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What is Theater of War? It is a Real-time Strategy game set during the Second World War, mixing simulation and arcade aspects to the gameplay in order to achieve a very accessible game. What else can you tell me about this game? Developed by 1C Company and published by Battlefront.com, ToW came out in 2007 for PC and featured seven different campaigns; one such campaign featured the Polish Army, which I always thought was really cool. And I don't mean "You, as the Germans, blaze past Polish lines" but instead you get to play as them. The game boasts over 40 campaign missions, spread out between the 7 campaigns in the original game. What do you mean "the original game"? Theater of War received quite a bit of community support, and mapping and modding tools were made available so eventually more maps, units and so on were created by gamers for gamers. 1C Company also had a few updates that included more content. The biggest mod and, as far as I understand, most popular is the JSH mod which adds many new units (Or reworked versions of previous models) along with new camouflage patterns and more. Where can I get this? Currently, Steam offers this game. I highly recommend getting it. How complicated is this game, I don't have to manage everything do I? Theater of War has a nice blend of automation and player input, our list of commands and hotkeys isn't bloated and everything is relatively straight-forward and easy to comprehend. The game features detailed ballistics and locational damage on vehicles/units and parameters for accuracy and on and on. Most of it goes unnoticed unless you're really paying attention to it, and the game is limited in how much it can show. Oh, and the game loves to keep track of all our little mans and personnel. People in this game have individual stats for their Health, Morale, Accuracy, Intelligence, Leadership and Driver, Gunner and Scout skills. Come to think of it, if you've ever been intrigued by RTS simulation games like the Combat Mission games, this is a great primer to see if you enjoy them. It's also pretty cheap thanks to its age, but still runs very well and looks good to boot! Can I participate? Since the game keeps track of every individual soldiers progress, sure! I don't have the ability to rename units, unfortunately, but I'll do my best to keep track of chosen units. I cannot guarantee their survival. When choosing a unit, please call the tank/squad rather than individual soldier (Unless everyone agrees to picking only 1 individual soldier each). Does the game teach me how to play or do I have to read the manual first? The game has several training missions to get us acquainted with everything, so why don't we play the first one and see what we're getting into? Episode 0: Tutorial Mission The first tutorial mission covers all the basics: Movement, cover, crew positions and more. Later tutorials expand upon the previous lesson and get you familiarised with offensive, defensive, command and control, and line of sight/fire. We'll have plenty of missions to learn without having to go through the tutorials. Theatre of War Episode 0: Tutorial Mission Poland Campaign Episode 1: Poland 01 - Assault Into Poland Episode 2: Poland 02 - Rising Tide Episode 3: Poland 03 - A Desperate Defense France Campaign Episode 4: France 01 - Lines of Defense Episode 5: France 02 - Confrontation Episode 6: France 03 - Covering Fire Episode 7: France 04 - Heart of Resistance Episode 8: France 05 - Under Siege Theatre of War 2: Africa 1943 British Campaign UK Mission 01 - Kasserine Pass UK Mission 02 - On the way to Thala UK Mission 03 - The Defence of Sidi N'Sir UK Mission 04 - The Medenine Defensive German Campaign GER Mission 01 - Beyond the Faid Pass GER Mission 02 - The Battle of Sidi Bou Zid GER Mission 03 - The Battle of Sbeitla GER Mission 04 - The Kasserine Pass GER Mission 05 - On The Way To Thala GER Mission 06 - Tebessa Italian Campaign ITA Mission 01 - The road to El Agheila ITA Mission 02 - At Es Sened Station ITA Mission 03 - The Outskirts of Maknassy ITA Mission 03 - German compliant version ITA Mission 04 - Sirocco above the Kasserine ITA Mission 05 - The Rocks of El Hamra ITA Mission 06 - Djebel Berda ITA Mission 07 - Diversionary Attack ITA Mission 08 - Hill 141 Theatre of War 2: Kursk 1943 Tutorial Tutorial Mission Jobbo_Fett fucked around with this message at 06:02 on Sep 25, 2015 |
# ? Feb 23, 2015 20:38 |
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# ? Apr 29, 2024 18:17 |
