|
Reason posted:Lame. I just want to blow people up and rob their poo poo. You'll also need to rely on the Black Market to sell cargo you take.
|
# ¿ Dec 16, 2014 21:10 |
|
|
# ¿ Apr 29, 2024 18:45 |
|
StarMinstrel posted:To add to the OP : How to be Explorer / Trader / Combatant from scratch plz I'm flailing in space (having fun)
|
# ¿ Dec 16, 2014 22:08 |
|
Literally Kermit posted:Well, I officially popped my Elite cherry - blew up inside a station due to REASONS. Don't launch your ship and switch to your map. Trust me, it is bad news bears Yeah, I rerolled after that.
|
# ¿ Dec 16, 2014 22:21 |
|
Goetta posted:So what if I want to go to Xihe and start running rares to make some initial money but I can't afford anything unless I sell my Freagle and I can't actually get to the system in a Sidewinder (not enough of a jump range?). Do I need to grind out some meager starting money some other way first? Do a few small-cargo transport missions in the area around where you are to build up a few thousand credits or sell your Freagle, install some D rank equipment in your sidewinder and as big an upgraded FSD as you can afford and it should fix your jump range problem. Also since it hasn't been added to the OP yet I'll paste my getting started tips here.
|
# ¿ Dec 16, 2014 22:58 |
|
General Starting Tips:
So you’ve gotten started in the game and you’re able to fly around in your Sidewinder. Now what? Combat, Trading, and Mining tips are to follow. Exploration is also a viable play style, but less so until you can get into a Hauler or preferably an Adder and have some spending money to outfit it. If you’d like to get into exploration, I’d suggest following a trading path at first. Combat Tips:
Hopefully these tips will help you off to a solid start in Elite: Dangerous. Special thanks to Galaga Galaxian for helping me revise and expand this list. Kenshin fucked around with this message at 23:19 on Dec 16, 2014 |
# ¿ Dec 16, 2014 23:05 |
|
DatonKallandor posted:And remember when you know you want to do something in the station that requires the outfitting screen hit Enter Hangar, then hit Starport Services so you can shop while you're in the elevator.
|
# ¿ Dec 16, 2014 23:18 |
|
Virginia Blend posted:Is KB/M viable as a control scheme with this game? Yes, I prefer it to my HOTAS setup.
|
# ¿ Dec 16, 2014 23:52 |
|
Police Automaton posted:So I'm still a little confused, it is perfectly possible to play this alone and get everything there is? I only have memories of the old elites and I'm not interested in an EVE online clone or something. Please have patience when you answer, I'm old. This is not like Eve at all. The difference between Solo, Private and Open is: In Solo you will only see NPCs. The economy and political events (such as system control) will still be influenced by other players, but they cannot interact with you or you with them (nor will you see them). In Private group you will get all the same except you will be able to see and play with other players in your private group. In Open mode you can see and interact with other people and they can do the same with you. That said, there is local instancing, so even in "busy" systems you won't be exposed to everybody.
|
# ¿ Dec 17, 2014 00:25 |
|
Frank Horrigan posted:Yeah, back in October. No you dumb list I don't need to see size 1 weapons as options for the size 2 slot. No you dumb list I don't want to see turrets. Holy poo poo you dumb list stop showing me 'E' and 'F' quality weapons.
|
# ¿ Dec 17, 2014 00:29 |
|
Hard Clumping posted:I agree that there should be filtering, but is the way it is now really that bad compared to how it was before they increased the amount/variety of internal compartments in stations a little while ago? I'm not exactly sure you can compare "lack of filtering options" to "lack of equipment options"
|
# ¿ Dec 17, 2014 00:36 |
|
Bhodi posted:So, aside from space dressup and space trucking, what is there to do in this game? Is there a campaign or a plot of some kind or is it just sort of sandboxy? I know there's no empire-building and what you fly is what you get... But what is the "endgame" or winning condition? There is no endgame or winning conditions. There are conflict zones between factions, you can do deep-space exploration, you can help change control of a system, etc.
|
# ¿ Dec 17, 2014 00:44 |
|
XENA I LOVE YOU posted:Is there a guaranteed way to get into the same instance as a friend at all? A friend and I were trying to do some bounty hunting and every time we went into the same Unknown Signal we ended up being in different instances. It really makes the group play option seem useless. There are a few issues around group play right now, Frontier is working on getting group dynamics working well for a (hopefully/probably) January update. For now, yeah, you're going to have issues with that unfortunately.
