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I can't believe I just threw by unequipping my rC++ ring in ds(in FDA) to put on sustain abilities because I was sick of ability drain I loving dropped Cerebov in the lava that run, there was no question of whether or not I could win
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# ¿ Aug 28, 2014 17:39 |
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# ¿ Apr 27, 2024 21:51 |
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I can't wait to splat a million octopodes/ogres, starting roughly now
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# ¿ Aug 29, 2014 21:04 |
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protip:cure your rot by standing next to a chaos knight ghost
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# ¿ Aug 30, 2014 19:02 |
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If I lose this game there is no redemption for me. Luckily I got a +7 trident of pain on D4 which has just absolutely carried me.
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# ¿ Sep 1, 2014 01:16 |
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amuayse posted:They should add orbs of reflection imho. Make it revolve in circles around the player and guaranteed reflect any projectiles that happen to be fired through it. e:or, make condensation shield work like this(and be melted+ignored by fire) so that it's actually a cool spell to use LazyMaybe fucked around with this message at 05:33 on Sep 1, 2014 |
# ¿ Sep 1, 2014 05:30 |
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the like, roughly equal to one chunk's nutrition from potions of blood doesn't make them at all worth picking up for anything that isn't a vampire. I gotta drop stuff to make room often enough already I don't need another set of potions that eventually turns into a different stack of potions
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# ¿ Sep 2, 2014 16:35 |
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PleasingFungus posted:By this argument, you'd want autopickup for chunks to be off by default. I wouldn't pick them up even if they didn't get me sick, I don't see why I would when I'll already have like 17 of both bread and meat rations by the time I head into crypt or wherever else vampires are anyway.
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# ¿ Sep 2, 2014 18:34 |
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Eat poo poo, Cerebov.
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# ¿ Sep 3, 2014 05:00 |
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I DID IT. I'M DONE.code:
Glad I got it during the tourny, though.
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# ¿ Sep 3, 2014 06:11 |
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Dee Ehm posted:I tend to stash my enchant foo scrolls and extra food and cure mutation potions and books. Things I need, but don't have to carry with me all the time.
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# ¿ Sep 3, 2014 13:14 |
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^I'll be honest, I use ash pretty often but I've never taken advantage of the skill swap. Maybe it's worth it to dump exp into some skill early/midgame, then when you get access to some spellschool you wanted put it in there? I don't know.Read posted:[url=http://cowmuffins.net/badforum.txt] WereVolvo posted:Gotta admit, I miss the brief period of time when potions of restore ability worked on draining as well. It made so much sense as well, I don't quite get why it didn't stay.
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# ¿ Sep 4, 2014 13:47 |
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I did it again. code:
Got Dissolution and at this point our clan only is missing two unique kills: Ignacio and Tiamat. Also apparently I have highscores because normal people don't just play DsFi/HoSk all the time?? weird
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# ¿ Sep 5, 2014 06:01 |
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I've usually been doing Depths->Slime->Abyss->Vaults lately.Stoat posted:So this
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# ¿ Sep 5, 2014 07:47 |
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Sage Grimm posted:Phials are amazing, same with fans. I just can't justify lamps taking up a slot in the extended end game because it's main gimmick (DAMAGE) is mitigated by the fire resistance most things have by that point. The only thing worse than a lamp here is a stone of tremors. source: all the dozens of times you can just vomit flameclouds all over crowded demons in pan or hell, crammed into little corridors, and kill or badly hurt all of them There are plenty of demons that are not resistant to fire(or vulnerable) outside of like, cerebov's place and gehenna. You can kill multiple ice fiends(arguably the worst fiends?) at once with one lamp shot with good evo, the clouds kill them really fast and they won't try to get out once they're in them. If anything I'd say phials suffer a lot more because what makes them amazing before postgame is a). most enemies suck fighting in water, and b). engulf means normal monsters can't cast any spells. But in extended there's way more dangerous enemies with flight and more importantly demons can't be silenced, so the best thing about phials is lost. earth elementals should still tear large rocks off of themselves and throw them, pls buff tremors tia
