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The echoing roaring and the discombobulating rocking and shaking that resonated through your erstwhile vessel finally ceased. The restraints you managed to clamber into during the begin of the descent creak and open, no longer pinning you uncomfortably tight to the walls. With precious little time to comprehend your situation the solitary door out of this section hisses loudly as it slowly, and unevenly creaks open - as though struggling to force itself apart. The musty and smoky air that has filled what could have been (and still might be) your tomb escapes as the door begins to open. Finally as the door agonizingly finishes opening vertically, there is a loud crack as it hits the ground outside. Stepping warily out of the pod soon reveals the nature of this. The pod is not only underground, having tunnelled deep into the 'earth', it is within a large cavern made entirely out of some kind of crystalline substance, with more natural-looking crystals jutting out of the floors, walls, and ceilings - much akin to rock stalagmites and stalagtites. As the glow from the lighting of the pod begins to flicker and fade you become acutely aware that there is a slight prismatic glow emanating from the floors and walls, and even from the crystals themselves, but more alarmingly in the distance there is a much brighter glow coming some distance away, although it is hard to make out at this moment. The cool air is stale here, but still breathable, for now. A fact that becomes apparrent as you spend some time catching your collective breaths (for those who have breath). Fortunately the ground and walls seem unworked and are not particularly slippery, making passage not so arduous - for now. The prisoners among you are snapped back to reality as you are reminded of the discomfort of the explosive collar that you have been so graciously fitted with, though supposedly only the captain could activate them. With all this in mind your journey begins, the long trek here was a lengthy but relatively peaceful interlude. Welcome to Azuros, people. Enjoy your stay, it might be a while. Everyone: What condition are you in and what do you do? Sambil: You aren't wearing an explosive collar, though you do have one spare - that was intended for you. Guards: What did you manage to grab from the ship in the brief time before its disintegration? Also please post your character sheet in your first post, and remind me of consequences/tags when necessary! OOC Thread Infinite Oregano fucked around with this message at 19:44 on Jan 22, 2015 |
# ? Jan 21, 2015 21:34 |
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# ? Apr 26, 2024 21:20 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold 3 | XP 0 quote:Level 2 Mutant Holding 3! Feeling perfect despite the rough landing, Vas smacks the release button on his emergency harness and drops to the canted floor of the ship. Rising from his squat, he peers around warily at the mix of prisoners and guards still coming to their senses. His controller eye marks the location of each explosive collar around the necks of the prisoners. Although when his gaze passes Sambil, something glitches out. Vas taps the eye, muttering to himself. "Damned interference..." He hefts the plasmo-harmonic resonator rifle he grabbed from the armory on his way into the escape pod and stands at the top of the ramp leading down into the strange cavern. "Everybody stay put. Especially prisoners. I'll check things out." He turns and steps carefully down onto the crystal surface, making his way towards the brighter light at the other end of the cavern. On all sides his reflections warp, and glint with the light of the hazy purplish-blue clouds that leak from the muzzle of the rifle. Vas squints with his organic eye and zooms in with the controller eye, trying to make out what lies beyond that bright light... or within it. Discern Realities: 2d6-1 4 Predictable... XP 0->1.
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# ? Jan 21, 2015 22:50 |
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Lyrius HP: 20/20 Armor 1 Hold-3 XP 0/9 "gently caress." I groan as I awaken to a pounding head and the sound of blood rushing in my ears. I turn and see the escape pod's hatch laying open, and that damned mutant already stepping out. "Hmph, Amateur" I grumble. I hit the release on my harness, and drop silently to the ground. I take a single moment to ensure I have all of what remains of my personal belongings. Tightening my cloak, I lament the loss of my other blade. My one remaining blade is safely sheathed behind my back. I shoulder my backpack, and balance its weight on my shoulders. That done, I lift my hood into place, and stalk after the mutant, I close my eyes and center myself, whispering a harsh series of sibilant words under my breath, I summon my bow and prepare myself to cast spell-arrows from it. Spell-Arrows 7 Hold 3 Now, let's see what I can do about sneaking silently and unseen towards the light. quote:Look: Glowing purple eyes, Silver and Violet Hooded & Masked Head, Purple Cloak, Lithe Body quote:MOVES: quote:What my arrows look like when they form: LYRIUS unmasked and hood down Error 404 fucked around with this message at 05:11 on Jun 11, 2016 |
# ? Jan 21, 2015 23:17 |
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Sambil | "Guard" | HP: 13/13 | Armor 0 | XP 0 quote:Name: Sambil Miroxi Sambil was upset behind his helmet. His plan was nearly foolproof if not for that unaccounted blast. His encounters with one of the Captain's most loyal admirals had trained him for the kill. They were both alone and the admiral unaware, then the boom. They faltered, both of them, before Sambil rushed in for a very sloppy murder, hand to hand in the midst of chaos. Though he could not imprint the admiral's face, he did relinquish him of a emergency medkit (bandages, stimpaks, antitoxins, etc.) which the poor humanoid always had on his person in case of... well, it would have been a good time to use it. He regrets not being able to achieve his promotion, but what does that matter now? He's practically free, except for his baggage. Luckily he doesn't have to work as hard to keep up appearances. "Roger that," he bemoans to Vas, "We'll keep an eye on things here." He scans the pod's contents: Javier and Sebastien can help keep order, not that he has anything important to do. Lyrius and P.A.W.N. are welcome sights, and... He would be rolling his eyes when he notices Gordan's miraculous survival... if he had them. No rolls yet. Holding down the fort! Double May Care fucked around with this message at 08:51 on Jan 22, 2015 |