|
# ¿ Dec 17, 2014 00:46 |
|
Captain Diarrhoea posted:This jackass station won't let me inside, that is because the faction that owns the station was the same faction that some wanted sucker belonged to before I kentucky fried his rear end with laser beams. Is that correct? I should make sure I understand this before I start frying felons compulsively. I'm confused because the system factions shows a blue up arrow beside my reputation, which made me think they liked me ever so slightly more than totally neutral. I hate to ask this but have you requested docking before attempting to enter the station?
|
# ¿ Dec 17, 2014 00:58 |
|
Captain Diarrhoea posted:Yeah it just says request denied, it's my first time doing anything with this faction aside from killing a dude with a bounty just before I arrived. Does it give you a time limit before it will let you try again?
|
# ¿ Dec 17, 2014 01:00 |
|
Captain Diarrhoea posted:It's a big rotating one. To be honest it never even occurred to me that a station could fill up, I've not seen any super heavy traffic yet. Yeah, there are limited numbers of docking pads, though in some of the big stations that number is >40. On outposts it's 3 or 4 I think (though maybe there are medium/large size pads that I haven't seen the numbers for?)
|
# ¿ Dec 17, 2014 01:08 |
|
Frank Horrigan posted:
I noticed it a few days ago. Pretty recently I'm guessing.
|
# ¿ Dec 17, 2014 01:16 |
|
I'm going to join a friend over near the starting area, buy/equip and Eagle, and interdict & kill players for fun right near a star in an independent or anarchy system. Just one question, is the only way to tell if someone is a player by that they have no faction in the contacts list? I don't even know if I've ever seen another player.
|
# ¿ Dec 17, 2014 01:21 |
|
ethanol posted:Just curious, is this game fun without a trackir? Also what are you doing with a trackIR you poor, buy an Oculus Rift.
|
# ¿ Dec 17, 2014 19:25 |
|
Bloody Pom posted:Correct me if I'm wrong, but aren't white dwarves and neutron stars supposed to be considerably cooler than adult stars? If so, how come they're able to cook your ship from so far away? Nope. Wikipedia posted:A typical neutron star has a mass between ~1.4 and about 3 solar masses (M☉) with a surface temperature of ~6 x 10^5 Kelvin Surface temperature of the Sun: 5,778 K So a typical neutron star is about an order of magnitude hotter than the sun. As for white dwarfs: Wikipedia posted:White dwarf effective surface temperatures extend from over 150,000 K to barely under 4,000 K.
|
# ¿ Dec 17, 2014 22:34 |
|
Bloody Pom posted:Shows what I know. It's ok, the thing with White Dwarfs is that they are no longer generating heat. After an enormous amount of time they actually WILL be much cooler than the sun, but it will apparently take a longer time than the universe is currently old for them to cool into "black dwarfs"
|
# ¿ Dec 17, 2014 22:57 |
|
Knifegrab posted:Alliance are scum. So are you a corporate drone or a slave owner?
|
# ¿ Dec 17, 2014 23:13 |
|
Virginia Blend posted:Yeah I'm done with this game for awhile. Managed to work up about 40k in bounties. Fly to my local space station Also I've done the same thing but lost much, much more money, you should probably take a walk and then come back to the game later or something.
|
# ¿ Dec 18, 2014 02:45 |
|
Unzip and Attack posted:But it doesn't make sense. Bob goes to buy Rare Good A but can only buy 6 of them because that's all there is. Larry then comes up and buys 6 more because they magically appear in Larry's universe. No matter how long Bob spends waiting, Good A will never be available as long as he possesses those 6 tons, meanwhile Larry can run back and forth and his supply replenishes. This is especially non-sensical in a setting where everyone's actions are supposed to affect the market. Their entire economic model is based on supply and demand being affected by player and NPC activity. If you buy a poo poo ton of Good A then Good A will be less available for everyone. That's the whole point. You're sure they don't accumulate, or stock back up after 10 minutes if you buy your current allocation? I am asking, though I'll probably take a look myself this evening.
|
# ¿ Dec 18, 2014 17:13 |
|
Right, the way the patch notes read it sounded like an improvement over what we'd had, because while you still need to full your hold over the course of a while, now you don't need to worry about other people buying it up after each refresh before you're able to.
|
# ¿ Dec 18, 2014 17:19 |
|
KakerMix posted:Limit 10 per customer? This is bullshit Zhen dock So it is 10 in your possession at any given time?
