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Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN
:siren:War of Omens has been Greenlit! (Nerf Vespitole.):siren:
:siren:Crafting is in! Now you can grind for materials AS WELL as currency!:siren:


Do you like CARDS...? Do you like cards with dragons and wizards on them, and numbers and things and you make the cards fight each other or something, feeling no shame whatsoever as ridiculous poo poo like "my Jace scoops your phantaplasm" comes tumbling out of your mouth?

Well buckle up and get ready to turn your plowshares back into swords, fella, because it's time for...



Play on the official site
Play it on Facebook
Play it on Kongregate
Just kind of look at it for awhile on Steam Greenlight
This line reserved for a future mobile version!

War of Omens is a free to play, browser-based, collectible card *experience* by rookie devlords Fifth Column Games, and it's one with both a unique approach and a refreshingly imaginative backdrop. Not to mention a laudably ethical and avoidable transaction model. It's in its early stages, with an unfinished single-player campaign, new factions and cards being added all the time, but it's very playable, and since we all know the next Duels of the Planeswalkers is going to be poo poo, you could do a lot worse than check it out! WoO has just cleared the sewer labyrinth of Steam Greenlight and will soon be available on your favorite default content delivery system. Personally, I'm hoping it has Steam trading cards, creating a kind of singularity of meta-cards. The great news about this is that it means accounts are going to be merged between services, consolidating the playerbase into one big thing, instead of a bunch of warring social media tribes.




While many tropes remain, the rules of WoO are somewhat different from other offerings of its type, many, but easy to grasp. The game has a decent tutorial, so feel free to skip all of this garbage and go hands-on.

To play, you need three things. The first is GRITTY MORAL AMBIGUITY. The other two are a hero, and what we card veterans call a "deck." Luckily the game starts you off with two heroes, Listrata of Vespitole and Liet of Daramek, and you can find others by opening packs.

Lots and lots of packs.



Your hero is your stand-in; each of them has 20 starting health and only differ in flavor, their unique hero Card and their innate ability. One hero might generate an extra resource per turn, for example, while another might have a % chance of stealing cards from the enemy. The Hero Card is a card unique to that hero that can only be earned by playing said hero and thus boosting their XP.

Tip: If you get a pack with a hero, it's always a good idea to take them. Heroes are rare, give you more play options, are a two-for-one since you'll also get their unique card, and earn you silver when they level up. So remember, ACHOO: Always Choose Heroes Over Others.

For each hero, you build a separate deck of ten cards, with another ten coin cards. For most of us, the default gold coins will be all we have and we can skip that part for now. Heroes can only assemble decks from cards of their own faction. This means that even if you have a bunch of Metris (blue) cards, you won't be able to play Metris until you find a blue hero.




You've probably noticed already that you can see your opponent's playable cards, and they can see yours. Omens works with an "I know that you know that I know" strategy. Aside from the mainly standard battlefield, the gameplay area is split into several zones.

THE BANK
That strip of cards there on the left is your bank, and it's the first place you'll be playing cards from, using your gold resource. Cards from your deck flow down here from the top, one per that player's turn, with the bottom card being reshuffled to make room if the bank is full. Though the bar may empty, the bank never runs dry and will continue to cough up cards until the game is won or lost.

Though there are a bunch of subcategories, cards can be split into three main types: Allies, Actions, and ongoing effects.



  • ALLIES have a health score, denoted by the number of hearts at the bottom of the card. When played, they enter the battlefield and stay there until their health is reduced to zero or they are otherwise removed.
  • ACTIONS are instant effects that are shuffled as soon as you play them.
  • ONGOING EFFECTS stay on the battlefield until their time is up, and outside of some Endazu bullshit, people will just have to deal.

Regardless of type, once a purchased card leaves play, it's shuffled into...

YOUR INVENTORY


That's it to the right of our buxom hero. At the beginning of the game, your inventory consists solely of your ten coins, with four being immediately drawn at the start of play. As the game goes on, purchased cards that leave play are shuffled back into your inventory, bulking it up and having a chance to be drawn each turn. Unless you're playing Vespitole, this has a double-edged effect; As your inventory gets bigger, you have less chance of drawing coins each turn, and your ability to purchase new cards may suffer. The notable exception to this is the Metris faction, who destroy their cards on use rather than shuffle them. No evidence.

In any case, cards drawn from your inventory - or your opponent's, if you're playing that kind of rear end in a top hat setup - predictably go into...

