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TheParadigm
Dec 10, 2009

I just caught up after binge reading this thread by happen chance. I have to say, I love your storytelling and way with words. Especially filling in the scale of the setting with ludicrous things.

Was Captain Devries from the Nallani regiment a path of the fury/in fury born reference? You seemed to really like it when folks hated on him, which was a major point of the book, really.

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TheParadigm
Dec 10, 2009

LowellDND posted:

... Hunh. Might have been, actually, I was reading that when I wrote it. I thought it was a Dune reference, but why not both! :D


And suddenly I'm rather worried about why techsorcism was being presented as a favorable plot-enabling option. I'm a little disappointed we haven't gone for it, now. From what little I understand of the system, an underleveled swap like that is a heck of a downgrade in terms of options available to buy.

Its a fun book though. A little bit like cheezewiz. Cheezy, fluffy, but there's nothing quite like it. Are you still doing the easter egg challenge? I haven't seen one nailed in quite a few pages.

TheParadigm
Dec 10, 2009

Tran posted:

E: Inform Inquisitor Kozilek that the last surviving heir to a warrant of trade will be in need of training and a guiding hand. Waste not, want not.

The kid is nothing to us as an enemy or test subject, but to Kozilek he'll likely prove a very pleasant bonus.

I'm speedily catching up on the last few pages so I might be missing a few details. BUT it seems we're in a prime position to trade this guys life for his warrant of trade and make a deal for acquiring/licensing his rights.

Why force it out of him when we can make him an offer he can't refuse?


As far as tie-breaking, unethical augmentation is always an option after the talking is through.

I'd say trade the rifle for his warrant. Something he'll use for something he won't, unless the gun is that big a deal. Why go after our family's warrant when there is lower-hanging fruit to pluck?

TheParadigm fucked around with this message at 15:43 on Feb 8, 2015

TheParadigm
Dec 10, 2009

Tomn posted:

Limosa is STILL bugging me. Apparently he KNEW all about the Filthy Lucre and straight-up did nothing to stop it...while knowing we'd be in the best position to profit from it. Either he's actively malicious and is working against the Imperium somehow...or he's playing some long con here and setting up the new supply lines is somehow going to pay off for him.

LowellDND posted:

“Cousin.” A breathy voice, familiar.
“Limosa.”
“Well done, I do say.”
“... oh?”
“On the transit line!” His voice was laughter. “What else could I mean?”

I thought it best to put these two side by side, since that subtle barb means anything but face value.

When it comes to psyker primaris vs astropath, I'm not sure who wins in a stand-up brawl, but Mother has probably centuries of experience subverting minds.

The downside to connecting people to groupminds: that consciousness gets access to a fresh brain to pick for experiences. Like, oh, who connected them with the memetic virus they're not supposed to have.

Consider this: Limosa is a non-obvious puppet of Mother at this point, perhaps a replacement body entirely. Isn't it interesting that HE, of all people, gets awareness and access to that knowledge so fast and so quickly? There were three people in the room with the Home movies: Us, the boy, and the groupmind.

We need to have a sit-down chat with him and the psyder. Try to clear out any potential warp-influence, and talk to Limosa, not a joyrider.

TheParadigm
Dec 10, 2009

LowellDND posted:

“Did you know your file doesn’t list your Inquisitor? It’s unusual. It has all the necessary badges and ribbons, of course, but it seems your Inquisitor is a strict one for secrecy. That, or you hacked an Inquisition server, added your own file, and gave it the necessary secrecy, and then killed an Interrogator. Which one is it?”

LowellDND posted:

On the left most: A Sister of Battle, in full armor, wreathed in pyrotechnic energy.

On the right most: A box of iron, inlaid with runes. They were covered in hoarfrost, and it floated off the ground. Chained to the box, one per side, were four barely alive emaciated figures, with haunted faces.

In the center: four Stormtroopers, in the highest quality gear. They stood around a man who looked horrifically burned, skin waxen and yellow, with capped teeth smiling through the holes in his cheeks.

Just catching up after work here, and holy poo poo this thread moves fast live so i'm slightly out of date. Hoping I'm not too out of date by the time I'm done hammering away at my keyboard!

I've noticed some things that are out of place, and yield some interesting information when a flashlight is shone in that corner.

Siadwell's acolyte squad is somewhat understaffed and missing members.
He may be a young rebellious off-faction inquisitor but you don't get to be there without being resourceful and having connections. When you can order anyone to join up and help you, leaving bases uncovered is very uncharacteristic.

He brought the brute squad to a potential riot situation.... but his technical expertise is missing from this encounter entirely.

By my count he has 2 real acolytes out of a potential call it 4-6. The sister, the psychic group thing, and seasoned with some rent-a-soldiers that happen to be benefitting from his wealth with their gear - but anyone can shoot a gun.

His comment about hacking is entirely out of place without someone on his team sharing technical expertise: In the imperium you get that from precisely two places. The adeptus mechanicus, and hereteks. If they're missing, where are the rest of his people?

A few things come of this: Namely, Siadwell is more cunning than we thought.