|
# ¿ Dec 18, 2014 17:20 |
|
Honestly it sounds like an easy way to get past this restriction (with some luck, or a friend) is to buy a hold full, empty your cargo outside the station, go back in, buy more, repeat, and then scoop it all up. Anyone scooping your cargo outside the station runs the risk of getting scanned by the cops and fined, or you can just have a friend guard the piles.
|
# ¿ Dec 18, 2014 18:02 |
|
LCL-Dead posted:Player allotment. That's not how it works. Unless you're trying to tell me you only get X amount ever, or only if you sell it (what happens if someone takes your cargo forcefully, then?) I don't think you actually know if this is how it works.
|
# ¿ Dec 18, 2014 18:05 |
|
Ghost of Eazy E posted:What system are you in. I would like some free rare goods.
|
# ¿ Dec 18, 2014 18:06 |
|
Ghost of Eazy E posted:People who hate fun.
|
# ¿ Dec 18, 2014 18:07 |
|
LCL-Dead posted:The way I interpreted it was that players would only be able to pull so many of (insert rare good here) from a given station in one go per a set time period. So going in, grabbing your allotted six and then going back in after you've handed them off/left them floating in space would net you nothing as you'd have to wait for a counter to reset. Well, unless the counter didn't start going until you undocked (how would they handle logging off?) you'd just wait 10 minutes, undock, dump your cargo hold, dock, buy your allotment, undock, and scoop the ones you dumped. Now, I have no idea about a limit on containers in an instance or whatnot, and that could potentially make this untenable. Still, it might work, and if it does it'd be a quick way around the restriction. It also might backfire horribly but that's the point of experimenting! All that said the method you mention is better but only possible in a few areas where you have several available rares nearby (Leesti and the surrounding area is the one I used after the initial nerf)
|
# ¿ Dec 18, 2014 18:22 |
|
Unzip and Attack posted:This. I logged in this morning and I had 14 Lavian Brandy in my cargo hold. The item isn't even listed as available in the market to me now. The "magical appearing" is that I can jettison those 14 canisters and all of a sudden I can buy more. It's retarded. As someone else said, merchants want to make money. If a product is in higher demand they raise the price. This is a lovely fix for a poorly thought-out idea.
|
# ¿ Dec 18, 2014 19:20 |
|
Rotation Confusion posted:This change means that you can no longer: It does unfortunately make it so stations with rares that aren't near other stations with rares will rarely be visited or used.
|
# ¿ Dec 18, 2014 19:55 |
|
GuardianOfAsgaard posted:Can anyone help me out? I've just bought a Viper and started working on bounty hunting, and the first time I went to a resource extraction zone I managed to get a kill on a wanted Anaconda, giving me a 100,000c or so bounty voucher, but when I docked at the nearest outpost there was no sign of the bounty to turn it in. Am I just dumb or is it gone for some reason? Check your Transactions panel, it may be a bounty for a different faction than the station you're docked in.
|
# ¿ Dec 18, 2014 20:32 |
|
LCL-Dead posted:This is why I like my federation bounties in my federation systems..
|
# ¿ Dec 18, 2014 20:36 |
|
Elenkis posted:Black holes with accretion disks haven't been implemented yet but are on the to do list. How awesome would it be to fuel-scoop an accretion disk?
|
# ¿ Dec 18, 2014 21:06 |
|
Knifegrab posted:Speaking of fuel scoops, do higher grades/classes of fuel scoops allow you to scoop at a higher maximum rate, or is it just differences in weight/power draw? Yes, higher maximum rate.
|
# ¿ Dec 18, 2014 21:09 |
|
Shipon posted:I'm hoping that scanned Earth-like systems would have priority in the building of outposts. It would be kinda awesome to see little trails of outposts maybe every 50ly or so extending out into uninhabited space slowly. They are worth the most as scan data, so it would make sense that this would happen.
|
# ¿ Dec 18, 2014 22:29 |
|
imperialparadox posted:You know how you can buy the (basically useless) trade data for another system for 100 credits? They should expand on this and make it a player activity. This is honestly how I hoped it would work.
|
# ¿ Dec 18, 2014 22:56 |
|
Whoa. So many amazing little things in this game. I wonder if there is even an in-game way to get a permit to go to that system yet or if it's reserved for future updates.
|
# ¿ Dec 18, 2014 23:50 |
|
|
# ¿ Apr 29, 2024 18:45 |
|
Galaga Galaxian posted:Meanwhile, in Kappa Fornacis! gently caress that I'm heading straight there tonight and smuggling out space to the deserving masses
|
# ¿ Dec 19, 2014 18:12 |