|
The best alliance to make, playing as any nation, is with MA Ermor.
|
# ¿ Aug 17, 2014 02:53 |
|
|
# ¿ Apr 29, 2024 07:25 |
|
Neruz posted:What about selling death gems to EA Rlyeh? A close followup.
|
# ¿ Aug 17, 2014 04:36 |
|
garth ferengi posted:I've never been in a game with flavahbeast before, and know very little about him except that people love to circle jerk about how good he is or whatever. Yeah that's really fun to do. Problem is it's true.
|
# ¿ Aug 19, 2014 05:42 |
|
If there was a nation that only got three mages; 1 in a path, 2 in a path, and 3 in a path (cap only), I'd want that path to be blood assuming I had the troop quality to protect my early blood econ. It just straight up gives the most options. If I had terrible chaff-like troops I'd definitely want Air or Death, yeah.
|
# ¿ Aug 23, 2014 18:48 |
|
wiegieman posted:I've always been unclear about how one should best deploy skelespam. Is it better to have a small number of high death summoners, or a large number of low death summoners? jsoh posted:yes Pretty much. The only time the option really matters is when you're doing a communion for skelespam, in which case you'll want to calculate the perfect master to slave ratio for casting the most skeletons over the course of the battle (long term matters more than short term for skelespam), keeping in mind the fatigue reductions for the added paths on your masters, the fatigue division among slaves, the conversion rate of 10 fatigue to 1 damage past 200 fatigue, and that the battle ends on turn 50 no matter what.
|
# ¿ Aug 23, 2014 20:43 |
|
Turin Turambar posted:How much you win (or lose) in stats with Chaos Power? I always thought it was some minor bonus. +/-1 in attack, defense, strength, and precision per chaos/order scale. Every 15 points of unrest counts as point of chaos, too.
|
# ¿ Aug 26, 2014 21:55 |
|
Bacchante posted:So the bonus from high Turmoil then stacks with unrest to create scary beastly monsters. Neat. I always take Turmoil 3-Luck 3 because reasons, so... Yep. Chaos Power sounds mildly handy. Bet you just love it when you see players with Turmoil scales just begging for your demons to come eat them. It's actually terrible because 90% of the community always takes order 3, so your demons are useless unless you shore them up with lots of unrest first.
|
# ¿ Aug 26, 2014 22:09 |
|
garth ferengi posted:Turmoil and unrest don't stack for chaos power. The maximum is 3 times your chaos power value, which is 1 for everything Lanka has, so +3 strength/attack/defence for everything with it(it doesn't affect precision at least, which makes order Lanka sort of viable, maybe). It loving sucks and everything with it would be better off without it Oh does it not impact precision? I could have sworn it did when I played order 3 Yomi. Hey kids, this is how rumors start about dominions 4 mechanics!
|
# ¿ Aug 26, 2014 22:18 |
|
There's a unit known as the Eater of the Dead. The more units it kills, the bigger and stronger it gets. Eventually it becomes so powerful that it breaks free of your control and goes on an independent rampage until someone kills it.
|
# ¿ Aug 27, 2014 19:14 |
|
TheCosmicMuffet posted:Unify them into a single purchase where you buy your caster or commander with a bunch of guys from a fort. It'd even be a good opportunity to reign some poo poo in. I wonder how much jaguar shenanigans we'd see if you were forced to purchase an unimpressive commander with your unit of jaguar warriors. Or if you could only get your good researchers with a bunch of uninspiring units that cost too much upkeep. This is totally, completely moddable. Someone could write a total conversion mod for dom4 that does exactly this, if they wanted to.
|
# ¿ Aug 28, 2014 04:05 |
|
It was only packaged with a single version of dominions are dumb and then I removed it because the mod was dumb enough anyway. Then I stopped updating DaD because it was a bad mod. Now I'm working on a spellpack mod to bring lots of cool spells to Dominions! Did you know you can blink enemy units? Or, uh, just the entire battlefield?
|
# ¿ Sep 1, 2014 16:41 |
|
I Love You! posted:There are a lot of "bad" units, however. Yeah Dominions is a bit like rock paper scissors, except there's also a thousand other options and they all lose to rock-paper-scissors.
|
# ¿ Sep 1, 2014 17:06 |
|
StoryTime posted:Could you Phoenix Pyre the entire battlefield? Hypothetically, yes.
|
# ¿ Sep 1, 2014 17:07 |
|
goatface posted:Can you take everyone's weapons away and make them fight with sticks and stones? Sadly, no.
|
# ¿ Sep 1, 2014 17:24 |
|
Neruz posted:With a mod you can totally do that. He means as a spell, I'm pretty sure.
|
# ¿ Sep 1, 2014 18:15 |
|
Most goon games are in the 8 to 12 player range with 13 to 15 provinces per player in terms of map size.
|
# ¿ Sep 2, 2014 22:22 |
|
Nuclearmonkee posted:The manti actually did have a purpose beyond dying a lot which is their primary role. That's actually really smart and good.
|
# ¿ Sep 3, 2014 00:09 |
|
garth ferengi posted:The next turn will probably be full of tears and embarassment dominions.txt
|
# ¿ Sep 18, 2014 23:01 |
|
Samog posted:if rain were removed from the game entirely abysia would still blow I disagree. They'd still be lackluster, but they have some pretty good strengths.
|
# ¿ Sep 24, 2014 01:37 |
|
|
# ¿ Apr 29, 2024 07:25 |
|
Neruz posted:It's almost impossible to pickpocket someone with a wallet in skinny jeans though so there is that. I, too, read cracked dot com
|
# ¿ Sep 27, 2014 04:43 |