# ? Jan 21, 2015 23:21 |
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quote:Korak the Carver Once the crashing stops, the room stops spinning, the dust starts to settle, and the sphincter-clenching terror of 'oh gently caress oh gently caress oh gently caress this is it' fades into relief, Korak pulls his face off the floor and laughs. It's a dry cackle, though full of joy. Nothing is funny, that's just the path that life-threatening stress takes to leave his system, lacking any better words. It aches to laugh, but he can tell that he's only bruised and battered. With the adrenaline still fresh in his veins (and circulatory cavities) that's no concern. He tests his restraints. The plated leather muzzle is still tight over his face, the clasp-on leather sheathes covering his forearms and claws are still affixed, and still chained together at the elbows. The third line of chain between them, that hooks up to the ceiling to leash him in a room, dangles freely. He drapes it over his shoulder. One ankle cuff is missing, and the chain from the other just drags along with his steps. His chitin is unwashed, dull and dusty, but the jagged white lines tattooed on his carapace are clear and bright. That bright orange 'prisoner' tunic they draped over his torso is still on, barely ripped from the crash. And so is the boom collar. Of course. He pushes himself up to his feet, balancing awkwardly with one foot higher than the other on the sloped and broken-up floor. When he speaks, the sound is dry and lipless, imitating voice with different mouth parts. If you listen closely, or he gets excited, the clicking and humming is more obvious. He tends to croak on long vowel sounds. He raises his voice and asks, "Any injured? Pinned?" Guard says to stay inside: okay. Barring any particular response, he's going to sniff around and check any cabinets, shelves, and wide cracks in the fuselage for dead or unconscious shipmates, or supplies. We're going to need food, for one thing. Discern Realities: Scour the Pod: 1d6+1d8+1 9 Herculean Appetites: While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. Active appetite: 'Mortal Pleasures.' ✴ What here is useful or valuable to me? Also, the d6 was higher that time. StringOfLetters fucked around with this message at 14:13 on Feb 7, 2016 |
# ? Jan 22, 2015 00:00 |
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Sebastien de Silva l Guard l HP:15/15 l Armor:1 l XP:0 pre:Name: Sebastien de Silva Race: Human Class: Thief Alignment: Evil (Shift danger or blame from yourself to someone else.) Look: Shifty Eyes, Masked Head, Common Clothes, Lithe Body Stats: STR:13 (+1) DEX:16 (+2) CON:9 (0) WIS: 12 (0) INT: 8 (-1) CHA:16 (+2) HP: 15/15 Armor: 1 Damage: d8 Level: 2 XP: 0/9 Moves: Human You are a professional. When you spout lore or discern realities about criminal activities, take +1. Trap Expert When you spend a moment to survey a dangerous area, roll+DEX. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions: Is there a trap here and if so, what activates it? What does the trap do when activated? What else is hidden here? Tricks of the Trade When you pick locks or pockets or disable traps, roll+DEX. On a 10+, you do it, no problem. On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost. Backstab When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. On a 10+ choose two. On a 7–9 choose one. You don’t get into melee with them You deal your damage+1d6 You create an advantage, +1 forward to you or an ally acting on it Reduce their armor by 1 until they repair it Flexible Morals When someone tries to detect your alignment you can tell them any alignment you like. Poisoner You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon. Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise Envenom You can apply even complex poisons with a pinprick. When you apply a poison that’s not dangerous for you to use to your weapon it’s touch instead of applied. Gear: Load = 7/10 Rapier (close, precise, 1 weight) His thoughts raced as he tried to place what had just happened. He'd been admiring the various baubles and nicknacks the Captain apparently enjoyed gathering, not while she was in the room to see of course, when the ship rocked and alarms began blaring. The heaving in his chest attested to the rapidity with which he'd reached the pods and their own speed in smashing into the planet below. Then it was now and now was the time to figure out what next. An odd sensation finally made itself known in Sebastien's clenched fist. An Odd Pendant lay within. While he certainly didn't remember taking it, his fingers had been known to snatch up whatever they wished in the past. It was nice. Simple, but nice. He'd have to thank the Captain if he ever saw her again. After tying it around his neck he gathered the rest of the gear he'd had on him and exited the pod. The lizard was already up and issuing orders. Hey, if he wanted Sebastien to stay put, then there was no problem. It gave him a chance to rest a bit more before they needed to move out. The prisoners sure as hell weren't going anywhere. Even if none of the guards had a way to activate those fancy collars, what were they going to do? The cave they'd buried themselves in was rather pretty and very empty, but none of them knew what waited for them outside. Sebastien leaned back against the opening in the pod and gazed outside. He wasn't expecting the cave to hold anything of interest, but who knows. A smile traced his lips as fantasies of long buried weapons danced through his head. Examining the cave. Discern Reality 2d6=7 What here is useful or valuable to me?
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# ? Jan 22, 2015 05:09 |
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Javier | Guard | HP: 26/26 | Armour: 1 | XP: 0 Javier sat stunned for a moment, ears buzzing and eyes still coming into focus. A guard helped him out of his harness and he bent over to vomit on the ground in front of him. He quickly wiped his mouth on his sleeve and regained his composure. 'I can't show weakness. Not now especially.' He made a quick glance around the area and noticed that the situation would quickly devolve into chaos without some sort of leadership. "Alright everyone. Those that are free help those that are still in their harnesses. Pile the dead in that corner. Anyone here that has any medical skills: triage the wounded and get the most serious cases stabilized. Guards, secure the area outside. I don't want whatever the hell that was that shot our ship down catching us with our pants down!" As he moved to help an injured prisoner out of his harness he noticed he was carrying the keys to remove the explosive collars in his right hand. 'Where the hell did I get these from?' I am The Law: maintaining order: 2d6+2 5 XP: 0 -> 1 quote:Name: Detective Javier
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# ? Jan 22, 2015 08:23 |
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Sambil | "Guard" | HP: 13/13 | Armor 0 | XP 0 "Yes, sir," Sambil responds with very little sarcasm, clicking free of his harness. He takes a quick moment to survey his preferred armament, a sleek telescopic blade of titanium. Sylvan, of course. He peeks out from the pod, takes a few steps out and stands at the ready, just in case... It's not like Vas would pass up a meal. There's no way there's anything that can hurt him out here. Still, it helps to look around the pod. Discern Realities (+WIS): 2d6+1 10 What is about to happen? What should I be on the lookout for? What here is not what it appears to be? He nods to Sebastien... and keeps on looking around. Double May Care fucked around with this message at 08:50 on Jan 22, 2015 |
# ? Jan 22, 2015 08:46 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold 3 | XP 0 Vas scoffs at Javier's 'command' as he moves away from the wreck, muttering to himself. "S'it look like I'm doin'?" That imperious little human with his thick pack of chumps... It would almost be funny if the controller eye didn't keep the mutant's sense of humor in check.
