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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I love some of the victory/defeat animations in this game. Zhong Kui breaking that poor demon's neck with a noogie :(

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Mr.Unique-Name
Jul 5, 2002

Ciaphas posted:

I love some of the victory/defeat animations in this game. Zhong Kui breaking that poor demon's neck with a noogie :(

Bastet has the best victory animation.

cyclonic
Dec 15, 2005

LoG posted:

I just started playing this today, it's my first MOBA ever and it's pretty drat fun. Got my feet wet in Arenas and had finding a God to get my groove on is fun and played some Assault games. gently caress the Bee guy and some cock eater with missiles that seemed to one shot me every time. I'll be looking to get into the Clan, my username is Sperg.

Bee guy is Ah Muzen Cab, Mayan god of...bees.

Missiles that one shot you...sounds like Vulcan.

Also, invite sent!

quote:

:words: victory screens
Someone a while ago was saying something about premium skins and victory screens - I forgot who it was. But here's AMC's Cthulhu victory screen (unique to this skin):
https://www.youtube.com/watch?v=pcWymHgcEsU

edit-
It was something about some premium skins having unique win screens. As to which ones, AMC is the only one I can think of off the top my head. I'm sure there's more.

cyclonic fucked around with this message at 00:04 on Jan 20, 2015

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Well that's absurdly frightening.

Here's a dumb question because I can't quite work it out mid-gameplay. Do last hits actually mean anything? I seem to get XP and gold just fine as long as I've smacked something once.

Ruby Prism
Aug 7, 2011

With this, I'll be able to make the ultimate pie!

Ciaphas posted:

Well that's absurdly frightening.

Here's a dumb question because I can't quite work it out mid-gameplay. Do last hits actually mean anything? I seem to get XP and gold just fine as long as I've smacked something once.

Last hits give you the full gold for that minion. If you miss the last hit you just get less gold. Also, if a tower tags a minion, you only get gold for said minion if you last hit it.

stadontheevergreen
Nov 1, 2012
I thought you didn't get gold at all if the tower tags the minion.

Bulletfodder
Dec 4, 2009

Sophism posted:

Last hits give you the full gold for that minion. If you miss the last hit you just get less gold. Also, if a tower tags a minion, you only get gold for said minion if you last hit it.

You get 50% more gold for last hitting a minion and if the tower hits a minion you get zero gold from it no matter what. You want to ignore minions that get hit by the tower.

That's how it is currently. There are some changes coming up in the new map where instead of complete denial the tower only takes away half of a minion's gold rather than all of it. Regardless, you'll still want to ignore minions the tower has hit and focus down the ones that will give you full value. There's also some stuff where the assist zone has been shrunk down and tagging a minion wave doesn't do anything for you anymore which means you actually have to stick around to get assist gold/exp.

Ruby Prism
Aug 7, 2011

With this, I'll be able to make the ultimate pie!
Interesting! I thought I had seen gold pop up from tagged minions but I suppose I never paid enough attention to it. Glad to know they're changing to only a 50% penalty, so that shoving lanes isn't so prevalent.

Chunjee
Oct 27, 2004

LoG posted:

I just started playing this today, it's my first MOBA ever and it's pretty drat fun. Got my feet wet in Arenas and had finding a God to get my groove on is fun and played some Assault games. gently caress the Bee guy and some cock eater with missiles that seemed to one shot me every time. I'll be looking to get into the Clan, my username is Sperg.

Missile guy, Vulcan; is extremely potent in assault. The narrow field make his abilities really hard to deal with. Conversely, when you play him in assault; just use your [3] (the appropriately nicknamed "meatball") enemies every 10 seconds and they'll never get a foothold. Make sure you have enough mana regen to always be poking them; the active mana item, Meditation -> Salvation is especially useful in the assault game mode.



I play a lot of warriors and guardians. Thanks so much for Incontinentia's support playlist; but I'm annoyed now the roaming is going to be heavily neutered.

Chunjee fucked around with this message at 14:38 on Jan 19, 2015

screech on the beach
Mar 9, 2004
Last night before bed I played a co-op Conquest game to see what is was like. I chose Ah Muzen Cab, didn't really know what I was doing so I followed a guy up the middle lane. Apparently me going up the middle lane was worse than me raping his mother and he raged a bit and then typed Left over and over again. What did I do wrong?

Bulletfodder
Dec 4, 2009

LoG posted:

Last night before bed I played a co-op Conquest game to see what is was like. I chose Ah Muzen Cab, didn't really know what I was doing so I followed a guy up the middle lane. Apparently me going up the middle lane was worse than me raping his mother and he raged a bit and then typed Left over and over again. What did I do wrong?

