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In case you didn't want to bother with the other thread here are some quotes from Mearls.quote:@rjfTrebor : can cantrips with attack rolls be used with the extra attack mechanic? quote:@bodieh : are there any options for an equivalent of using acrobatics to move through an opponent? quote:@wax_eagle : Question about Divine Intervention, is it *supposed* to say percentile? Or d20? Going from 10% up to 19% to auto success is odd? quote:@zamubafoo : So what happened to martial dice anyways? I truly hope they at least make it into the DMG as an optional rule quote:@TheOzymandiasII : Love the Warlock. Usually stuck as healer. Any way to get best of both worlds? Or not in their purview? #warlockobsessed quote:@SamSykesSwears : They discontinued tapatillo doritos?! What the **** is even the point of living now quote:@Danny2Chins : G8t job on .pdf, sorry for bothering you again. Is it true stats including racial bonuses cannot be above 18 at lvl1? quote:@seanbonney : Can a wizard Burning Hands himself? His hands clearly aren't affected, but what about his feet? #dnd quote:@mikemearls : This beer is afraid of fireworks. Better keep it safe in my tummy. #Happy4thofJuly quote:@dd_stevenson : Sorry, I've got to ask: why isn't monte cook in basic's credits? quote:@pukunui81 : You don't proficiency to use thieves' tools in general, but you do need it to pick locks? #dnd #amiright quote:@Danny2Chins : Especially with the Realms, it seems like only a few cities get alot of coverage. Maybe they could be digital resources 4 sale? quote:@MWDuo : Question for you @mikemearls. Is choosing a subrace required or optional?. Not 100% clear quote:Mike Mearls: Regarding Potent Cantrip - we'll add cantrips that can benefit from it to Basic D&D. quote:@mikemearls Q: What happens if a creature is invisible but not hidden? quote:@mikemearls Q: What happens if a creature is invisible but not hidden? quote:@mattstaggs : Feats. Can just one player in a group use them and others not w/out it becoming a balance issue or does everyone have to? quote:@Danubus43 : Can we get a few monsters added to basic set? No gaming store near here carrying Starter set and friend gets his on 22nd. quote:@SymphFan : For 2weapon fighting, do you get at most 1 bonus hit a turn even if you have Extra Attacks from the fighter? (Uses Bonus action) quote:@mikemearls : Really nice breakdown of Basic D&D compared to playtest - http://harbinger-of-doom.blogspot.com/2014/07/d-basic-races-and-classes.html … quote:@Robotdjuret : Curious about the dwarves, armor and magic bit. How did that balance in playtest? Sounds pretty munchkinable.
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# ¿ Jul 6, 2014 04:44 |
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# ¿ Apr 27, 2024 14:54 |
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Some more quotes if you don't visit the other thread.quote:@redcometcasval : That makes sense. I still don't like that the Evoker has an ability that does absolutely nothing as of right now. quote:@CHoffos : Question Mike. Tiamat will be fought in the Finale of Tyranny of Dragons Rise of Tiamat correct? quote:@Plaguescarred : Does Empowered Evocation let you add your INT mod to every magic missiles? Dang it! quote:@Khanyoudigit1 : Text for blindsense says they "perceive" w/o seeing. I take it "perceive" and "see" are mechanically identical. quote:@Morrus : GODDAMMIT! There's a really obvious typo near the front of my playtest document. I checked that infinity plus one times! quote:@MWDuo : A wizard cannot cast more than 1 spell that requires concentration w/o the 1st spell ending. Why no buff stacking? @mikemearls quote:@vikke064 : Why was "Shocking grasp" changed from a save? Also ruined my concept for a wizard using shocking grasp+sculpt spell... quote:@jurph : I love the new 5e rules. Wife was sad to see no paladin option - can I assume it's in the PHB with ranger, sorc, etc.? quote:@Plaguescarred : Thrown weapon like handaxe is listed as melee weapon can you still Sneak Attack with it even if its not a ranged or finesse? quote:@MerricB : Concentration mechanic is really interesting - lots of effects I wasn't initially aware of. Want to see it in play! #dnd5e
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# ¿ Jul 7, 2014 04:56 |
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More tweetsquote:@Plaguescarred : Can a rogue sneak attack with a net even if it deals no damage? quote:@Plaguescarred : When you crit, do youalso roll all extra damage like Sneak Attack/Divine Strike again as well? Can seems like a lot quote:@Hadan_Ashcroft : Rogue: Fast Hands (Use an Object) so every round I can drink a potion, use a scroll or wand as a bonus action?
