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Always nice to have an update showing why cliff racers are so beloved by the TES community. Mikl posted:Petition to rename the thread "Oh Give Me A Home, Where The Cliff Racers Roam"
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# ? Jan 6, 2015 19:54 |
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# ? Apr 26, 2024 18:44 |
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Thirded!
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# ? Jan 6, 2015 20:00 |
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Hold on to that staff for relevant rank if you ever get there. And have a relevant video on everyone's favourite pest https://www.youtube.com/watch?v=YRHpLjEOXEo
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# ? Jan 6, 2015 20:17 |
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Mikl posted:Petition to rename the thread "Oh Give Me A Home, Where The Cliff Racers Roam" GuyUpNorth posted:big swarm of nope To quote the rescue ship commander in Event Horizon: "We're leaving".
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# ? Jan 7, 2015 01:35 |
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I can't believe I don't know or remember that staff. That's pretty awesome. It's probs something to do with me being a dick and getting Goldbrand first every playthrough.
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# ? Jan 7, 2015 05:01 |
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Oh give me a home, where the silt-striders roam, and the sky is cliff racers all day...
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# ? Jan 7, 2015 09:20 |
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Lizard Wizard posted:Oh give me a home, where the silt-striders roam, and the sky is cliff racers all day... ... where seldom is heard a kind enough word, and the ash storms keep howling away. Home in Morrowind, where the scribs and kwama do play; Where seldom is heard a kind enough word, and the ash storms keep howling away. Yes, give me the bright Solstheim snow so white and the werewolves and werebears will roam; Oh, give me old Thirsk where the Skaal quench their thirst and the coastline all covered with snow. Home in Morrowind, where the scribs and kwama do play; Where seldom is heard a kind enough word, and the ash storms keep howling away. The Dwemer was squeezed from this part of the East, he's likely no more to return, Instead we see the steam robots run free in the deeps where their fires still burn. Home in Morrowind, where the scribs and kwama do play; Where seldom is heard a kind enough word, and the ash storms keep howling away. Oh, give me the hills and the scratching of quills and the rich ebony in the ground; Yes, give me a handful of slaves I can drive and the nice shiny gems to be found. Home in Morrowind, where the scribs and kwama do play; Where seldom is heard a kind enough word, and the ash storms keep howling away. Oh, give me magic and sword that I nicked to bag loot for my mushroom home; Then give me the Nord on the side of the road and the Ascadian Isles to roam.
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# ? Jan 7, 2015 10:51 |
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Gridlocked posted:I can't believe I don't know or remember that staff. That's pretty awesome. According to UESP: There are only five copies of this staff. Edwinna Elbert, Procyon Nigilius and Anirne, all carry one of them. The other two can be found in the Urshilaku Burial Caverns and Ramimilk. You will need to acquire one of these staves to advance to the rank of Wizard within the Mages Guild (see A Wizard's Staff quest). So I just completed a later guild objective without meaning to. Sweet. Plus it's made of ebony, which makes it as high-tier as you can get without going off looking for a unique weapon like Goldbrand or Mehrunes' Razor.
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# ? Jan 7, 2015 11:15 |
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Daedric comes after ebony, then there's the artefacts. I think a plain, un-enchanted Daedric katana was usually my weapon of choice. Enchantments could run out, be reflected, absorbed, etc.
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# ? Jan 7, 2015 13:42 |
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Except daedric stuff is usually just ebony forged with daedra hearts :P
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# ? Jan 7, 2015 13:51 |
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ScreamingLlama posted:According to UESP: There are only five copies of this staff. Edwinna Elbert, Procyon Nigilius and Anirne, all carry one of them. The other two can be found in the Urshilaku Burial Caverns and Ramimilk. You will need to acquire one of these staves to advance to the rank of Wizard within the Mages Guild (see A Wizard's Staff quest). A Wizard's Staff (has a knob on the end)
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# ? Jan 7, 2015 13:52 |
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Gridlocked posted:A Wizard's Staff (has a knob on the end)
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# ? Jan 7, 2015 14:08 |
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quote:I showed %Name my Wizard's Staff.