YOUR HAND

Each turn, you draw three cards from your inventory, to a maximum of four. What this means is you can hold over one card each turn without it impacting your income. If you kept two cards in your hand, for example, you'd only draw two on your next turn. Cards or abilities with "draw a card from..." trigger after your primary draw and don't count toward the four card limit, so feel free to play ten Infiltrates. Dick.



There are four resources to be gained in the course of the game.

    Gold is primarily gained from card draws and is used to make purchases from the bank.
    Food is primarily a healing resource. One unit of food will heal one unit of damage to your hero or an allied unit. Some Vespitole and Daramek units with the condition "on feed:" will also perform an action (usually an attack) if you drop a piece of food on them.
    Skulls are your direct damage. One skull does one damage to a unit card or to the enemy hero.
    Magic is a versatile super-resource that can act as a stand-in for any other type. It can heal you like food, deal damage like skulls, and can be used instead of or along with gold to make purchases from the bank. Magic is also the primary resource of the Endazu, who use it to fuel their merciless, unrelenting bullshit.
Tip: Holding shift when clicking will use ALL of an appropriate resource in one go. If shift-clicking an attack action, the first click will use up all of your skulls, and a second will use all of your magic. You're welcome.

Unlike skulls, your unit's attacks and 'attack' cards will hit random enemy units first. If no units are left on the board, or the card specifies it, the damage goes directly to the enemy hero, who feels like a total sucker.


In addition to the standard "+1 gold" coin cards, there are special coin cards that are earned through high-level packs. These have a % chance of triggering secondary effects when played. Though small, since you play coins all the drat time, these effects can add up. Coins are without exception of Epic rarity and thus difficult to obtain, but they, along with the epic-level heroes, do drop at a very low rate from regular old oak packs and so even cheapskate players like myself will eventually find some.
Coins are the main 'pay to win' advantage in War of Omens, and thankfully it's a mild one. Some rear end in a top hat with more Pantheon pledges than sense who fields a rack of ten epic coins is going to hold an advantage over someone with none, but it's an unpredictable one, and if you're playing Metris, it can even work against them.




"Wait what are these dumb borders on this guy's cards? How did Liet play Colossal Aurochs on turn two? Why am I dead?"
First of all, gently caress Liet. Second of all, when opening a pack, you may find yourself earning cards you already own. In this case, you have the option of putting the new card toward improving the old one. Cards can be upgraded twice, which thankfully prevents things getting too crazy or grindy, with each upgrade requiring more and more duplicate cards, and each upgrade level giving you a copy of that card with its gold cost reduced by one, which has the extra advantage of allowing you to have more than one of the same card (though with different costs) in the same deck. The first upgrade level takes a mere four duplicates. Upgrade level 2, slightly more daunting, takes 20. Duplicates earned after a card is maxed out are converted into XP for all of that faction's heroes instead.

Unlike regular cards, Hero Cards level up with their respective hero's XP. You earn a hero's card when they reach level 4, with the first upgrade hitting at level 8 and the last at 28, which if we're being honest with ourselves is polite shorthand for 'never'.

Now that crafting is in, battles and selecting a maxed out card from a pack will now reward ingots in addition to the standard reward. Huge numbers of these things can be used to contribute to your non-hero card upgrades. While slow going, this is great, as it's one more way to advance your rare cards without dropping real money on specialized packs.


5th Column reversed the usual priority of free-to-play CCGs, by starting with the idea of making a game and then deciding on a monetization process afterward. This is at odds with the traditional method, which involves welding a pyramid scheme to a piece of pre-owned shovelware with stolen assets and then flooding the market with fifty copies of it. Basic, game-currency-only packs drop all card types and all rarities, so it's entirely possible for a totally free player to get hold of coins and epic heroes. And I mean actually possible, not "possible" in a Bertrand Russel's teapot kind of way.



To grease the wheels, the game generates three daily quests, which makes it thankfully easier for casual players to build their collection, and on top of that there's a coffee shop card. Essentially a tracker you get a pip for every day you log in, gaining silver for each punch-in and a piece of gem currency once it hits seven. Again, unlike every other browser game ever, the counter doesn't reset until you max it out -- so you won't lose your progress toward the gem regardless of how long you ragequit for.

Tip: Oak packs are more valuable than their more opulent counterparts for new players, and for a good while after that. Earning and upgrading your commons and uncommons will do you way more good than getting a bunch of rares that are too expensive and specific to be of use.


