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Just to tell you. D&D next is not the name of the game. It's officially just Dungeons and Dragons and is referred by the people making the game as D&D 5th Edition. This stated in twitter Next was the name of the playtest. This is not a big deal just somthing to point out. Also I like the art as well the new Ogre looks quite smashing. MonsterEnvy fucked around with this message at 15:25 on Jul 3, 2014 |
# ¿ Jul 3, 2014 05:16 |
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# ¿ Apr 26, 2024 06:14 |
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Xelkelvos posted:Can't see image. Don't leech from enworld.
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# ¿ Jul 3, 2014 15:58 |
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treeboy posted:i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it? There is going to be a thing the Monster Manual called the Legendary template. You add it to a monster and it gets several unique powers of your choice from the template, extra powers when in it's lair of your choice and a few auto saves. It's a template you put on a creature to make them a boss monster.
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# ¿ Jul 3, 2014 16:15 |
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Father Wendigo posted:*Expertise is now gated to only starting with two skills. Their background gives them Proficiency in two categories already so they get another 2 skills to uses well. That sounds pretty good.
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# ¿ Jul 3, 2014 19:18 |
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Apparently Concentration can be interrupted as well.
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# ¿ Jul 3, 2014 20:01 |
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Father Wendigo posted:*Expertise is now gated to only starting with two skills. You start with 4. 2 from background 2 from being a rouge then at level 6 you get another 2.
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# ¿ Jul 3, 2014 20:03 |
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Jack the Lad posted:Don't worry, Wizards have you covered. And it's stronger than the Fighter's was. Well most Cantrips don't offer a saving throw so it does not matter.
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# ¿ Jul 3, 2014 20:57 |
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Agent Boogeyman posted:Okay, so looking at the ability score generation, is it just me or are they basically throwing a huge "gently caress you!" to anyone who doesn't want to leave their fate up to the dice and just do the sensible thing and generate through point buy? With 4d6, drop lowest, you can have a chance for some pretty swingy stats, but you also have a chance to start with ability scores of 16 or higher BEFORE racial mods. Point buy nets you with a baseline of 8's and nothing can be lower, but the highest you can pay up to is... 15? Really? So I could start with a 17 after racial mods OR probably start with much higher than that? Why are we STILL rolling randomly to generate ability scores when the entire reason it was there in the first place was to generate what class your character could qualify for way back in FIRST EDITION? WHY? They capped all ability scores at 20 anyway. The Numbers are just lower in this edition.
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# ¿ Jul 3, 2014 22:58 |
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Fillable Sheets are here. http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/charactersheet
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# ¿ Jul 3, 2014 23:09 |
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treeboy posted:Are those other fighter options from a playtest or leaked from the phb/starter kit They said that all other sub classes like the Maneuver Fighter (Called Battle Master) and Eldrich Knight are in the PHB. Only thing I know that was leaked was that the Wild Sorcerer is one of the sub classes for sorcerer and we saw the Wild Surge table. (It can summon Flumphs.)
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# ¿ Jul 3, 2014 23:52 |
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I would like more. Also Is the surprise thing the only thing the bugbear has for powers?
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# ¿ Jul 4, 2014 03:47 |
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LFK posted:Gauntlets of Ogre Power: your strength becomes 19, unless it's higher. gently caress you, Fighter! That seems fine for a fighter. It just means they don't have to bother putting points in Strength anymore.
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# ¿ Jul 4, 2014 03:53 |
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LFK posted:Technically his 2d8 is a special power: bugbears get double damage dice. Otherwise, no. A Bugbear is CR 1 meaning it's threat to a party of 4 level 1's. (Level 1 Wizards can't cast hold person as it's a level 2 spelll) Also caster mobs in this game would get ripped apart as they don't have the stamina to take hits.
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# ¿ Jul 4, 2014 04:31 |
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LFK posted:Evil Mage Oh now I get what you mean. Well the Evil Mage can only hit one person at a time with Hold Person anyway. Bugbears meanwhile hit really hard. They are just different roles. The Ideal would be for The Mage to hold someone while the Bugbear hits them.