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# ? Jan 8, 2015 00:00 |
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ScreamingLlama posted:Except daedric stuff is usually just ebony forged with daedra hearts :P By the way, should my word not be enough for you, pick up a copy of Darkest Darkness sometime. Conjuration.
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# ? Jan 8, 2015 20:46 |
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GrimRevenant posted:… which empowers it with the spirit of the daedroth whose heart you used. Killing them not enough? Bind your fallen foes into items and use them to smite your opponents! Go one better. Literally turn a demon into a hat and keep it forever.
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# ? Jan 9, 2015 00:57 |
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That's what soul gems are for.
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# ? Jan 9, 2015 13:25 |
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ScreamingLlama posted:That's what soul gems are for. Also Conjuration's Bound Items in Morrowind is described in you forcing a daedra of some description to appear in your world as a piece of equipment you can use.
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# ? Jan 10, 2015 00:51 |
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Chapter XI: Flight Of The Sorceress I manage to avoid the cliff racers by ducking into a nearby mine. Unfortunately, the people inside the mine aren't terribly happy to see me. I make a new Mark so I can save my physical progress, then cast Almsivi Intervention. Oddly enough, I end up in Balmora. Oh well, I can check up on my old guild mates. Sadly, the warhammer doesn't sell for much, even at full stamina. I need to find a Mercantile trainer. My sister orc comes through for me again! So does my favourite Khajiit. After my long hard slog, I deserve to rest. For later that day, I shall level up! This time, I assign points to the top three attributes, which means more carry weight and more magicka, both of which I sorely need. Back in Shushishi, I try out my new Conjuration spell. Ewww. The thing I summoned is ugly as sin and smells like death, but it's dramatically effective at pulverizing anyone who means me harm. The summoning spell leaves me low on magicka, though, so I call on the Scamp Belt Brotherhood to take on the Nord. Tough customer, that guy. Great. Nord cooties. Is your brown rotting? There's a This staff is a kickass weapon, but it does need a fair amount of maintenance. It's a great way to build my Armourer and Enchanting skills. Remember, kids: take everything that isn't nailed down, then take the nails. I needed to break out my Feather spell to get all the loot back to Balmora. No need for complex unlocking cantrips when a simple turn of the key will do. I am Deeper inside the mine is some more loot... ...and some more slaves to be freed. While dropping off the loot, I decide I can part with this ring because it's buggy as hell and actually rather useless. I'm sure I'll find a better one somewhere; Vvardenfell is a big place. After cleaning out Shushishi, it's time to face the scourge. Bjorca: Choke on it! Cliff Racer: Bwaaaaak! Bjorca: Eat ebony, you flying piece of leather! Having dispensed with the airborne vermin, it's time to put my plan in motion: getting to Nchuleftingth quickly... ...by getting airborne myself. Remember when I mentioned fighting in midair? Let me show you how that works. GET OUT OF IT YOU FLAPPY BASTARD Gotta go higher. Higher! Still not high enough, apparently. Only one use left and this thing takes AGES to recharge without a soul gem. Night falls as I fly through the Ashlands at the speed of a paper aeroplane. Getting mobbed on the ground by cliff racers is bad enough; at least you can run for cover somewhere. Getting mobbed while flying affords one no such luxury. Bjorca: Heart racing... vision blurring... rage... taking... over... Bjorca: RRRRAAAAAAHHHHHH Having killed half a dozen cliff racers in a paroxysm of blind rage, I'm forced to land in a rocky nook in the middle of the Ashlands before my stamina evaporates. I only just make it. Mark, Intervention. I'm now closer to the Ald'ruhn temple, so that's where the power of the Tribunal drops me. After paying my respects, I grab a spare bed and sleep away the adrenal fatigue. Next morning, I Recall into the middle of a heavy ash storm. I can't wait it out, though, I have a job to do. Not only do I have almost zero visibility, I get attacked by more cliff racers. As I descend and look for shelter, I can't help but think I've been here before. Turns out I have! ... Oh, right. I killed some guy here. I pass the time by looting the place and killing the remaining inhabitants. Unlike the Telvanni mage, the rest of Sulipund's retainers go down easily. I Mark here, because I intend to make this place my home once it's been cleaned out. I get attacked by another Dark Brother and the Ald'ruhn smith gives me a good price for his armour. Back at Sulipund, Telvanni retainers are dying like flies. Finally, the place is mine. I make a few abortive attempts at potion mixing, but few of the ingredients I have are compatible. Eventually, I just stuff the rest of the reagents into a handy chest and resolve to come back when I have more. Outside, I take to the air once again. I'm just over halfway to my destination. Wizard staff, don't fail me now! I go even higher this time, my helmeted head poking up above the ash haze. I'd better make it this time, my staff is almost out of power and I'm all out of soul gems. The staff's last charge dissipates and I make it safely to the ground. Fortunately, I'm not too far from where I need to be. I fight off another couple of cliff racers, charge up a hill and finally I am greeted by the elegant crumbling spires of Nchuleftingth. I'm going to chill for a while and let my stuff recharge. That report isn't going anywhere.
