|
Nobody can hear you scream or shout Once you're in, you won't come out You will never see the light of day I'm the hunter, you're my prey! -Fragment of verse taught to serf children on Sepheris Secundus to scare them from entering the Shatters You were one of many within the Screaming Vortex; those just beginning to tread down the path to damnation, yet with a gleam of promise. You took skulls for Khorne's Throne, spread the Plaguefather's love across entire populations, sought ever more obscure secrets with which to cheat at the Great Game and relished every facet of euphoria you could find. But pride comes before the fall, and the aspirant are inclined to be rather prideful indeed... You were one of many within the Screaming Vortex; those who found their road greatness taking a sharp detour at the hands of those more powerful than you. Something you did, or may do, or didn't do, aggrieved a powerful entity, who saw fit to punish you by casting you across the Immaterium. You were spared an infinitesimal eternity floating adrift in the aether by a chance ritual on a frozen, miserable mining world in a cursed sector. You are one of many within the Screaming Vortex; those who find fate thrusting the potential for greatness upon them. Not many can recover from their misfortunes in the service of the Dark Gods, and fewer still are those who have the chance to claim such a trophy for the Ruinous Powers as one of the Calixis Sector's crown jewels. But do not think that it will be a trivial effort, for the False Emperor's underlings are all too aware of the damage a Chaos insurrection could do... ---- Of the 40k RPGs, so far I have run Dark Heresy 1E, Rogue Trader, Rules: 5500 starting xp for marines, 6k for humans; Human advanced archetypes are 4600 xp, Marines are 3600; All archetypes and splats allowed; Starting infamy is 40 plus modifiers; Stats are point buy as stated in the book, maximum starting wounds; Aligned spells cast off their god's favoured attribute Starting Acquisitions as normal, starting corruption is 25 plus modifiers. Recruitment closes Wednesday, 5th of November. IF you have any questions you can ask them here or in #acolyte, I'm usually online there. Forums Terrorist fucked around with this message at 19:47 on Nov 2, 2014 |
# ¿ Oct 31, 2014 00:20 |
|
|
# ¿ May 6, 2024 19:25 |
|
NGDBSS posted:Doing a ranged Nurglite Heretek. -Just tell me and I'll roll. You'll get a choice of whatever you're entitled to from your Infamy Bonus and what you rolled, as well as the options if you're Unaligned. -No, unless you have the XP to buy enough advances to align yourself. -Ah, yeah, in pre-Black Crusade RPGs you rolled for Fate Points. ignore that and use your Infamy Bonus as normal. Thanatosian posted:I'm working on a Dark Apostle. No and yes. Also, since Firesight asked: I'll waive the stat requirements for Minions but not the Infamy requirement; Loyalty is enough of a stat check on minions. Forums Terrorist fucked around with this message at 18:21 on Oct 31, 2014 |
# ¿ Oct 31, 2014 18:15 |
|
John Dyne posted:WHOOPS <Dopethrone> .roll 1d100 dyne's gift <imouto> Dopethrone: dyne's gift: 64 (1d100=64) <Dopethrone> .roll 1d100 dyne's mutation <imouto> Dopethrone: dyne's mutation: 44 (1d100=44) Your choice of Featureless Face, Illusion of Normalcy, Flaming Skull or Headless! NGDBSS posted:That's fine too. I'm guessing that the effects of alignment would kick in the moment I got the necessary five-over-the-others? Yep.
|
# ¿ Oct 31, 2014 19:14 |
|
Thanatosian posted:Forums Terrorist, do the advances we get for our class count towards getting aligned? No, only the ones you buy with XP.
|
# ¿ Oct 31, 2014 19:39 |
|
ATTENTION I AM A GROTESQUE FUCKUPquote:<Waci> how much do advanced archtypes cost So yeah, human archetypes now cost 4600, marines cost 3600. To compensate for my rank illiteracy I've bumped up the starting xp by 500 and humans get a further 500. I'm sorry Forums Terrorist fucked around with this message at 19:33 on Nov 1, 2014 |
# ¿ Nov 1, 2014 19:11 |
|
Ryuujin posted:Wait are you saying that Human Archetypes cost more than Chaos Marine Archetypes? And that those of us that picked a Human Archetype actually had 1000 xp less than we thought? Because the Archetype cost 1000xp more than we thought? And thus even with an extra 500 xp we are going to have to cut 500 xp? Human archetypes cost 4600. Human characters start with 6k xp. Marine archetypes cost 3600. Marine characters start with 5500xp.
|
# ¿ Nov 1, 2014 20:05 |
|
Alignment works as written; if you have five more advances from one god than any other or if you're an archetype that starts you out as aligned. Infamy tests for gifts and such use final infamy, but acquisitions work off the modifier; if the total mod for the thing you're trying to get equals -10 or better you get it automatically.
|
# ¿ Nov 1, 2014 23:00 |
|
Thanatosian posted:I have five more Tzeentch advances than any other, but I don't have 10 Corruption; do I still start out Tzeentch-aligned? Did you factor in the corruption for the higher starting xp?
|
# ¿ Nov 2, 2014 06:33 |
|
If you are a standard archetype you get +15 Infamy and +25 Corruption from the increased starting xp. If you are an advanced archetype you get nothing (since they already grant additional Infamy and Corruption).