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# ? Jan 22, 2015 09:45 |
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Gordan af Gilderland | Prisoner | HP 15/15 | Armor 1 | Capital 5/10 | XP 0 There may have been some undignified and remarkably high-pitched screaming continuing for a few moments after the pod ground to a halt, but with a quick glance left and right to see who might have noticed and, moreover, who was likely to make an issue of it, Gordan returned to his usual calm, collected exterior. Brushing dust off his cuffs and making sure his explosive collar was on straight, he began to take stock of the situation. Clothes a little battered, personal locker undamaged, backup funds still secreted in his boots. His crew... Ah. Gatter had apparently spaced out on the ride down, and was now tangled in his restraints looking confused. Porg was already helping the doctor down, the big orc being rather gentle. Unsurprising if you knew the actual disposition of the Gnomethrottler clan these days. Marvelous accountants, although Porg had decided to go down the ancestral path. Mayachil was standing off to one side and giggling, as was her wont when not actively setting fire to things. The fire-suppression construct the captain had assigned to her was nowhere to be seen, though. Likely destroyed in the crash. That foretold less giggling, more burning. Gordan sighed and stepped forward to help Porg with Gatter. "Doctor, we have wounded. I need you to get as many as you can on their feet or stable." He paused. "Without resurrecting the dead or grafting the wounded to each other." It was the sort of thing you needed to specify with him. As the doctor got his feet on the floor and his eyes sort of focused, Gordan pressed a packet of smokes into his hand and steered him towards the largest volume of pained moans. --- Healing the wounded? I've Got People For That (+INT): 2d6+2 6 ...Welp. Capital 5 -> 4 XP 0 -> 1 pre:Gordan af Gilderland, the Merchant Prince calculating eyes, messy hair, well-tailored clothing, unassuming build Level: 2 Damage: d6 HP: 15 STR: 8(-1) INT: 16(+2) DEX: 13(+1) WIS: 15(+1) CON: 9( 0) CHA: 13(+1) Drive: Power (Use your wealth and standing to influence those in control) Background: Sheer Luck (+1 Capital from Capitalism, Ho!, always draw attention on 6-) Capitalism, Ho! (INT) When you conclude a business deal to your profit, roll +INT. *On a 10+, you gain 5 Capital. *On a 7-9, you gain 3 Capital. *On a 6-, gain 1 Capital. You can accrue a maximum of 10 Capital at any given time. Money Talks When you spend, invest, or otherwise leverage your assets to gain a good or service, spend Capital and roll +Capital spent. *On a 10+, you get pretty much what you were shopping for, when you wanted it. *On a 7-9, pick one. *On a 6-, pick two: Dareon fucked around with this message at 03:53 on Mar 17, 2015 |
# ? Jan 22, 2015 22:06 |
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P.A.W.N. | The Golem | Prisoner | HP: 26/26 | Armor 1 | XP 0/9 Compared to some of the other passengers the Pawn handled the crash with minimal duress. It took a guard coming into its cell and barking out orders over the sirens wailing to get to the nearest escape pod for it to understand the chaotic situation but everything was fine once it made it there. The various harnesses dug into its viscous flesh and was at risk of slipping right through its body during the heaviest turbulence. Which isn't to say that it would've been in danger of breaking any non-existent bones or organs within itself, but harming others was currently forbidden and something of its size flying about in close quarters was certainly a health risk. Once the worst of it was over and Detective Javier began giving out commands, the Pawn was the first out of its harness and began examining any unconscious bodies for life signs to bring to the corner. It knew very little of keeping still living people alive so left that task to others more suited. It paused briefly at the first body directly behind his harness. The guard who'd come into his cell when a dozen other had ran right past in all the commotion. Female, short for a humanoid, no pulse or breathing. Copious blood on uniform yet no missing extremities or noticeable wounds. Likely cause of death, bleeding out caused by embedded shrapnel from an explosion within the prison ship. A goner before she'd even gotten onto the pod. No name found within current memory banks. Just the first body in a pile to be forgotten for the sake of those still living among the crew. pre:Name: P.A.W.N. (Psuedo-Organic Assassination Weapons Neuroframe) Class: The Golem Look: Deep-Set Eyes, Narrow Body, Naked, Brand-New STR: 13 (+1) CON: 16 (+2) DEX: 16 (+2) INT: 12 (+0) WIS: 9 (+0) CHA: 8 (-1) HP: 26/26 Armor: 1 Damage: d8 Level: 2 XP: 0/9 Composition: Putty (Force = CON, heal 2 HP after any 10+ roll, cannot heal damage caused by acids) Drive: Fulfill The Directive (Successfully advance the agenda of those who control you.) Moves:
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# ? Jan 23, 2015 02:08 |
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You begin to collectively survey the scene in question, in one way or another. The still air around here is mixed with smoke and a slight burning smell from the crash. Fragments of the glass-like crystals form something akin to rubble around the stopping point of the pod. Vas Th'nox: You concentrate on the source of the light as your step away from the vessel. The sights that assail you indicates that this 'cave' is merely a tunnel leading out into a greater cavern that looks somewhat perilous: A great drop leads off into the gleaming depths below, with incredibly huge crystals forming impromptu and uneven bridges across the great expanse, with whatever the source of the light is lying on the opposite side of the cavern. You don't get much more of a chance to scrutinise the intricacies (or get a proper chance to see where all the bridges are, given their crystalline and semi-transparent nature) before your concentration on the light makes you not notice a segment of ground by the lip of the tunnel you are in does not seem to be able to support your weight, and it rapidly begins to crack and crumble - possibly leading you to plummeting down to somewhere nasty, and probably filled with razor-sharp crystals. What do you do? Lyrius: You follow Vas Th'nox, sneaking all the way using your magics to assist you, and gain a similar sight to him. A great and vast crystalline cavern lies ahead, light shining off the iridescent crystals that jut out of the walls and ceilings. A vast drop falls out below this cave, though the glinting lights and crystalline surfaces make it difficult to make out how deep it is. Some of the vast crystals run along horizontally (or partly horizontally) and seem quite wide, forming what are effectively bridges that criss-cross the chamber. You think you might see other caves lining the walls in places but your attention is suddenly drawn to the guard leading the way, as he steps upon the ledge, part of it begins to crack and crumble rapidly - possibly plunging him into the abyss below! What do you do? Korak: Catching the scent of something nice... something... alcoholic? You dig hungrily through a section of the vessel that was mostly intact until now, breaking through wires and cables until you find a secret hiding place that someone left a big keg of something very nice! You have found a Keg of Jarzyian Ale (same stats as a keg of dwarven stout), sweet! Unfortunately in your hurried attempts to get at this prize, you may have messed with the electronics or the magical resonances or whatever else mumbo-jumbo is used to power this cage that fell from the stars. Because now it's making an alarming beeping sound, and it's getting faster. Your keen senses are suddenly lit up by a man with a knife who just cut down another prisoner and is screaming about "them", whatever that means. He's waving his knife around with no concern for his, or anyone else's safety. What