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# ? Jan 10, 2015 05:55 |
Well, while I suppose heading for Nchuleftingh the direct way is laudable, asking around a bit would reveal there's actually a little town to the southeast of it. With a Strider.
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# ? Jan 10, 2015 14:27 |
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anilEhilated posted:Well, while I suppose heading for Nchuleftingh the direct way is laudable, asking around a bit would reveal there's actually a little town to the southeast of it. With a Strider. What, and miss out on all the madcap adventure? Stop trying to dull down my LP. Besides, the flying bit was fun.
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# ? Jan 10, 2015 15:38 |
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You were flying around everywhere with a 1pt levitation effect? You must be much more patient than I am, because with 1pt that is slooooooow. Okay in a pinch if you absolutely have to get somewhere you couldn't get to otherwise, but I personally favoured using a jump spell over levitation. Getting both a decent magnitude (translates to speed) and duration on a levitation spell without it being too difficult/expensive to cast wasn't really feasible, as I remember it. A jump spell is much faster, and you can make a high magnitude, low duration one and then cast it just before jumping. Breaking your fall is the obvious problem then. If you think you can get the timing right, you can cast a levitation spell while in mid-air (using an enchantment would be easier I guess, since they trigger instantly), or - my preferred approach - get a constant effect 1pt slowfall enchantment on something. ... I do miss spell creation and (more flexible) enchantment in Skyrim.
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# ? Jan 11, 2015 00:22 |
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Spell creation is a lifesaver for Telvanni when default levitation costs nearly all your magicka and requires insane Alteration to reliably pull off. 5 points for 30 seconds? Very, very doable and I always do this to avoid digging leviation potions from somewhere.
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# ? Jan 11, 2015 01:08 |
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Having a bit more stamina might have improved your potion-making abilities.
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# ? Jan 11, 2015 01:36 |
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Nah, it's cool. Let me just do these complex and delicate procedures right after jogging cross country all day. :alchemy fails:
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# ? Jan 11, 2015 01:58 |
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Jump is the way to go. Start early in the game, that way your acrobatics increase along with your spellcasting ability. By the time you can reliably cast a jump that will hurt you, you'll have plenty of time for that "last second" slowfall spell. Levitation is for scrubs.
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# ? Jan 11, 2015 03:10 |
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Antistar01 posted:You were flying around everywhere with a 1pt levitation effect? You must be much more patient than I am, because with 1pt that is slooooooow. Patience is a virtue. quote:A jump spell is much faster, and you can make a high magnitude, low duration one and then cast it just before jumping. Breaking your fall is the obvious problem then. If you think you can get the timing right, you can cast a levitation spell while in mid-air (using an enchantment would be easier I guess, since they trigger instantly), or - my preferred approach - get a constant effect 1pt slowfall enchantment on something. I just had a thought: would the effect from a Levitation potion and/or spell cast from magicka stack with the Wizard's Staff? If so, then there's the solution (albeit one that would require a lot of preparation). Shbobdb posted:Levitation is for scrubs. Jumping is for rogues.