He has ulterior motives suspecting us: Going for Ohone as the -first- suspect is pretty much character assassination. Even if we're cleared of wrongdoing, people will remember and talk about the first person the inquisitor pointed a finger at for years to come. So that's intentional - unless he's deliberately picking someone who probably didn't do it. That advice about a revealed inquisitor driving all the actual evil underground?

As fellow inquisition agents, he can guess we *probaly* didn't do it and are actually on the same side - even if he has to be tough on us to check loyalties just in case.

Basically he intentionally made a spectacle as a diversion, corral all the *other* potentially guilty people in a shark tank with the other half of his party, and is probably tailing & mentally scanning people (he has psykers after all) in the hopes that the actual culprit will act suspicious and do something dumb while thinking they got away with murder.

So my estimation of him has gone up a notch, but it also opens up another avenue for us - if where we're being held isn't especially shielded against transmissions - we can work the same angle while in protective custody, since our robotic minions are still out there. Possibly even make contact with the rest of of the people actually doing the legwork.

TheParadigm
Dec 10, 2009

LowellDND posted:

My current plan is to have you shuttle down to the Conclave next post, but lemme know if you wanna do something else prior to that.

There was a dangling plot thread you brought up about the eldar staff in the family's history, the one that vanished mysteriously.

If ANYONE would have a clue to the events surrounding it, it would be our ships librarian. We should make contact and have her work on it, or take scans of relevant novels to study during our trial.


Our trump card should be information on it. Even if the inquisition finds us not guilty, we could leave the conclave with favors to help deal with Devries, since its an item of interest to the inquisition and knowledge is power.

Additionally, we have cards to play with our magos biologis: If anyone understands the how, why, and where of cloning it is that mentor.

The first step to unraveling that jerk is to tag him with a tracking agent - one that will clearly show where he goes, and spread to the other clones he encounters.
He owes us for looking into his colleague's disappearance, and a custom-tailored pathogen is right up his alley. Amacitas artifact can hide him from perception, sure, but not this. When the enemy has ways of avoiding your scanners, you invent new scanners. Chances are good he is using the artifact to hide his own lab - oldschooler legwork will be needed to track the rats back to the lair.

Lastly, we need to investigate Limosa's will. He's a psyker who forsaw someone working against us, a common enemy, possibly even his own death. If there are any clues, its a surefire way he would deliver information to our doorstep.

We need a way to keep in touch with all of this during while at the conclave. I think our best bet is to enhance our servitors with long-distance comms gear, and to use them as catspaws and messengers while indisposed.

Lastly, Amacita is being coerced. Finding out how, and how to turn her against devries is a two-bird-one-stone approach to doing right by a friend and sticking a thorn in his side. That sudden attitude change is dark and I don't want to speculate, but best case scenario the leverage is something we can twist for ourselves.

Anything else I'm missing?

TheParadigm
Dec 10, 2009

Sogol posted:

The difficulty with tracking DeVries at the moment is that he is in possession of a xeno artifact likely to make that impossible. What we need to crack is our attempt to see the field generated by the artifact. Should basically look like a shadow in the information cloud.

Precisely this. That is why i suggested what I did: the artifact only shields those things around it. It does not prevent those things from interacting with their surroundings - so a method that lets us see where it has been after the fact is incredibly useful for tracking its movements.

As we've seen from the wedding, devries can't avoid being seen with us at all times - he has to pretend to be on the same side. That means no OPEN moves. But it also means he has to expose himself just as a function of Being Important. This means no OPEN moves.
Also its deliciously ironic using his own cloning habits against him.

TheParadigm
Dec 10, 2009

Oh yeah. I nearly forgot to mention it when I brought up our ship's archivist: We need to hunt for information on the Athena.
The time when mars went by a different title, (or equally possible people stopped using its formal one) is a notable branch in history that should be present in actually written pages - if we can find it. If anyone's library has a chance of containing history books from around the Dark Age, its a rogue trader's private collection.

Basically, if we can prove historically that whatever happened to the mars athena knew wasn't the result of enemy action, it could go an insanely long way to getting that ship off the war path, and putting us in her good graces.
Even something simple like a hull code, manufacturing lot #, or fleet designation would let us dig more into Athena's history from official sources.

The eldar and the inquisition also have equally long memories, but we need to move on our own research first. At least to start, I think I would trust written civilian records more so than anything left from The Fall - due to corruption, coverups, censorship, or just being plain lost.

It would also set the stage for us going to mars in search of information, and that's a scenario I really want to see Lowell's take on.

TheParadigm
Dec 10, 2009

Xun posted:

Its not worthwhile! Oh my god we can float for 2d10 minutes, that is NOT forever. With the same xp we could be getting stat or skill upgrades that we actually use. When will we need to float over a puddle when we can just as easily step on some pleb.

This.

Instead of pushing for levitation talents, we should be getting the pilot: Jump pack skill.

TheParadigm
Dec 10, 2009

LowellDND posted:

What other implants could you possibly want? :v:

I browsed past something interesting in the lathe worlds book.

Psybernetics.

TheParadigm
Dec 10, 2009

LowellDND posted:

What else do you want to know?

