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The Bee posted:I'll be honest, an edition of DnD that just went whole hog with breaking everything to bits and making everybody downright mythical would be amazing. Necromancers raising entire armies, paladins turning into walking avatars of their gods, rogues so good at their craft that they can steal concepts such as souls, talents, and hearts, fighters that can reshape the world around them with their bare hands . . .
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# ¿ Aug 23, 2014 13:12 |
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# ¿ Apr 28, 2024 05:42 |
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Jack the Lad posted:Gotta have a separate entry for centipedes, obviously. But not different stats.
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# ¿ Aug 23, 2014 14:58 |
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AlphaDog posted:What PC wizards do doesn't even approach science. They just rote-learn the same exact thing out of a book every day. poo poo, they don't even need to do that for cantrips, just repeating the right gestures is enough.
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# ¿ Sep 3, 2014 03:28 |
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You know, I can totally understand why people around here are so upset at 5e. I mean, you guys (that is, fans of 4e who like a tightly balanced game where fighters can do just as much cool stuff as wizards) have basically been totally ignored, while abusive poo poo heads like Pundowski and Zak instead get consultant credits. It's kind of the same problem with video games, where the loudest and most abusive voices end up being the ones responded to and listened to, while polite yet dedicated fans feel like they get ignored. I'm not sure what the solution is... other than going to cons and punching the poo poo heads.
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# ¿ Sep 8, 2014 01:03 |
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Countblanc posted:This assumes the leads in the 5e project are just being forced to do what the fanbase wants; I've seen little evidence to suggest this isn't exactly the version of D&D they wanted to create.
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# ¿ Sep 8, 2014 01:10 |
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Jackard posted:Good job with that eh? 5E focus on optional content means even its foundation is splintered
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# ¿ Sep 8, 2014 01:30 |
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dwarf74 posted:And this is exactly the kind of game which has the best chance of snagging PF players - simpler, less broken (though broken in similar ways), similar feel.
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# ¿ Sep 8, 2014 02:10 |
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Generic Octopus posted:I didn't think about organized play since I don't play except with friends, but how does that work in a system reliant on GM adjudication? Like doesn't that mean your character could play/function differently week-to-week depending on who your GM is?
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# ¿ Sep 8, 2014 02:13 |
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Covok posted:As someone who knows nothing of 1e, would it be rude to ask you to elaborate?
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# ¿ Sep 8, 2014 03:55 |
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seebs posted:He's sort of an rear end in a top hat, but a lot of my friends are sort of assholes, and I don't care about that.
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# ¿ Sep 8, 2014 03:59 |
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Arivia posted:The game wasn't balanced around having or not having them really (excepting psionic monsters, which you would be hosed against if someone didn't have them.) It was cool since they were very specifically very rare, very hidden, and I think the text even recommends players not tell each other if they got some to keep the mystique alive.
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# ¿ Sep 8, 2014 04:02 |
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moths posted:The fact that anyone straight-faced describes Zak S as only "kind of" an rear end in a top hat speaks volumes about this loving hobby.
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# ¿ Sep 8, 2014 04:08 |
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Arivia posted:He gets other people to do his harassment for him, that's different right?
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# ¿ Sep 8, 2014 04:09 |
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Arivia posted:Yeah. One of the things that makes Gygaxian writing so Gygaxian - and in turn makes the 1e books so magical - was Gygax putting value judgments directly into the text. The fearsome MIND BLAST was one of those, and the illithid was basically the followthrough.
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# ¿ Sep 8, 2014 04:12 |
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Arivia posted:They were around in the 3.5 XPH as powers, but it wasn't quite the same.
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# ¿ Sep 8, 2014 04:19 |
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Grim posted:There was a kit from Wizards and Rogues of the Realms where if you were from the Vilhon Reach you would automatically get a Wild Talent and I took that on a DMPC Wizard and legit ended up with hundreds of power points and disintegrate and all kinds of poo poo - this is a good example of 1) why Wild Talents were overpowered and 2) why friends don't let friends run DMPCs
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# ¿ Sep 8, 2014 11:03 |
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Strength of Many posted:What's the best way to play a 'death knight' in 5e? Skeleton/undead minions, full armor, necromancy spells/powers, knightly virtue and the like, etc?
