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It has issues when you manage to save all 6. Or had, since I'm only on video 1 right now. Haegemonia, and Nexus are the only two games that come remotely close. And both of those had...issues. That said, I have beaten Haegemonia more than I have Homeworld :o The music and soundtrack in amazing. The gameplay in Homeworld crushes all competition, though. Oh salvage corvettes. You adorable darlings. Edit: To be fair to the AI, targetting salvage corvettes with extreme prejudice is never a bad idea.
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# ¿ Oct 4, 2014 03:31 |
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# ¿ Apr 28, 2024 10:54 |
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F4, F8! Aggressive Claw. This combination is burnt into my SOUL. Fun things happen when you only have a partial number of salvage corvettes on the target. Though Assault Frigates are actually one of the best ships at resisting salvaging due to their armaments. Edit: You know, I never even THOUGHT to capture the cryo bay first instead of the frigates. Veloxyll fucked around with this message at 04:26 on Oct 4, 2014 |
# ¿ Oct 4, 2014 04:06 |
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Jobbo_Fett posted:Sins of a Solar Empire doesn't feature 3D combat in space though, combat happens on a 2D plane around a star/planet/asteroid/space thing. With rather comedic effects when you zoom in as a result. I mean, the actual command system for waypoints was pretty solid. Just the rest of the combat system. And Imperial v Rebel balance in general.
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# ¿ Oct 4, 2014 13:33 |
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nine-gear crow posted:Well, the game was intended to be a Battlestar Galactica RTS originally and later morphed into Homeworld when Relic failed to get a license for it from Universal Studios. Looks like someone skipped the downtime in mission 2! Edit: the Cryobays were always intended for the Mothership. Why else would you put 600k people in cryosleep next to your Mothership shipyard. they could easily have been awake and working either in space or planetside. Veloxyll fucked around with this message at 03:23 on Oct 5, 2014 |
# ¿ Oct 5, 2014 03:19 |
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JcDent posted:It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked. It's more covered in HW2, but basically, Hyperspace cores are IMPORTANT. Cores are a lot more powerful than regular drives. our fleet jumps as far as it does because the babby hyperdrives of the escorts can piggyback on the jump of the Core equipped Mothership. And is, you know, how the Kuushan, Taiidan, and Bentusi learnt about Hyperspace in the first place. As well as maybe even being vital to Hyperjump a ship as large as the Mothership in the first place. Someone will probably tell me how wrong I am, but I think that's the basics without too many spoilers.
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# ¿ Oct 5, 2014 07:06 |
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Ilanin posted:And this is why berryjon prefers Interceptors to Scouts , too - I use Scouts quite a lot, but if I was required to stick everything on aggressive tactics I definitely wouldn't. Scouts on evasive have great survivability due to their speed (it's like A-wings in the X-Wing series, or the Arrow in Wing Commander for the six people who read my LP); rather less so if you don't let them use their primary quality. And lets face it, what else are you gonna do with scouts?
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# ¿ Oct 6, 2014 13:20 |
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Bloodly posted:Plenty. Scouts will beat Interceptors outright with proper tactics switching. They also move faster and fire faster in general and have the speed boost special where the Interceptor gets no special at all. The extra armour is minor. True. I don't even remember whether I used to favour interceptors or scouts. I know I tended to use my fighters/scouts as ablative armour for my heavier zoomy ships while my Frigates etc dealt with a different problem. since they'd generally combine nicely and be able to take out some of the later shipping on their own.
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# ¿ Oct 8, 2014 22:35 |
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What makes you assume that the Bloody Magpies haven't stolen some excess marine budget from other Chapters? Oh, that chapter hasn't been heard from or Milennia. The Administratum won't mind if we utilise their quota of Marines for ourselves while the Imperium continues to search for our lost brothers?
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# ¿ Oct 9, 2014 10:07 |
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Koorisch posted:Ack, all those poor Salvagers, lost to Ion Frigate Arrays... They died so the rest of his frigates wouldn't take easily repairable damage
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# ¿ Oct 11, 2014 00:59 |
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this is the sort of thing we're after having subtitles a few inches up to avoid btw. But I do love me some varied fleetchats. I was never thrilled with Assault frigates, and would tend to run an Interceptor/Bomber mix for my main force.
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# ¿ Oct 18, 2014 06:04 |
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nine-gear crow posted:I think six months is about as close to a canonical timeline as you'll get from anyone. The loading screen answers this one. But, given that the ships aren't to scale, it's entirely logical that the time isn't to scale, either.