"Can you tell me which inquisitors are present on the conclave now, besides siadwell? I'd imagine there's a tribunal for my trial."

Real agenda: Fishing to see if OUR inquisitor(Kozilek) is here without spelling out that we're looking for him specifically. A meeting in person could be good.


Tran posted:

Edit: To pre-empt the obvious, don't steal, vandalize, hack, or otherwise misbehave here. At all. Not even a little.

This is something I wanted to respond to specifically. Everyone is advocating playing the innocent - and its a good move, but not the BEST move.

We are almost certainly being observed. Being on good behavior is good, but our captors are expecting us to be a curious tech-priest. Its not so much a trap, per se as a monitoring of our thought processes and how we go about doing things. We're still being graded and evaluated an interrogator by the people we run into. This is going to happen to matter what we do, as evidenced by our conversation with the Dwarf. All eyes are on us, hidden or not.

No, what's expected of us to either be on best behavior, OR try to get up to no good. If we act totally benevolent it may make people think we're keeping something back. There's a difference between knowing our innocence and showing it.

The trial will show what we already know(unless there's backstabbing & inquisitorial politics at work), so the smoother move is to just frontload that attitude, act like nothing's wrong, and make use of the resources any regular Interrogator would have here. Proceed like nothing's wrong, and start cracking cases. There's a difference between prying into things we shouldn't put our fingers in, and cases that are job-relevant.

If there IS a lot of politicking and backhanded deals over our fate, we doubly do not want to be taking this endeavour passively.

So i think the proper approach here is to defy both the expectations, and go for the ohone approach: instead of being naughty or nice, shoot for productive. And our peers get to see us in action instead of just the second-hand tales.

An inquisitor with the ability to get poo poo done fast and right gets leniency for the greater good. Doing that in the face of imminent prosecution will probably earn us major respect.

TheParadigm
Dec 10, 2009

Outrail posted:

This in a matter of fact voice.

Claim the carcass as ours and have it shipped to our magos as a present.

Underrated post here. If the inquisition is going to try to bury us in mysteries, turning the assassination attempt right back around into favors is exactly our style.

TheParadigm
Dec 10, 2009

Tomn posted:

Lowell, the truth if you please:

Did you include that monster specifically so that Maglev would get a chance to shine?

I was wondering this myself. The techpriest talents are.... interesting.

On one hand, they are built in and scale with statistics, but they also cost XP and duplicate the effects of gear. You can generally get equivalent effects by outsourcing it to a piece of gear, and using the charge talent to make sure it works constantly.
A good example of this is a jump pack: for about the same xp investment to get the skill, why hover when you can fly constantly?

The rule of thumb is thrown of a little bit by a heavy duty coil. It has a number of immediate benefits: Charging and succor is WAY easier, maglev talents are a free action which means they are useful in combat by freeing half actions, and all of our integrated weapons gain Reliable. We can throw money at this, which we have plenty of.

If we pick up any offensive talents, it pretty much doubles their damage, penetration and adds useful qualities.

With that setup, though, the barrier and shield talents are worth considering: 600 xp in total for the good one, but a 43 of 100 chance to just straight up ignore any incoming attack. People like trying to kill us, and this kind of power field can't be taken away from us save by invasive surgery. It doesn't use anything bug regular mechanicus implants, so it represents a capability people don't know about until we use it. Its also a Reaction with a heavy duty coil, instead of full round.
The basic barrier may or may not be worth it. Its only 200 xp, but also only a a 22/100 chance of deflection, being based on half our willpower instead of the full value.

TheParadigm
Dec 10, 2009

LowellDND posted:

What do you do?
A. She's full of useful information. Go for drinks with her.
C. Go to one of the classes (which one?)
E. Something Else


A+C: Go for drinks, segue into our goals: actually serving the Inquisition better and getting to know the conclave since its our first time here. Ask our new friend for a suggestion as to which might be interesting. in lieu of an NPC suggestion, The seminar on Ciphers(inquisition) seems like a good place to rub elbows, Interrogation is probably most important to our title of Interrogator.

It will probably be taught by either the infrastructure, or some inquisitor's retinue: The opportunity is a few fold: Use it to make more inroads and new friends, scope out the competition, prove our worth a bit in order to earn some reputation and street cred here. Should someone's affiliated acolytes be present we could maneuver for an alliance in the trial or price check the bribes since the henchmen are an avenue to the master.

Also, maybe just a little of upshowing everyone with a drink in hand, because it would be a maneuver worthy of a rogue trader. Which we are - sometimes you have to remind everyone else.
If we want to be extra audacious we could bring drinks TO the seminar. Inquisition code languages are gonna be boring for everyone else there.

Don't just take one avenue of influence. Make a few plays here.


More generally, people always need things fixed, gear customized, machine spirits placated. Inquisitors use a lot more specialist/ancient equipment. We have armorer, tech-use, technomat, & medicae: bartering our skills is a currency we can use in this place.

TheParadigm
Dec 10, 2009

Lanky Coconut Tree posted:

Then place a bunch of random bets but go heavy on Cozy. This is our chance to make hella bank, a betting pool where we hold all the cards[/b]

E. Something Else

"You know, I don't even know who my sponsor is is. My instructions come in code, I get tasks but I don't know who's officially behind it. The official electronic signatures and inquisition servers are properly authorized with no credit. It was the first thing I learned when I got here(technically true) and I'm none the wiser. Mind if I bet too?"