AMC is an attack damage carry(adc) and is normally expected to be in the duo lane(the longer lane, also the side with gold fury on it) with the support. If you're on the order side of the map duo lane will be on your left and you'll start at the blue buff with your support before going into lane. If you're on the chaos side duo lane will be on your right and you're expected to start at the mid harpy camp with your mid laner before going to your blue buff and then into lane.

Sounds like the guy was a jerk for not bothering to try to explain especially if it was a co-op game seeing as it's not like you were playing against people anyway so being slow to start wouldn't be a big deal.

Ben Nerevarine
Apr 14, 2006
Huge item balance patch coming next week to the PTS

https://twitter.com/HirezScott/status/556917343452811264

screech on the beach
Mar 9, 2004
I've got a lot of learning to do. I might hit up some of you vets tonight if you don't mind walking a scrub through some matches.

SmokingFrog0641
Oct 29, 2011

Bulletfodder posted:

AMC is an attack damage carry(adc) and is normally expected to be in the duo lane(the longer lane, also the side with gold fury on it) with the support. If you're on the order side of the map duo lane will be on your left and you'll start at the blue buff with your support before going into lane. If you're on the chaos side duo lane will be on your right and you're expected to start at the mid harpy camp with your mid laner before going to your blue buff and then into lane.

Sounds like the guy was a jerk for not bothering to try to explain especially if it was a co-op game seeing as it's not like you were playing against people anyway so being slow to start wouldn't be a big deal.

Once you got AMC down, previously, you could be able to work on the solo lane a bit also because your hives can maintain your HP. Also, you'll have 2 waves clears. You have to really careful with AMC because unlike most hunters, he doesn't really have an escape and very gankable. So be really careful when you commit with him going down the lane or advancing forward in the arena.

He's definitely my favorite god, but he's a bit of a offbeat pick and not super popular. (Maybe BaRRaCuDa can revive him a bit, especially with the less rotating because your support will have to stay with you more to get xp?) I mainly play him in arena.

That guy was def being a poo poo to you. Just keep practicing and working on it.

How is the new conquest working out so far?

kojicolnair
Mar 18, 2009
I'm kind of looking forward to new conquest, and possibly whatever they're doing to items. Learning everything over sounds kind of fun.

Kerrzhe
Nov 5, 2008

I've seen a few people stream from the new conquest map and I've heard that roaming the map isn't as bad as people thought it would be. Can't wait to see the item changes, that's where the real meta shakeups are going to happen.

I hope they bring back Polynomicon. :allears:

syriquez
Apr 7, 2011

Woosh

Mr.Unique-Name posted:

You can't really compare like that without looking at pick rates too. In leagues Guan is one of the least picked gods, and most of the least picked gods have high win rates because they're only picked in leagues by people that play only that god, so they'll be doing better than average anyways since they know the god and every matchup inside and out.

The weird thing about that is the God Specialist statistics for Guan actually give him really lovely win rates (versus Osiris being something like 58% win rate for people that play him all the time).

screech on the beach
Mar 9, 2004
What's a good God/role to pick for learning Conquest? I have some what of an idea but then people start talking about solo, junglers and supports. I'm guessing a jungler hangs out and kills the npc camps and any other Gods they see?

Mr.Unique-Name
Jul 5, 2002

syriquez posted:

The weird thing about that is the God Specialist statistics for Guan actually give him really lovely win rates (versus Osiris being something like 58% win rate for people that play him all the time).

Is that leagues only or is it averaging normals and leagues?

Maybe people pick him for a counterpick. Who's Guan counter? Because I'm honestly drawing a blank. Maybe Vamana? I don't see him doing well vs. Herc or most of the mage solos.

Zagposting
Nov 18, 2012

Don't put points into luck, they said.

It's a useless stat, they said.
I'm just getting into Smite, and there's one thing I can't figure out. What exactly are voice packs for the characters? Are they just alternate sets of lines for the character?

The REAL Gtab Fan
Apr 12, 2007

Let it post, let it post, can't wait to shit post anymore~
Let it go, let it go, gonna vote one and move onnnnnn~

LoG posted:

What's a good God/role to pick for learning Conquest?

Chang'e/Solo

You don't need to rotate until very late in the game, so you can learn how to 'win' a lane and to learn to assist the jungle with your one buff. All skills you can expand on for other roles. Chang'e because lol that sustain/survivability.

If you ever see me (littlecaroline) or Ezell (ezell) or Shubhat (shubhat) online, we can do a casual with you and walk you through it. Ezell offers mentoring programs where he will watch you stream the game and give you advice.

Kerrzhe
Nov 5, 2008

Riftling posted:

I'm just getting into Smite, and there's one thing I can't figure out. What exactly are voice packs for the characters? Are they just alternate sets of lines for the character?