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# ¿ Sep 5, 2014 08:21 |
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some labyrinth loot: Also contained a book of enchantments aka book that has haste. a good labyrinth. e: end of lair, character looks like this: code:
LazyMaybe fucked around with this message at 10:38 on Sep 5, 2014 |
# ¿ Sep 5, 2014 10:03 |
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pathetic little tramp posted:So, you have to win the game by basically diving down to depths for all your XP needs, then getting the abyssal rune as your first, then hoping you have enough wherewithal to survive two rune branches of Pan. I could see maybe using an AK for this as it would make that first rune simpler plus you could use corrupt to maybe ninja the runes in Pan, but I feel you'd have to Abyss scum a little bit to get yourself Pan-survivable and that would mean major Lugonu piety loss. Also you'd probably have to determine you're going to take on Gloorx Vloq's floor + the demonic rune and leave Cerebov/Mnoleg/Lom Lobon to rot. anyways I took this screenshot in the middle of a sleep-deprived session recently and was surprised at the kraken shifter I hadn't noticed while spamming evocables and tornado everywhere in some sort of fugue state, which apparently created a nice octopus habitat
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# ¿ Sep 6, 2014 00:57 |
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did you learn shroud of golubria?
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# ¿ Sep 7, 2014 03:01 |
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Floodkiller posted:
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# ¿ Sep 8, 2014 03:51 |
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Angry Diplomat posted:It must be, as I have literally never seen Dissolution in the entirety of my Crawl career.
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# ¿ Sep 8, 2014 06:31 |
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Also Toxic Radiance is pretty good!Angry Diplomat posted:I think part of the idea of baileys is for the loot from enemies to be part of their appeal. Getting an early polearm bailey on a polearm user is a pretty big moment, and throwing-heavy baileys can give you a ton of returning tomahawks and poo poo like that. Orc Knights and so forth can drop some pretty rad midgame heavy armour, too.
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# ¿ Sep 8, 2014 17:00 |
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Brannock posted:Try out Merfolk, Demonspawn, or Draconian.
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# ¿ Sep 8, 2014 19:55 |
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LogicNinja posted:How do I Ds? I can't freakin' get one off the ground. The slow levelling plus -1 apts just leave me wallowing in mediocrity. Or you can do the "worship makhleb, train nothing but invo(+3) and spam destruction at things(minor destruction only costs hunger!) until you hit 20 invo, then choose a weapon" thing LazyMaybe fucked around with this message at 20:54 on Sep 8, 2014 |
# ¿ Sep 8, 2014 20:51 |
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LogicNinja posted:But what if I get claws? I'm bad too but demonspawn are honestly quite good in my opinion, you often get free resists from muts and sometimes a single strong mut will carry you if you get it early(powered by death, demonic guardian, etc.). Also they're fun.
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# ¿ Sep 8, 2014 22:30 |
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furthermore I'll second that holy damage isn't actually that much and yeah, -1 apts aren't really even bad. They're just okay, and a lot of ds muts are strong as gently caress to more than make up for it. ex: it's easy to be ahead of the power curve when everything you cut bursts into flame, dies and then heals you
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# ¿ Sep 8, 2014 22:33 |
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also Augmentation is a 'loving nutso'-tier mutation, everyone should play ds until they get it and just wreck everything
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# ¿ Sep 8, 2014 22:38 |
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Canine Blues Arooo posted:Their apts are -1 across the board. That's terrible. Canine Blues Arooo posted:Their unfocused nature also means that you aren't given a direction to go with them, which is just another layer of difficulty to deal with. LogicNinja posted:But when one does, "oh, your fault for meleeing something with a glowing weapon". LazyMaybe fucked around with this message at 23:15 on Sep 8, 2014 |
# ¿ Sep 8, 2014 23:13 |
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Ciaphas posted:How much should switching weapon types be a realistic option as a fighty type, anyway? Like how good would an artifact of the wrong weapon type have to be to lure me away? I just switch weapons to deal with hydras, and to use blowgun mostly early on. I play either axes Ho or axes Ds usually, so I get decent M&F crosstraining to kill hydras with(although I usually zap em with wands or something to soften them up beforehand). I train armour more and first because I like AC way more, but I usually get both to 10 sometime after I've gotten good weapon skill(and ideally alright invo/evo depending on what I'm doing)