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# ¿ Sep 8, 2014 11:09 |
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Infinite Karma posted:You also heal to full on a long rest. I'm sure the grogs are frothing at the mouth over healing more than 2 HP for free.
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# ¿ Sep 8, 2014 16:55 |
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Daetrin posted:But healing surges were way better at this. They were super good as a pacing mechanic, probably to the point where you could have replaced Dailies with "Spend a healing surge to power this" powers.
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# ¿ Sep 8, 2014 17:18 |
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dwarf74 posted:Mearls literally said it was in response to people asking him, "My players are using their encounter resources every encounter! How can I stop this?!?" EDIT: Also, I hate OSR/Pathfinder Grogs.
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# ¿ Sep 8, 2014 18:28 |
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Agent Boogeyman posted:Remind me again why anyone cares about what the OSR people think? They already HAVE an edition of D&D that caters to what they want, they should go and play THAT and stop forcing game designers to moonwalk back to the dark ages. 4E alienating the most poisonous of the D&D grognards was the best drat thing to happen to D&D in years and its not like a new edition is going to magically bring them back to the fold when they consistently hate anything that isn't exactly the same as the edition they already play. The entire point of a new edition of D&D is to draw NEW gamers into the hobby. It absolutely baffles me that D&D is this backwards bizarro world in which the most vocal MINORITY holds sway over the entire loving system like a tyrannical dictator. Unfortunately, gaming in general is this backwards bizarro world where the most vocal minorities hold sway over the entire system. If you don't believe me, check out the WOW development.
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# ¿ Sep 8, 2014 19:45 |
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Cerepol posted:Also gently caress the fuckers who loving thought a non level-based sorting system was a good idea.
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# ¿ Sep 10, 2014 03:33 |
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Cant we just rule that the Crossbow feats give you training and the ability to rig up some kind of autoloading device for your hamd crossbow?
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# ¿ Sep 17, 2014 03:39 |
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Well, i'm planning to buff non-casters a ton by giving people access to guns and grenades IMC. Im quite curious to see what the long term ramifications of this are.
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# ¿ Sep 19, 2014 05:03 |
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Well, I know there's a lot of D&D Next hate in this thread, but its inspired me to write so far, at least 10 pages of campaign setting notes in a way that 4e did not. Don't get me wrong, I loved 4e, and had a good run on it. But there's a fundamental disconnect between the verisimilitude that really rubs people the wrong way. In fact, i kind of blame 4e for the poo poo show that is Pathfinder, and the fact that the Pathfinder community is now basically the largest gaming community.
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# ¿ Sep 19, 2014 17:15 |
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Generic Octopus posted:I legit don't know what people mean when they say 4e lacks "verisimilitude". It means they aren't imaginative enough to figure out how a non magical Fighter can suck in a bunch of mooks like a magnet and then smash them all.
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# ¿ Sep 19, 2014 20:18 |
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ImpactVector posted:You going to get a lot of heat for that, but I think you're at least partially right, if for a totally different reason. Problem is, people use D&D from everything from freeform story game to some kind of sadistic torture simulator. Incidentally, I think I dropped some important words from my previous statement that make it now very hard to understand what I was getting at, which was that in 4e, they didn't really bother thinking through how the different martial effects work in-world, focusing entirely on their game effects. That rubs a lot of people the wrong way.
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# ¿ Sep 19, 2014 20:29 |
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The Bee posted:I hear everyone say this but I've never understood. What makes 4E less idea-based and creative to so many people? All the complicated interacting rule bits make it much harder to tinker with the system. The assumption of game balance means that I won't, say, arbitrarily decide martial characters can start off with guns and magic weapons in exchange for debt.
