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If you are a Soviet player reading, then get out, you Communist Spy and cheater! Gentlemen, the Russkis are trying to take the train station again, time to move forward and crush them – you know that the Fuhrer has ordered not one step back, but I'm sure that as right thinking soldiers of the Reich I don't have to tell you that. Kommander UnwantedPlatypus has worked with me to form a force that should be unbeatable, but first, lets go over the orders you can give! These are the infantry orders. Hopefully, most of these are clear enough, but let me go through a few of them. Move orders – the fast your men move, the more tired they will get. They will also be easier to spot. Hunt means to move towards the enemy slowly until contact is made. Assault orders will send your men forward shouting Urra! Target arcs focus your men to a certain direction, rather than picking their targets. Orders for Armour are similar, with reverse being added, as well as orders to button up and open up your tank. Order Format I would like orders to be done in the following format. 1st Platoon, 1st Company shall assault the building. providing a map with the exact positions marked in some way is not 100% necessary, but will make me confusing your orders less likely. Using the correct movement colour would be amazing, if you can do it – if not, don't worry. Your forces. Here are the units. Fusilier Battalion Headquarters Team (Unwanted Platypus) HQ Support Team Multi-purpose vehicle (Kubelwagen) Multi-purpose vehicle (Kubelwagen) 1 Company (Fusilier) Headquarters Team 1 Platoon (Headquarters team, 3 squads, HMG) 2 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) 3 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) 2 Company (Fusilier) Headquarters Team 1 Platoon (Headquarters team, 3 squads, HMG) 2 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) 3 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) 4 Company (Weapons Company) Headquarters team Machine Gun Platoon (Headquarters team, 3 HMG's) 1 Platoon (Mortar [medium]) (Headquarters team, 2 81mm Mortars (sGrW34), 2 Medium Mortars) 2 Platoon (Mortar [medium]) (Headquarters team, 2 81mm Mortars (sGrW34), 2 Medium Mortars) Panzerschreck Team Tank Hunter team Medium Tank (Pz IVJ (Early)) Medium Tank (Pz IVJ (Early)) Medium Tank (Pz IVJ (Early)) Medium Tank (Pz IVJ (Early)) 3 Company (Panzergrenadier [armoured]) 1st Platoon (Headquarters Team, 3 Squads, 4 SPW 251/1 (ausf.D) Halftracks) 2nd Platoon (Headquarters Team, 3 Squads, 4 SPW 251/1 (ausf.D) Halftracks) UnwantedPlatypus, if you could begin to divide your forces between your men. I'd be grateful. I'll now allow some time for people to get sorted into their positions, once that is done, we'll get onto deployment and first orders. I will also allow the commanders to make some modifications to their forces if they deem them necessary. if you can see a glaring problem in your commanders deployment, speak now. Finally, here is the map with the fords marked, so you can think ahead. Click here for the full 1918x1607 image Good luck! Orders Spreadsheet Grey Hunter fucked around with this message at 07:59 on Jul 9, 2014 |
# ¿ Jul 2, 2014 17:39 |
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# ¿ Apr 26, 2024 01:01 |
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unwantedplatypus posted:They either come with the fusiliers or grey added them when I requested "Just use whatever points we have left, prioritizing AT" They come with them.
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# ¿ Jul 2, 2014 18:25 |
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Sniped by Sniper!
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# ¿ Jul 2, 2014 19:26 |
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unwantedplatypus posted:Grey, could I get a list of the tanks/TDs available if I ditch a fusilier company and their costs? A Fusilier company is worth 647 points. Here is a list of available tanks, at regular stats.
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# ¿ Jul 3, 2014 05:19 |
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unwantedplatypus posted:Official Unit Composition Change Request Just one platoon? or both? On platoon is worth 340 points, enough for the Jadg, but not for more AT or artillery - both will get you what you want. Tank riders are a thing now, but I'll try and double check they work for the german - I'm pretty sure they do, but I don't want to give you false information! For better info, this is what your force looks like at the moment, with points costs.
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# ¿ Jul 3, 2014 07:28 |
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Soup Inspector posted:Really? Aw. Well, I guess we'd better make this one memorable, then! Albeit probably for all the wrong reasons. Well, we may go for another battle, but that depends on how I feel once we end this one - if its to much time/stress then no, but if I can handle it, and everyone is enjoying it, then hell yeah we'll keep going!