do you do? quote:Keg of Jarzyian Ale 10 coins, 4 weight Sebastien de Silva: Getting an opportunity to scrutinise this cave itself, you come to a few realisations regarding the crystalline matter itself. It seems like it's really sharp, and really hard. It might be worth something, but above all you can likely easily fashion a little stalag into a nasty shiv, or if tied properly into a more common weapon like a spear. There looks like there is something optical about these crystals too, but it's not something that could be gathered from a glance, might be worth looking into later though - these crystals might have some interesting capabilities... Your concentration on the pretty crystals in this place is broken by a loud beeping that has begun to emanate from the pod. And... shouting? Things don't sound good. What do you do? Javier: You take stock of the situation, helping prisoners and guards out of the harnesses and manage to get a rough headcount of the people still present. But no-one seems to be listening to you asides from your three retainers. Asides from the people (although the term can be used more loosely for some) you are more familiar with, there are five more prisoners and five more guards alive, though in varying states. Although not too willing to chase after Th'nox, they do mill around, although they do move out of the way of Korak when he takes an interest in some section of the pod. After Korak finishes his investigation, having damaged the pod a bit more to get at something hidden away by the look of it, a persistent, loud, and worryingly speeding up beeping begins to emit from the pod. People are beginning to panic, at this. Seemingly unrelated to the beeping, one of the prisoners has snapped, a young man with a ragged demeanour who is covered in sweat has just cut down one of Gordan's associates with a shiv and is babbling incoherently, and presenting a threat to everyone there. Things could get even uglier, however. What do you do? Sambil: You scan your senses about the pod. Things are going from bad to worse. Korak has somehow activated what you recognise as the self-destruct module in the pod, an old back-up option in case of... escapes - and it's going to blow up, and probably cause a cave-in if not worse things if it isn't defused! Asides from the looming threat of explosive death, there is a general threat of rebellion amongst both the prisoners and guards, without a strong leadership to force them to comply, they'll likely split at the first chance they get - though given how dangerous this place might be, that might be a while. With this in mind you quickly give another glance around before acting - and although disguised as a power box, you manage to find three vials of oil of taggit, hidden away. Oh, and now one of the prisoners has gone crazy, of all things, he cut down of of Gordan's friends with a knife he had hidden and is screaming nonsense. With all this in mind, what do you do? Gordan af Gilderland: The good doctor nods and heads over, beginning to help a wounded man when the man's eyes suddenly snap open and he lets loose an agonised scream and with shiv that seemingly comes from nowhere in his hand he stabs through Gatter in one motion, spilling blood everywhere. The crazed man begins shouting "GET THEM OFF OF ME! GET THEM OF ME!!!" as he waves his improvised knife around, his wild eyes not looking at anyone in particular and definitely not looking at the medical professional which he just so cruelly struck down. And if things don't seem to be getting even worst, a loud beeping is resounding throughout the vessel. Something bad is happening... What do you do? P.A.W.N.: You dutifully clear out the dead and sort through the unconscious. However the profound peace that you might feel in carrying out commands is starkly interrupted by all this chaos. The capsule has begun an alarming, incrementally speeding up beeping noise, and a prisoner has started adding to the dead list - while being examined they came to and seemingly have lost their mind, screaming "GET THEM OFF OF ME!" repeatedly, they wave around their now bloodstained knife that they hid on their person. What do you do?
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# ? Jan 24, 2015 00:07 |
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Lyrius HP: 20/20 Armor 1 Hold-3 XP 0/9 I dash forward, my padded boots reducing my footsteps to slight whispers on the crystal, I reach into my pack for a climbing line. I loop it around an outcropping of crystal, and I snap off a quick shot from the black bow with the other end of the rope. My shot purposefully flies wide of Vas, but carries the line within easy reach With a flick of my wrist the bow and its arrow of shadow-stuff dissipate,leaving behind just the rope. I lean back, and dig my feet in, grabbing a firm hold on the line, gaining the leverage to haul the heavy loving mutant to safety. Afterwards we'll have a pointed conversation about relative expertise in scouting dangerous and unfamiliar terrain features. Aid Another 11 Vas gets +1 to get to safety, and I mark one use of Adventuring Gear. Error 404 fucked around with this message at 01:14 on Jan 24, 2015 |
# ? Jan 24, 2015 00:23 |
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Sambil | "Guard" | HP: 13/13 | Armor 0 | XP 0 Curse these humanoids and their curiosity. Sambil peers through the entrance, makes direct eye contact with P.A.W.N. and shouts, "Get out!" With that said, he hightails it in Vas' direction. Defy Danger (+DEX): 2d6 8
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# ? Jan 24, 2015 02:00 |
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Korak flinches when the alarm comes on, pulls his torso out of the hole that he just ripped and burrowed into the wall, and looks over his shoulder. A couple split wires spill out, and a circuit board or something falls to the ground with a soft thunk. With his foot, he pushes the small pile of timbers he pulled loose off to the corner, as if they were there all along. Abashed, he says, "Ha ha, whups. Thought that was a drawer. My bad." What's up with that beeping, he wonders? Probably just a security thing. They'd want to know if a prisoner was sifting through their drawers. Annoying. Oh - and one of his shipmates has gone insane, and is cutting up the doctor. These things happen from time to time, especially in cramped, stressful places. Korak has had a few brothers 'snap' in the past, traumatized in battle and not given any space to unwind. There's a three-step process for de-escalating situations like these. You just have to be firm and assertive. Not to mention, this is a good time to demonstrate his value to the rest of his new colony-brothers. (Active appetite: Fame & Glory) Step 1: Ask. Without setting down the precious jug that he found lying around, he turns and approaches the madman. He raises his voice and says, "Hey! Quit it, we have bigger problems. Nothing is 'on' you. Calm down." Step 2: Tell. He doesn't break stride. As he gets closer, he notices that the injuries he inflicted on the doctor are probably quite severe. poo poo; he'd hoped that it was just a little scrape. He repeats, "Hey! We allies! Drop it, rear end in a top hat!" (As an aside: Korak is covered in a rigid carapace. While it is harder than skin, it offers insignificant protection against proper steel. Whatever natural advantages he might have over a naked human are largely equalized by arms and armament. To wit; his confidence in approaching an armed man is an act of deliberate courage, and not any perceived invulnerability.) Step 3: Make. De-escalating a charged situation, powering through a threat. Defy Danger: Strength: 1d6+1d8+2 11 Korak sprints the last two or three steps towards the knife-holder, and head-butts him in the face. His aim is to startle, hopefully knock some sense into him, and push him off balance, not to seriously injure. Wouldn't be upset if he got a bloody nose. While he (likely) recoils, Korak looms over him, fixes eye contact, and screams, "SIT DOWN."