Nah. You can of course buy silver or gems with all the disposable income you seem to have. Additionally, making cash purchases unlocks the ability to spend ordinary silver on the silver and gold packs, which don't contain lower rarities, which is a great way of encouraging one-time purchases and player loyalty. There are also faction starter packs available if you're not emotionally strong enough to rely on luck to get certain cards or heroes.


Well, look at that exhausting wall of text. The bottom line is, this is a quality CCG that kind of skims the best of everything and has a good amount of creativity and drive behind it. I don't work for or even know these guys, I just like this game. And chances are you might too! If you like... CARDS.

Fendahleen fucked around with this message at 23:58 on Aug 22, 2014

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Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN





“ Gold is power. Anyone who disagrees possesses neither. ”
:catholic: :10bux: :commissar:

Welcome to renaissance Europe, Fantasy Edition. Fractious, disgustingly rich and surrounded by a labyrinth of lethal intrigues, House Vespitole are the merchant empire, with their own army, spy network and some powerful relatives in the Church. They're well aware of the superiority of their position and don't mind sharing it forcibly with the rest of the world, whether it be through the carrot of prosperous trade, the stick of their warfleet or the both-at-once of their convenient theocracy.





How they play:
The backbone of this faction's play is that all non-coin Vespitole cards have 'draw a card' attached to them; meaning each drawn card replaces itself from the inventory until it finally draws a coin and ends the streak. Draw Collect Taxes and it might replace itself with Spice Route, which then replaces itself with Miltia, and so on and so on. Kill a couple of Vespitole knights, and odds are you're going to be seeing them again reeeeeal soon.

With their straightforward approach and reliable heroes, Vespitole is the most newbie-friendly faction, as there are very few 'bad' purchases to make and its difficult to play yourself into a bad position; The more cards you have in your inventory, the more momentum you have to steamroll your opponent with. If you enjoy power-builder decks, or just like the idea of a well-polished boot stamping on a peasant's face over and over, Vespitole might be the faction for you.


===================================================================





"Hark, O lost child! Feast with our flock and you shall never feel hunger again."
:black101: :killdozer: :goatdrugs:

Blood, rutting, goats and dust. The Daramek are a harsh and populous tribal cult who rely on vast animal herds -- four legged and two legged -- and thrive on brutal sacrifices. Amongst the Daramek, life is cheap and death is lucrative. If Warhammer's chaos gods had settled down on an analogue of Outer Mongolia instead of Fantasy Norway, we might have ended up with something that looked very much like the Daramek. No punches were pulled in the making of this faction, so be ready for rivers of gore and unsettling implications.





How they play:
Daramek have undergone a major rework recently, and a lot of cards, most notably the Herd cards, have changed for the terrifying. Butchering their own Allies as fodder, hoarding powerful ritual abilities and possessing a wide range of card retrieval, Daramek can be extremely difficult for their opponent to predict. Of all the factions in the game, they're the most likely to turn a near-total rout into a surprise curb stomp. If you like playing counterintuitively, weenie rushing or eating your own young, you'll get along fine with Daramek.



===================================================================





"Sacrificing dozens, hundreds, even thousands of lives to save the rest of humanity is not only justified, it is the only sane choice."
:tinfoil: :ninja: :happyelf:

The remnant faction of an ancient civilization, Metris is a vast secret society planted in every other culture, pursuing its whispered agenda with a long reach and an invisible hand. A wagon explodes in a marketplace, a Bishop's wine is laced with hemlock, books are fixed, soldiers bribed and organizations infiltrated, and the world remains none the wiser. The followers of Metris claim to serve a greater good, and believe that the terrible cost of its pursuit is simply one more necessary evil in a crucial and ultimate accounting.

Ha ha, that's the story, anyway. As we all know, Metris doesn't exist.





How they play:
Metris act under the radar. Their cards almost never go into their inventory, instead vanishing into thin air. Your strongest weapon is your opponent's own arsenal; Allies can be bought, resources siphoned and cards stolen from anyplace the enemy cares to stash them. Because they don't generate nearly as much momentum, Metris often needs to stall their opponent's progress and win quickly. The longer a game goes on, the more likely your opponent's plays will snowball beyond your ability to counter them.

Until recently, Metris had no ally cards at all, giving opponents nothing to strike at, and were the only faction to have ongoing actions. With the introduction of various new cards and the coming of the Endazu, they've lost a bit of their uniqueness, but don't be discouraged -- they're still the faction most likely to get people to curse out loud and put a fist through their keyboard. If you like playing blue in Magic or not playing 'fair', then this might be the faction for you.

