Let's Install Morrowind! Just out of curiosity, what exactly did you mean by "Morrowind's random encounters scripting" in the last post of the last thread?
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# ¿ Oct 20, 2014 10:54 |
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# ¿ Apr 28, 2024 00:59 |
ScreamingLlama posted:I mean the script or whatever doodad that makes random characters appear on the side of the road, like the Dunmer you guys wanted me to kill. It doesn't make the same characters appear twice, which ruins the whole idea of "I'll just play through again until I get to the point I was at before everything went to Oblivion". You could seriously do some homework before you start talking poo poo like this.
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# ¿ Oct 20, 2014 13:48 |
Well, since it was the supposed reason you restarted the thread... edit: One would think people being able to see your pictures would work in LPix' favor. anilEhilated fucked around with this message at 14:20 on Oct 20, 2014 |
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# ¿ Oct 20, 2014 14:07 |
The whole beginning sequence is great; the entire deal with starting in the bowels of the ship, taking steps to define yourself in order to finally embark into the whole wide world... They did take the whole "birth of a character" thing seriously. Oblivion or Skyrim have nothing on that.
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# ¿ Oct 20, 2014 18:30 |
It's the fur helmet? You need to get the fur helmet.
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# ¿ Oct 20, 2014 21:25 |
I'd suggest turning back and signing up in the Mage's Guild, their first quest takes place around Seyda Neen anyway. And they're mostly really helpful folks.
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# ¿ Oct 22, 2014 10:51 |
Well, it's a way to make Oblivion and Skyrim more enjoyable. Quite clever, actually.
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# ¿ Oct 23, 2014 10:36 |
There's also a pretty drat good shortsword you can get for cheap off a pawn shop in Ald'ruhn. All it takes is a bit of repair.
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# ¿ Oct 25, 2014 08:50 |
Go do the joining/guild dues job. It's two quests in one journey! Efficient! Also, actually reading those reports is kind of useful, they contain basic potion recipes. And the real reward is actually Ajiira being one of the better fences in the game, well-located and buys alchemy ingredients and drugs. anilEhilated fucked around with this message at 13:18 on Oct 25, 2014 |
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# ¿ Oct 25, 2014 13:07 |
Spoilering just in case Recall teleports you to the place you Marked, Almsivi Intervention teleports you to the nearest Tribunal temple. All extremely useful stuff - that can be easily gotten on items.
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# ¿ Oct 28, 2014 11:37 |
There's also the in-universe fast travel system by using vehicles and striders as opposed to plot bullshit teleportation.
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# ¿ Oct 28, 2014 12:27 |
Don't remind me.
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# ¿ Oct 29, 2014 07:46 |
Well, at this point you should start to realize that Ranis Athrys' orders are kind of fishy and she's a total bitch. Anyway, help him, this encounter is kind of funny.
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# ¿ Nov 4, 2014 12:10 |
Well, Ranys' mobster tendencies are one of the reasons why Ajira tells you to go around her and start working for Edwinna in Ald'ruhn instead. I'm fairly sure that's the intended way since the first couple of quests there are really simple and net an amazingly useful reward.
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# ¿ Nov 4, 2014 12:45 |
Including something that constitutes hard game abuse and should not be used ever. I mean sure, Morrowind is pretty easy to break, but this thing in particular breaks it mindlessly. edit: VVV It's a really loving broken merchant anilEhilated fucked around with this message at 15:52 on Nov 5, 2014 |
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# ¿ Nov 5, 2014 15:33 |
In Oblivion smart people realized that the only skill that actually did anything was Athletics.
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# ¿ Nov 8, 2014 09:54 |
Yeah, move to Ald'ruhn and start working for the guild there, the first couple quests are really easy and the reward is very much worth it. Oh, funny thing about that raw ebony you were pawning off for a laughable price; one thing that affects the costs is the trader's disposition towards you. Basically you could've unloaded it all at Ajira for more money and less walking. She's got restocking potions, about 800 gold and she'll even buy skooma; combine that with being located right at a teleporter and you get one of the most useful merchants in the game.
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# ¿ Nov 20, 2014 19:06 |
ScreamingLlama posted:The Tribunal have done far more for Bjorca than any Divine or Daedric Prince ever has. Also, Telvanni quest lines aren't too interesting. anilEhilated fucked around with this message at 15:50 on Nov 21, 2014 |
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# ¿ Nov 21, 2014 08:16 |
Not really. They're sneaks, slavers and profiteers, probably the most boring of the bunch. There's really only one rather noteworthy member and you'll run into him in the main quest anyway.