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# ? Jan 24, 2015 02:10 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold 3 | XP 1 As the ledge starts to crumble under Vas' boots he scrapes at the walls with his claws, but finds no purchase on the hard crystals. With that option struck, Vas grits his teeth and pushes off, keeping his hands tight on the resonator rifle as he drifts out into the open cavern. This what you were modded for, Vas... Just let the conditioning take over. But before his malleable genetics kick in, sprouting wings or whatever, an arrow dragging a sturdy rope whistles past his ear. On reflex, Vas grabs it and swings back to the wall under the broken ledge, letting the rifle's shoulder strap carry its weight. DD (Dex): 2d6+1 10 He takes Lyruis' gloved hand as the archer pulls him up to safety. "Watch the claws. And... thanks for the help. Even though I didn't need it." Then the screams and alarms explode from the pod, and the controller eye compels Vas to return. He takes off running, growling, "Keep up!"
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# ? Jan 24, 2015 03:36 |
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Lyrius HP: 20/20 Armor 1 Hold-2 XP 0/9 I roll my eyes at the mutant's words. "yeah, sure, no problem", I take a moment to grab up my rope. I take off right after him, the sounds of screaming and beeping surely can't be a good sign. I spy the prisoner cutting into our only doctor. How irksome. I speak my command, and begin drawing my arm back before my bow has even fully formed. Volley 10 Spent 1-hold for Sleep: An enemy you hit with this falls asleep. Only creatures capable of sleeping are affected. They awake as normal: loud noises, jolts, pain. Motes of warm yellow light gather together into a swirling arrow of muted light, I release my shot and it strikes true. The knife wielding prisoner takes the glowing spell to the chest and like a lantern being doused, is instantly unconscious, sinking to his knees and slumping over. Error 404 fucked around with this message at 04:18 on Jan 24, 2015 |
# ? Jan 24, 2015 04:09 |
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Gordan af Gilderland | Prisoner | HP 15/15 | Armor 1 | Capital 4/10 | XP 1 "Right," Gordan turns to his other two purchased friends, "Maya, sweetie," she hated to be called sweetie, "I need you to-" There's the scream. Gordan turns, Gatter crumples. The scion starts forward, then sees the pool of spreading crimson. He flashes back to one of his rougher drinking companions: "If it looks like they spilled their ale, they're dead or soon to be, help or no help. A wineglass-full is survivable, but not a full mug." "New plan, Maya. Bu-" And the prisoner is headbutted and asleep. "Next plan." That beeping is beginning to grate. He raises his voice. "All right, everyone! Those of you that can move, grab those that can't but are still trying to and let's get out of this gravy boat. Threats of death and destruction, all that. Live to sin another day." --- Defy Danger (+Cha): 2d6+1 6 Balls. XP 1 -> 2
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# ? Jan 25, 2015 19:29 |
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Lyrius HP: 20/20 Armor 1 Hold-2 XP 0/9 "What the hell is that damned screeching!?" I shout to be heard, grabbing the nearest injured to help from the ship.
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# ? Jan 26, 2015 04:10 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold 3 | XP 1 Vas pads up next to Gordan and his retinue. He shouts at the lagging prisoners and still-dazed guards. "You heard him, you sea-maggots! Get yourselves in a single-file line and get moving, lest we say bye-bye those pretty little necklaces of yours." The controller eye estimates a 64% chance that those present will believe he can actually do that. Aid Gordan: 2d6+1 10 "Guards! Look lively! We got some kinda crystal bridges to cross over and we're gonna need to keep things tight. And I ain't afraid to motivate everybody adequately..." He hefts the resonator rifle - it really is a fine piece of weaponry.
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# ? Jan 26, 2015 05:01 |
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Lyrius Not-A-Guard | HP: 20/20 | Armor 1 | Hold-2 | XP 0/9 The guards keep everyone moving, shouting to be heard over the ringing alarm. Some of the "rougher" looking of my fellow inmates seem like they might make trouble, I suppose I should do my part to ensure cooperation so that we may all survive in our new home. I might not be a prisoner much longer. "Hey!" I shout at the other prisoners, "If we're going to survive, we all need to work together! There's no more guards or prisoners, there's just alive and dead, I am not gonna let you fuckers get me dead!" I shoulder my pack and turn away to follow the "guards", but keep my hand under my cloak, gripping my blade in case one of these inmate fuckers tries to charge up behind me.