Tip: "Steal" is very different from "draw" or "control". Cards acquired using the latter two return to their owner when leaving play. "Stolen" cards remain yours and will go into your inventory unless otherwise specified. This is why cards like Ransack are more powerful than they may first appear.



===================================================================





"The curious Argoreth flower is only to be found growing in their strange citadel. It needed neither water nor sunlight, and it seemed to be rooted down to the world between worlds..."
:pcgaming: :smugwizard: :shroom:

The latest faction and the most difficult to understand, Endazu are an amalgam of the Arabian Nights and the Lotus Eaters, a palatial, insular congregation of Magi who grow flowers, hang out with skeletons and don't care for visitors. Their culture is centered around the cultivation of the Argoreth, the floral wellspring of their arcane power. Though few, they have eternal allies in their own gilded dead, and magical automatons of their own devising.





How they play:
The Endazu are very, very different to pilot from the other factions, to the point where even experienced players may find it disconcerting. This fits their concept perfectly and is honestly kind of cool. The Endazu don't generate food or skulls, or even gold outside of their coins, they only produce magic, and magic is used for just about everything. They also benefit from 'holding' cards, keeping them in their hand as long as possible to build up their power before unleashing it. If you like flooding the battlefield with so much Rube Goldberg bullshit that your opponent wouldn't have any idea they were about to die even if you hadn't forced the screen to make room for it by zooming out to the point where nobody could see what the cards were anyway, then this faction is your glowing purple Mecca.

Tip: Always check to see if you have lethal damage when playing Endazu. It's easy to get caught up in wild plans and forget that all that sparkly purple cash you've been generating to fuel your game plan can also be used to just murder the gently caress out of your opponent.

How they really play:



Fendahleen fucked around with this message at 21:49 on Jul 18, 2014

Oenis
Mar 15, 2012
Outstanding OP, thanks for that! You even got featured on the official forums as the best summary of the game ever written.

This game is really addicting, and should get a little more attention than it does. It's my go-to crack when I've got 5 minutes to spare. It also has a pretty fair business model where you get to open a pack of cards pretty much every other game. And a bunch of unique, flavorful factions. I think I remember your name and played you before, even! Didn't know any other goons played this. :)

gently caress everything about Metris and especially their recent buff though.

Oenis fucked around with this message at 19:25 on Jul 18, 2014

Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN
If I had to guess, I'd say WoO flags in attention firstly from being a work in progress and thus not getting a lot of coverage, and secondly, perhaps most importantly, for not being Hearthstone, the Willy Wonka of the CCG market. Getting through Greenlight and finishing a mobile version should at least help with that first one. But yeah, it's a really neat game, the devs clearly know how their ~cards~, and it's been particularly enjoyable watching the art improve. I'm hoping they go back and sharpen up Listrata a little, actually, she's looking kind of fuzzy compared to the newer cast.

Also give me this guy as a playable hero, tia:



Oenis posted:

gently caress everything about Metris and especially their recent buff though.

Ohohohoho :getin:
I think Metris did need a little bit of polish to stay competitive when Endazu and their nutty levels of defence hit, but they'll almost certainly be taken down a half-peg or so soon. They've been the most back-and-forth faction in terms of tuning, so it's practically business as usual in conspiracyland.

Tomato Soup
Jan 16, 2006

I found this last week and immediately showed it to everybody and they all loved it. I was waiting to hear back from a games mod before I posted here but they said it was cool so I'd like to officially introduce myself as the community manager for Fifth Column Games :)

If you guys have been to either the official or kong forums or just hang out in kong chat, you might already know me as triggerfish.

I'm probably going to mostly stay out of the thread but I'll keep an eye on it and pop by every once in a while to answer questions or give away codes or bring new news. Like the fact that draft tournaments are currently in beta right now so if everything works out, it should be rolled out soon. Not sure if it'll be in this week's update because the devs will be pretty busy at an indie game conference this week.

We decided to ramp up our Greenlight efforts and it paid off, we're #32 in games now. Steam tends to pick games to be greenlit every two weeks on Fridays and the next bunch will be on this Friday so I hope WoO will be in that bunch so we can finally get out of purgatory :ohdear:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Finally managed to win the last available campaign thing against the chick who not only nicks your food but also starts with 2 extra cards. Had to stop playing the campaign and grind until I got loan so I could scum it to end up with a soldier out early and ride it to victory.