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# ¿ Sep 19, 2014 20:32 |
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Sage Genesis posted:Sure you can. Why not? Giving sweet loot to martial types in 4e will have the exact same impact as it does in any other modern D&D edition. The only difference is that 4e is so transparent that you can see what would happen. And what would happen is this: the game's default sense of balance would be disturbed. That's all. Doesn't mean the game crashes, doesn't mean a good DM or campaign-specific story can't handle it, just means you're no longer guaranteed the predictability of balance.
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# ¿ Sep 19, 2014 20:49 |
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Now dont get me wrong. I liked 4e lots. But the thing is, it was a bit too good at what it did. I never felt the urge to spindle, fold, and mutilate the system, All that desire to twist the system instead ended up in designing better and more effective characters, and then trying to fold a compelling backstory around those characters, none of which was ever relevant in L5R. But the thing is, lots of "features" in 4e came across as bugs to long established players. for instance, powers were so heavily built around combat encounters, it meant that there were no powers (or very few) powers that could actually affect the game world. There wasnt really much support for sandboxy play. Now, Im sure someone is going to tell me all about their awesome sandbox game, but i can assure you that you were the exception, not the rule.
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# ¿ Sep 20, 2014 02:52 |
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Sage Genesis posted:The original statement was about giving guns to martials... what you describe is something quite different. Edit: and i mean starting at level 1. Oh yeah, reminds me of another issue with 4e - Gold became this critical resource for upgrading your character, which meant you couldnt spend it on cool poo poo like castles, hirelings, and heck, other adventuring parities to do your dirty work for you. ascendance fucked around with this message at 03:00 on Sep 20, 2014 |
# ¿ Sep 20, 2014 02:57 |
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Kai Tave posted:"And thus I declare myself VICTOR OF THIS THREAD"
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# ¿ Sep 20, 2014 03:02 |
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Really Pants posted:How am I supposed to try whatever I like in a game without express permission from the writers!?
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# ¿ Sep 20, 2014 03:04 |
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moths posted:drat, guy. I don't know what it's like to game with players born without imagination, but I don't like what I've heard so far.
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# ¿ Sep 20, 2014 03:08 |
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Bhaal posted:I agree with you but wanted to say that the shift/slide mechanic and flanking definitions are what accounted for about 75% of combat slowdown in our 4e games and while that style of play has its place I don't think I'll miss it. What it should have done was create the feeling of a mad and frenetic melee, but instead always turned into slow and orchestrated waltz because if I shift here and then slide him there then that will get the cleric OUT of flanking for at least one turn and their caster is now set up for our rogue but next turn he could get piled on so maybe if instead YOU shift here on your turn then I'll shift here instead and slide that person over there and that way.... The mobility free for all of 5e is really one of its best features. Edit: because gently caress wizards. I think thats the one thing we can all agree on.
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# ¿ Sep 20, 2014 03:10 |
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Kai Tave posted:^^^To be fair that's basically how a lot of f2p games work.
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# ¿ Sep 20, 2014 03:13 |
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Really Pants posted:You know you've got a really good and fun game when you find yourself spending game resources to avoid playing.
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# ¿ Sep 20, 2014 03:15 |
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FMguru posted:The defining characteristic of Dungeons and Dragons is the part where you stop going into Dungeons and fighting Dragons? Hmm, yes, I see, please tell me more. Yes. You missed the part where you live the American frontier dream and found your own nascent microstate after ethnically cleansing your domain of the filthy natives
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# ¿ Sep 20, 2014 03:23 |
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Really Pants posted:so do all the other editions And we wonder why there is an OSR.
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# ¿ Sep 20, 2014 03:24 |
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# ¿ Apr 28, 2024 05:42 |
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Littlefinger posted:Let me tell you about keywords and rituals. Let me introduce you to the wonderful world of skill checks. Let me acquaint you with the curious concept of making poo poo up. Rituals purposely didnt let you do crazy poo poo like summoning up a vast army of undead, or manufacture permanent items, or do any other kind of crazy game breaking poo poo. Edit: This is also why I'd like to like 13th Age more, but don't. ascendance fucked around with this message at 03:33 on Sep 20, 2014 |
# ¿ Sep 20, 2014 03:29 |