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The cleric is the one who knocks.
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# ¿ Jul 4, 2014 11:05 |
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# ¿ Apr 28, 2024 05:18 |
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So the other thread discovered this:LongDarkNight posted:Here's the full list [of rituals ]from secret PHB: So wizards can use any of these spells at any time without spending a spell slot or even memorizing them.
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# ¿ Jul 5, 2014 13:51 |
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Yeah, I mean it's not like rogues can fail or that Knock works 100% of the time, that would be crazy!
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# ¿ Jul 6, 2014 00:34 |
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There are a lot more things that target Wis than Int or Cha though, so I'd expect to see pretty much every caster go Wis-based.
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# ¿ Jul 12, 2014 14:38 |
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Pathfinder is incredibly complex, no one should ever learn it. D&D Next is a bit simpler than 4E. Both Pathfinder and Next have exactly the same roleplaying support as 4th edition does. But honestly if you want something simple and roleplay focused I'd do something like Dungeon World or Fate Freeport, both of which are emulations of D&D's style in simpler and more roleplay focused systems.
Piell fucked around with this message at 09:53 on Jul 15, 2014 |
# ¿ Jul 15, 2014 09:46 |
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Drone posted:Thank you for this post. I popped into #badwrongfun last night and was asking similar questions, and really came across pretty much nobody who recommended I buy the 5e rulebook when it comes out next week. Most people directed me to Pathfinder for a game that's both 1.) got the support of an entire company behind it, 2.) decent for beginners, 3.) not inherently roleplay-intensive and 4.) has a large playerbase. Some others piped in with DW and 13th Age, as expected, or some older forks of D&D. Anyone who recommends Pathfinder for beginners is an idiot. Anyway the reason 5E is looked down on is that the developer's goals were "Make the next D&D game". Not "Make the next D&D game good" or "Make the next D&D game balanced", just make the thing. Does it feel like D&D? Great, we did good! Is it balanced or does it do anything interesting? No, but they weren't aiming for that anyway.
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# ¿ Aug 5, 2014 09:48 |
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Next has none of these things.wallawallawingwang posted:I sometimes wonder if a different group of designers could have accomplished the stated goals of Next. Which as I understand, were to create a sort of best hits of D&D, or with the early talk of modules a sort of D&D GURPS where you could use rules modules to create a specific kind of game play experience. I think that's a tall order, but I think it is possible. The math of D&D Next was specifically NOT worked out until near the end of the process. There are no 4E-style accurate and easy to use guidelines for making enemies by level, and there never will be, because 5E has gone back to 3.x style monster creation which makes that impossible. Modules were never worked on during most of the design process and were created and tacked on afterwards. quote:I like the tactical combat of 4th edition, but I also like planning expeditions and exploration simulation sorts of things. Is Next the game for me? D&D Next has none of these things.
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# ¿ Aug 5, 2014 18:05 |
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FMguru posted:One of the big issues with 3e was that it didn't really get broken until the supplement treadmill roared to life and filled shelves with tons of (official!) prestige classes and feats and spells and magic items. 5e may be slightly less burdensome and unbalanced that 3e now, but we'll see how it looks after a dozen or big meaty crunch books hit the shelves. It's nice that they made concentration a check against spellcasters going nuts with buffs; how long until you can bypass all that with an "Improved Concentration" feat? Haha no 3.x was broke as gently caress from day 1. Later 3.5 supplements had the most balanced stuff and most of the actually good (i.e. Tier 3) classes.
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# ¿ Aug 5, 2014 18:23 |
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Chernobyl Peace Prize posted:He's right, and you sound like you're projecting maybe a touch? Just because the 3e/d20 system debacle was a hilarious explosion of bad ideas and poorly-formatted shovelware doesn't mean you have to go digging through drivethru to find a game to play the genre you want, and if you have a decent enough framework you can service a Lot of concepts in pretty much any given system if the playstyle it encourages works for the playstyle you seek to emulate. "We get together in a group that goes and adventures at a place where there is combat! [sci fi|fantasy|action]" can be handled pretty well by 4e (or any other edition or game where you can reskin/rename/limit spells/powers, like Mutants and Masterminds), the *world system lends itself fairly well to a huge variety of genres (post-apocalyptic adventure | fantasy | detective pulp | high school monster drama) so long as your playstyle is narrative-back-and-forth-heavy. poo poo, you could probably even run a lethal-as-hell Fantasy loving Vietnam campaign of dungeon crawling with Dread. D&D is not a good generic system for two reasons. 1) It is not generic. It is heavily steeped in its own assumptions. D&D-specific things are like, 70% of the game. 2) It is not a good system.
