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treeboy posted:fwiw, despite odd decisions on the part of the designers, and some...interesting...math, I really have enjoyed everything I've played in 5e so far. I think a lot of the griping that's going on is due to a couple key reasons.
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# ¿ Jul 15, 2014 17:36 |
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# ¿ Apr 27, 2024 21:57 |
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slydingdoor posted:TPK factory, what? It's a melee monster with 5 ft reach. If it tries to skirmish it'll be eating opp attacks, 2 with the right formation, which would also keep it from body splashing two people at once. It's not going to be able to beat half decent passive perceptions either, so it probably won't get surprise.
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# ¿ Aug 15, 2014 05:36 |
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Mr Beens posted:Except you have 2 dozen other sentient human beings and their gear following you about at all times in order to give him that "agency". Which creates issues in a lot of situations.
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# ¿ Sep 2, 2014 17:30 |
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Radio Talmudist posted:I always got the sense that they were ancilliary, a way of adding flavor to an experience that can exist comfortably in the imagination. Is this accurate, or is it recommended I buy a few to make combat more coherent/intelligible?
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# ¿ Sep 2, 2014 18:41 |
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In 3e every class had the same number of actions per turn to manage and rolled the same size of die ergo..
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# ¿ Sep 2, 2014 18:48 |
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You don't need fancy minis. Board game pieces are great. Cardboard tokens, lego, whatever you got. I've gotten tons of mileage out of the pathfinder beginner box pawns and the lovely boardgame Dragon Strike. I don't have a horse in the race, I've played a crap ton of 5e, but jesus loving christ this thread reads like it's from 2008 complete with the tummy feels argument. Babylon Astronaut fucked around with this message at 19:03 on Sep 2, 2014 |
# ¿ Sep 2, 2014 19:00 |
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Heck, you might not even need minis if you are way into mapping. Overhead projector and laser pointer works too. You just need to track tactical movement and positioning, or else many things don't work quite right without massive house-ruling.
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# ¿ Sep 2, 2014 19:11 |
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The NPC Expert class was better than the core martials.
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# ¿ Sep 2, 2014 19:55 |
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Radish posted:This sounds cool but it's really hard to get my group to do non D&D stuff.
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# ¿ Sep 2, 2014 20:15 |
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Radish posted:Sounds cool I'll try and look into that one. Play a little old d&d and you'll understand why 5e is everyone's second favorite D&D.
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# ¿ Sep 2, 2014 20:37 |
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AlphaDog posted:In a world where learn cantrips and first-level spells, as well as crossbow, staff, etc is equivalent to learn all armour and weapons... Considering that you need to be just as intelligent to learn to shoot a fireball, as you need to fight defensively, no reason.
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# ¿ Sep 3, 2014 02:48 |
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The most economic way to heal wounds in the world of 3e is to get pin-cushioned with spell storing shurikens.
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# ¿ Sep 3, 2014 05:57 |
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Some people really can't stand it if npc's and pc's have different rules. It's cheating or unrealistic or something stupid. I found having to build a character for npc's horrible, and I wouldn't mind something like ol' hitdice or something.
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# ¿ Sep 3, 2014 06:09 |
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A 5e character with a +10 to their jumping can set the world running long jump record by a less than 3 inches by rolling a 20 going by the old sample DCs. By the current rules you'd need a strength score of 30. Anyone slightly taller than 4ft without a negative strength modifier can slam dunk. Ok wait. Do the basic rules really not have a table of contents? What the christ.
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# ¿ Sep 3, 2014 06:23 |
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Going off the ol' settlement rules from 3e and Pathfinder, a city the size of my graduating high school class would have access to 4th level spells, and would have 1000gp in magic items. 8th level spells still only take a city with 25,000 people. So it's not crazy to think that every hamlet had a hedge mage and thousands of gold worth of magic items.
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# ¿ Sep 3, 2014 09:20 |
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Is there something I missed that you're supposed to do to monsters immune to non-magic weapons?
