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cyclonic posted:edit- Yeah, that change is weird to me. Supports are already always the lowest level, even doing that. I guess they don't want supports getting over 16 unless the game goes 40 minutes.
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# ¿ Jan 17, 2015 10:44 |
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# ¿ Apr 28, 2024 15:24 |
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syriquez posted:I don't know if you can really claim Guan as being the worst Warrior. He's got some of the most freakish stat deviations out of any gods between Casual and League Conquest, though, according to SmiteStuff (47.21% and 52nd place, 54.12% and 12th place). He's just ahead of Vamana for win rate in League (Vamana is 54.03% and 13th place). You can't really compare like that without looking at pick rates too. In leagues Guan is one of the least picked gods, and most of the least picked gods have high win rates because they're only picked in leagues by people that play only that god, so they'll be doing better than average anyways since they know the god and every matchup inside and out.
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# ¿ Jan 19, 2015 04:18 |
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Ciaphas posted:I love some of the victory/defeat animations in this game. Zhong Kui breaking that poor demon's neck with a noogie Bastet has the best victory animation.
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# ¿ Jan 19, 2015 04:59 |
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syriquez posted:The weird thing about that is the God Specialist statistics for Guan actually give him really lovely win rates (versus Osiris being something like 58% win rate for people that play him all the time). Is that leagues only or is it averaging normals and leagues? Maybe people pick him for a counterpick. Who's Guan counter? Because I'm honestly drawing a blank. Maybe Vamana? I don't see him doing well vs. Herc or most of the mage solos.
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# ¿ Jan 19, 2015 19:37 |
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cyclonic posted:A lot, unfortunately. But with the 50+ item changes things might be looking good for him (and some of the "weaker" warriors). I meant who does he counter, not who is his counter. I've tried Guan and just don't really like how he plays.
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# ¿ Jan 20, 2015 03:36 |
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Dvlos posted:I would love for changes to come to make Apollo and Neith seriously downplayed for a change. In all honesty I think the removal of the duo blue buff is going to hit Neith pretty hard alone. I really think Neith should be their target with where to balance hunters, unless they want to do away with their escapes. She has a root, not a hard CC (except her ult), and she has an early game presence but can still scale decently into late game with items. Of they want to get rid of their escapes then Artemis or AMC is what they should aim for. I don't entirely agree with people here that Apollo is The Problem in the game, but he is definitely overtuned and too safe for what he brings mid- through late- game. Really they should balance the power curves that hunters have and take away the escapes from most of their kits. Make it so they have more impact earlier in the game, but make it so if they're caught out alone they're dead. If they can actually accomplish something before getting 3 items they don't need to be able to get out safely so they can keep farming.
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# ¿ Jan 20, 2015 18:00 |
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syriquez posted:The problem with Apollo is that he is one of two gods that has no viable counter to a role he can play: Pusher. The teleport actives, first off, don't get you there in time to save the tower (especially when he simply goes "HUEEEE" and has a free 50 physical protection against its attacks...). After that, you're looking at a 240s-120s cooldown item against a god that can be back every minute. And then finally, because Smite doesn't have a Glyph of Fortification or anything similar, he simply takes your towers after a certain amount of time has passed. You can't stop him. He just guarantees it. Please find me videos of Apollo successfully back dooring towers without a creep wave because I have never seen it but you keep saying it's the biggest problem with him. Also the attack speed camp is a hunter nerf. Removing their blue hurts most hunters ability to clear early a lot.
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# ¿ Jan 20, 2015 19:04 |
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Dvlos posted:I have seen apollo take out a bloody tower that had half health solo, no creeps and then just ulted out. I've only seen something like that happen very late game, and that was when he had a few creeps to start. Like I said, I don't think Apollo is balanced, I just think you guys are focusing on the wrong things with him. He isn't like old Nu Wa with teleport where you just lose towers if you don't have somebody by every tower at all times.
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# ¿ Jan 20, 2015 19:15 |
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Shab posted:It would almost be better if Apollo's 3 was a leap. At least Awilix would act as a counter. His 3 should be a leap and his ult shouldn't have CC immunity until the chariot arrives.