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# ¿ Jul 9, 2014 04:30 |
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Even more tweets if you don't visit the other thread, also I don't think anything is actually repeated, though one thing is mentioned twice using different wording.quote:@s_grindeland : Liked playtest Greataxe critting for more damage vs Greatsword as more reliable damage. Now only flavor & gp favor the Greataxe quote:@Brail4 : Elf Trance says, 'semi-conscious',how aware are they during trance? quote:@Plaguescarred : Doffing armor says it can take half time with help, could a shield be doffed as a bonus action rather than an action with help? quote:@rhykker : Would love for you to check out our #DnD livestream social experiment; viewers control the PC! https://www.youtube.com/watch?v=VrwuLrpbY0M&list=UURl31PWkfF0a3j3hiDRaCGA … quote:@obsid : Can a someone use the "Hide" action in half cover, or three quarter cover? (in addition to total cover & heavily obscured) quote:@FoldableHuman : Are Concentration save DCs supposed to become literally impossible? http://i.imgur.com/iafx6WJ.png quote:@sevensideddie : How are Long Rest interruptions meant to work? The land is in confusion & dismay! http://forum.rpg.net/showthread.php?730649-5e-So-if-a-long-rest-is-interrupted-you-start-all-over … http://rpg.stackexchange.com/questions/42123/does-a-short-combat-or-casting-one-spell-interrupt-a-long-rest …
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# ¿ Jul 10, 2014 19:01 |
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A few more tweets.quote:@dr_hobo_jones : for the champions expanded crit range, are 18-19 automatically a hit? Or are they only crit if attack hits? quote:@Spam_On_Maui : Will any of the books have help/advice for escaping an older edition? I've got a campaign in 3.x I'd like to port... quote:@JRutterbush : handaxes and ranged attacks... "my call would be count as both melee and ranged for purposes of qualifying for benefits"
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# ¿ Jul 11, 2014 05:42 |
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And again more tweets:quote:@Brail4 : Magic missile on one target: (3d4+3) or (3d4+1) ? quote:@Omgdestroyed : Also noticed that Thunderwave gains +d8/spell level, while Burning Hands only gains +d6/spell level. Thunderwave wins later on. quote:@Omgdestroyed : Thanks for the answer. Really impressed with Basic so far. Will the additional content for Basic release same day as PH does? quote:@s_grindeland : Monsters w/ multiple melee reach get AoO from furthest? Ogre's large & has only 5' melee reach; AoO @ 5' reach?#DnD quote:@Sword_of_Spirit : When planetouched come out sometime in the future, will we have the planescape/planetouched style tieflings?
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# ¿ Jul 14, 2014 04:39 |
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And more tweets:quote:@Acr0ssTh3P0nd : I want my PCs to have at least a 16 in their main stat (point buy) even if they dont get a racial bonus to that stat. How to do? quote:@mikemearls : Stan Shinn's D&D 1e to 5e Combat Tracker: http://youtu.be/lLWm8hX-bg4 via @YouTube quote:@gregbilsland : Pretty handy reference for #dnd 5e. MT @ritorix: I created a "low ink" version of my #DnD player reference sheet. https://drive.google.com/file/d/0B7n5bpadgZz4cUFDZ0stLTRyRk0/ …
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# ¿ Jul 14, 2014 16:37 |
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And a few more tweets:quote:@ChameleonX4d : Is Eldritch Knight Fighter in PHB? Does it get actual spells/spell slots? Is it restricted to melee like the 4e Swordmage?
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# ¿ Jul 15, 2014 17:44 |
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RPZip posted:Yeah, I got it as a slightly belated birthday present in the mail today. I'm going to run it on the forums, I think, just not sure in what format or how I should do applications since I want to use the pregens. Man if you are going to run the Starter Set on the forums as a PbP I would be up for any of the pregens. I just want to try it out.