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# ? Jan 11, 2015 04:08 |
ScreamingLlama posted:Jumping is for rogues.
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# ? Jan 11, 2015 08:43 |
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anilEhilated posted:Two words: Icarian Flight.
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# ? Jan 11, 2015 08:54 |
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I complained at the beginning of the LP about not actually being able to complete quests and using bullshit console codes to cover up poor decisions. I stand by that decision: I still think those things are wrong. That said, Bethesda games need some . . . modification, and we all seek our own ways to modify the experience. So, water under the bridge. However, using levitation rather than jump is just a scrub move. No dignity, no redemption there. Trust me, first time I played Morrowind, I thought levitation 100 was the poo poo. It isn't. There is jump. There is only jump. It takes two seconds of getting used to and, trust me, it is totally worth it. There are few ways to play Morrowind wrong. Using 1 levitation to travel any distance beyond up a mushroom shoot is one of those rare ways of doing it wrong.
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# ? Jan 11, 2015 08:57 |
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Shbobdb posted:There are few ways to play Morrowind wrong. Using 1 levitation to travel any distance beyond up a mushroom shoot is one of those rare ways of doing it wrong. You do realize I'm going to keep doing it now just to annoy you, right? 1PT LEVITATION FOREVER :P
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# ? Jan 11, 2015 11:21 |
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ScreamingLlama posted:
It will allow you to bypass hordes of cliffracers, at least.
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# ? Jan 11, 2015 11:25 |
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ScreamingLlama posted:You do realize I'm going to keep doing it now just to annoy you, right? Like others said I would be Mr Sneaky and enchant a light ring or underpants or shirt or something like that to have 1pt of Slowfall then learn Fort Acrobatics 10000 spell and jump around like a madman. That or just go get the Boots of Blinding speed now. With your starsign you can actually just equip-unequip until the negative effect of them gets absorbed. It's a bit cheeky but works great.
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# ? Jan 11, 2015 11:58 |
Actually, the easiest way to abuse jump spells is simply to quicksave/quickload before landing. You lose all momentum on that. Funnily enough, I played through Morrowind with about fifteen characters, but never once used the boots of blinding speed. Never seemed worth it, even with the workarounds.
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# ? Jan 11, 2015 12:44 |
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ScreamingLlama posted:I just had a thought: would the effect from a Levitation potion and/or spell cast from magicka stack with the Wizard's Staff? If so, then there's the solution (albeit one that would require a lot of preparation). Yes, they do stack, like feather potions & spells etc. Also, cheers for playing the game your way. I find it a lot more interesting to see approaches differing from what 'everyone' does.
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# ? Jan 11, 2015 14:06 |
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ScreamingLlama posted:You do realize I'm going to keep doing it now just to annoy you, right? But, on the other hand, someone wisely, and I do believe they inadvertently referenced Cicero when they said it, said "All the sick mad hops are so fun, Acro 1000, you know what's to be done." Cicero, of course, was the world's first freestylist. Learn your history people.
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# ? Jan 11, 2015 17:39 |
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Old Grey Guy posted:Also, cheers for playing the game your way. I find it a lot more interesting to see approaches differing from what 'everyone' does.
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# ? Jan 12, 2015 02:28 |
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anilEhilated posted:Actually, the easiest way to abuse jump spells is simply to quicksave/quickload before landing. You lose all momentum on that. This is actually canon, no joke.
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# ? Jan 13, 2015 08:33 |
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Pvt.Scott posted:This is actually canon, no joke. CHIM as gently caress?