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# ¿ Jan 20, 2015 19:24 |
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Shab posted:With this patch I am crossing my fingers for major kit rehauls for Hades and Anubis to make them more than simply pubstomp gods. Anubis just needs to not root himself with half of his loving skills and he'd be fine. Edit: keep his ult as-is and let him run around while vomiting everywhere. Maybe decrease its cone in that case. Mr.Unique-Name fucked around with this message at 19:49 on Jan 20, 2015 |
# ¿ Jan 20, 2015 19:47 |
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I want them to remove CC immunity from all ults where you fly into the air and make Awilix's ult global. I think that would be pretty entertaining.
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# ¿ Jan 20, 2015 21:10 |
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Sophism posted:Regarding Apollo's ult, maybe don't remove CC immunity but make it so he takes more damage during the cast time? I'm not sure that would be better. If he hits 2 before ulting then the of couple people not hit by it are still unlikely to burst him down before he gets out unless he took like triple damage, which may be even more punishing to him than my idea.
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# ¿ Jan 20, 2015 21:24 |
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Ciaphas posted:I am digging Zhong Kui like heck right now. A mage with a bit of extra tank is totally my bag; I love mages but I can't play squishies in games like this without getting killed to death horribly. Recommended items aren't bad with a couple of caveats: 1. It says but Heartseeker for a lot of hunters but don't get that. Get Devourer's Gauntlet instead. 2. Get Bancroft's Talon as your first lifesteal item on most mages, not polynomicon or whatever it says.
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# ¿ Jan 20, 2015 21:51 |
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Ciaphas posted:
For the most part yeah. Some of the recommendations are just not ideal (any magic lifesteal item other than Bancroft's) or are bad for beginners (Heartseeker).
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# ¿ Jan 20, 2015 22:42 |
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Ciaphas posted:Do his passive stacks have any effect on the strength of his ultimate? I know they're consumed, but whether it's to any real effect is unclear. He gets double protections from each stack for the duration of the ult, it may decay I don't remember. He doesn't get more pulses or damage or anything from stacks.
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# ¿ Jan 21, 2015 01:39 |
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cyclonic posted:Possible healer nerfs incoming: "So many things" being one active? Beat Stick and and the magic equivalent help against healers but don't exactly remove the effect they have on team fights, just decrease it a bit. As it is now a team with a good Hel or Ra has a huge advantage over one without that.
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# ¿ Jan 21, 2015 17:45 |
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cyclonic posted:Curse, Divine Ruin, Beatstick, Pestilence, Bacchus' 3, Sobek's 3, Chang'e's 3, Odin's ult, Osiris' ult, Serqet's ult. Of course when the general playerbase writes off most of these gods as "trash" and don't counterpick/counterbuild, then yes healers can run rampant. Most of those things aren't 100% healing reduction. Several of them are ults with ult cooldowns. Honestly I don't like healers in general because they're stupid to try to balance around, LoL when I quit playing it last year was a good case study in that. To be fair they're a bit less dominating in Smite than that. The main problem I have with them is the amount of damage/utility they poo poo out while also providing a huge boost in their team's HP during team fights. I will like they would go a long way towards balancing them by just reducing healing numbers on most abilities by about 20%, they'd still have a decent impact but would be forced to sacrifice a slot to Rod of Aesclepus to be about where they are now. Chang'e is actually probably in about a good spot, but Hel, Ra, and Aphrodite bring way too much damage and healing combined and force hard counters.
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# ¿ Jan 21, 2015 18:40 |
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Dvlos posted:When I think of needed nerfs to this game.. AO and Serqet definitely come to mind before.. healers? Ao and Serqet definitely need balancing but healing does as well. I haven't seen anything saying they're foregoing doing something about those two, although they do seem more focused on archetypes (hunters and healers) with what Drybear has said. It could be that he's only mentioning changes that will impact multiple gods.
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# ¿ Jan 21, 2015 20:14 |
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The REAL Gtab Fan posted:This game is one of hard counters? It's when the target of the heal gets hit by Divine Ruin, not the healer itself. Also, correct me if I'm wrong, but weren't Aphro and Hel picked by teams that didn't have "Cognitive" in their names against ones that did? I don't think that's a good indicator of god strength, if it is then Apollo is perfectly fine.
