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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I bought a HWK today just because I really liked Dark Forces as a kid.

Is this thing actually good for stuff that isn't being a Focus battery?

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Watch as I make it obvious I've been into this game for less than a week: what configuration is Fat Han?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
So is there a point to ever blowing your action on Evade instead of Focus? It just seems consistently suboptimal.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Cobbsprite posted:

... If you're only going to have to dodge lasers from one enemy, you're better off (mathematically) taking a Focus action, especially since it's also useful on the offense, but if you're going to take multiple shots, then it can be useful to have the Evade in your pocket to choose exactly WHEN you'll dodge a damage...

I'm betting this is what's throwing me. I haven't gotten to play against more than three ships at a time, so I haven't been up against that kind of focused fire yet. I look forward to bring eaten alive by a TIE swarm.

Is there a good place to look to for theorycrafting stuff?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Kai Tave posted:

By contrast do not go to the official Fantasy Flight Games forums, they are loving terrible.

Please, I'm an idiot, not a masochist.

Had time for a quick 50 pt game tonight. I had Howlrunner with swarm tactics, an Academy Pilot, and filled out the rest with Revolver Gundark, because I didn't have any other pilots with usable upgrade slots. Went up against a vanilla Han and got wrecked hard!

I kept my guys together fairly well up until the third turn or so, when the Falcon barreled through the middle of my formation and I couldn't stay together without hitting his base and tripping up that way. When I could actually shoot him, I managed to drain his shields and get him down to six HP, but after that cluster I just couldn't get any meaningful damage on him while he kept flipping around me and eating my guys away with that turret firing arc.

So, lesson learned, when TIE swarming, take more TIEs.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Jake Farrell :swoon:

I ran him with Refit, ATP, PTL and Marksman. I guess Marksman is kind of useless, but otherwise holy poo poo this guy is fantastic.

What's a good list to build around this guy?

Also, is there any place that's going to hold a May 4th sale on these dumb plastic toys?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Wanna make sure I'm using Jake Farrell the right way.

As I understand it, this works: Jake, with PTL, moves without provoking stress. I can then take an action, then trigger PTL to focus, then he can boost or barrel roll, and then he takes a stress token, correct?

Come to think of it, is there anything preventing me from using his action to boost, PTL -> focus, then boost again?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Clarification: Tycho can pile on Stress with no action penalties, but he is still subject to the penalty for taking two red maneuvers in a row, correct?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Thread, teach me how to not suck with the shuttle.

I wish I'd taken anti-pursuit lasers instead of HLC; up against an A-wing, X-wing and a Z-95, I couldn't keep a single one of them in my arc, but I did a fair amount of blocking them, at least.

Am I really better off using this thing as a mobile obstacle?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Endman posted:

Step 1. Put Vader on Shuttle

Step 2. Use Vader to give everyone a really bad day

Step 3. Repeat until dead

Vader, Saboteur, and Rebel Captive: which two?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Yeah, that part's my favorite trait of the shuttle so far. I'm used to my little tin can TIEs exploding when someone looks at them funny, but my shuttle ate an improbable number of crits without any actual effect thanks to the shields.

Somewhat related, are shield generators worth the points regularly, or are they more of a "I don't care about initiative and I have a handful of points left" kinda deal?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I'm having some friends over this weekend for the express purpose of getting them hooked on X-wangs.

A) I'm thinking a couple quick 60 pt games are the way to go, since that's not too many things to keep track of, can be completed relatively quickly, but you aren't straightjacketed by buying something you think looks cool. Decent plan?

B) Is there a single must-have ship for fun dicking around? I'm lighter on S&V than the other factions, since I've just got the basic S&V box, but a scum Y-wing and Headhunter swarm is still a good list for someone starting out, right?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Is there ever a circumstance you'd put BTL-A4 on Kavil, though?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Yeah, how'd the A-wing swarm do? Mine are fun as hell, but I can never reliably kill anything without using prockets.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
There is no part of that story that isn't heartwarming.

Had an edge case come up last night. Pilot A starts the turn with a stress token and tries to make a green maneuver. They collide with another ship during the maneuver, not moving to the end of their movement template. Apart from the normal collision rules, is Pilot A still stressed? Or is it attempting the maneuver what counts, not finishing it?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Scum Y-wings own bones. Scum owns in general, it seems.

More clarification: neither range bonus, both attack and defend, is applied against secondary weapons of any kind, be they turret or munition or whatever. Is that correct?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Kavil — Y-Wing 24
Veteran Instincts 1
Autoblaster Turret 2
Unhinged Astromech 1
Ship Total: 28

Syndicate Thug — Y-Wing 18
Autoblaster Turret 2
Unhinged Astromech 1
BTL-A4 Y-Wing 0
Ship Total: 21

Syndicate Thug — Y-Wing 18
Autoblaster Turret 2
Unhinged Astromech 1
BTL-A4 Y-Wing 0
Ship Total: 21

Palob Godalhi — HWK-290 20
Blaster Turret 4
Recon Specialist 3
Moldy Crow 3
Ship Total: 30

Thinking about this one next time I play. Is it better to use ion cannons on BTL-A4s or just use them as close-range buzzsaws?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Cobbsprite posted:

That is, for the record, the same guy who threw four naked Omicron Group Pilots and a TIE Bomber at me.

I would like to know more about your adventures fighting a swarm of school busses.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I have to record the fact that I got slaughtered tonight.

I ran Fett, Kavil and a Binarye against Luke, Biggs and Horton Salm. I tried to focus on Biggs to knock him out early, but ended up taking out Luke and Horton, leaving all my guys lightly damaged against Biggs. It gets whittled down to Biggs knocking out Kavil, the Binarye, me running Fett square into Biggs on the last turn, and then he fills up my remaining damage with a full roll plus the crit that turned up two damage.