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# ¿ Jul 4, 2014 04:44 |
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Comstar posted:Is this pretty much Wizard Supremacy? Knock/Wizard Lock, ability to do more damage, ability to do everything a fighter or thief can do? More Balanced. Unless they burn their limited high level spells on damage spells they won't do as much damage as a Fighter. So they are better for buffs debuffs and clearing out rooms of large amounts of weak enemies. (Though most buffs and debuffs can't be used while another is being used.) They are super squishy and need the other classes to protect them in this edition. Rogues are much better with skills, locks and traps then them. Casting Knock for example would be a last resort as it wastes a precious spell slot and it makes a loud knocking noise that will alert everything within 300 ft of the party. MonsterEnvy fucked around with this message at 06:00 on Jul 4, 2014 |
# ¿ Jul 4, 2014 05:55 |
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goldjas posted:More balanced then 4E? I disagree entirely, and I consider 4E to be extremely unbalanced. The fact that spells like Otto's Irresistible Dance and Death Ward(and the SoDs requiring it)exist again alone puts implications on 5Es balance that are pretty much impossible to even figure out. Never said it was as balanced as 4e. Just more then 3e and 2e. Otto's Dance is a fairly high level spell that locks down one enemy until they make a save or until the Wizard stops concentrating on it. (At the level he can cast it almost any monster will be able to knock him out of it with a hit.) Death Ward is to keep you from dying there does not appear to be too many save or dies. Fighter will still be useful at high levels at Wizards still have very few high level spells along with the fact that Wizards have no real way to stop the fact they are really squishy. (Unless they use a concentration spell meaning they can't use another concentration spell while using it.) Wizards needs people like the Fighter to protect them in this Edition. The CR system seems to work fine. The Wizard is less of a threat to a level 1 party then a Bugbear is. People can also save against Hold person along with the fact that the Wizard can only use Hold Person on one target at a time. The Bugbear meanwhile hits hard and is a threat to every party member at level one due to it's large amount of damage.
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# ¿ Jul 4, 2014 18:39 |
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Jack the Lad posted:The maneuvers are pretty bad, though. Most importantly, they are the same from 1 to 20: Also I think it looks pretty cool myself. MonsterEnvy fucked around with this message at 22:59 on Jul 4, 2014 |
# ¿ Jul 4, 2014 22:57 |
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Jack the Lad posted:Closed February playtest. Well they might have changed in the months since then. But even if they did not It's still pretty good in my eyes..
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# ¿ Jul 4, 2014 23:23 |
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On the Ritual thing they still need the spell in their book and they need it takes 10 mintues to cast. Also stuff like Knock is not as good as having a rogue.
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# ¿ Jul 6, 2014 00:31 |
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Piell posted:Yeah, I mean it's not like rogues can fail or that Knock works 100% of the time, that would be crazy! It's not like the Rogue can try again and the fact that Knock alerts everyone within 300 ft when cast and the fact that it's not a ritual anymore meaning using it costs one of your valuable level 2 slots.
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# ¿ Jul 6, 2014 00:37 |
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It's the same here. Knock still sets off traps.
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# ¿ Jul 6, 2014 05:18 |
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From same twitter confimed that Wizards do not get damage on a miss with cantrips.
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# ¿ Jul 6, 2014 05:54 |
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PleasingFungus posted:So that class feature, as printed, does... nothing, then? Correct which is why Mike said they are going put some of the cantrips that actually benefit from it in basic soon.
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# ¿ Jul 6, 2014 08:26 |
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treeboy posted:So wizard DPR is not as high as was being calculated, also interesting that fighters can get upwards of six attacks in a round with action surge 8 Actually and that's not including bonus stuff like Two weapon fighting. Mike Straight up said in fact that It straight up doubles the fighters extra attacks. Let me find the Tweet. Twitter posted:@Bulletpointe : Action Surge + Extra Attack means double attacks, IE 3 normal attacks + AS equals six attacks, yes? MonsterEnvy fucked around with this message at 18:48 on Jul 6, 2014 |
# ¿ Jul 6, 2014 18:42 |
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Slimnoid posted:Yes, and unless that character's attacks all have the same bonus to hit it just ends up being a giant waste of time and slows the game down to a crawl. Luckily in 5e they do.
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# ¿ Jul 7, 2014 04:48 |
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moths posted:You're still rolling 4x 2D20 whenever you have (dis)advantage, unless you're using four different paired colors of dice or whatever. It's not much of an improvement over different modifiers, and in some ways is probably worse. Well that's only going happen at higher levels anyway and the Fighter is still useful. (And I use an online table top so the rolls are automatic. So it does not bother me.)
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# ¿ Jul 7, 2014 06:07 |
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Laphroaig posted:Interesting, I'd be interested in the comparison chart. AKA, expected DPR of a 4 man iconic party (Rogue, Fighter, Wizard, Cleric) assuming normal use of daily resources etc, and see if this math even matches up. Basically, PCs can take so many hits, monsters can take so many hits. Does this math actually match up to provide a useful metric? Are all fights supposed to last 2-3 rounds? Exactly HOW terrible is it to take an action to NOT deal damage in combat, especially at higher level? At what point does inflated monster HP make save-or-die spells the optimum thing to cast? Well we will have to see some more monsters to tell I guess.
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# ¿ Jul 7, 2014 23:07 |
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I think you guys are overacting to this. It does not last that long and is far more deadly to Wizards and the like due to the fact they have lower strength scores. Also it does not take magic to kill. Also Wizards are not that great in this edition. They are useful and good but they need support or they will get squished. Concentration also helps keep them balanced along with the fact that they have far fewer spells. Unlike in 3rd were 4 wizards would be the best party here all 4 classes would be the best party.