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# ¿ Sep 3, 2014 10:13 |
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Don't need a map, don't need equipment, should go the distance and say you don't need dice because you can draw numbers out of a hat. It's old school.
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# ¿ Sep 3, 2014 10:30 |
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I'd use shatter. Ok, tell me how I did? Better or worse than hitting it with a non-magical weapon?
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# ¿ Sep 3, 2014 21:19 |
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Power Player posted:I lost the DCI registration card they gave me though Maybe it's at the store or maybe they can just give me the number they gave me and I can send a letter to Wizards or whatever.
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# ¿ Sep 4, 2014 21:21 |
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Power Player posted:Cool, thanks! I thought I also had to register it with the code that's revealed when you scratch off the thing at the bottom.
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# ¿ Sep 4, 2014 21:48 |
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ProfessorCirno posted:There aren't any divergent resource management styles pre-4e you loving idiot. There's "HAS RESOURCES" and "DOESN'T HAVE RESOURCES."
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# ¿ Sep 5, 2014 01:16 |
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MonsterEnvy posted:Some news about the Monster Manuel. Babylon Astronaut fucked around with this message at 02:34 on Sep 5, 2014 |
# ¿ Sep 5, 2014 02:30 |
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They solved that problem in Holmes Basic. You put the brief monster stats in the paragraph with the encounter, then you put full statblocks in the middle so you can take out the staple and remove them. Usually you had a map on the outside pages and monsters on the inside. It worked for the B series back in the 70's.
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# ¿ Sep 5, 2014 02:50 |
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Really Pants posted:What about Dungeon Master's Guido? He got the player's hand, bitch.
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# ¿ Sep 5, 2014 03:01 |
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This game isn't even out yet, and already people will lie and weasel to defend their precious tummy feels.
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# ¿ Sep 5, 2014 03:29 |
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kingcom posted:The pf thread is a lot better than this because the people that enjoy the game (like myself) acknowledge that there a giant loving problems with the game.
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# ¿ Sep 5, 2014 05:19 |
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That's hilarious. In B-2, the caves of chaos were almost an afterthought, and the lesson seems to be "wander off and do whatever." Even when D&D is amicable to looking for clues and whatnot, the exciting part is the chance of getting caught and fighting it out. So yea, I like either fighting, or being under threat of fights. A dungeon can be lots of things, a castle, a city, whatever form a string of obstacles in a larger contiguous area takes. Castle Ravenloft was a good example of what you can do with the dungeon idea. They called it a "house dungeon" because it was one of the first times someone set a dungeon craw indoors, but it also had Straud doing his thing. It can be cool as hell to be "playing" the antagonist and luring and stalking the PCs. You don't even need to be playing it turn by turn, just more like when they go in this room, he slams the door and bars them in or something, just don't be an impossible prick. With perfect knowledge you can make this unsolvable. I pulled out some amazingly dirty tricks without cheating in an ice dungeon, and when they caught the necromancer, they beat his head into pulp with a hammer. That's a good way to set up an adventure to me. Build up the antagonism, let them plan a way to take him down, then the catharsis of smashing the bastard. I don't know, I like more horror dungeon Vietnam where it seems utterly impossible and people are covering themselves in mud to avoid heatvision and poo poo like that, but generally I make it seem much more dangerous than it really is to make my players feel like complete bad asses. Babylon Astronaut fucked around with this message at 08:23 on Sep 5, 2014 |
# ¿ Sep 5, 2014 08:15 |
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AlphaDog posted:My main point about this is that while it's possible to look for clues in D&D (and probably that you'll end up doing it at some point), there's zero rules or guidance about what a clue might be, how to place it, how many you should need to "win", what to do if players get stuck, etc. There's nothing stopping you from doing it, but there's nothing there to help you either.