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Theater of War came with 7 campaigns, these are as follows: USSR 1941-1945: The Eastern Front Germany 1939-1945: Blitzkrieg & Invasion of USSR Poland 1939: German Invasion France 1940: Europe in Flames USA / United Kingdom, 1944-1945: The Second Front Additional campaigns (there are two additional campaigns in the game: “Battle for Moscow” where you must defend the capital of USSR in 1941 against German decisive assault, and “Battle for Normandy”, where you take command of elite German Panzer Lehr division units in 1944). The extra campaigns came afterwards as additional content from patches. Single Missions were also available to the player, but the manual lacks information about them. I believe they are missions that the devs weren't able to fit into their respective campaigns, yet were still interesting enough to merit being a mission. The manual actually refers to these as "Completed Battles" that let you replay previously finished missions, but as far as I know those are contained within the campaign's mission select screen. Theatre of War also features a "Library/Encyclopedia" which includes all the units (barring soldiers) and most equipment found in the game. Later games went on to include sounds of the guns as they are in-game. Jobbo_Fett fucked around with this message at 11:34 on Jul 3, 2015 |
# ? Feb 23, 2015 20:39 |
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quote:Assault into Poland description Mission 1: Assault into Poland quote:Briefing: Our first mission as the Polish Army has to do with the opening battles of the German invasion of Poland. The mission files call it Mokra, in reference to the Battle of Mokra. It was one of the first clashes between the two forces and was a nasty surprise for the German forces. Several mistakes on the invader's part lead to the Germans being beat back several times by the tenacious Polish forces. Śmiały, an armoured train (No.53), also took part in the defence and on several occasions helped stop the attackers in their tracks. Despite their valiant efforts, losses elsewhere and German blitzkrieg maneuvers forced the Poles to retreat after the fight was over. New Equipment - Polish Armed Forces 01 The 75mm Armata Wz.1897 cannon was the main field gun of the French and Polish armies. At the time of its inception, it was an advanced design and was the first to use a piston eccentric screw breech-block. That innovation allowed it to maintain a high rate of fire even by World War 2 standards. It also had an anti-tank cartridge designed specifically for it which could penetrate up to 90mm at a distance of 100 meters. The Germans used captured examples under the designation 7.5cm Pak97/38. The most common Polish pre-war truck, the PF 621 was an improved version of the FIAT 621. Produced from 1935 to 1939, the Army had around 1,400 in their inventory. They were used as general service trucks, and troop carriers. Drawing inspiration from the British Carden-Loyd tankette, the TKS was the product of a recon tank demand from the Polish army. Initially, it carried an MG for it's armament, the Wz.25 in 7.92mm calibre, but as war approached a program was started to replace the machine gun with a 20mm autocannon. TKS' were used as reconnaissance, but were completely outmatched against even German Panzer I's. Only a small number of TKS' were ever upgraded with the 20mm autocannon. The upgrade was significant, however, as it meant that the tankette could take on Pz I's and some Pz II's head-on, or early Pz III's and IV's from the sides and rear. The armour was still a very thin 8mm at most in the hull, and 10mm at most in the superstructure. Based off of the Wz.28, which itself was based off of a French Chassis, the Wz.34 was an attempt to improve the design and to act as reconnaissance vehicles. Despite being lightly armed and armoured, it was still pressed into defensive or even offensive roles in combat, to which they suffered high losses. The Bofors Wz.36 was a license-built M/34 anti-tank gun, originally produced in Sweden. By September 1939, the Polish army had around 1,200 guns. It was very light, 380kg, which allowed it to be transported very quickly on roads/highways. It was very effective against early war tanks, but by 1941 it was outdated and could only score hits on light armoured targets. A version of the Wz.36 was used in some Polish tanks. Jobbo_Fett fucked around with this message at 06:57 on Feb 24, 2015 |
# ? Feb 23, 2015 20:43 |
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Mission 2: Rising Tide (Prelude)quote:Rising Tide description We are tasked with assaulting a German artillery position. We also appear to be striking into their flank, and we should expect counter-attacks once our objective is completed. Therefore, we shall require armour to bolster our advance while also requiring infantry to take and hold any ground we wish to defend. Our current deployment consists of a mix of tanks, a familiar TKS and some infantry. The infantry is locked, which means we must use them in this mission. This leaves us with 900 points to create our attacking force. At our disposal... A lengthy list of units, some of which are blocked due to capturing equipment in the first mission. I would like the thread to choose my available forces and pick a unit, each, that I will try my best to keep alive. Participants will also tell me how they want their points spread across the survivors, after every mission. Jobbo_Fett fucked around with this message at 00:00 on Feb 24, 2015 |
# ? Feb 23, 2015 20:52 |
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I select one of the Vickers Ejw units. They shall be known as "Sallyz Krew".