"Whomever it is, they don't want to deal with inquisition bureaucracy, so I don't think its ANY of those three, but what the hell, I have some pocket money, I'll take a guess. If its anyone, its someone so fed up with the conclave that they wanted to operate around it. Know anyone who fits that bill?"

Take the bait, spew bullshit at everything, throw pocket change with way too many zero's involved at the bets, and complain about our own inquisitor being too scared to make contact. Give the people baiting us more questions instead of answers, insert us as 'just another one of crowd following orders' and walk out owning the place.

TheParadigm
Dec 10, 2009

Inspired by the last few posts, I"d like to point something else out about the extended Family: Fabiyan is actaully Commissar Kirk.

The Imperium's pretty xenophobic. Who else would have an interest in, much less a chance to get close to a blue skinned space babe wife.

I think I'll be calling him Kommissar Kirk from here on out.

TheParadigm fucked around with this message at 22:06 on Mar 10, 2015

TheParadigm
Dec 10, 2009

The dwarf remarked that our records were in good standing in the inquisition servers. Just missing an official name, but legit, legal, stamped and approved.

I see three immediate possibilities:
This is the real kozilek. From reputation he's like an inquisitor's batman. Extra secretive, extra thorough, either runs long term plots or has an exceptionally light touch. My expectation here is that he's using Ohone to point out exactly how stupid the infighting in the inquisition is, and nothing draws drama like an inquisitor with no Sponsor. I mean, you can't just hand out that kind of power to anyone. Or ... can you? And how your peers freak out when you do?
An inquisitor running about without accountability would be insanity, wouldn't it- oh, wait. That's the Conclave.

Kozilek is a created front for another entity in the inquisition. Namely, I'd suspect the Dwarf, pet cogitators or other Infrastructure directly. The Big I is very big on named heroes and personal influence... but the logistics branch of the organization would have the means, authority, and access to arrange this. The reason its detail-lite and 'kozilek' surfaces so rarely is because they just don't act independantly very often. Basically a myth made up in order to make sure essential poo poo gets done. The Cogitators noticed our lineage of oddities - but what if they noticed a lot sooner before they let on?

An imposter. I find this less likely because simply Kozilek himself would probably be aware/expecting/moving on someone trying to do exactly this just as a side effect of dealing with the Conclave infighting bullshit. In this scenario, what I find more likely is its his retinue acting independantly but with his blessing. Perhaps as a test to graduate from Interrogator: "I trust you, have a taste of real responsibility, and go pick your replacement". If someone IS using his name in vain, can probably expect him to show up with a gambit playing off of it. Or just angry.

There's always room to blame a Farseer too. Limosa had a keen interest in things eldar, and Family has a mysterious connection/history there as well. They might be involved, but that can be said of pretty much anything since they are the sneaky faction. However, this is probably what got Limosa noticed by Saidwell. Xeno-curious AND a psyker? Perfect for radicals! I have no speculation on their angle, other than if someone got their attention, then they have one: the events surrounding ohone are some unlikely, next-level oddities, and that means dabbling.

I'd say that's my two cents on the matter but I think i just dumped the wallet out.


In any case, we should try to make contact with the retinue that delivered our rosette and thing on our wrist. If anyone has insight into his legitimacy, it would be the people working for him.

Edit: rosette, not rosarius

TheParadigm fucked around with this message at 08:09 on Mar 11, 2015

TheParadigm
Dec 10, 2009

Ralith posted:

They sound a lot like present-day economists. Lots of elaborate computer modeling and byzantine theories and every now and then a few of them even get a prediction right! If only by chance.


Actually, there's a skill available to us that lets techpriests do this.

Logic Prophesying is kind of a logic-based educated guess on things, concidering likely things to happen, etcetera. Ohone would actually be very good with it due to high logic and unnatural intelligence. Its only 300XP. (lathe worlds, 56).

Logic-hacking the future probabilities is DEFINITELY something to put in our toolkit for this enclave drama/negotiation festival.

TheParadigm
Dec 10, 2009

LowellDND posted:

“His claim to fame was having an Interrogator on the Beast. Now you showed up, and even more so, showed up right as Limosa got the drop.”

Did anyone else spot this inconsistency?

At the wedding, Saidwell CLAIMED limosa was his interrogator - but if he wasn't? Either there are -three- interrogators on the Beast, or saidwell is lying somewhere.

It would explain his angle a lot if he killed gants interrogator, blamed/framed us, and hoped that nobody could prove otherwise, or would dare point fingers.

Or we could find out who gant's interrogator is, make contact, and see if they know anything about saidwell's game. So we need to find out who's side Limosa was on.

Since we're in the cogitators, Plan Tran, plus ask who Limosa worked for

VanSandman posted:

Yup. Also ask for the last archived photo of Kozilek if he has one.

