Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Talkc
Aug 2, 2010

Mizuki! Mizuki! Mizuki!
***DEVASTATINGLY HANDSOME***
New Years Resolution: Successfully run my "Super Hero Reality Show" RPG campaign with my group.

Real Resolution: Try not to make a character with white hair next time I am a player character.

Adbot
ADBOT LOVES YOU

Talkc
Aug 2, 2010

Mizuki! Mizuki! Mizuki!
***DEVASTATINGLY HANDSOME***
Im in an awkward dillema with my superhero campaign. Ive sorta fallen into a trap of making too many characters, without a lot of substance to them. To top it off, i have a bad head for FATE Core. So ive been trying to come up with superhero type things that would work for the campaign, but when it actually comes to the mechanics i pretty much fumble them.

Any advice for salvaging a bad run on a campaign?

I mean i have a long history of running stuff like DND, 13th age, and stuff like that with no problem. But when it comes to narrative games like dungeon world and fate, i always have a harder time. And its not that im not telling a decent story. Its more that i keep struggling to merge the narrative mechanics with the story im telling.

  • Locked thread