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# ? Jan 26, 2015 06:21 |
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The incessant beeping gets faster and faster as exciting events unfold! Korak: You slam into the dark-haired prisoner, knocking the wind out of him, as well as disorientating him and causing him to drop his implement, which clatters on the floor of the pod, knocking him back. He would respond but just after you did this a glowing arrow whistles past you, as soon as the magical projectile hits him it evaporates and the man slumps over, back into his seat, asleep. What do you do? Gordan af Gilderland: With the maddened prisoner taken care of (for now), you take the opportunity to try to convince the assembled to make quick their escape - and to do so with those who cannot. Although at first it seems like they aren't about to listen to you, but with Vas Th'nox's insistence they begin to move, grabbing the unconscious but still living. But it seems that in order to appropriately coordinate the exodus from the pod, and make sure everyone gets out, you're going to have to be the last out... the prospect of fiery death has never been so close. What do you do? Vas Th'nox: With the help of Lyrius you manage to make it from the edge in time, fragments of crystal plummet into the abyss below - you don't hear them hit, though no-one would blame you given the commotion back at the pod! By the time you arrive the crazed inmate has been (at least temporarily) taken out of the picture, and you bolster the words of the the playboy. With your encouragement the prisoners and guards begin to marshal forth, though no-one looks keen to be marching off into unknown territory, particularly with the strangeness of this place. However, even with your encouragement, there is a definite concern that they won't be moving fast enough. What do you do? Lyrius: You help Vas Th'nox back from the brink and put the gibbering prisoner to sleep! If you survive this ordeal there will likely be some stories to tell. Now the prisoners and guards are starting to move, carrying the unconscious or injured away, but you're not so sure this is going fast enough for comfort, especially as the beeping is getting more and more insistent, and the crystal in this tunnel seems to have begun to shift uncomfortably. What do you do? Sambil: You manage to easily make it away from the pod, with plenty of time to go - heck, given your swiftness and ease of balance you could very well make it across the 'crystal bridges' to an extent, should that be within your desires. Meanwhile, there's a commotion about the pod but you think you see them starting to head away from it as you scan the large open cavern that lies ahead, a yawning abyss below - with huge crystals forming impromptu bridges that criss-cross it. You think you catch a glimpse of other entrances that lead out of this cavern, there's at least one to the left, and one to the right, and you think you see one ahead - but it is harder to make out given the source of the light is coming from that direction by the appearances, and a huge crystalline column seems to dominate the centre of the chamber, obscuring what lies beyond it. (You can at least make it half-way across the chasm without Defying Danger again, should you want to do that) What do you do? Sebastien de Silva, Javier, & P.A.W.N.: The situation has calmed somewhat, with the threatening prisoner dispatched and an effort to get people out of here under way, but there are definite concerns as to the speediness of getting away from the incessantly beeping escape pod, maybe even with all this effort it is all futile? Maybe not! The future is still uncertain. What do you do?
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# ? Jan 28, 2015 12:47 |
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Korak the Prisoner HP 24 | Armor 1 | Appetite: Yes | XP 0 Korak sees the knife-guy fall asleep, and says, "Okay." He turns to find the magic arrow's source, and sees his fellow prisoner holding that magic black bow, which he's quite certain wasn't there earlier. He says, "That looks useful. You are a wizard?" But it's not a great time for a conversation, what with all the beeping and people shuffling out in a panic. Korak puts the pieces together. He hoists the unconscious rear end in a top hat up across his shoulders, and makes his way out, prodding anyone in front of him to go faster. If there's anyone else unable to walk, he'll linger a bit longer to help them along - say, by lifting under their shoulders and enlisting another prisoner to grab the legs. Then he will get the heck clear of the ship. He hasn't taken a good look around outside yet, so he'll follow after whoever first calls out a direction. While scooting out the scene, he will share his opinions with anyone in earshot. "What a stupid poo poo design," he'll say, "Self destruct alarm on a life-pod? Insane! If you want a 'plan B,' uh, kamikaze option, you put it on a short fuse. Very short fuse. Last resort: strike the flint, 'gently caress you all,' and then," and he makes a pchooo noise, mocking an explosion. "And if you want a slow trap, you put it on a long fuse with no warning. My clan claimed one like that before. Gilderland, I think? Seized the vessel, took it back home, cleaned out the cargo, and then eighteen hours later the whole thing blew up. More brothers died than were in the boarding party. Took a chunk out of the hive ship. Queen was pissed. Was a good trap. This thing, though? What is the point, this beeping? Too slow for a last-resort strike, too quick for a trap, and besides, I would not want to die so annoyed." He shakes his head. StringOfLetters fucked around with this message at 23:55 on Jan 28, 2015 |
# ? Jan 28, 2015 17:41 |
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Lyrius Not-A-Guard | HP: 20/20 | Armor 1 | Hold-2 | XP 0/9 The hulking bugman turns from the unconscious prisoner to me, asking if I'm a Wizard. heh. I wish. "Not exactly, but I'm the closest thing to one that you've got, I can explain more later, but right now we have to get the gently caress out at our best speed. To make things worse, these crystal formations are 'reacting' to the life-pod's destruct, and I'm very sure we don't want to be here to see what all that entails. Follow Me!" I call back to the crowd. I continue to the front of the line of survivors, heading off in the direction that Sambil's taken. I keep a close eye on our surroundings as we go, wary of more instabilities that could trap us, and also keeping track of the continuing shift in the crystals. Discern Realities 8 What is about to happen?
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# ? Jan 28, 2015 19:46 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold 3 | XP 1 "This ain't a self-destruct sequence! Those come with all kinds o' verbal warnings an' real blatant emergency abort procedures! This... is a reactor meltdown. Somethin' must'a damaged the core! Like a crystal spike, or..." He sizes up the insectoid prisoner Korak. "Somethin' else." Spout Lore: 2d6+1 6 "An' I ain't got no idea how to stop it. Any of you slow fucks got any bright ideas??" Something Else fucked around with this message at 20:16 on Jan 28, 2015 |
# ? Jan 28, 2015 20:14 |
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Sambil | "Guard" | HP: 13/13 | Armor 0 | XP 0 After observing the situation in front of him, he carefully sidles up one of the crystal bridges... slowly... ... drat it. Sam slides back down and takes stock of the situation again. There's no easy way to get across and his lone wolf attitude is going to get him killed, if not by the environment then by his "comrades." Better reluctant than sorry. He rummages through the gear he scavenged before entering the escape pod. There's some wire and a leftover lug wrench he can jerry-rig into a grappling hook. He ties the iron to one end, scoots toward the light and... drat that light! He can't make out a passable grip with that shining in his optical orifices. On the left, though, is a very passable outcropping of crystal. He tosses the wire and... Defy Danger (+DEX): 2d6 7 Adventuring gear: 4 uses left.
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# ? Jan 29, 2015 00:40 |
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Gordan af Gilderland | Prisoner | HP 15/15 | Armor 1 | Capital 4/10 | XP 2 "Yeah, an 18-hour fuse sounds like Father's style," Gordan remarks to Korak. "He likes paying his debts in the most 'amusing' way possible. He's sent chests of coppers to people he's lost bets to." He rolls his eyes, finally noticing he's at the back of the pack. Porg is a few people ahead, helping an old lady (Gordan has no idea what she did, but she knits wonderfully), and Mayachil is back with the prince, pointedly not helping anyone. "Maya," he asks offhandedly, "You're the most feared arsonist in five systems. How do you survive impending immolation?" She giggles. "Three gods of fire approached me in the desert, said I would never need fear the blaze, and told me to make my ember shine." "Three? At once? Will wonders never cease." He says a bit grumpily, because that's not really very helpful to him at all.