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# ¿ Oct 18, 2014 23:10 |
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Also nothing like watching all your bombers spontaneously combust. I am glad their first showing got to demonstrate them in every form of their glory
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# ¿ Oct 19, 2014 06:56 |
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Neurion posted:In Homeworld 1 they reverse-engineered the hyperspace core and made a functional copy, but they don't actually know HOW it works. I believe it's stated in the manual that they have a hard time making very precise jumps, and their method of getting to a specific place is to turn on the hypderdrive for a certain period of time and then shut it off when they think they've traveled far enough to reach their target. Homeworld 2 retcons the Khar-Toba hyperdrive core by making it one of three Far Jump cores -- artifacts left over from the Progenitor civilization. Smaller hyperdrives have been made by the other races, but none of them are as powerful as the Far Jump cores. Blocktext still neglects the bit in the manual which says the Mothership isn't using the Khar-Toba's core, and is using one upscaled to work for a ship as large as the Mothership. Os a shame the enemy doesn't drop RUs in HW1
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# ¿ Oct 20, 2014 07:29 |
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HW2: Lets ignore Cataclysm and make OTHER awful changes to the story! Also, we should probably leave this chat for when Cataclysm/HW2 is actually shown off.
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# ¿ Oct 20, 2014 20:56 |
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Kibayasu posted:This is the only thing that really doesn't jive and can be easily ignored and retconned without comment. Pretty much every other technology seen in HW:C can be nerd-talked as a logical extension of something in HW1 to some extent. Heck you can even do it for a couple of things from HW:C to HW2. Or you could say it's only effective against the specific enemy in Cataclysm, while naval vessels quickly developed countermeasures
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# ¿ Oct 21, 2014 02:34 |
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Glazius posted:Man, we are kind of weirdly advanced for people who haven't been in space for thousands of years. Fleet Intelligence outright states that our ships are superior to Turanic Raider vessels. The first people who start wrecking our poo poo...get outgunned by us in HOURS.
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# ¿ Oct 21, 2014 11:28 |
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Libluini posted:Well, the Turanic Raiders are just those weird pirate civilization infesting the galaxy, they haven't really the industrial or scientific base to do more then just ambush people. Which they are remarkably good at. I don't know if it gets mentioned in HW1, but the backstory of Cataclysm mentions the Turanic Raiders only got to be a real threat because the Taiidan emperor really liked them. They were basically the Cossacks of the Taiidan Empire, which will bite the new Taiidan Republic in the rear end 15 years later, but that's another story. Yes, but even so, Kharak has been without hyperdrives for 4,000 years. You'd think even commercial weapons would be a match for whatever they made based on an old refugee ship.
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# ¿ Oct 21, 2014 14:01 |
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I was going to make a more accurate map of our current situation, before I realised that Paint can't do transparency layers. Basically. To the left - Kharak (it's burning!), right of that, there's us. The bananaship. All around us is RED. Because it's full of Taidan who want to MURDER US. There's also a Nebula, and Higaraa to our right. In that order roughly.
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# ¿ Oct 22, 2014 01:23 |
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PurpleXVI posted:You mentioned that you can still get ion beam tech later if you pass up on the Bentusi offer of it, can you do the same for drone tech? Because while I never used it much myself, for those who're new to the game, it might be interesting to see you pop out a few results of it and play around with them to show them off. If not, what do you (our fearless OP) use for recording? Fraps or OBS or? Because I could totally go for a playthrough of Homeworld. And a Never enough RU to shop run could be kinda interesting for a change
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# ¿ Oct 24, 2014 17:50 |
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Kibayasu posted:The mothership isn't moving, the asteroids are. The mothership in single player literally cannot move, plot reason being it was launched to test the hyperdrive before the regular engines were finished. This actually came into play when I was playing HW2 and never remembered my bananaship could move. When I did remember it made more than a few missions much easier having the production of the mothership closer to the fight. A bunch of Kushan gave it a push. Though why you'd launch it without engines I don't know.
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# ¿ Oct 25, 2014 21:34 |
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The most important advantage to using Support Frigates - they don't use your Corvette cap! (though they may be slower than salvagers)
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# ¿ Oct 26, 2014 11:28 |
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Some of those maps were huge. Fighter escorts were still advisable.
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# ¿ Oct 27, 2014 02:31 |
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As the pilots themselves narrate, they run on fumes. And resource controllors only refuel your fighters. Which is incredibly obnoxious when you're trying to quickly run them into the carrier to get patched up before the next wave, and they go "I'm in the red, but I'm just gonna grab gas!"
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# ¿ Oct 27, 2014 19:43 |
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Mr. Vile posted:You know, I see what people mean when they say that maybe the Kadeshi were confined to their planet for good reason: because they are goddamned terrifying. I mean, they jump into an unfamiliar location, meet with an unfamiliar race that even the Bentusii are afraid of, and within six minutes they have devised and produced a hard counter to them. I believe you mean the Kuushan.