If we ask this question, we should ask for pictures of all three in the betting pool - dwarf doesn't know who our backer is either. If everyone didn't want to spill it there, then we should apply the same idea here. Just saying, keep it level across the board.

TheParadigm
Dec 10, 2009

falcon2424 posted:

This is a good point. Changing my vote from no to yes, if we have to trade. (Let's try trickery and theft first though)

I"m agreeing mostly with the latter part of this.

The first rule of a trade is 'don't sell valuables before you know what they're worth'. You want to do the ripping off, not be the one ripped off.

With this in mind I'd like to advocate Fate-pointing our fast talk tactics, while holding the stone as a reserve negotiation option. That's a Yes to trade but a no to sealing the deal immediately..

If we can get get something via talk, we should pay with a self-renewing resource.

TheParadigm
Dec 10, 2009

Maybe. My view on fate fate points is that they aren't something that needs to be to be hoarded - they (are supposed to) refresh regularly(though the demarkation line for 'session' in an online format is blurry, its been well handled, not complaining just noting), and its possible to gain more through heroic efforts - which we've done once already, I believe.

Its kind of like the second rule of trading: You need money to make money.

Think of it more of an insurance policy for your objectives, less off an emergency stockpile for self defense. The more of a difference you make, the higher chances you have of one-upping yourself into earning more of them to spend later down the road.

While that sounds nebulous and ill-defined(what counts as badass, anyway?), look at our current goals and what else is on the plate: It includes things like "Outwit an entire enclave of our peers in the inquisition" "fix the holy grail of our profession" and "stop devries from turning an entire rogue trader vessel traitor or heretic". If that kind of mythical accomplishment doesn't count, I don't know what would. It basically for major story arc impacts & resolutions, but that's exactly where both inqusitors and rogue traders are supposed to be.

Basically, stop worrying about how man points we have, focus on hacking away at our task list, and it will work out in the end.

If things turn nuclear, emergency self-defense is the province of burning fate. As a general guideline, players generally don't go above four, maybe five for exceptionally blessed or ascension-tier individuals. (a background package that increases it hardcaps it at 3, another at 5, and really lucky shrine worlders can claim four.)
So a good character won't be hesitant to spend points, they'll actually pogo around between one and three, maybe two and four fate points as the scenario/arc/campaign seriousness demands

Also everyone forgets about Charmed. Whenever it happens to comes up , it usually does so in a hilarious fashion. Looking at the odds, 3 in 10 in the course of a whole adventure to spend a fatebuck for free adds up.

edits for spelling

TheParadigm fucked around with this message at 08:14 on Mar 17, 2015

TheParadigm
Dec 10, 2009

sullat posted:

Why be furtive? Stroll down the corridor like we own the place, wave hello, and be on our way. If she stops us or attacks us or whatever we can respond, but at this point let's just go get some shut-eye. I think we're suspecting she's aligned with Siadwell, so no point in engaging her unless she asks.

If she works for saidwell, its all the more reason to see what trouble she's up to.

We should probably start making moves directly against saidwell. If he's spending all his time rooting around on the beast, that means there's plenty of time for him to get lost and/or delayed for his own trial while aboard the ship. I mean, he probably tried to kill us, after all. We missed a chance to do detective work on the worm-trapdoor.

We can always do the greeting thing later.

So B, side of A and D: We have skulls and dogs and if she's an enemy she warrants observation and tailing.

TheParadigm
Dec 10, 2009

Nyaa posted:

A. Retrieve grenade.

This is what robot pets and stryxis implants are for Send the megabyte to our room.

TheParadigm
Dec 10, 2009

Also, our hint was to finding Miriam - our archivist - and beating saidwell at his own game is definitely something we should aim at doing.

I was just thinking that we should confront saidwell about trying to kill us (pretending to not know who), just to guage his reaction - I'm expecting it WASNT him, and we should offer to work together with him to find what he's after in exchange for calling off his vandetta. Or just killing him back, ambush-melta is what the wedding ring is made for.

I'm also expecting that Gant being after our life is a lie by one of the other factions to get us to do something - in which case, he being the highest-ranking Lord inquisitor around, we should say "hey. Someone is trying to assassinate me before I testify. How is this handled, am I allowed to kill them right back?"
If he ISNT behind it, he can probably confirm who is, and us being interesting enough to warrant death may just change his mind about votes - inquisitors root out secrets after all - or point us at who IS.
If he IS, then we offer to help get back at saidwell in exchange for assistance, and gain a hold over the other two inquisitors for trying to manipulate use. Cutting through their bullshit and straight to the truth saves us time and gets things done - its why kozilek picked us after all.

Recovering the bomb in our quarters, moving it around, and framing someone else for it just got bumped up on our priority list - especially if we caught them in the act of planting it, along with the heard confession, means we could manufacture a lot of trouble for someone.

Above all we need catspaws, and I think our biggest concern is getting in touch with the beast - we've had zero updates in the way of chatter/communication/radio, which makes me thing we need to get our hands on a transmitter or shuttle. If getting in touch with our ship's archivist, Miriam, is paramount then we need to make efforts there.


I'm starting to realize our position of being in the enclave with no resources isn't all that bad. We're a piece on the board with no owner, we're going to make an impression just by being around, we can turn that around into making the waves we want.