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# ¿ Jul 3, 2014 13:04 |
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Okay, I've been number crunching. The first list has 1st company with the three trucks needed to move them. 2 MkIV's, a Panther and a Jadgpanzer. They also have 75mm howitzers as artillery and a FO, as well as 4 Panzershrek teams (one is hidden in the squads) The second list dumps all the Opal Blitz's for a second panther. UnwantedPlatypus, please tell me which list you would like to go with.
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# ¿ Jul 3, 2014 19:09 |
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Bacarruda posted:Grey, quick question. Does that list delete the Battalion HQ's Kubelwagens and the Fusilier's flamethrowers? Yes, the Kubelwagons and 1 flamethrower from each unit is gone - but the flamers are only worth 8 points each. All stats are set to standard levels already. the Panzershrecks are at battalion level here to show them better. They will be attached to companies if requested. Also, these lists have no real free points left over for upgrades to skill without dropping stuff.
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# ¿ Jul 3, 2014 19:24 |
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Nenonen posted:Grey, will you tell us all the wind direction, wind strength, weather & ground condition stuff at the beginning of the match? Wind direction in particular is important for smoke screen placement. Yes, I'll try and remember to tell you that.
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# ¿ Jul 3, 2014 19:26 |
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Final Forces Fusilier Battalion Headquarters Team (Unwanted Platypus) HQ Support Team Forward Observation Team 1 Company (Fusilier) Headquarters Team 1 Platoon (Headquarters team, 3 squads, HMG) 2 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) 3 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) Panzerschreck Team Panzerschreck Team 2 Company (Fusilier) Headquarters Team 1 Platoon (Headquarters team, 3 squads, HMG) 2 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) 3 Platoon (Headquarters team, 3 squads, HMG, flamethrower team) Panzerschreck Team 4 Company (Weapons Company) Headquarters team Machine Gun Platoon (Headquarters team, 3 HMG's) 1 Platoon (Mortar [medium]) (Headquarters team, 2 81mm Mortars (sGrW34), 2 Medium Mortars) 2 Platoon (Mortar [medium]) (Headquarters team, 2 81mm Mortars (sGrW34), 2 Medium Mortars) Medium Tank (Pz IVJ (Early)) Medium Tank (Pz IVH (Late)) Medium Tank (PZ VA Panther (Mid)) Medium Tank (PZ VA Panther (Mid)) Medium Tank (PZ VA Panther (Mid)) 2 Points left over, all flamethrowers left in, as you can't buy anything useful with those points.
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# ¿ Jul 4, 2014 04:58 |
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Yeah, sorry I didn't add them to the list as no once is controlling them! You do have them though!
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# ¿ Jul 4, 2014 06:33 |
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Now we're onto deployment, can people mark on a map (or a section of said map) where they want their units to be deployed. I'll get onto getting the units into the game as soon as possible. Remember, the first "turn" will be five minutes long unless stuff starts to happen earlier.
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# ¿ Jul 4, 2014 07:12 |
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Incoming Russian Response.
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# ¿ Jul 5, 2014 10:38 |
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24 hours on the order limit After that I will begin the long task of setting everything up. PLease make sure your orders are clear and easy to find.
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# ¿ Jul 6, 2014 07:12 |
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Have a few more hours for orders. guess which moron confused the "save" button with the "next turn" button after loading all the soviet orders in, and now has to redo them all.
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# ¿ Jul 7, 2014 07:54 |
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Orders are final
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# ¿ Jul 7, 2014 17:08 |
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DagPenge posted:Did my orders for the 2nd Panther make it? Or did I miss my chance? They got there. Okay, I've set all orders, I cannot guarantee 100% accuracy, as some of the things people wanted go outside CM's scope (deployment of squads in set patterns in the no 1 culprit) - but this is the same for both sides, so you'll just have to lump it. From now on, please edit your original post of orders when you make a change, as that is the one I will be using. Thank you, tomorrow morning I shall begin to move you towards your deaths.
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# ¿ Jul 7, 2014 18:21 |
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There are the videos, Here is the turn map. This map is 100% accurate, but it doesn't help you tell who is who. This map is 100% inaccurate, but at least you know who is where! Orders resume. This will be a 1-2 minute turn.