Tomato Soup
Jan 16, 2006

Cynic Jester posted:

Finally managed to win the last available campaign thing against the chick who not only nicks your food but also starts with 2 extra cards. Had to stop playing the campaign and grind until I got loan so I could scum it to end up with a soldier out early and ride it to victory.

This used to be way worse in beta. She had four serfs + no food + Tithe AND Spy Network. It actually got me to quit playing the game for a week because I was so angry about it but other beta testers complained so it got a last second nerf which accidentally led to a hilarious bug of her drawing serfs EVERY turn. That got fixed right away but it was amusing to see the screenshots of it pop up.

Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN
The double-edged sword of the campaign is that it's not a gentle introduction to the game as much as it is a kind of narrated challenge mode. It's great in that you face decks that can't exist in the main game, such as Castellan Cow in my post above or the naval battle game, but I should probably have mentioned in the OP that the mode is frequently and intentionally unreasonable.

Venuz Patrol
Mar 27, 2011
When I started playing this game, I thought it would be like every online CCG I play, which is to say briefly interesting but with very little actual deck building intricacy and pay walls behind all the high rarity stuff. War of Omens really exceeded my expectations, though! Once you have enough cards for proper deckbuilding, there's tons of strategies and styles you can go for, and i was somewhat shocked to find that even the lowest-rarity, cheapest card packs have a halfway decent chance to yield tier four and five rarity cards. It was good enough to justify spending ten dollars on once I had finished maxing out every common card.

I've currently got three decks I'm focusing on fleshing out: the first is a bog loving standard Raktaba'an deck like the one in the OP that I use when I feel like getting the day's quests out of the way quickly and easily. The second is a Jesmai deck. She's an Endazu hero who can buff anima cards on the field using magic, and if you get a flower and a warding circle up on the first turn it's the next best thing to impossible to stop her momentum after that. My third and favorite deck is a Cardinal Pocchi deck that uses synods and cheap units to fill up the field and stall, and then racks up a ton of skulls with Spy Network to win.

I still don't have the foggiest clue how to make proper Captain Listrata decks, though. I've finished two of the Grandmaster campaigns, but the rest just bulldoze me with their insane economy buildup.

Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN
Two big changes and one undetermined one for WoO, in the form of a new Vespitole resource drain, Usury, and a small but horrifying adjustment to both Mogesh (now sacrifices your strongest allies first instead of your weakest ones) and to Sacrificial Lamb.



The Daramek changes may not look like much at first glance, but they've turned Mogesh back into a superaggressive, A-tier mincing machine. Eating a baby now sets off a chain reaction that first eats every other baby and then, depending on the quantity of babies eaten, can potentially launch everything else you have in some sort of barnyard nuclear strike. Throw in a pair of Serpent Altars and a Sacred Tortoise and not only are you now rolling in gold, your opponent is probably a disturbing shadow on a brick wall. All this for one magic.

Usury, like Loan, is something you'd have to be pretty careful with, but it looks terrific all the same.

DolphinCop posted:

I still don't have the foggiest clue how to make proper Captain Listrata decks, though. I've finished two of the Grandmaster campaigns, but the rest just bulldoze me with their insane economy buildup.

Yeah, I'm not great with Listrata, though once again, the campaigns are evil and the strategies you use in it will by and large be different to the ones you use in multiplayer or skirmishing. The three most popular ways to build Listrata that I know of are ally feeding, infinite resource grinding, and bounty rushing.

The first option uses tons of "on feed" ally cards, with food used either to attack via military units, or for conversion into other resources via cards like Wealthy Patron. Listrata works well with this kind of approach since she can utilize units the moment they drop. She's especially good with an Inquisitor, if you manage to bring one out. I haven't tried this approach recently, but the Retaliation they added to green's military units makes it look slightly more worthwhile even in the face of all the 'ignores intercept' now floating around.

The second approach is just using all the gold, food and magic direct resource cards along with Loan, Synod and Merchant's Guild to go infinite as quickly as possible. It may be possible to have less fun than this playing war of Omens, but I can't think how.

The last one is an old classic that tries to rush Merchant's Guild and then drop Bounty for huge damage. I have no idea how viable it is today, but honestly I can't imagine running Merch Guild without Bounty.

Also someone recently posted a Loan/Usury rush deck which looks interesting. A bit messy, but I like the idea.