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# ¿ Aug 7, 2014 06:18 |
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Bongo Bill posted:If you're fighting that many monsters, they shouldn't all be the same, I think. They would be in D&D Next! Next doesn't do the "varied enemy types" thing that D&D 4E does - all kobolds are the same, by default.
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# ¿ Aug 9, 2014 08:46 |
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Daetrin posted:And then D&D was Fate. Fate Freeport does it pretty well.
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# ¿ Aug 9, 2014 13:58 |
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seebs posted:I think the problem I'm running into is that if I can conceive of an "impossible" thing, I tend to think of it as being somehow-magical. I mean, monks can do things that are Clearly Impossible, but that's described as a kind-of-magic. Everything Beowulf or Cúchulainn does. Piell fucked around with this message at 08:04 on Aug 12, 2014 |
# ¿ Aug 12, 2014 08:02 |
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seebs posted:Hmm. Wizard has infinite castings of 4d10. 4d10+something for evoker. 120' range. On top of graveyards existing, adventurers generate skeletons by being adventures through the process of killing things.
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# ¿ Aug 12, 2014 08:52 |
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Keep in mind D&D is a world where SENTIENT FIRE exists, maybe that fire just likes you.
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# ¿ Aug 12, 2014 09:03 |
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If you really must have everything be "magic" just think of it this way: Everything in D&D is already flooded with magic. Wizards do their incredible things by forcing the magic to do what they want. Fighters do their incredible things by not being jerks to the ambient magic and it lets them be awesome.
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# ¿ Aug 12, 2014 09:44 |
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It's Thief of LegendThief of Legend posted:Steal Back the Soul (24th level): You can steal anything; even death holds no end to your thievery. You can steal sighs from lovestruck maidens and ambition from warlords, and you have stolen your soul from the forces that claim it when you die—for safekeeping, of course. As you begin to slip beyond the mortal realm, you return what you have stolen so few notice it was ever gone.
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# ¿ Aug 12, 2014 11:40 |
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Thanks Deviantart, I knew I could count on you for a sexy bulette
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# ¿ Aug 14, 2014 18:41 |
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Froghammer posted:I've never quite been able to wrap my head around why being able to cast Burning Hands means you must also be able to cast Identify. I'd be much more in favor of simply limiting the schools you get: pick, say, two, and that's it. This is why Dread Necromancers, Beguilers, and Warmages from 3.5 where actually good and pretty balanced. They were thematic and good at what they did, but they weren't able to do everything.
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# ¿ Aug 27, 2014 16:59 |
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It's not good.
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# ¿ Sep 13, 2014 06:20 |
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And it's especially still bad because of how most monsters have at least one bad save that they are quite likely to fail even with advantage on the roll - the Tarrasque, for example, has advantage on saves but has a -4 Int save so any int-save spell is still probably going to hit it (well, ignoring legendary resistance).
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# ¿ Sep 16, 2014 10:38 |
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Playing an economic/social based game using D&D is like using a wrench as a hammer. You can do it, and it sort of works, but it's totally not what it's designed for and there are actual hammers out there you could use instead. D&D is and always has been based on a combat-focused dungeon crawler, and the further you get away from that the less well it works.
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# ¿ Sep 20, 2014 07:36 |
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That short rest bit and healing surges are in fact not at all similar. It doesn't allow in combat healing, it doesn't limit healing, and it's fiddly as gently caress for no reason.
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# ¿ Sep 22, 2014 00:18 |
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Also Guardians of the Galaxy and Iron Man were pretty great movies.
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# ¿ Oct 13, 2014 00:02 |
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Next doesn't even have guidelines for determining what CR the creatures they made should have, why would they have guidelines for people to make their own?