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# ¿ Jul 8, 2014 17:39 |
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I'll just make a statement here. All this was stated before the LP, but may need repeating. 1) I've just entered about 50 orders, mistakes are going to be made 2) As stated before, I take no responsibility for said mistakes. Orders may not have been clear enough. Just think of them as fog of war. 3) I will not be providing LOS/exact positioning except in specific cases. Otherwise I'll have to take 50 screenshots per turn most of which will be useless to most people.
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# ¿ Jul 8, 2014 18:48 |
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unwantedplatypus posted:Why do we have 3 panzer IVs in that bottom screenshot? Dammit, I done hosed up da Panzer bit. I'll fire the game up and get you the proper layout as soon as I get home from work.
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# ¿ Jul 9, 2014 10:38 |
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Nenonen posted:Grey, while you're at it - care to list to us which of our squads carry Panzerfausts and how many? Or do all of them have some? Are they all 30's and 30k's or are there any 60's (ie. did you set this in September)? I'll have a look, but iirc all squads have some, and this is set in July.
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# ¿ Jul 9, 2014 11:19 |
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All your tanks are now named. In case its not clear. RED - Readingaccount Orange - Zyrden Green - AnnEhilated Yellow - Dagpeng Blue - Yigmir. All soldier squads have Panzerfausts, 1-3 per units, of the 30 and 30K varieties.
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# ¿ Jul 9, 2014 15:54 |
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Valiantman posted:I'm fairly sure you have passengers. The original image of Grey's has three tank icons and six infantry icons in that bunch over the river. No one should have dismounted yet. Yeah, all your tanks have passengers bar Yigmirs.
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# ¿ Jul 10, 2014 12:36 |
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Please can you get your orders in within the next 24 hours or so.
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# ¿ Jul 11, 2014 09:49 |
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All orders are now final God help whatever souls you have left.
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# ¿ Jul 12, 2014 14:26 |
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Two more minutes tick by, and blood has been drawn.....
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# ¿ Jul 12, 2014 16:17 |
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okay, lets say 36 hours until orders are due, and the next turn will be 2 minutes.
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# ¿ Jul 14, 2014 17:03 |
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Rules of Engagement Change This is now a campaign. At the end of the battle, we shall fight another one (if people are interested) with forces being based off what has survived this battle. The battle type and location will also be linked to the results of this battle, with my choice of new objectives - We'll let new people in and allow adjustment of positions during the interbattle phase. Therefore, I am now issuing the Force Commander with two new options. Ceasefire - You offer the other side a ceasefire. If both sides agree, the battle ends and the game calculates the score. We end then. Withdraw - You surrender the feild to the enemy, but will save any troops still alive at this point.
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# ¿ Jul 15, 2014 08:06 |
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Orders are now Final
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# ¿ Jul 16, 2014 05:22 |
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I think another 2 minute turn is in order!
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# ¿ Jul 16, 2014 17:19 |
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All orders where put in, that heavy shell may have spooked the units near it.
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# ¿ Jul 16, 2014 19:10 |
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People are linking to their orders on the spreadsheet right? Just checking!
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# ¿ Jul 17, 2014 06:21 |
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Bacarruda posted:Uh, no. I've been using the thread for my stuff. yeah, I'm less likely to miss and order in the stream of maps and chat. You can still post in here, but link to it there please - to make my life easier.
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# ¿ Jul 17, 2014 07:32 |
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Around 23 hours until orders are final.
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# ¿ Jul 19, 2014 05:49 |
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Orders are Final
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# ¿ Jul 20, 2014 05:19 |
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Well, lets try a 1 minute turn next, unless the commander(s) want another 2 minutes.
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# ¿ Jul 20, 2014 11:48 |
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anilEhilated posted:So why didn't my tank move? I have no idea, I gave it its orders.
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# ¿ Jul 20, 2014 12:02 |
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Its been pointed out in the Open thread that I should make it clear that the Yigmir's panthers gun still works. I'd have reported it if it didn't.
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# ¿ Jul 21, 2014 06:32 |
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anilEhilated posted:Okay, so in the light of the recent confusion: Grey, is it possible to check if my tank turned around? Or at least where it's facing? I'm still trying to figure out what it did the last turn. Your tank has turned around and is facing south, it has cancelled its orders though, so something must have spooked the driver after only rolling forwards about ten meters.
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# ¿ Jul 21, 2014 16:31 |
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# ¿ Apr 26, 2024 01:01 |
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22 hours until orders are final
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# ¿ Jul 23, 2014 07:16 |