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# ¿ Nov 26, 2014 10:37 |
A little thing you seem to gloss over - the amulets of Divine and Almsivi intervention are actually what you get from Edwinna for her fetchquests. It'd also help to remember where Jobasha's is, the place will be used later. And he's got a lot of books on display and doesn't mind browsing, so there's lore, skills and even money to be made since the shop's layout is extremely thieving-friendly. Kinda disappointed you didn't explore Ald'ruhn, it's a fairly interesting town. Then again, you will be back. edit: Oh, now I remember what he missed. You should really go back and check that pillar you screenshotted so nicely from up close. anilEhilated fucked around with this message at 20:52 on Nov 27, 2014 |
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# ¿ Nov 27, 2014 20:49 |
They're also kinda important to this game's plot.
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# ¿ Nov 28, 2014 21:55 |
ScreamingLlama posted:Too bad they're extinct (though that is hotly debated both in-universe and by fans).
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# ¿ Dec 9, 2014 18:18 |
Red what? I blocked out the rampant stupidity of Oblivion and Skyrim's "worldbuilding". Are you seriously telling me people are debating to what happened to a single character as opposed to metaphysical fuckery involved with the first event? edit: Well, i guess that's how Bethesda's target audience is. anilEhilated fucked around with this message at 18:29 on Dec 9, 2014 |
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# ¿ Dec 9, 2014 18:26 |
Well, total conversions called Oblivion and Skyrim aren't.
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# ¿ Dec 9, 2014 20:30 |
Well, while I suppose heading for Nchuleftingh the direct way is laudable, asking around a bit would reveal there's actually a little town to the southeast of it. With a Strider.
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# ¿ Jan 10, 2015 14:27 |
ScreamingLlama posted:Jumping is for rogues.
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# ¿ Jan 11, 2015 08:43 |
Actually, the easiest way to abuse jump spells is simply to quicksave/quickload before landing. You lose all momentum on that. Funnily enough, I played through Morrowind with about fifteen characters, but never once used the boots of blinding speed. Never seemed worth it, even with the workarounds.
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# ¿ Jan 11, 2015 12:44 |
Gods. And they're dicks.
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# ¿ Jan 15, 2015 11:54 |
Absorb Health is probably the most absurdly broken thing you can put on a weapon.
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# ¿ Jan 17, 2015 14:46 |
Thing about is that if I remember correctly, enemies can't resist it since it's a drain attribute.
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# ¿ Jan 17, 2015 15:48 |
CE restore fatigue is usually one of the first enchanted items I make; it's extremely useful and doesn't break the game. CE healing, well, that's immortality given the lack of enemy AI.
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# ¿ Jan 17, 2015 19:02 |
Really, the best way to get soul gems is raiding smuggler lairs. You can usually find at least a couple in there.
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# ¿ Jan 18, 2015 07:41 |
Really, GET TO THE loving MASK ALREADY. People like you are the reason why Bethesda doesn't bother with subtlety anymore and all the post-Morrowind TES games are poo poo. Well, it's more likely to be people like Todd Howard, but still, go check that mask.
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# ¿ Jan 19, 2015 17:04 |
Here's a pretty important question: did you give money to that elf who was asking for it?
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# ¿ Jan 25, 2015 18:23 |
Not gonna lie, seeing you level up and not go for those sweet sweet x5 modifiers creates some... mixed feelings. Anyway. You're probably going to be pretty drat overleveled for a lot of the main quest by now so catching up on that is a good idea: a lot of it is more or less tutorial stuff. As for throwing weapons, yup, yet another reason why Morrowind is the last good TES game. With a bit of setup they're the best option for ranged combat there is. Oh, and in case you haven't figured it out yet with the leveling up - the xNumber shows how many points the attribute will increase by. Having none there means it goes up by one. Luck can't ever go up by more than one since it has no skills attributed with it - not much point in leveling that up since there's literally no way to do it in an efficient manner. edit: VVV Well, Luck is one, since you can't really get a noticable difference without wasting a lot of levels. anilEhilated fucked around with this message at 12:24 on Feb 14, 2015 |
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# ¿ Feb 14, 2015 11:58 |
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# ¿ Apr 28, 2024 00:59 |
You should be able to charm them off that but yeah, it's generally easier to avoid getting to 0. Itīs still way better than how Oblivion handled persuation, mind you.
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# ¿ May 2, 2015 16:26 |