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# ¿ Jul 16, 2014 04:11 |
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Gharbad the Weak posted:The playtest actually had a thing where high level monks could potentially spend a ki to force an enemy to become vulnerable to blunt damage, then another ki to grab on and automatically hit with every attack. I hope that stays in, that's a silly silly thing. Sadly that is gone. Pretty much all of the old elemental subclass options are gone. Now instead you get to pick various Elemental Disciplines. You start with 2, one of which is pre-picked. You get 3 more by 17th level. They mostly cast spells, at the initial level the spell is available, by expending ki points. At 5th level you can improve the level the spell is cast at by 1 per additional ki point you spend. Some of them aren't spells, but most of them are. So it is kind of like the Eldritch Knight or Arcane Trickster, only without actual spellslots. That said the third option for Monk is the Shadow Monk, which gets a few stealth themed spells that it can cast for 3 ki points, the ability to step into one shadow and teleport to another shadow they can see as a bonus action, can become invisible in dim light or worse, and can eventually use a reaction to attack a creature within 5 feet of them that was just hit. Also all Monks at 14th level become Proficient in all Saves, and can spend 1 ki point to reroll a save. Generic Octopus posted:A worse Defender Aura. Yeah it takes a 1 hour meditation to regain ki, which can be done as part of a short or long rest. They also seem to get a lot more ki points than I remember, starting at 2 and getting 20 eventually. At level 20 they can use an action to regain 1 ki as well, so a 20th level monk will have 20 ki before each fight so long as they get 2 minutes of spending actions.
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# ¿ Jul 17, 2014 02:00 |
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Speaking of tweets:quote:@doug_justice : I'm running the LMoP (loving it!) and the Bugbear picked up a greatsword. With his Brute ability, would he do 3d6 or 4d6? quote:@khelthros : The overchannel ability for wizards. Can it be used to max cantrip damage? At no cost as well, since it's a 0 level spell? quote:@basmith7 : any plans to release a hard copy of the basic rules in the future? quote:@GameCrunchEma : Unarmed Strike: Shouldn't it be a light weapon? (one-two punch, you don't have to be a monk for that I guess). Just curious. quote:@WolfHunter83 : In the Monster Manual or in the DMG, can we expect to see rules for Fiend/demonic and spiritic possession, for horror campaign? quote:@eerongal : hiding: attacking w/ ranged it says you give away your location, does this cancel hiding? Doesn't say you are "seen" or "heard" quote:@mikemearls : Hey everyone, looks like I've been answering some rules questions with an outdated version of Basic D&D. Corrections to follow. quote:@smokekodiak : Will there be boons and other non-magic item rewards in DMG? quote:@Celestian_GC : So THACO is an option in the PHB? The real question, is it included in the adventures stat blocks? #adnd quote:@Fjw1970 : When you attack while hidden are you still hidden or do you have to use the hide action to re-hide? quote:@MrMattFree : Hit dice question! Basic rules say you get half your HD back at a long rest but doesn't say round up. What does a 1st lvl do? quote:@dndiy_ft : Quick question for you: at 1st level, if you take a long rest. Do you regain 1 HD back or none(from rounding down of .5)? thx! quote:@Gyor1 : just reread ur LL on Tieflings, it appear u chose a different direction. Love 5e Tiefling, but curious as to why? quote:@Brail4 : Are feats going to be the only way to gain weapon/armor profs?Or can you train like with tools? quote:@mpetruzz : Can you dash with both your action and bonus action? @Wizards_DnD @mikemearls Only if you're wearing red? quote:@Brail4 : CunningAction for dash,dash,move would be 30+30+30 right? (assuming 30 move speed) Or have I got my math wrong? quote:@MerricB : G'day,Mike! Are we going to be able to charge into combat in the full rules? Curious why it isn't in Basic #dnd quote:@Omgdestroyed : Any chance of a glimpse/preview of the Wizard's Abjuration Tradition? Very broad school, very interested in how you handle that. quote:@yusakuasano : Hey Mike. Any chance to see muls in DMG? Or have to wait sthing for Dark Sun? quote:@jrhyne1976 : Can spells affect somebody underwater? Like if something is hiding underwater, can a Ray of Frost effect it? If so, penalties? quote:@Spam_On_Maui : Will the PHB have enough info to rescue me from PF? @_@ Help!