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# ? Feb 23, 2015 21:05 |
This game looks pretty interesting. Anyway, I'll be boring and grab a 7TP, having great experience commanding tanks to do nothing at all. edit: I guess tabby camo is out of the question? anilEhilated fucked around with this message at 21:26 on Feb 23, 2015 |
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# ? Feb 23, 2015 21:09 |
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Will you be posting the mission blurbs in the thread. I couldn't read it off the video when I glanced over.
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# ? Feb 23, 2015 21:09 |
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Veloxyll posted:Will you be posting the mission blurbs in the thread. I couldn't read it off the video when I glanced over. I'll get right on that! I wasn't sure if it was readable or not. Also, I'll get an update on the new vehicles we have in our reserve pool. I'll include personnel details about chosen units as well, since we might as well get acquainted with the (virtual) men under our command.
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# ? Feb 23, 2015 21:22 |
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Sign me up to die on one of those Anti-Tank guns!
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# ? Feb 23, 2015 21:34 |
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I would like a tank. Tanks are fun. Does this game have planes?
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# ? Feb 23, 2015 21:47 |
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HerpicleOmnicron5 posted:I would like a tank. Tanks are fun. Does this game have planes? Yes, but none are controllable. They only show up as support, much like the mortar support we were given in Mission 01. Lustful Man Hugs posted:Can we have stat blocks for the equipment in the upcoming mission? Will get it done ASAP tonight. Jobbo_Fett fucked around with this message at 22:19 on Feb 23, 2015 |
# ? Feb 23, 2015 21:53 |
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Can we have stat blocks for the equipment in the upcoming mission?
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# ? Feb 23, 2015 21:59 |
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Do we have anti-materiel rifles available? If so, I'd like an anti-tank sniper please. If not, a Pierzak fucked around with this message at 00:24 on Feb 24, 2015 |
# ? Feb 24, 2015 00:19 |
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Pierzak posted:Do we have anti-materiel rifles available? If so, I'd like an anti-tank sniper please. If not, a ATR Squads are furnished with anti-tank rifles, they are by no means snipers though.
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# ? Feb 24, 2015 00:31 |
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I know, I just like the concept can I have an ATR squad then?
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# ? Feb 24, 2015 00:37 |
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Pierzak posted:I know, I just like the concept can I have an ATR squad then? Will do! (I'll try to see if the QM can relinquish an extra scope, just in case ) Giving Herpicle a 7TP brings us up to 760 points, meaning we have 340 points left!
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# ? Feb 24, 2015 00:48 |
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20mm TKS, please!
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# ? Feb 24, 2015 03:17 |
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I would like to drive a Vickers E dw.
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# ? Feb 24, 2015 03:35 |
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Only 170 points left!
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# ? Feb 24, 2015 03:38 |
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I'll grab an FT-31
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# ? Feb 24, 2015 04:07 |
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Eh, put me in for an ATR squad.