Tomato Soup
Jan 16, 2006

Yeah, you have to build really niche decks for campaign. If you're not at good at building decks, don't worry because you can find decks that people have made on the forums. This thread has the most of the decks but some of them are outdated and they're balanced around having 10 coins. There's some more decks floating around on the official and kong forums that work after the upgrades and no coins but not all chapters have updated/no coin decks posted yet.

And we didn't get greenlit in the last batch and I thought we were finally going to get out of the purgatory but guess not :v: We're not going to give up though!

P.S. Fendahleen, I showed a dev what you wrote about the Daramek changes and they read aloud to the office and it was a big hit.

Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN
:goatdrugs: Greenlight party! :goatdrugs:

Legitimacy at last, almost, kinda! Yes, it's done, and War of Omens can take its rightful place amongst such hits as 'Castle Miner Z' and a hundred or so anime games in vying for the hearts and minds of our favorite Half-Life 3 delivery system. Additionally, "crafting" is in, and there's a mysterious greyed out button labeled TOURNAMENT on the main page. What could it mean??

In balance news, we have a batch update to the Daramek potion cards, with the "restock" mechanic now running approximately as wild as "ignores intercept."

Speaking of ignoring intercept, that's what Sister Ysadora now does with Lead the Charge, and SPEAKING OF restock, get a load of this rear end in a top hat.



I can't love the art on this enough, but I'm not sure how I feel about the card itself.

Adventure report: With the last round of changes, I decided to test out some different deck combinations against the AI. I, uh, think they may have been tweaking it.




Tomato Soup posted:

P.S. Fendahleen, I showed a dev what you wrote about the Daramek changes and they read aloud to the office and it was a big hit.

Recognition at last! New Fendahleen-based hero confirmed...??

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



I really wish I hadn't spent 3 bux on this to unlock big boy packs last night cause it came with the realization that you can triple stack the same card in a deck so long as it's upgraded. Simultaneously now half the games I enter are either purple flower power extravaganza or good 5/6 gold combos that are now 3/4 . The difference in momentum is insane.
Why tout the "designed as a card game first" feature if the game is as asymetric as a p2w anyways?

Edit: I kinda came off as a little butthurt that this wasn't the type of card game I like. I enjoy the mechanics, I just don't like that seniority gives you a completely insurmountable challenge in the game. I can understand having a better deck, but not when you can have 2 identical decks that lose any and all parity if one is leveled up.

OxMan fucked around with this message at 03:00 on Aug 22, 2014

Fendahleen
May 21, 2003

WE KNOW THAT YOU CAN HEAR US, EARTH MEN
It's cool, I get mad at cards all the time. It's one of our inalienable rights. I managed to totally overlook adding the duping factor to the OP, but did try to be as clear as I could on the 'buy Oak packs and not rare ones because earning and upgrading regulars is more valuable initially' thing.

Better matchmaking would be great though, I think we can all agree on that. Though I guess a larger player pool would probably help with that as well.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Fendahleen posted:

It's cool, I get mad at cards all the time. It's one of our inalienable rights. I managed to totally overlook adding the duping factor to the OP, but did try to be as clear as I could on the 'buy Oak packs and not rare ones because earning and upgrading regulars is more valuable initially' thing.

Better matchmaking would be great though, I think we can all agree on that. Though I guess a larger player pool would probably help with that as well.

I think the amount of clarity is right because I'm not sure if there are posted odds but out of 35 pulls (longest I had patience not to spend) on oak i've gotten 3 lvl2s and 1 lvl3. I'd say buy rares when you have lots of campaign cash and oak down once you're getting 75/100 coins per skirmish match only.

The multi is a strange beast because if you could booster by faction you could build a competitive deck much sooner, but of course you'd have to price those higher to keep the IAP drive. Still, the multi is dead because of you basically have to play 100 single player games first, hope you're lucky with drops, then hope you had enough luck for one faction. And that you actually enjoy that faction.

I really like the play mechanics but the more I look at it the uglier the IAP reasoning is. Either let me buy double price faction boosters or separate the upgrade shop and boosters. Like if monetization and greed were the prime factor you'd be able to upgrade cards with cash, and if progression was you'd be able to have at least one way of controlling deck progression. Instead it's the worst of both worlds. I really like the art and mechanics and the gameflow is PERFECT for the android screen, compared to other phone TCGs, so I really hope it lives up to its potential. Look guys I'm not even mad about the 3 bux anymore I just want you to get cool.

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Tomato Soup
Jan 16, 2006

Just dropping in to give you guys a heads up that draft tournaments are currently on open beta at http://apps.facebook.com/badgertest and should go live later tonight.

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