The default voice pack is just a male announcer for the VGS system for every character. You can buy each god's voice pack to change the VGS into their voice when you're playing that god. Some skins have different voice packs, but the god's default voice pack unlocks all those as well.

Hopefully that makes sense.

syriquez
Apr 7, 2011

Woosh

Mr.Unique-Name posted:

Maybe people pick him for a counterpick. Who's Guan counter? Because I'm honestly drawing a blank. Maybe Vamana? I don't see him doing well vs. Herc or most of the mage solos.

The basic thing is that he does really well against any gods that don't have spammable CC. Really well. If they have the CC though? He's going to have a rough time. He's actually a fairly good choice for going against Loki or Bakasura solo.

Gods with insane one-shot burst damage like Hel are also painful to go against.

cyclonic
Dec 15, 2005

Mr.Unique-Name posted:

Who's Guan counter?

A lot, unfortunately. But with the 50+ item changes things might be looking good for him (and some of the "weaker" warriors).

His current hard counters: anyone who can stop taolu. Soft counters: anyone who can drop a line/AOE clear that puts him in danger any time he tries to clear.

Most guardians in the duo lane. Ra. Zhongers. Hades. Isis. Freya. Aphro...

Mr.Unique-Name
Jul 5, 2002

cyclonic posted:

A lot, unfortunately. But with the 50+ item changes things might be looking good for him (and some of the "weaker" warriors).

His current hard counters: anyone who can stop taolu. Soft counters: anyone who can drop a line/AOE clear that puts him in danger any time he tries to clear.

Most guardians in the duo lane. Ra. Zhongers. Hades. Isis. Freya. Aphro...

I meant who does he counter, not who is his counter.

I've tried Guan and just don't really like how he plays.

Dvlos
Aug 26, 2003

"I came here to argue with you about a freaking television show!"

Shab posted:

Huge item balance patch coming next week to the PTS

https://twitter.com/HirezScott/status/556917343452811264

So they are essentially ensuring a whole new meta.

cyclonic
Dec 15, 2005

Mr.Unique-Name posted:

I meant who does he counter, not who is his counter.

I've tried Guan and just don't really like how he plays.

Oh sorry my mistake!

Then squishies that can't stop taolu. When I play him I taolu to bait their escapes, then follow-up with horse (dash if you want to close the gap a little). Getting all the hits in really hurt, and don't forget you can cancel the horse early to stun. If they've burned their escapes they can't peel so they're screwed. After horse, taolu/dash again and that should pretty much kill most squishies.

I heard somewhere that the horse benefits from other speed movement buffs - I assume sprint + horse looks hilarious but I haven't tried it yet.

Nasgate
Jun 7, 2011
I imagine Guan is pretty good against Ares. Since Ares can't stop him from stealing all his protections, and Guan can just ride around on his horse not giving a poo poo about chains. Which, if i'm right makes him pretty useful, since Ares has the highest overall winrate in the game last i checked.

Of course, I suck at warriors and have yet to run into Guan as anyone that gave a poo poo about him.

syriquez
Apr 7, 2011

Woosh
Ares vs. Guan is kind of a toss-up on whichever one starts the fight with a bigger advantage. If Guan's ult is down, Ares just kills him. Even if his ult is up, he needs to sacrifice the damage for an early stun or fleeing to stop Ares from killing him *during* the ult. And if nothing else, Taolu reduces protections by less than Bolster Defenses buffs them.

Realistically, Ares just kind of shits on anyone that has to be in close range to the minion wave to clear it. It's one of the things that would make the proposed change of dropping the assist range to 60 units almost unplayable. Between him, Sylvanus, and Ymir, it would be nearly impossible to avoid getting murdered repeatedly.

syriquez fucked around with this message at 15:24 on Jan 20, 2015

cyclonic
Dec 15, 2005

:siren:
HUNTER NERFS INCOMING:

HirezScott posted:

Hunters, the Warriors send their regards.

Holy poo poo, season 2 shakeup is real.

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
Hopefully not, Artemis suffers from current meta enough as it is. Unless season 2 deals with blatant importance on mobility, she just gets hurt more.

stadontheevergreen
Nov 1, 2012

cyclonic posted:

:siren:
HUNTER NERFS INCOMING:


Holy poo poo, season 2 shakeup is real.

Isn't that just the pendulum swinging the other way after the Great Warrior Nerf of 2014?

cyclonic
Dec 15, 2005

My speculation is nerf to skills that clear, more reliance on auto-attacks (hence the mana buff removal). Which would bring the "low tier" hunters up in line with the others.

Also I hope Apollo is nerfed to the ground.

edit-
And I really hope this affects hunter builds so it's not the same 1-2 builds every game.

cyclonic fucked around with this message at 17:42 on Jan 20, 2015

Kazvall
Mar 20, 2009

Yeah, gently caress Apollo. He's always been way too good.