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# ? Feb 24, 2015 04:11 |
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With 20 points left, we can't afford to bring anything else. Info post on new weaponry and chosen units (and their crew) to follow Edit: So the level has a hard limit on how many tanks you can bring, without telling you it does. The first 4 chosen tanks will therefore be included, and the rest will be prioritized for the next mission. Sorry about that guys, I forgot all about the hard caps it has. Current Deployment Group Priority placement as follows: Ygmir - Vickers E dw Bacarruda - FT-31 Jobbo_Fett fucked around with this message at 06:18 on Feb 24, 2015 |
# ? Feb 24, 2015 04:13 |
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New Equipment - Polish Armed Forces 02 Originally based off of the Vickers 6-ton light tank, the Poles imported about 38 of them from the UK. The engine was swapped out as the British one was easily flammable. It also initially was a twin-turret before being changed to a single turret armed with a 37mm bofors gun and co-axial MG. Less than 200 7TP tanks were produced, but they proved to be a capable opponent against German panzers. The Vickers 6-ton tank or Vickers (Mark) E was the basis for the 7TP. This type was never produced by Poland, as by that time they had improved the design which resulted in the aforementioned 7TP. Most E types were used extensively as training tanks. The jw (Really a Mark E type B) was the first tank to be equipped with a turret with twin armament: a gun and a machine gun. Oddly enough the British never purchased any, and Vickers aggressively marketed it for export, finding buyers in the USSR, Poland, Finland, China, Bolivia, and others. The first tank to be have its armament in a fully rotating turret, the FT-17 is the grand-father of modern tank design. It was the most advanced design when it was first produced, near the end of World War 1, and they were extensively used throughout the world and as late as 1949 despite being obsolete for over 15 years! Its obsolescence was quite evident once it started facing newer tanks such as the Panzer II, III, and IV. The small crew of only 2 was also a major disadvantage but, for a while, it was the cream of the crop. While never officially called the FT-31, it was a downgrade from the original FT-17. The cannons were taken out of these tanks so that they could be put into newer, better types (Namely the R35). If the FT-17 was considered obsolete by the start of WW2, piloting the FT-31 was like signing your death warrant.
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# ? Feb 24, 2015 07:35 |
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What was the foot on the back for? I mean, it looks long enough that tipping up longwise in mud shouldn't be a concern. Were they capable of mounting an artillery gun or something?
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# ? Feb 24, 2015 08:34 |
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Skills and characteristics I'm simply going to paste what the manual says. Theatre of War posted:Combat Skills Obviously, you want your units to survive, just as you want to increase their skills based on the position they occupy as part of a crew. There's no sense upgrading a persons gunnery skill if you always have him as the driver. It can be useful to train a 2nd or 3rd person in a crew for a particular skill, in case your primary dies, but otherwise it's not worth sinking the points into it. Keep in mind that the positions I label don't have to be final, and can be changed depending on the owner of said unit. Veloxyll's Crew Veterans from the Assault into Poland, at least two men have distinguished themselves with medals (And I believe Jarek was promoted). anilEhilated's Crew A great driver, and a great commander. Karol may become a liability sooner rather than later. HerpicleOmnicron5's Crew Pierzak's Crew The only things that should be noted is that each ATR squad only gets 1 anti-tank gunner. There is also only one leader for the entire unit, whereas everyone else is a grunt. Davin Valkri's Crew Do you think those Lebowski's get confused for each other sometimes? KYOON GRIFFEY JR's Crew Papinski is an excellent gunner. Let's hope he's lucky enough to survive. Sallyz Krew The only crew with a unique name. That's about all they got going though Reserves Ygmir's Crew Maybe not the best crew, but we need every man we can get! Bacarruda's Crew Another not-so-great crew. They can't be worse than the vehicle they have. Non-crewed reserves These men must be used or else we will lose them forever. First come, first serve. 1 Man per person. To make amends to those left out, they will get priority placement in the next mission and first pick in the next campaign Jobbo_Fett fucked around with this message at 01:51 on Feb 25, 2015 |
# ? Feb 24, 2015 08:46 |
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Veloxyll posted:What was the foot on the back for? I mean, it looks long enough that tipping up longwise in mud shouldn't be a concern. Were they capable of mounting an artillery gun or something? Anti-ditching device to help them get across trenches. Wikipedia posted:The FT's tracks were kept automatically under tension to prevent derailments, while a rounded tail piece facilitated the crossing of trenches .
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# ? Feb 24, 2015 08:48 |
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Sallyz Krew may not be the best, but they have heart, damnit! Also, Nowak is like some sort of soldier philosopher with that INT score.
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# ? Feb 24, 2015 08:54 |
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I am slightly concerned that we do not have any HE artillery.