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# ? Jan 14, 2015 02:39 |
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I'm really churning out these updates, aren't I? I might even catch up to Lizard Wizard's Oblivion LP at this rate. Chapter XII: It Came From Nchuleftingth Morrowind's wildlife obviously isn't terribly keen on lollygagging. Finally! Let's get the report, maybe swipe a few artefacts, and scoot. At least it's better lit than the last ruin. To the right, beyond another Steel And Iron Door I find my contact standing around with his daughter. Bjorca: Yes, Edwinna sent me. What's the hold-up on that excavation report? Senilias Cadiusus: Bjorca: Missing how? Senilias Cadiusus: Bjorca: *sigh* I suppose I'll have to. On the left path from the entrance are these three doors. The left one is just a sleeping alcove. Ditto the right one. Better try the middle. Whatever pattern they were testing, it's been going on for aeons. "Testing of pattern" turns out to be a room full of more Dwemer hot-rod-powered whirlygigs. Bjorca: Weergh! *cough, gag* Bjorca: Argh! The poo poo I put up with for gold. The third crank opens up a stairway to the lower levels. THERE ARE NOISES DOWN HERE Bjorca: Have at you! *smash* Bjorca: At least you're easier to kill than cliff racers. *thump, crash* The lava pit room is a dead end, so down the stairs I go. Well, that didn't end well for him. Better hang on to this, it looks valuable. Cripes, why does Dwarven stuff have to be so freaking heavy? Considering the grief I went through to get here, I think I deserve a bit of loot. Ah, the thing I came here for in the first place! Excellent. SWEET I could always use a good poison. Sorry about your friend, but I did get the report. I think Edwinna's waited for it long enough, don't you? Maybe I'll join you. Who knows what's down there? I zip back down to the lower levels in search of more plunder WHAT IN OBLIVION IS THAT I'm getting attacked by a Dwemer! Figures they'd leave behind their vengeful ghosts along with everything else. Eewww, gooey. Unfortunately, I'm loaded down with other stuff, so I regretfully put it back. After Loading up with all the loot I can carry, I exit the ruin. But since I'm out of magicka and staff charges, I hit the road in hopes of finding a settlement. I wish I didn't have a kill this thing, because it's just so damned cute. It's like a little dinosaur! Oh well. I'm curious as to what this Argonian is doing out here in the middle of bumfuck nowhere. He won't talk to me, though. Never in my life have I ever been so glad to see a road sign. Unfortunately, an alit decides to chase me off course until I manage to pull the right summoning spell out of my rear end and call upon the Scamp Brotherhood. Scamp uses Pwn! It's super effective! That dagger was at full condition until I used it on the wild guar. I'm glad I opted for steel armour back in Chapter I. Great. Rat cooties. Nothing Rilm's Cure can't fix... I have no loving idea where I'm going. I'm just going to see where the road takes me. Just as I reach Azura's Coast, I get to see how the Scamp Brotherhood deals with cliff racers. That yellow square across the water is Wolverine Hall, which is part of the Guild teleportation network. I'll be damned if I'm going swimming, though. My flight is occasionally interrupted by foraging for reagents. And a bit of mudcrab hunting. The staff is low on juice, though, so I park myself atop a mushroom and rest for a while. By the time I'm ready to fly again, it's pissing down. I hope I don't get struck by lightning. Fortunately, I make it the rest of the way and land on the upper ramparts of Wolverine Hall without further incident. Ahh, civilization. A bit of shopping before I return. Ald'ruhn, and don't spare the magicka. Bjorca: Got it right here. The team sends their apologies, but at least one person died in the making of this report. Edwinna: Bjorca: What's my next assignment? Edwinna: This time, she's sending me far north to a second ruin mentioned in the excavation report. After selling the rest of my loot, I swiftly depart for Maar Gan. Nix Hounds are no match for the SB. It's after dark by the time I reach Maar Gan. I head right, pass underneath the siltstrider and head north. Then I make the mistake of heading right when I should have gone left and now I have bandits to deal with. Now taking the correct path, straight down a foyada. I'm passing directly by the western side of Red Mountain. More bandits. They take a bit of hammering to go down. I'll take that, thanks. I appropriate the bandits' campfire and settle down for a while. GrandTheftAutism fucked around with this message at 03:40 on Jan 14, 2015 |
# ? Jan 14, 2015 03:34 |
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# ? Apr 26, 2024 18:44 |
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Poisons don't do poo poo in Morrowind sadly. Except make for something to sell.
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# ? Jan 14, 2015 04:16 |