TheParadigm
Dec 10, 2009

sullat posted:

I whole-heartedly agree. I'm thinking, 4 warp cats from the beast gets us 16 catspaws to work with. Suspensors, a mechadendrite or two to manipulate things, and of course a surveillance suite. Gotta figure out how to control the fluorescence, though, it ruins their stealth capabilities.

:golfclap:


Tran, This is why catching the bomb in the act of being planted, or defusing it later is so important. AKA Plan megabyte. Reacting to the tip-off generates evidence. What we do with it is a follow-up.

Someone causing large problems like this on the inquisition's home turf is probably a frowned upon no-no, hence, its probably not the Lord. I mean, You have an inquisition secret base, and then you bring bombings onto it. That's just bad for business, and who polices that kind of behavior? The highest authority present keeps everyone else in line.


The other plan we could enact is faking our own death. Find a corpse to feed to the explosive in our inquisition quarters leave the enclave, conduct our own investigation, and show up at the trial later having done more work than anyone else there.
They might even cancel it if the corpse is convincing enough.

TheParadigm
Dec 10, 2009

LowellDND posted:

Whats everyones feeling on this? Am I being overly self critical cuz Ive been sick? Is there something to improve on? The intro of Arc 3 was fantastic, but once we got here, I feel the tempo slowed down (both in game and out).


Honestly we need prompts involving -action-, not more talking.

Like, what to do with pieces of plots we've stumbled in upon - and a reminder of what pieces we even have at our disposal.

I'm all for politicking, but I feel like the chain of imform->discussion->plan->act could be a lot more smooth and faster. The major stumbling block, I feel, is that the broader picture is obscure - which its kind of supposed to be - but the pieces we can see are too, also.

Like, if you check the posts responding to the start of this arc, there's tons of ideas regarding What To DO. And... we're only JUST starting to dig into talking to miriam, getting our own allies helping us, etc.


Tldr; A status update and brief overview of goals that have been forgotten (not dying, helping athena, figuring out saidwell's gameplan, the eldar connection), would make strikes to making this arc a lot more engaging. Also people/assets we have at our disposal.

If this is supposed to be a test of Inquisitor Mode, well, you gotta throw us at it here. Inquisitors are supposed to be shadowey figures influencing things behind the scenes, and yet.... the camera spotlight is only on Ohone.
The bit with megabyte is a step in the right direction. We need more of that.

TheParadigm
Dec 10, 2009

Aren't one of the Beast's security forces liveries in those colors, or am I misremembering?

TheParadigm
Dec 10, 2009

LowellDND posted:

Stay awhile, and listen

D. Do something wildly out of character, such as ?


Phone posting, please bear with me here.

Enter full rebellious/seditious sabotage mode.
We've just been told how far we stand above the tech here. Cogs within cogs is Perfect here. Use atmospherics, airlocks, alarms, fire systems, cameras, crushing doors, anything electric. Lighting systems, PA can be used to lure targets about. Maybe there is a second worm, or security servitors. Hack everything. Trash compactors, elevators, everything. THEN

Gun heavily for our targets and rivals with our new assets. Aim to disable, capture, or inconvenience. Saidwells retinue first, then other rival inquisitors likely to vote against us in the trial.
Remember: fire and fatigue damage is an excellent way of bringing heavier targets down.

We will use Saidwells acolytes to frame the gently caress out him if we get any, which is why they are first. If we are wildly successful(we won't be), the voting pool on the conclave could be reduced to more friendly factions.(like kozileks posse)

There are two branches I'll go into here, but:

Use Megabyte to carry out the hacks. Our dogis ideal for this. Colchite implants, Athenas reconfigurable tools, cogs within cogs, and able to borrow our own skill ratings: megabyte isn't a dog. It's a stealth tech magos with universal compatability, preserves our alibi status, and is small enough to fit in vents. Just give em dog magboots to get anywhere.

We use megabyte to establish access ( which we then use to setup traps), but at the same time we are turning lots of security systems. Megabyte then starts stealing parts for Athena while the security is ours. Two layer plan.

This is a smokescreen tactic, kind of. If this is a mockery of a tribunal... show it off. Assassinating witnesses is fair play.... so is retaliation. We want everyone in disarray while we act.

The eldar admitted to killing limosa, and presumably our suspicious robotic self got that recorded somewhere. All we need to do is link/frame saidwell to the eldar( with help from a captured minion of his and the elves assisting ), and this wraps our trial up nicely: he looks really, really loving bad for picking a fight with an us and causing all this inquisition drama If it's his fault in the first place.

Second, Get our husband on the staff issue, fill him in with our leads. he's on the Beast, is Family now, and most importantly a commisar: whodunnit is his Thing. Set him on the mystery off the blue and golds and watch what falls out.

It is time for inquisition grade trickery and machinations. Dogs within dogs, you could say. Plan Go Dog Wild, everyone.

Also: this plan doesn't really require our physical presence. Run it along side other plans the thread comes up with, or just establish alibis for Ohone on the conclave as it goes of.