So, Biggs murdered my entire side.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Kavil/Ion and Kath/HLC: good idea or bad idea? Does scum benefit most from just fielding a shitload of Y-wings?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

PJOmega posted:

Yeah, screw reasonable rewards. Real gamers only play for peanuts. :rolleyes:

You see nothing wrong with hosting tournaments with large cash or credit payouts at a local level, unsupervised by any regulating entity, especially when tied to a toy spaceship game that's got Disney looking for any kind of fuckups?

Anyway, I keep getting my opponents down to a one on one in my favor and then getting rocked. Last time Biggs killed Fett and Kavil, today a solitary TIE killed my lightly damaged Starviper with two crits and a hit to my no evades. I think I may be bad at this game.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.


blues_brothers_chase.jpg

If FFG has any sense whatsoever, they'll throw the Vong back down the Wookiepedia hole and leave them there.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Pretty sure I know the answer to this already, but I thought I'd check - is the flechette cannon worth it, or am I better served spending the price of a Syck on more Aggressors?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Kai Tave posted:

Oh sure, I'm not saying it's a bad thing or makes it weak, it's not like getting to attack with 3 primary red dice only when out of primary arc is considered a huge drawback for Kath Scarlet or Han Solo.

In my continuing X-wing babby adventures, this came up. If scum Kath has a target behind her at range one, you get to roll five attack dice. Is there anything else out there, A-wing prockets aside, that gets you that high up?

Speaking of A-wings, is putting Daredevil on Tycho worth it? I kind of like the idea of just doing doughnuts around the field, but I can't imagine that's really more useful than a K-turn.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I keep getting turned into paste every time I use Expose. Is there a trick to using it aside from "make really sure nobody can get a shot on you this turn?"

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Floppychop posted:

Exact name of said case? My stuff is piled into a toolbox right now, I'm looking for something handier.

A friend of mine had Isoor's case for a while, but be cautioned it doesn't fit big ships very well. If you're a stupid rear end in a top hat like me and trying to buy one of everything, you might look at this Plano. There's also a nerd review in there about X-wing specifically. I just break my stuff up by faction - one tray is for templates and tokens, then Rebels, Imperials and Scum.


KO Derf posted:

I prefer running him as such:
Kavil — Y-Wing
Push the Limit
Blaster Turret
Unhinged Astro
Engine Upgrade
Ship Total: 36

Why PTL, out of curiosity?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Durr, missed engine upgrade. That entirely makes sense now.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Game came down to Rexler and Tycho. I got Rexler down to 1hp, and I keep out of his arc with boost and PTL/Daredevil, but two dice just aren't enough to get the last hit in. We spent a good eight turns doing that, then he tags me with two hits and a crit, I get all blanks, and the crit is the one that wipes out my EPTs and pilot skill. All of a sudden the twenty-some stress on Tycho counts and I can't get out of the way.

I fly lots good.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Missed a serious opportunity to call that pilot "Deathtrain" instead.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
That reminds me, aside from proton rockets, is there a munitions set worth taking on a regular basis? I've never had much luck with any other kind of missiles or torpedoes unless I'm rolling really hot, but as a result my sample size is pretty limited.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Panzeh posted:

At least prockets will make A-wing aces a threat for a turn.

:smith:

They're just so fun to push around on the table...

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
That owns bones, Chance.

bunnyofdoom posted:

Yup, that's actually what I did, except replace standalone E with z-95. But Aces is a good buy, because Jake is my favourite A-Wing pilot. Yeah, that's right, he's better than Tycho :colbert:

Why not both?

I think I'm going to run this as a dicking-around list next chance I get. I'll never kill anything, but I'll be zooming around the table like nobody's business.


Tycho Celchu [A-Wing Test Pilot, Proton Rockets, Push the Limit, Daredevil] (35)

Jake Farrell [A-Wing Test Pilot, Proton Rockets, Push the Limit] (30)

Keyan Farlander [Push the Limit, B-Wing/E2, Jan Ors] (35)

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

bunnyofdoom posted:

WHy put the title on Jake if he isn't getting a 2nd EPT?

Reflex.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I haven't seen Rebels. Why does this thing come with a Phantom, and should I be excited by the prospect?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Ran the Wedge/Luke/Wes list. You really do live and die by your dice rolls. First time, killed IG88B, but Janson kept coming up with bad evades, and once he was wiped out, that was all she wrote. Second, I just didn't get any good rolls when I was in arc on my opponent and X-wings just can't dodge enough to survive multiple turns of setup.

Gonna keep trying it, though, 'cause the few times it got to shine it was fun as hell.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Tekopo posted:

Just got my Raider, it looks pretty :3:

Do you have any of the other huge ships, and if so, could you post side-by-sides?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Man, that looks better than I thought it would.

Oh well, wasn't going to use that money on anything more productive anyway.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Did more Wedge/Wes/Luke up against an Expose Cherineau and a kitted out Fel.

Lost, but it came down to Wedge rolling badly against the Decimator, which had two HP left. The important thing is I smoked Fel with some X-wings, and that's enough for me.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Strobe posted:

That stopped being true back in Wave 2. Nobody new should be making that mistake, and nobody who's been around that long should be wrong about it anymore.

It's still in the rulebook that comes with the starter box.

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
It may be in the latest ones. Mine was old enough to have the Warhammer Conquest FFG catalog, while my friend got a newer one that was basically STAR WARS STAR WARS STAR WARS, but still had the old unerrataed rules. I dunno if that makes any kind of discernible timeline.

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