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# ¿ Jul 21, 2014 17:28 |
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neonchameleon posted:Why? Why do you think they are inevitable? Actually is there a thread for your retroclone? Or a thread where people are making retroclones and yours can be talked about?
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# ¿ Aug 1, 2014 00:39 |
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I am thinking I might houserule that feature to either give them on at the start of each of their turns, or maybe just give them their full number of dice when they roll initiative instead of 1 and without requiring them to be out of them for it to trigger.
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# ¿ Aug 7, 2014 03:25 |
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I remember when a 12th level Monk could teleport their speed at will as their move, that was nice. And back then if you got to 20th level your capstone was setting all your stats to 20. Which was kind of weird and made you spending any of your attribute boosts on actually increasing your stats a bad idea if you had any chance of reaching 20th level. Back in the playtest some classes and subclasses had capstones or high level abilities that basically replenished one or two of their points every round if they had none, or perhaps period even if they had some. This lets Monks at 20th just spam their ki points and the Battlemaster or whatever it is/was called could at that point just keep using maneuvers. This hardly seemed broken, and if anything seemed like it might not be enough. But now every instance of that I can find seems to have been nerfed to pretty much utter uselessness. The only thing that I can think of that was buffed was apparently the Warlock between the Alpha and the PHB, because apparently in the Alpha their spell slots were daily with their level 20 feature allowing them to replenish their slots 1/day after a short rest. But now their slots are refreshed after a short rest and the level 20 feature allows them to 1/day replenish them after 1 minute. Also the Evoker high level feature that adds Int to damage on evocation spells is only once per target, but it seems nothing like that effects the Warlock Invocation that adds Cha to Eldritch Blast damage doesn't have that restriction. Then again Eldritch Blast can only hit up to 4 times and is just a cantrip while the Evoker feature works on all evocation spells.
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# ¿ Aug 8, 2014 04:23 |
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Gharbad the Weak posted:Tell me about it. Playtest Monk at high levels could grab a guy, inflict bludgeon vulnerability, then auto-hit like four times while his fist was on fire. Also I preferred something like this to the spellcasting Elemental monk we eventually got.
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# ¿ Aug 8, 2014 04:26 |
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Huh, this is an interesting build someone has.quote:Why play a Blade Pact Warlock?
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# ¿ Aug 8, 2014 07:25 |
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I am running two 5e games on the forums, though they are not fully updated to the PHB yet and are using adventures from the playtest. In fact one of those games could still really use another 4th level character if someone was interested and could post frequently.
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# ¿ Aug 14, 2014 22:40 |
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slydingdoor posted:Monks get 4 attacks 5 times between any rest at level 5, 6 levels/one whole 'tier of play' before a dual wielding fighter. After that they can dip Warlock 2 for practically permanent Mage Armor (should put you at 20 AC), another Invocation such as 120 ft magic darkness-proof darkvision, and 2 uses every rest of the spell Hex. Hmm Monk/Warlock does indeed seem cool, though might want some more Monk levels for some at will teleport that Warlocks in this edition don't get. I think the Shadow Monk's ability to teleport from shadow to shadow was at will. Also why would you want Mage Armor on a Monk? Doesn't it still not stack with the Wis to AC?
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# ¿ Aug 18, 2014 05:17 |
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So Fighter doesn't really live up to a lot of legendary heroes, but if we were to try and create a subclass specifically to emulate some of those things, perhaps not as powerful as slashing mountains but great leaping and various other heroic things how would you go about it? Maybe a subclass that gets a bunch of spells, both concentration and otherwise, as permanent "non-magial" effects. Like maybe permanently under the effect of Jump at 3rd or something, or maybe just double then triple, quadruple, etc jumping distance at various levels in addition to other effects. Maybe get Longstider, or Expeditious Retreat, or better yet Haste, as a permanent effect at some point to just be faster than others. Maybe something to deal double damage to objects. Perhaps something like Stoneskin, basically resistance to physical non magic damage. Perhaps something that doubles, eventually tripling, and more, carrying capacity. Would be nice if there was some way to lift or punch a river to redirect it, but not seeing a passive buff spell for that. Maybe a capstone of permanent Foresight? Which is certainly powerful but not blasting huge spells kind of thing and can still feel like just exceptional prowess and skill instead of just casting spells.