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# ? Jan 30, 2015 00:33 |
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Lyrius Not-A-Guard | HP: 20/20 | Armor 1 | Hold-2 | XP 0/9 I continue searching the surrounding areas while listening to Maya's 'story'. "You keep some interesting company, Gordan."
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# ? Jan 30, 2015 05:33 |
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Gordan "While previous drinking companions have been a tad rough, I will admit I have not had the pleasure of knowing any more inclined towards mayhem."
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# ? Jan 31, 2015 06:59 |
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P.A.W.N. | The Golem | Prisoner | HP: 26/26 | Armor 1 | XP 0/9 P.A.W.N. stuck towards the back of the quickly formed pack, slowed down by the weight of two of the unconscious survivors slung over its shoulders. It wished to stay behind and investigate the source of the noise and a potential way to disable any suspected explosions from taking place. A minor escape pod-sized explosion shouldn't have been any real danger to its physical form. Yet the guards seemed to have no interest in anything beyond keeping themselves alive and began vacating at Lyrius' insistence. Understandable, yet annoying.
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# ? Feb 1, 2015 02:45 |
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Korak the Prisoner HP 24 | Armor 1 | Appetite: Yes | XP 0 Korak isn't slowing down or changing course, mind, he's just carrying on a bit more of a conversation. When we're doing play-by-post, and running from something that's going to explode probably, and a few people are talking at once, we can play a little loose with the exact order in which people say things, right? Right. He follows Lyruis who is following Sambil, assuming they've got a better lay of the land. He hisses at Vas's words. "They built a reactor in a drat life pod!? Madness! I may have brushed an elbow against a control thing. If it was so unstable from the crash, trigger was inevitable. My bright idea is this: time-proven clan wisdom: 'when something will explode, go away from it.'" When Gordan mentions his 'father,' Korak recalls his lessons on patrilinear human families, and the many convoluted ways they splinter and interconnect. He says, "You were born from the Gilderland Que- uh, King? My clan was your enemy. I have broken from them, but: do you resent me?" To Maya, he says, "Good deal. Did they address shrapnel?" And now that he's thinking about the many tiny, sharp splinters and chunks that might be blown from the pod, he looks over his shoulder and registers that P.A.W.N. is following the group. He hmms for a moment, and says, "Construct: can you shield us from debris?"
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# ? Feb 1, 2015 19:39 |
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P.A.W.N. | The Golem | Prisoner | HP: 26/26 | Armor 1 | XP 0/9 P.A.W.N.'s head continued to face straight ahead as it lurched forward. "Unlikely, prisoner Korak. My body's limitations would allow me to shield at most half of this group. The amount of easily dislodged stone and crystal surrounding us would make any debris far too thick. Low chances of survival in our current location."
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# ? Feb 2, 2015 01:53 |
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Gordan The mental image of his father in one of his mother's best formal gowns flits through Gordan's head. His face does a few gymnastics. "No, I don't. My family has many enemies. As, I suspect, does your clan. Hating them may be good for conquering and raiding, but it's a bad business decision when one of them might be useful." As he talks, he pulls out his datebook and makes a note: "Indeterminate future: Commission painter for "Queen of af Gilderland"." Hopefully he will still remember what that means once he's in a position to accomplish it. "And the proper title for my father is Grand Patrician. Different from King, but only to him and kings." Meanwhile, Maya frowns. "The gods were silent on that topic." The beginning of a worried look is quickly erased by a giggle, however. "But a good hot counter-blast should deflect or melt or burn most of the shrapnel!" She begins muttering to herself, flames flickering between her hands.
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# ? Feb 2, 2015 05:35 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold 3 | XP 2 Vas sneers at Korak. "Yeah, yeah, smarty-shell. I guess a reactor and a self-destruct are equally unlikely for an escape pod. But let's get out of this damned cave first - then we can discuss the finer points of Prison Authority transport design."
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# ? Feb 2, 2015 05:56 |
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Lyrius Not-A-Guard | HP: 20/20 | Armor 1 | Hold-2 | XP 0/9 "Maya, I'm afraid you'll find the gods silent on many topics. If they exist, if they have any influence in the first place, we are far from them now."
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# ? Feb 2, 2015 06:41 |
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You make haste away from the capsule! Sambil: You launch the impromptu grappling hook into the huge cavern ahead, it sails through the air before snagging on a crystalline platform rising from the depths adjacent to the crystalline bridge that lies ahead, although you couldn't quite manage in these circumstances (and timing) to get a secure line all the way to the other end of the bridge leading further into this chamber, you did manage to get somewhere at least. Though perhaps not as far away from the cave mouth, nor the unstable escape pod as you had planned... You'd probably get a chance to try again, if time wasn't up! Korak: You make haste away from the pod, with the unconscious man who was all up in arms so little ago atop you. The crooked terrain of this crystalline tunnel does not impede you, though it does require that you pay attention, lest razor-sharp stalagmite-equivalents threaten to stab you as you charge towards the light, the crystalline cavern - floored with a great abyss off to some horrible depth below lying ahead. Sambil appears to have managed to hook a grappling hook of some kind to a platform atop a spire that rises from the depths, as though a guide to aid those who might try to cross the crystalline bridges that dominate this place and make it towards the central pillar that the source of the light lurks behind - but shines through most dazzlingly. Many uncertain surfaces abound here, but your choices are limited, especially now... that you're out of time. Gordan af Gilderland: Heading away swiftly from the capsule, your toadies seem keen to join you, though unfortunately you're forced to leave the poor doctor's corpse behind. He'd have probably wanted it this way, right? Right? Well it's too late for him to really have opinions on things anyway. Such ponderances are cut short as your group reach the edge of a precipice, or near enough one anyway. Partly crumbled in one section, it roughly connects to a seemingly naturally-formed crystalline bridge, which this room seems to possess many, although not exactly thin, it does not look necessarily stable. Helpfully Sambil seems to have thrown a grappling hook to form a safety line, although it only gets as far as a small plateau atop a spire that is off to one side of the bridge, and not at the end where it seems a central pillar that dominates the room, forming a rough platform around itself and concealing whatever the source of the light is behind it. Such information is difficult to process at the best of times, especially due to the optical oddities this material seems to possess. What makes matters worse is you're out of time! Vas Th'nox: poo poo! Things look like they're going to get bad! You stumble briefly as you try to recall anything helpful, but nothing but bad news passes through your mind. You don't have time for this! You almost got distracted as you sprint back towards the huge cavern, its many edges gleaming in the unknown illumination. Time's up! Lyrius: You keep your wits about you as you race away from the vessel. Although this tunnel is not exactly designed for people, the ultimate largest threat that is looming against you at this very moment is the reactor detonating suddenly. All other threats, even the possibility of falling into the dark abyss below or being impaled on razor-sharp spikes pale in comparison to receiving a direct strike from the wave of the deleterious energies that are rumbling through the vessel at this very moment. Luckily you're a bit more prepared, as you once more enter the vast cavern that lies ahead, but it looks like it's time to act... P.A.W.N.: You are near the rear as you herd the various prisoners and guards quickly away from the rumbling, beeping pod. You approach the light of the cavern ahead relatively swiflty, but all this discussion and having to deal with extra people and carry all this weight has slowed everyone down. As you approach the edge of the precipice into the dark void below, it becomes abundantly clear that time is up. Everyone: Caught up in the mad rush away from the capsule, you hardly get a moment to notice that Javier shouts "Go on without me, I need to get something." before he (and his peons) and Sebastien rush back to the pod. Without the opportunity to see what happens, your vision is disturbed by the myriad unnatural colours of the reactor reaching critical status, and an almost sussuric resonance echoes through the air before a great boom echoes forth and you get a brief moment to react before the blast-wave crashes upon you. What do you do?