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# ? Feb 24, 2015 15:12 |
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I wanted a squad, but I'll take Adrian!Blind Sally posted:Sallyz Krew may not be the best, but they have heart, damnit! Also, Nowak is like some sort of soldier philosopher with that INT score. Yet he got saddled with two barely functional guys. That German attack in mission. Kind of hard to believe that they're a formidable military threat when their tactics were 1) Charge the trenches 2) Heil Hitler Only the armored car tried to do some flanking, but, well, it's an armored car. COULD HAVE USED IT TO SCOUT OUT POLISH POSITIONS! Oh, and I hope you get far enough for us to get to ToW3 to shoot up some Best Koreans. JcDent fucked around with this message at 17:10 on Feb 24, 2015 |
# ? Feb 24, 2015 17:07 |
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JcDent posted:I wanted a squad, but I'll take Adrian! How are the other ToW games anyway? I looked this one up on Steam and saw there are two more, what are the differences or improvements?
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# ? Feb 24, 2015 17:18 |
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Nuramor posted:How are the other ToW games anyway? I looked this one up on Steam and saw there are two more, what are the differences or improvements? No clue, that's why I'm asking. I just know that one of them is about a war that game makers don't want to do: Korea!
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# ? Feb 24, 2015 17:28 |
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Huzzah, I get to see action early! Oh no, I get to see action early!
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# ? Feb 24, 2015 18:03 |
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What do we do with non-crewed reserves? edit: like, should I get one of those guys, or what? They suck compared to my tag team of One of the Three Wise Men and another dude.
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# ? Feb 24, 2015 18:34 |
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Nuramor posted:How are the other ToW games anyway? I looked this one up on Steam and saw there are two more, what are the differences or improvements? Keep in mind that I am biased. 2 is great, with many added features that provide a better overall experience. The only downside is that they split the game into two, then added DLC. Get it when its on sale. 3 was a buggy wreck in release. It changed a lot of stuff and, to me, felt more like a Men of War game. They may have patched/improved it but I never bothered to revisit the game. KYOON GRIFFEY JR posted:What do we do with non-crewed reserves? As a general rule, unless they are better than one of your current members, or much smarter (with near enough stats) theres no need to swap out. Those ATR squads have some pretty bad recruits, if you know what I mean.
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# ? Feb 24, 2015 19:18 |
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Just a reminder, crew changes will be closed after 10pm EST tonight.
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# ? Feb 24, 2015 20:18 |
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Just out of curiosity, what would you do with the reserve members? Only Adrian Dsiosek looks like he'd be an upgrade for my ATR squad, but he's a gunner, so shouldn't he go on one of the vehicles instead?
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# ? Feb 24, 2015 20:24 |
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Davin Valkri posted:Just out of curiosity, what would you do with the reserve members? Only Adrian Dsiosek looks like he'd be an upgrade for my ATR squad, but he's a gunner, so shouldn't he go on one of the vehicles instead? Swap 'em out for the crappiest soldiers I have. Technically, I could drop them into another reserve squad so we don't lose them (But we would lose the swapped out man) but I'd rather see them either used in combat or "given leave to go home and rest". Looking at your squad, Roman Lebowski and Bernard Skorzak have terrible stats all around and I would most likely replace both ASAP. As for their skills, it's true that someone with points in a skill like gunner or driver should be used in a crewed unit, bringing/keeping them in combat lets them grow and get better.
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# ? Feb 24, 2015 20:30 |
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Hmm, I don't suppose I can make Adrian Dsiosek my ATR gunner, transfer the guy already there (Edward Horbanski) into the regular infantry, and drum out Bernard Skorzak as unfit, can I?
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# ? Feb 24, 2015 20:33 |
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Davin Valkri posted:Hmm, I don't suppose I can make Adrian Dsiosek my ATR gunner, transfer the guy already there (Edward Horbanski) into the regular infantry, and drum out Bernard Skorzak as unfit, can I? Done I can't tell if Dziosek is unhappy that he's the AT gunner now, especially when Edward's got that grin.
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# ? Feb 24, 2015 20:45 |
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# ? Apr 29, 2024 18:17 |
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If we're reassunging pixelmans, I'll swap Piotr to Commander then, put Jaropelk on Loader, with August in the Infantry role. Does Gunner affect the Loader position at all?
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# ? Feb 24, 2015 21:20 |