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# ¿ Aug 20, 2014 22:48 |
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So yeah came across an interesting multiclass combo on the WotC forums:quote:Champion Fighter 7/Bard 2
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# ¿ Aug 22, 2014 01:21 |
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That isn't what it is doing. It has two separate features that work similarly, but not exactly the same, that add half of proficiency bonus to checks that don't get proficiency bonus. Neither feature will add to a skill or save that you are actually proficient in, but when both features work, which is only for the physical stats, they add together to basically be equivalent to having proficiency even though you don't actually have proficiency.
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# ¿ Aug 22, 2014 01:27 |
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LongDarkNight posted:Alpha playtest DMG doesn't have anything about DM advice. I figure they'll just copy/paste the 3.0 DMG section and call it a day. Oh man you got to see the Alpha DMG as well? Did the alpha have rules for playing as monsters as the preview for the actual DMG had listed?
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# ¿ Aug 25, 2014 18:36 |
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Some people on RPG.net have been working on trying to make a more worthy fighter class. One person had this as a brief idea, obviously it would have more options if they finish it up but it looks kind of interesting.Yakk;18240363 posted:Talents Known
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# ¿ Aug 26, 2014 18:21 |
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Yeah I'm not sure the Monk qualifies as a Glass Cannon, especially at low levels. They aren't that much lower HP than any other class, except a Barbarian. But more importantly their damage is absolutely terrible. Any class with Fighting Style can select Two Weapon Fighting and do at least that much damage, if not more. Yes with ki points you can get another negligible attack, but after 1st level the others have resources they can spend to up their damage as well. And they aren't using a d4 weapon for like 6 levels. Still have no clue why they felt the need to lower the Monk's damage at all levels.
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# ¿ Sep 1, 2014 18:32 |
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Man I haven't been posting much in this thread recently, had to go back more than 20 pages to find my last post. About those houserules, not sure if that means the Fighter automatically gets all 3 archetypes, or if those changes are only if they don't pick the Eldritch Knight archetype. Going back to trying to improve the fighter I am trying to find all the mentions I had about trying to improve it in this thread, which includes a quote from someone on another forum with a real neat idea that I wish they had finished. Ryuujin posted:So Fighter doesn't really live up to a lot of legendary heroes, but if we were to try and create a subclass specifically to emulate some of those things, perhaps not as powerful as slashing mountains but great leaping and various other heroic things how would you go about it? Seems it was just the one post after all. Still got some stuff from another topic on RPG.net: Yakk;18240363 posted:Talents Known Pretty much everything Yakk was doing sounded better than my idea, but isn't remotely complete as it needs a lot more options to fill all those choices as it levels. But if Yakk ever finished that just going off of the samples I would certainly want to play it. Yakk posted:It was stolen from the pre-Greyhawk thief I read about. Basically they used the M-U spell table, and instead of spells you learned Thief Talents. These talents where simply things you could do (like pick locks) automatically without a check. Ryuujin posted:Like I said I like the way it looks and would like to see you expand it. What kind of chasis is it on? The current fighter? Something else? And this is just a base ability rather than something gained from a subclass right? What kind of subclasses would it have? Yakk posted:Because I think pure combat attributes are a bad idea -- we should instead grant the character awesome abilities that can be used in combat, which would grant both combat utility *and* non-combat utility -- here is an attempt at a list:
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# ¿ Sep 10, 2014 19:57 |
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Strength of Many it got brought up in my recruit, and I think in here, but does the Fighter houserule that gives it Champion and Battlemaster features at 3rd level mean that the Fighter ends up with all 3 archetypes? Or does taking that mean not getting the choice of Archetype at 3rd level, and thus no Eldritch Knight?