|
# ¿ Nov 2, 2014 18:06 |
|
John Dyne posted:The +9 Infamy/+15 corruption is considered in the archetypes, since they're counting the first 3k XP, but we've got another 2k XP on top of that; that puts us 6 infamy and 10 corruption behind everyone else. Shouldn't we just ignore the stuff in the advanced archetypes for the bonuses to corruption and infamy and just everyone take the +15/+25? Actually yeah this is easier. +15 Infamy and +25 Corruption for everyone!
|
# ¿ Nov 2, 2014 19:41 |
|
I rolled a dice and it said no, so just use the flat corruption.
|
# ¿ Nov 3, 2014 02:05 |
|
No.
|
# ¿ Nov 3, 2014 03:54 |
|
NGDBSS posted:Somewhat on topic, though, I'd like to request two Gifts of the Gods rolls for Infamy 40, aligned with Nurgle. You flubbed both Infamy checks, so for your first mutation you've a choice of Emaciated, Eye of Chaos, Eye-stalks, Centauroid, or Featureless Face. For your second mutation you can choose from Addiction, Animal Hybrid, Bestial, or Wreathed in Chaos. Thanatosian posted:Two Gifts of Tzeentch, please. Infamy 40. You also flubbed both checks, so for your first mutation you can choose one of Nerveless Ennui, Pervasive Miasma, Projectile Attack, Grossly Fat, Slayer Limb, or Strange Voice. For your second you can pick from Additional Limb, Strange Walk or Tail. Jolinaxas posted:Two gifts, aligned to slaanesh, infamy 40. You actually passed both yours! You get a Daemonic Name and One Thousand And One Senses.
|
# ¿ Nov 3, 2014 16:51 |
|
For your first mutation you can choose from Animal Hybrid, Bestial, Blood Substitution, Strange Walk, Tail, or Tentacle; for your second you can pick from Additional Limb, Strange Walk, Tail, Tentacle, Vampiric Addiction, Warp-Touched, Warpsight, or Wreathed in Chaos.
|
# ¿ Nov 3, 2014 18:32 |
|
Also, Thanatosian, Unaligned advances are always allied, so you might want to redo your xp expenditure.
|
# ¿ Nov 3, 2014 18:40 |
|
John Dyne - Keraun the Stormbearer; Khorne Berserker; Khorne Hukhukhuk - <BLANK>; Xurunt Frost Father; Khorne Ryuujin - Xylophysx, Sorcerer-King; Writhing World Sorcerer-King; Nurgle MaliciousOnion - Aegrotitas; Plague Marine; Nurgle Jolinaxas - Aubray Thrace, Ghibelline Sellsword; Renegade; Slaanesh Waci - Aldenir Evren; Pirate Prince; Slaanesh Lipton Iced Soup - Alberich, Noise Marine; Slaanesh simsense cumshots - Flint Ironstag; Veteran of the Long War; Slaanesh John Dyne - Cruven, the Sword-Hand; Thousand Sons Sorcerer; Tzeentch Kai Tave - Xerxes Nazramanthus, 12th Plume High Magister Superium of Surgub (Temporarily Displaced); Q'Sal Magister Immaterial; Tzeentch Werix - Anodesien the Siege-Breaker; Veteran of the Long War; Tzeentch Thanatosian - Mulgula, Layer of Ambushes; Chosen; Tzeentch Firesight - Araknova, Seeker of the Forms; Idolitrex Magos of Forge Polix; Unaligned frajaq - Jarlunek; Dark Apostle; Unaligned Astus - Manus; Heretek; Unaligned Lord Koth - Davik Kalos; Night Lord; Unaligned Forums Terrorist fucked around with this message at 01:15 on Nov 4, 2014 |
# ¿ Nov 4, 2014 00:38 |
|
Yeah, math checks out.
|
# ¿ Nov 4, 2014 01:16 |
|
Today's the deadline, so any entries put forward after 6 PM EST will be disregarded
|
# ¿ Nov 5, 2014 16:44 |
|
Picks! MaliciousOnion as Aegrotitas; Plague Marine; Nurgle Ronwayne as Victoria, Priestess of the Blood God; Apostate; Khorne Kai Tave as Xerxes Nazramanthus, 12th Plume High Magister Superium of Surgub (Temporarily Displaced); Q'Sal Magister Immaterial; Tzeentch frajaq as Jarlunek; Dark Apostle; Unaligned Werix as Anodesien the Siege-Breaker; Veteran of the Long War; Tzeentch NGDBSS as Magos Judith; Heretek; Nurgle simsense cumshots as Flint Ironstag; Veteran of the Long War; Slaanesh Lipton Iced Soup as Alberich, Noise Marine; Slaanesh Everyone else who applied gets priority if I need replacements. While I work on the IC thread go ahead and post your character's opinions on the rest of the party.
|
# ¿ Nov 6, 2014 08:26 |
|
Sure, go ahead.
|
# ¿ Nov 6, 2014 15:27 |
|
Thread's up: http://forums.somethingawful.com/showthread.php?threadid=3679705
|
# ¿ Nov 7, 2014 18:03 |
|
Hey Thanatosian, if you're still reading this thread you're in, since Lipton was shameful and dropped out. Go ahead and post!
|
# ¿ Nov 9, 2014 04:32 |
|
Extra arms give you extra attacks, but you need two hands for Basic weapon slayer limbs (barring any talents or gear that negate that requirement).
|
# ¿ Nov 9, 2014 06:33 |
|
Yes.
|
# ¿ Nov 9, 2014 08:16 |
|
|
# ¿ May 6, 2024 19:25 |
|
I'll admit, I'm kind of disappointed you didn't simply push the Deepslord's poo poo in.
|
# ¿ Nov 18, 2014 02:18 |