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# ¿ Sep 8, 2014 23:22 |
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Ciaphas posted:Thanks for the input. One more question, is there any way to tell what my current attack delay is, or how close I am to mindelay with my current weapon? e:f,b
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# ¿ Sep 8, 2014 23:58 |
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Heithinn Grasida posted:I think this is a very elegant and simple solution. But, personally, I feel that Crawl overuses the "strong early, weak late" method of balancing abilities. It makes sense in light of the game's difficulty curve, but it's just not much fun for most people. A similar solution would be to make spiny a scales facet instead of a tier 2 mutation. That way it should both come in earlier and not screw you out of a more interesting tier 2 that actually has an impact on game play. For what it's worth since spiny was buffed(I don't remember exactly how, does it not get lowered by encumbrance at all anymore?) I definitely notice it quite a bit more, I used to hate it but now I can deal. scalded schlong posted:
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# ¿ Sep 9, 2014 18:48 |
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oh actually nevermind what I just saidbisonbison posted:You could make spiny apply low damange + a slow movement debuff to some % of attackers, making them like manticore, and easier to kite. the loving coolest
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# ¿ Sep 9, 2014 18:50 |
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Heithinn Grasida posted:I think people saying that demonspawn are tough do have a point.
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# ¿ Sep 9, 2014 19:43 |
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kaschei posted:Ds are the second strongest class for spamming Makhleb or Qazlal invocations. Only DD match them for invocations. I think anyone having trouble between temple and lair:8 could do a lot worse than go heavy into invocations as a Ds of Makhleb - I think this is stronger than most melee builds (not Gr or DD). I also recommend ds makhleb-invo spamming it's fun as hell and pretty strong, I think the first I time I did it was actually on your suggestion secret tech to deal with Greater Servants that arrive hostile: just summon another one
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# ¿ Sep 9, 2014 20:15 |
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you sure that's how you wanna do this buddy
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# ¿ Sep 10, 2014 20:35 |
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I passed you again Floodkiller http://dobrazupa.org/morgue/Shard1697/morgue-Shard1697-20140910-201308.txt code:
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# ¿ Sep 10, 2014 22:24 |
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Wolfechu posted:You know, for being a 'fairly bad players' team, we've kind of broken our mission statement at this point
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# ¿ Sep 11, 2014 03:38 |
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I actually like it fine too outside of tomb, where it's on so many enemies(which kind of makes silence a little too strong there imo? maybe that's just me), and also comes from death curses which as it stands are a really lovely mechanic
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# ¿ Sep 11, 2014 05:21 |
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Canine Blues Arooo posted:Torment by itself is not a bad thing, but the threat of torment is so ubiquitous in the post-end game that if enemies would ever act 'optimally', you'd be dead at any point in Tomb 3 every turn. Canine Blues Arooo posted:Imagine how much more terrifying tormentors would be if they actually tormented every turn unless you walked out of line of sight. It'd be really difficult to manage, so much so that you'd probably *have* to walk into there with some way to almost completely mitigate it as an issue or risk 3x torment + smite at any turn.
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# ¿ Sep 11, 2014 06:12 |
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the game being unpredictable(including monster's actions) is kind of a fundamental part of what makes it tactical
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# ¿ Sep 11, 2014 06:57 |
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whoever said a while back that pan should be like a boss-rush type deal, going from one tough short floor focused around the pan lord to the next, I am in full agreement with
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# ¿ Sep 11, 2014 20:04 |
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# ¿ Apr 27, 2024 21:51 |
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if you're not gonna read trunk changelogs I dunno why you'd get mad about things being changed without you knowing tbqh trunk is kind of the 'trying poo poo out' version anyhow
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# ¿ Sep 11, 2014 21:41 |