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# ¿ Sep 10, 2014 23:11 |
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How would that work? Are you casting the Eldritch Blast in addition to the attack, or instead of it? Are you hitting and then shooting all your Eldritch Blasts into whoever you hit? Does that somehow cancel out the disadvantage for firing them at something within 5'? Or just using the Pact Blade in place of an Arcane Focus? How does that interact with Thirsting Blade? Do you now get to attack twice with each attack releasing a full set of Eldritch Blasts? How does Agonizing Blast and Lifedrinker interact? What about Repelling Blast or Eldritch Spear? The Warlock in the playtest, years ago now, had Eldritch Blast as an option, still pretty sure it didn't get it automatically, but I believe it did something like 3d6 at 1st level and 4d6 at 3rd level, the playtest at that time only went to level 5 but it presumably would have gone up to 5d6 at 6th level, and so on. It was an at will invocation, one of only two at the time. Of course this was back when cantrips didn't scale and Magic Missile was a cantrip that did 1d4+1 damage, no attack roll or save.
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# ¿ Sep 12, 2014 08:26 |
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So on another forum the topic of the Intellect Devourer came up, with some thinking its perfectly fine and not somehow a save or die. Others of course thought differently. But the biggest thing that came up is that they could not find any rules for what happens when a stat reaches 0, just what modifier is used or if checks using that stat auto fail or what. So not only is the Intellect Devourer a terrible save or die at CR 2, with a number of ways to get its attack off before anyone is aware of it, but it also tries to impose a condition that the rules don't account for.
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# ¿ Sep 13, 2014 03:01 |
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Can't say for sure yet, also no idea if Ritorix is changing things. But so far we dealt with a bunch of cultists, first by disguising ourselves as cultists, then by taking some out in the smoke of their own attempt to burn a stone building. Then we sent out a champion to fight the Half-Dragon leading the cultist attack, who at least had a good portrait. But completely and totally stomped the Paladin we sent out in a single round. Haven't gotten much further than that so no idea how good or bad it really is.
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# ¿ Sep 13, 2014 06:27 |
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What does CTR+SHIFT+8 do? Rerolling stats until you get a real good array is pretty classic for Baldur's Gate though. Although it might drive you crazy when you keep doing it and then accidentally go to far by clicking reroll when a good stat array came up.
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# ¿ Sep 26, 2014 00:27 |
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Wow that sounds like it sucks right now, hoping it gets better. And as far as I can tell I have not gotten an invitation yet. And I entered the same day it went up, then again thousands of people probably did too. EDIT: Just checked my emails again and well it looks like I just got in. Ryuujin fucked around with this message at 22:58 on Oct 1, 2014 |
# ¿ Oct 1, 2014 22:52 |
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So yeah looking to level up a Warlock, and trying to figure out if the Chain Pact plus Voice of the Chain Master invocation means he can look through his imp's eyes without using an action/being blind, or if he would still follow the rules for Find Familiar where it takes an action and causes him to be blind during the use only with the expanded range of Voice of the Chain Master. Basically I wanted to cast Darkness and then cast spells, I could do this with either Devil's Sight, or possibly by looking through the Imp's eyes, since it has Devil's Sight. But wasn't sure if the second would work. So what does everyone think?
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# ¿ Oct 2, 2014 02:50 |
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Warlocks are a little squishier, especially with poor armor choices. I actually tried out the Spellsniper + Eldritch Spear combo, and it didn't do a lot of good. Yes I was initially able to attack from far away without any reasonable retaliation, others could try but at disadvantage. But the problem comes up when terrain features force you to close just so you can actually see your target. Yes I ignore anything short of full cover, but I still have to be able to see my target. So you get closer so that you can actually see some enemies, then one of them steals an ally's horse, rushes toward you as they try to escape, until they are in longbow range and shoot you with two arrows on their turn. Then they threaten to shoot your dying body again if your allies don't let them escape.
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# ¿ Oct 3, 2014 16:27 |
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Well there actually is a thread for discussing play experience, though it may be more geared toward PbP play since PBP is in its title. It is in The Game Room and is stickied so it should not be hard to find if you have actual play experience you want to talk about.