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# ¿ Oct 21, 2014 18:24 |
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Ryoshi posted:Are any of the adventures any good? Of course not.
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# ¿ Oct 28, 2014 14:19 |
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The 3.5 Book of Exalted Deeds had ravages, which were poisons that only hurt evil people so they were perfectly fine to use. I mean, using Terinav root to drain 1d6/2d6 dexterity from an evil creature is evil, but using Golden Ice to drain 1d6/2d6 dexterity from an evil creature is perfectly good.
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# ¿ Nov 22, 2014 04:52 |
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mastershakeman posted:My solution to that is figuring out the answer to things then telling that to someone playing a high int or wis character. You can't just say "my int is high so I solve the puzzle" so might as well use out of character advice. Why not, "my str is high so I lift the rock" works just fine.
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# ¿ Dec 15, 2014 17:33 |
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You buy an RPG for the rules. D&D Next has aggressively mediocre rules bolted on to a handwave of "Ask your DM!"
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# ¿ Feb 5, 2015 15:53 |
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I'm pretty sure that list of elements is just a setup for Let's Make a Deal. Elf Noble Monty Hall, behind the curtains are either manticore, skeletons, or orcs. The real solution is the secret door, but watch out for the hidden spiked pit on your way out of the ruined temple set!
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# ¿ Feb 21, 2015 14:22 |
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Taear posted:So beyond dying easily at level 1 (which is definitely true) what's wrong with 5th? I feel like reading this thread is stumbling into a parallel dimension since everywhere else I go and everyone else I know found 4th too tedious and combat focused and is really enjoying 5th. There's nothing too terrible about 5th, but there's not much good about it. It's the tepid leftovers of older editions with nothing interesting or unique added.
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# ¿ Mar 1, 2015 13:32 |
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MonsterEnvy posted:We have a budget system. It's in the DMG and Basic Rules. Challenge rating is stated to be more or less the level you can safely use these monsters in the encounter. Except it's dumb as poo poo because offensive and defensive CRs are separate, so you can easily have glass cannons that will kill players on a crit rated the same as a literal rock with no attacks.
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# ¿ Mar 13, 2015 04:30 |
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5E is just reheated 3.5 mush.
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# ¿ May 5, 2015 18:07 |
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3.x, 4E, and 5E all require a grid the exact same amount - 4E is just the only one that does anything interesting with it.
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# ¿ Jul 20, 2015 16:13 |
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Ryuujin posted:Well Magic Missile does say: Another success for natural language!
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# ¿ Oct 10, 2015 04:43 |
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The best thing is that about 2/3 of the way through 5E's design cycle they deliberately made level 1-2 lovely, like on purpose.
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# ¿ Oct 31, 2015 17:39 |
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3.5 actually invented the name Swift and Immediate actions partially through. The original PHB/DMG didn't have them, and they were added later to reduce confusion once more than just Quicken Spell used those rules.
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# ¿ Dec 28, 2015 14:53 |
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Hitlers Gay Secret posted:"90% of you used prestige classes" 1st level 3.5 is for idiots and morons, 4-6th is the best starting level IMO.
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# ¿ Feb 8, 2016 20:09 |
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Man even 3.5 had Extraordinary, Supernatural, and Spell-like abilities, with a nice little table listing what was effected by what. 5E is such a step downwards.
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# ¿ Feb 23, 2016 11:16 |
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KORD! I FIGURED THAT MAGIC IS LAME! HEAR MY PRAYER AND MAKE ME SWOLE AS gently caress INSTEAD OF HAVING THIS DUMB MAGIC POWER!
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# ¿ Mar 3, 2016 09:34 |
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# ¿ Apr 28, 2024 05:18 |
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gradenko_2000 posted:Yeah, I winced at that too, but it's a drat sight better than some of the dreck I've tried, so I'm willing to tolerate some grogginess. The important thing to remember about 5E is that they didn't try to make a good game, or a well balanced game, and a fun and easy to play game. They set out to make a game that feels like (3.x) D&D, and by god they did that. Shame they didn't shoot for any of those other things, though, so it's just a mediocre game that feels like 3.x D&D.
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# ¿ Mar 16, 2016 13:59 |