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# ¿ Jul 8, 2014 05:34 |
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Rosalind posted:Actually I think the best party is a rogue, a cleric, and 2 wizards. Rogues are the best tanks due to that 1/2 damage reaction and how amazing Dexterity is for spell saving throws. The cleric healbots the rogue (and the wizards if somehow an enemy manages to touch them). Wizard 1 uses stuns, holds, etc. to disable the target while Wizard 2 nukes it to death. Fighter stands on the sidelines and carries the wizard's loot for them. You do know Fighters are actually good here. They are durable have high hp high AC get lots of attacks and with Action surge get even more attacks. They get more ablity score improvements as well. Their name is the Fighter and in 5e unlike 3e they fight really well. At High Levels they are walking buzz saws. I won't say they are a good as the Wizard but they do well in the team and are never useless. Anyway we need more monsters so we can test the classes more.
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# ¿ Jul 8, 2014 06:20 |
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Raenir K. Artemi posted:Hey, hi, honest question. You keep saying this, but did you miss the part where basically every utility spell is a ritual, so all of a wizard's spells are dedicated to combat, unlike in 3rd? And also that they have useful cantrips, which while they don't damage as much as a fighter's attacks, mean that they don't have to conserve spells nearly as hard as in 3rd? Because both of those things sort of mitigate this point. I looked at the Ritual part. It's not that bad. Lots of utility spells are not rituals, Rituals take 10 minutes to cast and the Ritual has to be in the spell book. (Or prepared in the case of the Cleric) I main point is that the big spells are much more limited. Wizards are useful and a good class and Cantrips really help. But they can never fully replace or make another class obsolete like they did in 3e.
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# ¿ Jul 8, 2014 07:42 |
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Lets look at the Wizard Ritual spells. Comprehend Languages Identify Detect Magic These are the only 3 Ritual spells the Wizard can use that I can find in the basic rules.
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# ¿ Jul 8, 2014 07:52 |
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slydingdoor posted:I don't think the restriction on prepared spells and slots really comes into play until level 10. Before then you have the same amount of slots as an old specialist wizard with one bonus spell per level, thanks to Arcane Recovery. At level 10, though, even with 20 int's giving you 15 levels worth of spells to prepare, with 5th level spells being the highest, you only have just enough for one unique spell of each level if you really want to prepare your highest level spells instead of heightening lower level ones. You'll get less versatile from there. True but Lower Levels are when classes are more even anyway.
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# ¿ Jul 8, 2014 08:15 |
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treeboy posted:Has anyone actually run the starter adventure? Or is everyone just still theorycrafting? I'd be curious to hear a post-game report of how things went. I will be playing it today.
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# ¿ Jul 8, 2014 22:30 |
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copy posted:In Basic rules yes, but apparently that list is more expansive in the PHB: That contains spells from all classes that can use rituals not just Wizards and the list is old Knock is no longer a ritual spell for example. And most of those spell are not really that good for utility. MonsterEnvy fucked around with this message at 00:54 on Jul 9, 2014 |
# ¿ Jul 9, 2014 00:50 |
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Nihilarian posted:What? What I mean is that they don't cover a huge scope of utility.
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# ¿ Jul 9, 2014 01:30 |
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Just played my first session of D&D 5e. I had a ton of fun. Sadly my character died. (And was the only one to die.) due to a stupid in character decision combined with bad luck. My Characters background flaw was that he was terrified of Bugbears and during a fight with one rather then stay up close with him to fight with the rest of the party I ran away and I refused to do the disengage action to get out of the fight with out the AoO reasoning my character was not thinking straight. Sadly this proved to be my undoing as my Fighter only had 1 hp left after goblins pelted him with arrows with some lucky hits and the Bugbear hit and did max damage with his AoO. As this was an official game my character got the bonus of being raised in town by my superior but the rules meant I did not get any treasure. Despite this I really enjoyed it and I am level 2 now.
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# ¿ Jul 9, 2014 05:35 |
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We don't actully know how it works right now.
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# ¿ Jul 9, 2014 06:24 |
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P.d0t posted:Guys, it's just a BASIC version of the game. Wait for the PHB. Or until we get monsters in basic that actually inflict the stuff being complained about.
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# ¿ Jul 9, 2014 07:07 |
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Spoilers Below posted:This thing which has been horrible in every other version of the game, and which caused cascading math problems for derived values in the most recent version when it was implemented, might be good this time, you really just have to wait and see! No I just want to see if they are in basic at all.
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# ¿ Jul 9, 2014 18:08 |
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# ¿ Apr 26, 2024 06:14 |
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Well in next it sort of looks like you can fight Medusa with out being turned to stone just don't ever look at her. (Which gives you disadvantage but it's better then being stoned.)
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# ¿ Jul 10, 2014 00:12 |