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# ? Feb 6, 2015 19:18 |
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Lyrius Not-A-Guard | HP: 20/20 | Armor 1 | Hold-1 | XP 1/9 poo poo! Out of time and out of luck. There's no way everybody will get clear in time, and this blast is as likely to knock us all over the edge as kill us outright. gently caress. I snarl out my command word and summon the Black Bow, it appears as fast as anyone could hope to draw a weapon, but it still takes time and the blast is on its way. I hastily take aim at a patch of ground just past the P.A.W.N., launching a spell to 'blunt' the force of the blast wave with a shimmering magical barrier, if not protect us all fully. Volley 5 +XP Spend 1-hold for Ward: A magical barrier springs up at the impact point of this shot I let fly the spell-arrow, and leap into the air, tucking my arms and legs in to my body as the blast hits, in the hope that it will carry me instead of kill me. Welp, I tried.
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# ? Feb 6, 2015 20:38 |
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Vas Th'nox | Guard | HP 22/22 | Armor 1 | Mutant Hold "Dammit! EVERYBODY, HAUL rear end!!!" Vas turns on his heel and keeps up with Lyrius, leaping into the air over the edge of the crystal cliff he stumbled off earlier while the reactor goes critical behind them. No time to hope for a rope arrow this time - the mutant slaps his arms to his sides and engages the controller eye to warp his malleable genetics. When he extends his arms again, there's a sheet of flesh connecting to his back - not unlike bat wings. Flapping a bit, Vas glides around the cavern and tries to get on the level of everyone crossing the crystal bridge, with Sambil's safety rope - but the controller eye is telling him he got caught by that explosion after all. drat! DD (Dex): 2d6+1 5 Spending 1 hold per Unstable Mutations to get temporary Wings! Unstable Mutations posted:At the start of a session, roll+CON. •On a 10+, hold three. •On a 7-9, hold two. •On a miss, hold one and the GM will tell you how your body changes. Spend a hold to: Wings posted:You have wings of one type or another that allow you to fly.
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# ? Feb 6, 2015 21:25 |
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Korak the Prisoner HP 24 | Armor 1 | Appetite: Suspended (see status) | Status: Oh poo poo | XP 0 Korak has been keeping a running tally of dangers. He doesn't think in itemized lists, or big words, but in a best effort to transcribe thoughts, his worries are something like this; 1) Blast wave. Too close, and our insides are goo. Either we're far enough away when it goes off, or we're not. 2) Shrapnel. When clever people make bombs, that's how they kill people. So many things to get impaled by on that ship. Solution: Make yourself a small target. 3) Gravity. Looks like a long way down, with a lot of sharp things at the bottom. Keep your footing. 4) Cave-in. Or.. bridge collapse. Don't understand the structure of this cave yet. Never seen such big crystals, either. If they're going to collapse, nothing to do about it. If there was ever time to do something clever, it's past. It's a lovely thing, to have so little control over your fate. Korak's gotten used to it. He shouts, "Hit the deck!" but his words are likely lost in the blowback. He drops to the ground, curls up into a ball with his face covered, and tries to grab anything he can find in the terrain with his toes and elbows. Center of gravity as low as he can get it, with his rigid backside toward the craft. If the ground was soft dirt, he would try to burrow into it. Oh, and he drags the unconscious Knife rear end in a top hat down in front of him. Defy Danger: To Endure, Withstand: Constitution: 2d6+2 9
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# ? Feb 6, 2015 23:37 |
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# ? Apr 26, 2024 21:20 |
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Gordan af Gilderland | Prisoner | HP 15/15 | Armor 1 | Capital 4/10 | XP 2 A significant part of being a merchant, especially one that's part of the wide-ranging af Gilderland family, is understanding complex and chaotic systems. Usually this refers more to understanding how a hijacked shipment of anti-toxin can affect hyper-silk production (The gloves required for safely handling hyper-moths are crafted from the skins of venomous lizards), not explosions, but Gordan feels there may be some overlap, so he casts his eyes around the chamber. Once it seems like there are no large, precarious crystals hanging ominously overhead, he pauses and waits for Mayachil to catch up. The arsonist, still muttering and making pretty flame patterns on her hands, nearly runs into the prince. Her eyes light up. "Here?" "Here." They turn and face the escape pod, and Gordan lays a hand on the taller woman's shoulder. She glares at him and holds up one fire-wreathed finger. He holds up a finger of his own in response, then watches the escape pod closely. The pod erupts in arcane energies. Gordan squeezes Maya's shoulder. Maya, arms wreathed in flame, brings her hands together in a clap that momentarily overpowers the sound of the breaching reactor. A hemisphere of flame, white-hot, blasts out to meet the oncoming shock wave. --- Defy Danger (+Int): 2d6+2 5 loving hell. XP 2 -> 3 It's actually a toss-up whether that's just Defy Danger or I Have People For That, but the roll's the same regardless.
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# ? Feb 9, 2015 17:51 |