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# ¿ Oct 8, 2014 18:48 |
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And Pathfinder still doesn't have an official martial shapeshifter, you know a class that is actually better than a Druid at shapeshifting but gets no spells. Despite how many people were asking for one when they were talking about the, at the time, future supplement that was all around building new classes that were a mashup of two others. There have been some 3rd party ones, but they are either worse than the Druid at shapeshifting, while also not having spellcasting, or have some other things tacked on that are completely and utterly broken in all likelihood beyond even 9th level Wizard and Cleric spellcasting would be. That is another thing I was disappointed with in 5e. The Druid path that focuses on Wild Shape wasn't strong enough on wild shaping and still has way too much spellcasting baggage for the kind of thing I wanted to see. And at least at the moment no other class gets anything like Wild Shape. Also I am super disappointed that Wild Shape is strictly weaker than spells that the Druid, and Wizard, get. Even the Warlock can get a once per day that can have better forms, though that spell has the restriction of losing class features when it is cast on you. I really wish there were more subclasses, and I REALLY wish that the subclasses changed more about their classes than they do. Most of the subclasses feel like afterthoughts that have little effect on the class. And the Fighter ones in particular seem disappointing. Which reminds me how I wish the one Fighter talent idea someone had on the RPG.net forums had actually gotten fully fleshed out because I actually liked the ideas they were having. Also wish I, with some help, had finished fleshing out that one idea for a Fighter subclass I had. Where they would basically gain permanent buffs that were kind of like various spell buffs.
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# ¿ Oct 11, 2014 02:31 |
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I guess that is kind of clever since it seems to just take whoever clicked on it to their own member info. Not that it really answers the question. Of course polisurgist linking to Ferrinus's member info didn't really answer the question either.
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# ¿ Oct 14, 2014 18:49 |
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The Combat Dice did not get refreshed at the start of your turn, this was a common misconception. They got refreshed at the start of every turn. So if you used them to add damage or perform a maneuver on your turn they would refresh in time for you to use them to reduce damage from an enemy's attack on their turn. Those two things are some of the nice things fighters once had, that was then given to pretty much everyone, and then eventually faded out. Admittedly at the time no one had extra attacks. Though the fighter could get a maneuver to attack everyone adjacent by spending their dice, and the monk who was the only other class with maneuvers that used those dice could flurry to give up a die or two to make up to 2 or 3 total attacks, unlike anyone else. Also in a late playtest packet, like the last couple public playtests, the Fighter looked a lot like this except it got its second crit expansion at like level 7. Also in that packet the Fighter got special crit riders, doing a dot or knocking people prone or something on a crit. Another packet, back when subclasses were introduced, had the Knight subclass for the fighter which got some charisma stuff, and eventually got a couple low level fighters to follow it around.
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# ¿ Oct 15, 2014 17:02 |
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Peas and Rice posted:I think this is the heart of it for me. Since I pretty much skipped 4e entirely and no one in our group wants to run it, we're fine going straight to 5e, and the 5e rules are what I wanted 3.P to be. There is kind of one. The Dungeonscape thing that is supposed to be a character builder, and eventually some other stuff. It is in Beta right now though, a closed Beta so not everyone has gotten access. Perhaps someone has a link to the thing where you can sign up. It wasn't all that great yet the last time I used it. I hope it actually gets to be as good as the old 4e Offline Builder, and it would be nice if it could export a file that could be inputted into something like Orokos for all the character sheet viewing and dice rolling needs like the 4e character builder's exports can.
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# ¿ Oct 15, 2014 20:54 |
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Well the talk of the Ravenloft campaign earlier gave me a terrible idea. There was that Grim Requiem game for 2e, where you played as undead. And now I am trying something stupid. I am going to try and convert Grim Requiem to 5e and try and run it on the forums. And here it is.
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# ¿ Oct 17, 2014 05:19 |
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# ¿ Apr 27, 2024 14:54 |
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Huh playing around with Dungeonscape again, still not seeing an option to choose Expertise for a Rogue or Bard. But when picking a Rogue with the Criminal background it had me pick an extra skill after picking the 4 skills for the Rogue. I think this was to make up for both Rogue and Criminal getting Thieves' Tools proficiency.
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# ¿ Oct 21, 2014 19:24 |