TheParadigm
Dec 10, 2009

Depending on how good we are at taking over security on the conclave, we may want to buy mastermind 2 and another colchite implant. (We can move it to another minion later)

Turning their systems into our robot minion would go a long long way to filling in the blanks, getting us more information, cutting through inquisition bullshit & drama, and worst case scenario an escape route.

TheParadigm
Dec 10, 2009

HiHo ChiRho posted:

Why does everyone want to go for the throat when we can make everyone pissed off at each other by doing cheesy hightech middleschool pranks and hijinks?

There is no reason you can't so both. However, this IS a matter of life, damnation, and death so those survival instincts aren't bad

Needs the same kind of access to attempt either, really.

we could/should escalate to war after causing incidents to reach that point in the first place, but I'm so not able to phone in another effort post right now.
I was kind of hoping that we could find ways to work extra layers in though.

adding in plan high school drama as part of the smokescreen sounds pretty good right now though. The conclave infighting/bickering = good for us.

What should phone do herself in the meantime? So many people to see

TheParadigm
Dec 10, 2009

sniper4625 posted:

We may be technically superior (if you trust Eldar-us), but we're by no means invulnerable. Sudden and overwhelming hack attacks incapacitating our enemies won't go unnoticed, and we should expect a suitable reaction.

This is also why it's important to have saidwells acolytes on hand to throw under the bus.

I mean, good heavens, just look at the mess he's made looking for secrets on the beast, now he's using the same heavy handed tricks here on the enclave. Shouldn't someone stop this madman, etc?

Having/adding the eldar to kidnap his tech guy for us would be a great opening move.

Also, alibis. We can't hack anything if we've been attending courses and in view of our instructors and peers all day when it happens? Everyone knows techpriests work best hands on.

And that's why megabyte as a proxy is amazing. We just need a way to make the control link longer ranged, and it looks like Athena did something similar when she helped before.

TheParadigm fucked around with this message at 22:14 on May 20, 2015

TheParadigm
Dec 10, 2009

Go RV! posted:

I know we weren't strictly given a prompt here, but can we follow him with cameras, or something? This is a rare occasion that we actually know where he is, and in a setting that we seem to be in decent control of. It may be beneficial to see how he gets around, being a legend and all. I doubt too many people walk through the halls are seeming unknowns.

I still don't like his implications, and want to do a scan of the area, as well. Check the grenade, etc. Make doubly sure that the hack we're about to do isn't a setup. K made the security here, I don't think it's unreasonable to assume he put some triggers or honeypots in as well.

I agree with this, but I also think that this is an unprecedented opportunity to actually, you know, engage with our patron.

The obvious question that every acolyte has is a good start - Why Me? Not in hindsight, but back then.


However this is also pretty clearly a test. Whether its to read the situation, or of unquestioning loyalty, dealing with an inquisitor face to face means impressions and judgements of character.

Instead, we should take a guess as to his plan and ask about improvements to it. Making things worse is our thing, after all.


As for XP: We should get Logis Prophesying for 300 xp (lathe worlds 56). Using logic to predict the future is a really, really useful skill. The future-sight machine the dwarf has built? That's something we can do too. Minus the psykery, but still.

Arkanomen posted:

plan everything E + working with Athena to steal all the parts she needs when we blow this joke of an inquisition

Also, while seconding this, I am really expecting this to be the list we gave the faction we blackmailed. :munch:

Edit: If kozilek can hack through a mech-deacon's security, and built most of the security here, and he's asking us to do something basic like -hack cameras in a hallway, which we just learned are the least secure nodes- then my suspicion is hella aroused and yours should be too.

TheParadigm fucked around with this message at 21:57 on Jun 5, 2015

TheParadigm
Dec 10, 2009

LowellDND posted:

Id have to reread the thread, tbh. If people want XP for references again, we can do that too. Im here for the players :D

The minigame itself is kind of fun, but past a certain point it can kind of detract from the story instead, but it is a useful tool to train players to read into things.

I think I'd like to see it unlock xp rewards for -minions- instead of Ohone, which are usually pretty underloveed and don't see advancement at all, which seems a fair middle ground. Both for megabyte, servitors, and possibly if we get an inquisitorial retinue in the future.

TheParadigm
Dec 10, 2009

LowellDND posted:

Okay, before we level (twice), we have 1650 XP to spend on the following choices:

I brought it up last page, but is logis-prophecying on the table, or something you want to skip over including? It should be available to any techpriest rank 4 and up.

TheParadigm
Dec 10, 2009

LowellDND posted:

Sure, Ill add it. 300 yeah?

Yup, 300. +10 becomes available at rank 7.

Not sure if error, but the charsheet in OP doesn't list mechadendrite trainings despite having some equipped, and the medical one is in the list. May want to pick that up if we forgot to learn how to use it.

What rank are we currently? Mech-deacon is six? My vote is for Calaxian Maletek. The slight reputation hit is appropriate considering the mysterious inquisitorial snafu, as well as breaking from tradition to become a rogue trader.

Also, The Power Without is really drat good. Among other things, its a once-per-session(whenever our fate points refresh) autopass on any Archaeotech test with flying colors despite any penalties. This should provide immensely helpful with any of our dealings with Athena.