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# ¿ Nov 1, 2014 12:27 |
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Starhawk64 posted:A sphere of ion frigates would be more impressive. This isn't an either or problem
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# ¿ Nov 2, 2014 02:20 |
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Also you messed up your tags a bit. Inside the spoilers, but still.Roman Reigns posted:You skipped some dialogue between Fleet Command and the Kadeshi Ambassador after the mission starts. More Fleet Command stopped talking to them to tell us what was happening Veloxyll fucked around with this message at 08:01 on Nov 9, 2014 |
# ¿ Nov 9, 2014 07:45 |
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Starhawk64 posted:Watching the Multi-Beams do their thing is a glorious sight to behold. It's too bad the Kadeshi were too fanatic to let us leave in peace. They turned out to be our cousins, and we flat out murdered them. This game runs on tragedy I tell ya. Probably close to the Frigate cap with all those multi-beam ships. Also one thing I often do to reduce strike craft/salvager attrition is turn off auto-launch. Especially since I like bombers, having them launch in dribs and drabs is hazardous to their health. Of course then the fucks dock with Support frigates, repair corvettes, and, worst, Resource collectors, which can't even REPAIR them. And it all goes...poorly.
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# ¿ Nov 9, 2014 08:31 |
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The biggest problem with multi-beams is, since they're the slowest, your other ships tend to over-take them. Which is bad. Multi-beams are an ideal point weapon. Because they will ruin anything in front of them's day. Including, as others have noted, strike craft. Especially the slower corvettes. But yes, good luck trying to do this with a bomber heavy fleet! The swarmers eat your bombers for breakfast. And the Motherships are quite capable of shooting down bombers TOO. If you want to be brave, you can support your multi-beam frigates with fighters. Since they're generally a match en masse for capital warships. If nothing else due to their comparitively small size.
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# ¿ Nov 9, 2014 12:24 |
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THE BAR posted:Loving MoO2, have never touched its sequel. Could anyone give the short, short version of what went wrong? And did it go -so- wrong, that I'm actually missing out on something? The game part of it is what went wrong.
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# ¿ Nov 9, 2014 22:55 |
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rabiddeity posted:It's also an extremely useful tactic for holding your salvage corvettes in a carrier where they can't be attacked, or your scouts in a fully fueled state for a long distance run until the absolute last moment. And/or let you keep them on board until your resource ships have launched.
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# ¿ Nov 15, 2014 11:15 |
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I'd say that's more the adult form of Salvage ships. While this is the grand-daddy. just collects those durn whippersnappers who keep getting on its lawn.
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# ¿ Nov 17, 2014 13:25 |
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Gothsheep posted:I don't blame them for changing the tone. They outright said a sequel couldn't have that same feeling of a lone fleet against the great unknown because it was a different story, and the sequel they wanted it to feel like you were the fist of an empire striking against an equally powerful foe. Not sold on where they took it, but I guess we can get into that if/win HW2 gets LPed. Say what you might about HW:2 it did not feel like a powerful empire v another powerful empire.
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# ¿ Nov 18, 2014 14:06 |
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Saint Celestine posted:I remember spending about 4 hours salvaging every single ship in the future Souns like you needed more salvagers/carriers. At least I think Carriers can be a forward base for salvagers. Or did I miss a bit in the vids where it was mentioned that all salvage has to go back to the Mothership for repurposing?
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# ¿ Nov 18, 2014 17:30 |
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You could've just scuttled the broken destroyer.
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# ¿ Nov 22, 2014 09:54 |
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Neurion posted:Explain Warp 10, then That just displaces writers
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# ¿ Nov 26, 2014 05:01 |
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Space Cockroaches - Bigger, faster, stronger.
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# ¿ Nov 26, 2014 08:15 |
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Also, the game force launches your strike craft, even if you use prior knowledge to tell your carriers and mothership not to launch. As I recall, this is the only mission that does that. I usually held them back so I'd get my harvesters etc out quicker.
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# ¿ Dec 7, 2014 12:23 |
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Despite playing fighter heavy, I never even thought of using a gravwell generator my first time through. I was also wondering why you were bringing your heavy warships forwards - then I realised 'oh. he's not salvaging everything this playthrough' I was a little sad you didn't show what our little friend actually does though. Totally supports this being full of old Kushan vessels. The Junkyard Dog being their old salvage corvettes, of course.
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# ¿ Dec 12, 2014 12:34 |
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Given the size of the map, it takes a long time to fly up and around. Takes a long time to go straight through mind you. drat it. where can I get a copy of Homeworld. I have an itch to scratch.
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# ¿ Dec 12, 2014 23:51 |
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# ¿ Apr 28, 2024 10:54 |
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I forget, does the Kushan carrier have 2 fighter hangers, or am I forgetting? And of course I ask this and you built a Kushan carrier in the bonus video. Also, just make sure the battle is happening ABOVE your Kushan carrier. Since the top is properly armoured. Veloxyll fucked around with this message at 12:58 on Dec 19, 2014 |
# ¿ Dec 19, 2014 12:46 |