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# ¿ Sep 5, 2014 08:36 |
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SmellOfPetroleum posted:Regarding combat, have people had a lot of success with auxiliary objectives besides beat the enemy? Like having to drive something or interact with an object? I haven't played with the concept too much. It usually feels like one player gets a wasted turn. I don't remember which one, but one of the early, early 5e playtest modules had a bottleneck where you couldn't start the adventure until someone succeeded at a DC15 int check. That could have actually been something, but there is no consequence for failure that isn't DM fiat which sucks, because someone gets singled out for dire consequences, usually the dude rolling to perform a physical task, and dude rolling to read ancient runes can do so at their leisure. Babylon Astronaut fucked around with this message at 09:02 on Sep 5, 2014 |
# ¿ Sep 5, 2014 08:54 |
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Yea, homeboy who based his fantasy homebrew system on the "there's always a way" rule from basic really helped with letting everyone be useful. At the worst, a character with balanced stats has a 55% percent shot at doing anything because you just under or equal your stat. So ideally, you'd have the high dex do the fine motor skills challenge, but no one was up poo poo creek unless they were specifically gimped. You could go full DM mask, and make them solve a rubix cube or a tavern puzzle for like 30 seconds at a time. That could either be fun or terrible, I have no idea, just spitballing. Babylon Astronaut fucked around with this message at 09:09 on Sep 5, 2014 |
# ¿ Sep 5, 2014 09:06 |
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You just deal damage and when the killing blow lands you decide if it's fatal or not. Yo Cirno, tell me what you mean by "There aren't any divergent resource management styles pre-4e" with regards to point casters, psionic focus mechanic, tob classes, and artificers. Babylon Astronaut fucked around with this message at 10:11 on Sep 5, 2014 |
# ¿ Sep 5, 2014 09:41 |
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ProfessorCirno posted:I'd say that artificers are just more vancian casters, psionic focus was barely used at all in 3.x (though I'd grant them as point casters, with the caveat that it was really only in 3.5 that it actually worked), and using what 3.x fans tend to hate because it was explicitly part of late 3.x's experimental "proto-4e" stuff is stretching it. Babylon Astronaut fucked around with this message at 10:16 on Sep 5, 2014 |
# ¿ Sep 5, 2014 10:12 |
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Payndz posted:Yay, I helped with something! (Here's the link if anyone wants to check it out.)
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# ¿ Sep 5, 2014 10:50 |
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This is what, the fifth 5e thread? They always fall to poo poo when there isn't anything new going on. Babylon Astronaut fucked around with this message at 11:32 on Sep 5, 2014 |
# ¿ Sep 5, 2014 11:13 |
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Covok posted:Can you elaborate on this?
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# ¿ Sep 5, 2014 22:42 |
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My bad, had RC mixed up with BECMI. It's on page 20 of the Dungeon Master's Rulebook from Mentzer Basic. I always assume RC has everything from the box sets, and it bites me in the rear end! So 1983, drat.
Babylon Astronaut fucked around with this message at 00:26 on Sep 6, 2014 |
# ¿ Sep 6, 2014 00:17 |
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A reminder: 0 Notice something large in plain sight 5 Climb a knotted rope 10 Hear an approaching guard. 15 Rig a wagon wheel to fall off. 20 Swim in stormy water. 25 Open an average lock. 30 Leap across a 30-foot chasm. Opening an average lock is significantly more challenging than swimming in stormy water. The holder of the world record long jump has 30 in strength.
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# ¿ Sep 9, 2014 01:58 |
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DalaranJ posted:Unlocking the average medieval lock with thieves tools would be as trivial as opening the lock with the actual key.
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# ¿ Sep 9, 2014 05:48 |
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I kinda hate the myth that spellcasters are supposed to rare in 3x, when rules as written, a town of 30 people has a level 4 spellcaster. It would probably be better if it was a divine caster instead of some mad wizard who could wipe out the hamlet in an instant, but provides almost no benefit to society.
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# ¿ Sep 9, 2014 23:21 |
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# ¿ Apr 27, 2024 21:57 |
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I'm still pretty down on their beginner box. The fact that they didn't include a battlemat to preserve the delusion that it is designed for abstract positioning is shameful.
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# ¿ Sep 10, 2014 01:56 |