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# ¿ Jan 21, 2015 20:51 |
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cyclonic posted:- One active, that any god can buy, reduces healing by 100% for 5s (or enough to block a heal/regen ability). The thing with heals is they have more impact than just during fights. You can use those things and have a fight that ends with a disengage after a 1 for 1 then the team with the healer can immediately resume pushing, if the healer survived, while the other team has no choice but to back off. Even if they have Curse or those other counters, they're now at 50% against a team that's at 75% at least. Earlier I only mentioned the effective health increase in fights, that was a mistake and I should have gone into more detail with my problems with healers.
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# ¿ Jan 21, 2015 22:17 |
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The REAL Gtab Fan posted:For Ra and Hel, yes they have good lane push and can heal the wave, but they also both lack a good escape which makes them pushing not very safe. Aphro can't heal minions, and her ult can't save her from everything. High sustain is a perk for healers, but they suffer in a lot of other areas. I was talking about healing the team after a fight, not wave, but Aphrodite does suffer compared to the others there as well. In the interest of avoiding turning this into Just Another MOBA Thread, I vote we agree to disagree on the efficacy of healers.
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# ¿ Jan 22, 2015 00:04 |
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cyclonic posted:In my counter-heal research, I found Osiris' tether (3) possibly reduces regen/heal. Does Bacchus's 3 apply the debuff immediately or with the stun, or did you not test that yet?
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# ¿ Jan 22, 2015 00:44 |
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Blink is only used on specific gods (which is as it should be, really) and Eye of Providence is back to never being purchased so those weren't great examples. As myself and others have said, healers have an impact that extends beyond what the items counter (getting the team ready for another engagement much faster than the enemy team) and countering the healing doesn't exactly remove them from fights regardless. All of the healers provide a lot more than just healing, so saying "sacrifice item slots so they can't heal and they're not an issue" isn't being entirely honest. Yeah, you can get curse and make it so Sylv can't heal, he still has his ult and pull and root. You can stop Hel from healing and she is still putting out damage and reducing protections. Like I've said before, I just honestly don't like healers in this type of game. Soraka ruined the meta in LoL for quite a while. Smite isn't nearly as bad with that, but healers have too much impact in my opinion. The Welper posted:Maybe they DON'T want lifesteal to be such a critical component of ADC play and longevity? I have no problem with this at all, or with knocking Herc and Vamana down a peg even though I like those gods a lot. Mr.Unique-Name fucked around with this message at 20:16 on Jan 22, 2015 |
# ¿ Jan 22, 2015 20:10 |
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To try to change the subject to something that should be a bit less contentious... What do people think they could do to make Eye of Providence worth getting? Decrease its cost or cool down? Add a cool down to purchasing wards? Make it give sentries at level 2 instead of 3?
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# ¿ Jan 22, 2015 22:27 |
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cyclonic posted:Decrease cost, increase player limit on wards. I think that's a good balance - you sacrifice an item slot and be THE ward guy on your team. I'm not sure having one "ward" guy would be that great. And increasing the limit on wards would just further invalidate Eye, wouldn't it? I think making it so if you get Eye you no longer need to buy wards would help a bit more, hence why I said decrease the CD. Really just decreasing the price would probably help a lot.
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# ¿ Jan 23, 2015 00:49 |
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cyclonic posted:I mean the player buying Eye gets to increase his ward cap, not other players. Ah, I thought you were saying in general. That makes some sense but it feels kind of self-defeating to say "spend more money for a warding thing so you can spend even more money on wards!"
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# ¿ Jan 23, 2015 01:09 |
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syriquez posted:Give it a two stage cooldown, assuming they could figure out how to jury-rig it into the game. That actually seems like it would be really good if they could make it work.
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# ¿ Jan 23, 2015 02:45 |
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Nasgate posted:Have the eye increase your gold gain or experience gain in some way. No adc, mage, or jungle would want to waste an active for that if it's not too much. And it could help offset the destruction of roaming supports due to the bounty change. I was actually thinking of suggesting that but having an active that had a passive component seems weird to me.