Techsorcist is cool thematically, but its not very good, doesn't really provide options the others don't, the main upside, their special mechadendrites: We should take those as an out-of-class elite advance or cell directive upon joining the Ordo Malleus.
Their primary function - exorcising technology - is acutally done better by the Malatek class. Their other special talents can even be used to do it without risk.

My ideal solution is to go half and halfies, fluff our job and ordo as a techsorcist but mechanically use the option that fulfills that function better. I would vote Techsorcist, but its just got problems.


Also, I've found these links rather handy trying to understand all the choices available.
Talents
Alternate Career Rank Stuff

TheParadigm fucked around with this message at 03:32 on Jun 6, 2015

TheParadigm
Dec 10, 2009

300 xp Logis-Prohesying
200 xp Chem-use. Its a useful craft skill, goes hand with medicae.
300 xp Mastermind 2. Robo-puppets are exceptionally useful, and this would be another great tool in our arsenal.
200 xp forbidden lore: Daemonology. We still have that enemy quality that will come back later!
=1000

Other highlights to think about, since those are all I'm concerned about
Inquiry is, I believe, used for buying things as well as legwork. More of this is great.
Trade(wright) involves ship construction and maintainance, which could be useful if we end up in charge of the beast.
I feel security +10 would be appropriate, considering what we just went through in the conclave.
Remember, our brain implants have a fairly massive bonus to Lores. With an int of 57 and +20 bonus, going to +10 or +20 on lores probably isn't a priority.


For next levelup: Armor of Contempt is super important and we'll gain access to it soon. -1 corruption income forever. Seeing daemons and warp shock matters a little less, and its only 100 most of the time.

TheParadigm
Dec 10, 2009

Arcturas posted:


As far as level-up choices, um, Techsorcist. Though I kinda want to try Omniprophet, I'm just not sure what all's involved with it.

EDIT, thanks for the links, Paradigm.

Leveling up is kind of an overconvoluted process. I could list out what each one does, but its far easier to just take a snapshot. Is this considered :filez: ?

TheParadigm
Dec 10, 2009

Eh, whatever. If this is a problem, I'll take it down

This is why the techsorcist is bad.

Tldr; half the options of the base class, +10 in very specific circumstance, overlapping options, everyone else does it better. Even their tech-heresy forbidden lore is covered by the malatek's 'any 3 forbidden lores' choice.

Everyone's hopes and dreams for what happens with the athena - is stuff the malatek actually engages in, is good at, without actually being damnation and heresy.

Like, seriously. Take a look at it before voting blindly. Being a malatek and doing the job of the techsorcist is the best of both worlds.

TheParadigm fucked around with this message at 03:58 on Jun 6, 2015

TheParadigm
Dec 10, 2009

SerSpook posted:

we have another level up ready i believe, i don't know if maletek will still be a choice though or if something way better opens up?

Kind of. Alternate ranks open up at certain levels and remain open forever - but they don't actually improve if you take them at a higher rank: Their capabilities are roughly in line for that rank, so you end up with a alt-6 stacked up against 7, 8, and 9 base classes.

I don't think there are actually any alt-variants that high up though.

We committed a particularly egregious error earlier in the threat because how it works wasn't explained in depth(it is overly complicated), by taking a rank-1/2 class in place of a rank 4-5 one. I forget which. It appears to be working out, though.

LowellDND posted:

The next level up will have choices of
Magos 1 (ascension book)

Here's an example of it in action. Ascension classes are really good, and often offer package deals and xp discounts for all of the stuff under their banner.

I guess, unless people massively change their opinion about techsorcist , the choice is to skip out on magos 1 for something really good and get in at magos 2, or not.

Votes for:
Mastermind 2
Chem-use
Armor of contempt

TheParadigm fucked around with this message at 04:11 on Jun 6, 2015

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TheParadigm
Dec 10, 2009

Tran posted:

As for Techsorcist being a "bad pick". It grants access to a completely unique mechadendrite use as well as a fantastic if narrow set of talents.

While true, this is what Elite Advances are for.

I'd MUCH rather pay the upcharge tax of (minimum) 50 xp for the special mechadendrite than sink an entire class into it. 150-200 for a special toy, for an order we're joining already is a far better deal.


The talents you speak of aren't unique to it though - fearless is common all around at that rank, so is armor of contempt. Autosanguine we have through gear. The forbidden lore skills are even covered through other classes.


Its the difference between a +10 to techsorcise things, and the ability to automatically pass a heavily penalized techsorcism on demand, without spending fate points. In addition to having autopass bullets for other forms of heresy we may come across. Also, hilariously, the non-techsorcist option is the one that gets fear-reductions for dealing with wierd stuff. that's the kind of thing that should have been in the class, but isn't.


On a related note, whomever was asking about willpower stuff: We should think about grabbing the Ordo Malleus Retinue Cell Directive for 200xp. It grants a conditioning talent that grants immunity to warp shock, and eliminates willpower penalties from being around scary daemons.


Vote for Magos 1 or Malatek, whichever is in the lead

TheParadigm fucked around with this message at 04:28 on Jun 6, 2015

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