Dvlos
Aug 26, 2003

"I came here to argue with you about a freaking television show!"

Kazvall posted:

Yeah, gently caress Apollo. He's always been way too good.

I would love for changes to come to make Apollo and Neith seriously downplayed for a change.

Mr.Unique-Name
Jul 5, 2002

Dvlos posted:

I would love for changes to come to make Apollo and Neith seriously downplayed for a change.

In all honesty I think the removal of the duo blue buff is going to hit Neith pretty hard alone.

I really think Neith should be their target with where to balance hunters, unless they want to do away with their escapes. She has a root, not a hard CC (except her ult), and she has an early game presence but can still scale decently into late game with items. Of they want to get rid of their escapes then Artemis or AMC is what they should aim for.

I don't entirely agree with people here that Apollo is The Problem in the game, but he is definitely overtuned and too safe for what he brings mid- through late- game.

Really they should balance the power curves that hunters have and take away the escapes from most of their kits. Make it so they have more impact earlier in the game, but make it so if they're caught out alone they're dead. If they can actually accomplish something before getting 3 items they don't need to be able to get out safely so they can keep farming.

syriquez
Apr 7, 2011

Woosh
The problem with Apollo is that he is one of two gods that has no viable counter to a role he can play: Pusher. The teleport actives, first off, don't get you there in time to save the tower (especially when he simply goes "HUEEEE" and has a free 50 physical protection against its attacks...). After that, you're looking at a 240s-120s cooldown item against a god that can be back every minute. And then finally, because Smite doesn't have a Glyph of Fortification or anything similar, he simply takes your towers after a certain amount of time has passed. You can't stop him. He just guarantees it.

Unless he had some seriously bullshit nerfs applied to him (like...straight up unfair changes that would make him unplayable), his ultimate alone means Apollo will always be a top rank Hunter. It's kind of like old Arachne. She was always called "unable to be balanced" by the devs. Apollo is the same drat way. I mean, the dumbest thing about his kit is that its biggest downside is his non-ult escape is a dash, not a leap. That's just idiotic.

As far as the Hunter Nerfs Incoming™, they are adding the attack speed camp for a reason.

syriquez fucked around with this message at 18:36 on Jan 20, 2015

Zagposting
Nov 18, 2012

Don't put points into luck, they said.

It's a useless stat, they said.
Coming from LoL as a lifetime jungler, one of my favorite things about Smite so far is the lack of top-down awareness. There are a lot more opportunities to make plays by taking advantage of players not being aware of their surroundings, rather than just choosing whoever has the best gap closer and/or praying you have red buff (at least in baby-tier, we'll see how it goes once Smite kicks me up to smurf after so many 20-0 games with Nemesis). I was so sold after a day of play I dropped the $30 on the god pack, only to have the purchase stuck in their afternoon store outage. Hopefully they'll get to my ticket by tonight.

Are junglers mostly limited to assassins, or do the other archetypes see some jungle play?

Dvlos
Aug 26, 2003

"I came here to argue with you about a freaking television show!"

syriquez posted:

The problem with Apollo is that he is one of two gods that has no viable counter to a role he can play: Pusher. The teleport actives, first off, don't get you there in time to save the tower (especially when he simply goes "HUEEEE" and has a free 50 physical protection against its attacks...). After that, you're looking at a 240s-120s cooldown item against a god that can be back every minute. And then finally, because Smite doesn't have a Glyph of Fortification or anything similar, he simply takes your towers after a certain amount of time has passed. You can't stop him. He just guarantees it.

Unless he had some seriously bullshit nerfs applied to him (like...straight up unfair changes that would make him unplayable), his ultimate alone means Apollo will always be a top rank Hunter. It's kind of like old Arachne. She was always called "unable to be balanced" by the devs. Apollo is the same drat way. I mean, the dumbest thing about his kit is that its biggest downside is his non-ult escape is a dash, not a leap. That's just idiotic.

As far as the Hunter Nerfs Incoming™, they are adding the attack speed camp for a reason.

When you look at most hunters, they are usually balanced on the idea of "hits hard, but very weak" I agree with everything up above being serious issues. The attack speed buff, makes me think they are hurting Qin's yet again, probably forcing hunters to focus crits and not unicorn builds.

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Ben Nerevarine
Apr 14, 2006

Riftling posted:

Are junglers mostly limited to assassins, or do the other archetypes see some jungle play?

Ao Kuang is a mage and is really only viable in the jungle (his kit is very assassin-y). Freya can jungle in a pinch. Athena jungles surprisingly well. Some of the warriors can jungle--Tyr and Osiris do well in that role.

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