend whether you keep it or not.
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# ? Jun 30, 2014 16:37 |
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What are the classes you can get with companions later on?
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# ? Jun 30, 2014 16:38 |
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Stabbey_the_Clown posted:Important info about your second key, if you gave it away (also added to the FAQ): Hopefully Larian got this part right because the person I gave the Early Access key to doesn't think he'll play the full game.
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# ? Jun 30, 2014 16:45 |
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Pellisworth posted:Hydrosophist (water) - big attraction here are heals, which are never bad. Not much in the way of damage or CC spells, but it does combo well with other elemental magic. You can chain this if you have a water caster and get Jahan, who I believe has that combo to start with. Disregard, this has all changed. Tempora Mutantur fucked around with this message at 16:57 on Jun 30, 2014 |
# ? Jun 30, 2014 16:45 |
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S.T.C.A. posted:Unless they changed it, Water gives you one of the strongest early-game combos, which is Rain followed by that Dragon head that comes out of the ground and breaths a cone that freezes anyone who's wet. Yeah, that spell must have been moved to a higher tier, past the early game section, because it has not been seen in months. One of the reasons for starting a new thread was to make sure that the information was up to date and accurate. WYA posted:What are the classes you can get with companions later on? We don't know because they are not in yet - only Jahan and Madora.
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# ? Jun 30, 2014 16:48 |
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Is there any way to change a single player game into a multiplayer one?
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# ? Jun 30, 2014 16:51 |
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Any word on problems with entering the Kickstarter code? I've messed around with it for a while, but it keeps saying that the code's invalid.
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# ? Jun 30, 2014 16:54 |
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Great Rumbler posted:Any word on problems with entering the Kickstarter code? I've messed around with it for a while, but it keeps saying that the code's invalid. Yeah, they're still updating their DB with all the backer codes, Stabbey posted about it a few posts up.
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# ? Jun 30, 2014 16:55 |
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Okay, it's not a big deal or anything as long as it gets fixed, I don't have time to really play the game right now anyway.
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# ? Jun 30, 2014 16:57 |
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quote:Lisa's Brain: Poor predictable Bart; always takes Rock. Next time it'll work...
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# ? Jun 30, 2014 17:08 |
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Darkhold posted:Just thought I'd do a quick post saying The Iron Rose is an honorable goon that's replacing the Alpha key I sent him all those moons ago. I'm sure Larian would have worked it out had I emailed them but this will be much quicker. Her, but no problem! I had a lot of fun with the Beta and I anticipate having a ton of fun with the full released game.
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# ? Jun 30, 2014 17:09 |
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Well, I left my game on public and muslim0972 joined my game as Scarlette, went mad blasting NPCs and got me killed, now I have to restart
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# ? Jun 30, 2014 17:12 |
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So if I want to solo for now with the intention of maybe co coping with someone later, do I make a single player or a multiplayer game? If I make a multiplayer game, is everything the same basically when I'm by myself?
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# ? Jun 30, 2014 17:16 |
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Noirex posted:So if I want to solo for now with the intention of maybe co coping with someone later, do I make a single player or a multiplayer game? If I make a multiplayer game, is everything the same basically when I'm by myself? Singleplayer. The Multiplayer start is only so your partner can make their own appearance and starting class.
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# ? Jun 30, 2014 17:22 |
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WYA posted:Well, I left my game on public and muslim0972 joined my game as Scarlette, went mad blasting NPCs and got me killed, now I have to restart ISIL is bringing the terror right into the homes of the infidels, I see.
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# ? Jun 30, 2014 17:22 |
Stabbey_the_Clown posted:It's currently bugged according to the Kickstarter comment sessions. It's a profile, though, so you can just make a new profile.
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# ? Jun 30, 2014 17:33 |
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Anyone have tips on playing a pure mage?
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# ? Jun 30, 2014 17:38 |
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Bought this game on a whim since I saw it on sale. Cant wait to get home tonight and play.
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# ? Jun 30, 2014 17:43 |
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Having a tough time picking my 2 starting classes. I know I want a knight but can't decide on what to make for the second character but leaning towards wayfarer.
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# ? Jun 30, 2014 17:50 |
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Does the class choice affect anything if you just customize the characters stats and abilities anyway?
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# ? Jun 30, 2014 17:55 |
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You can make Roderick Female, or Scarlett Male. If you do, they have a different voice actor voicing their lines then the other character does . I did femRoderick and femScarlett, and they had two different voice actors. I also just had an argument with myself about suicide. This game is already off to a Larian as gently caress start.
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# ? Jun 30, 2014 17:58 |
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I just wanted to say thank you to Stabbey for all the hard work you have put into maintaining both threads for this game. You're a p. cool dude.
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# ? Jun 30, 2014 18:03 |
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# ? Apr 27, 2024 04:49 |
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How do you pick your starting skills, or are those pre-set? Edit: Doh, click the scroll.
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# ? Jun 30, 2014 18:03 |