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# ¿ Jan 23, 2015 04:15 |
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Nasgate posted:Imo, it's either that or move it so it's a permanent in the consumable slots. That's true. Having it as a a permanent consumable would actually probably be okay also. Keep the cost and everything else about it the same, just have it in the consumable slot instead of as an active. You probably still won't have everybody in the game buying one, at least not early, but it's worth getting over just buying wards.
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# ¿ Jan 23, 2015 07:01 |
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Nasgate posted:The only problem here is that other consumables wouldn't be as good, so everyone on the team would be placing wards. So they'd have to do something like limit the amount of placeable wards for the whole team. Which could also make de-warding actually purposeful. They could limit the number of Eyes that could be bought by the team in that case, or find some way to make it only purchasable if you have Watcher's Gift also.
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# ¿ Jan 23, 2015 17:22 |
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Safety Scissors posted:Got this game maybe like 2 weeks ago. I don't play it much in favor of league, but I at least log on everyday to get the bonus. Bought my first God, Apollo, because he looked like a cool bro. I'm impressed. He's like the broest character I've ever seen in video game. Like if anyone ever asked, "which fictional character would you rather have a beer with?" I'd def pick him. I'd pick Bacchus. He seems like he'd be pretty cool to hang out with.
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# ¿ Jan 23, 2015 20:54 |
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Obstacle2 posted:Is the Greek god Priapus going to be included in a future patch? He can be like Hercules only he hits people with his giant boner instead of a club.
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# ¿ Jan 23, 2015 21:01 |
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Pretty much every change that they mentioned is good, except I think they may be over-nerfing Qin's with not giving it a price decrease. The new starter items will be weird too. And supports are going to have more gold issues, probably.
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# ¿ Jan 23, 2015 23:03 |
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Syrinxx posted:Thought this was interesting. Kotaku posted a poll asking people's favorite MOBA. Right now Smite is a runaway winner with 53% of the vote. LoL is #2 with 23% I feel kinda bad for the 12 guys that said Demigod. They must just be eternally playing against one another.
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# ¿ Jan 23, 2015 23:39 |
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Squashy Nipples posted:I've played this game for over 2 years, so I'm ashamed to admit this, but I don't know what Leash or leashing means. Pulling a jungle camp until it turns around and goes back to its default spot.
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# ¿ Jan 24, 2015 00:49 |
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I wonder if the HP5 on Heartward and new Sovreignity will stack. That will make Assault... Different.
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# ¿ Jan 24, 2015 02:36 |
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I like the idea of them removing the pen from boots, so there's more of a choice. But with doing that I really think they should add some more magic pen items, as it was the vast majority of mages only ever got boots and Obsidian Shard for pen, now they'll be losing a sizable chunk of it. Also it basically just changed the clearly superior item from pen boots to CDR boots except for a few gods which will want one of the others.
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# ¿ Jan 24, 2015 22:53 |
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Dvlos posted:Is Wednesday then the patch day? The way they were talking I don't think the stuff in the patch notes preview is going to be up this week.
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# ¿ Jan 25, 2015 04:46 |
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Dvlos posted:That's why I'm asking they sort of acted like there was more changes coming - but I wasn't sure if they were going to keep pts'ing these changes. From what I've seen in streams calling it "working" is being kind of generous. A couple of the actives don't seem to have their effects at all and I'm pretty sure the art in the new map is still in flux. The fact that they kept giving the disclaimer "THIS IS NOT FINAL!!" makes me think they don't intend to release anything this week. I could be wrong though.
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# ¿ Jan 25, 2015 05:22 |
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# ¿ Apr 28, 2024 15:24 |
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cyclonic posted:Season 2 PTS #2 - Item Feedback Yeah, all the other starter items seem fine but Manikin has some issues and they should just remove it. If people want an slow on auto attacks early they can pay up for a heavy hammer. I'm also really concerned about pen being harder to come by now. Is it even possible to max magic pen without pen boots?
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# ¿ Jan 26, 2015 19:28 |